diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 007ed0bdd0..13e350150e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -9105,67 +9105,67 @@ Do you want to load this save and continue? - + Saving screenshot to '{}'. - + Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. - + with no compression - + with LZMA compression - + with Zstandard compression - + Saving {0} GS dump {1} to '{2}' - + single frame - + multi-frame - + Failed to render/download screenshot. - + Saved GS dump to '{}'. @@ -10510,31 +10510,31 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Auto Standard (4:3 Interlaced / 3:2 Progressive) - + Standard (4:3) - + Widescreen (16:9) - + FMV Aspect Ratio Override: - - - + + + @@ -10544,11 +10544,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + @@ -10557,89 +10557,89 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - + Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - + Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - + Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - + Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - + Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - + Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - + Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - + Bilinear Filtering: - - - - + + + + None - + Bilinear (Smooth) Smooth: Refers to the texture clarity. - + Bilinear (Sharp) Sharp: Refers to the texture clarity. - + Vertical Stretch: - - - - + + + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -10647,50 +10647,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Crop: - + Left: Warning: short space constraints. Abbreviate if necessary. - - - - + + + + px - + Top: Warning: short space constraints. Abbreviate if necessary. - + Right: Warning: short space constraints. Abbreviate if necessary. - + Bottom: Warning: short space constraints. Abbreviate if necessary. - + Screen Offsets - + Show Overscan @@ -10706,24 +10706,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Anti-Blur - + Ctrl+S - + Disable Interlace Offset - + Screenshot Size: @@ -10738,246 +10738,246 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG - + JPEG - + Quality: - - + + Rendering - + Internal Resolution: - - + + Off - - + + Texture Filtering: - - - - Nearest - - - - - - Bilinear (Forced) - - - - Bilinear (PS2) + Nearest + Bilinear (Forced) + + + + + + + Bilinear (PS2) + + + + + Bilinear (Forced excluding sprite) - + Trilinear Filtering: - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Anisotropic Filtering: - + Dithering: - + Scaled - + Unscaled (Default) - + Blending Accuracy: - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Texture Preloading: - + Partial - + Full (Hash Cache) - + Software Rendering Threads: - + Skip Draw Range: - + Disable Depth Conversion - + GPU Palette Conversion - + Manual Hardware Renderer Fixes - + Spin GPU During Readbacks - + Spin CPU During Readbacks - + threads - - + + Mipmapping - + Auto Flush - + Hardware Fixes - + Force Disabled - + Force Enabled - + CPU Sprite Render Size: - - - + + + 0 (Disabled) @@ -10985,63 +10985,63 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Disable Safe Features - + Preload Frame Data @@ -11052,443 +11052,449 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + 1 (Normal) - + 2 (Aggressive) - + Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - - - + + + Disabled (Default) - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Upscaling Fixes - + Half Pixel Offset: - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Round Sprite: - + Half - + Full - + Texture Offsets: - + X: - + Y: - + Merge Sprite - + Align Sprite - + Deinterlacing: - + No Deinterlacing - + Apply Widescreen Patches - + Apply No-Interlacing Patches - + Window Resolution (Aspect Corrected) - + Internal Resolution (Aspect Corrected) - + Internal Resolution (No Aspect Correction) - + WebP - + Force 32bit - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + Auto Flush: - + Enabled (Sprites Only) - + Enabled (All Primitives) - + Texture Inside RT: - + Inside Target - + Merge Targets - + Disable Partial Source Invalidation - + Read Targets When Closing - + Estimate Texture Region - + Disable Render Fixes - + Align To Native - + Unscaled Palette Texture Draws - + Bilinear Dirty Upscale: - + Force Bilinear - + Force Nearest - + Texture Replacement - + Search Directory - - + + Browse... - - + + Open... - - + + Reset - + PCSX2 will dump and load texture replacements from this directory. - + Options - + Dump Textures - + Dump Mipmaps - + Dump FMV Textures - + Load Textures - + + + Native (10:7) + + + + Native Scaling - + Normal - + Aggressive - + Force Even Sprite Position - + Precache Textures - + Post-Processing - + Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - - + + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Sharpness: - + FXAA - + Filters - + TV Shader: - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - + Shade Boost - + Brightness: - + Contrast: @@ -11498,298 +11504,298 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + OSD - + On-Screen Display - + OSD Scale: - + Show Indicators - + Show Resolution - + Show Inputs - + Show GPU Usage - + Show Settings - + Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - + Extended Upscaling Multipliers - + Disable Shader Cache - + Disable Vertex Shader Expand - + Show Statistics - + Asynchronous Texture Loading - + Saturation: - + Show CPU Usage - + Warn About Unsafe Settings - + Recording - + Video Dumping Directory - + Capture Setup - + OSD Messages Position: - + Left (Default) - + OSD Performance Position: - + Right (Default) - + Show Frame Times - + Show PCSX2 Version - + Show Hardware Info - + Show Input Recording Status - + Show Video Capture Status - + Show VPS - + capture - + Container: - - + + Codec: - - + + Extra Arguments - + Capture Audio - + Format: - + Resolution: - + x - + Auto - + Capture Video - + Advanced Advanced here refers to the advanced graphics options. - + Advanced Options - + Hardware Download Mode: - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + GS Dump Compression: - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. @@ -11799,56 +11805,56 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - + Allow Exclusive Fullscreen: - + Disallowed - + Allowed - + Debugging Options - + Override Texture Barriers: - + Use Debug Device - + Show Speed Percentages - + Disable Framebuffer Fetch @@ -12059,7 +12065,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Framebuffer Conversion @@ -12521,7 +12527,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Integer Scaling @@ -12621,7 +12627,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Left @@ -12650,7 +12656,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Right @@ -17192,12 +17198,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) - + TimeStretch (Recommended) @@ -20635,42 +20641,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + PS2 BIOS ({}) - + Unknown Game - + CDVD precaching was cancelled. - + CDVD precaching failed: {} - + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20681,265 +20687,265 @@ Please consult the FAQs and Guides for further instructions. - + Resuming state - + Boot and Debug - + Failed to load save state - + State saved to slot {}. - + Failed to save save state to slot {}. - - + + Loading state - + Failed to load state (Memory card is busy) - + There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... - + Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... - + Frame advancing - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk.