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Pad: Formatting
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@ -69,32 +69,31 @@ enum gamePadValues
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static const std::array<gamePadValues, MAX_KEYS> all_keys =
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static const std::array<gamePadValues, MAX_KEYS> all_keys =
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{
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{
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PAD_L2, // L2 button
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PAD_L2, // L2 button
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PAD_R2, // R2 button
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PAD_R2, // R2 button
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PAD_L1, // L1 button
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PAD_L1, // L1 button
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PAD_R1, // R1 button
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PAD_R1, // R1 button
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PAD_TRIANGLE, // Triangle button ▲
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PAD_TRIANGLE, // Triangle button ▲
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PAD_CIRCLE, // Circle button ●
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PAD_CIRCLE, // Circle button ●
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PAD_CROSS, // Cross button ✖
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PAD_CROSS, // Cross button ✖
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PAD_SQUARE, // Square button ■
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PAD_SQUARE, // Square button ■
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PAD_SELECT, // Select button
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PAD_SELECT, // Select button
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PAD_L3, // Left joystick button (L3)
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PAD_L3, // Left joystick button (L3)
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PAD_R3, // Right joystick button (R3)
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PAD_R3, // Right joystick button (R3)
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PAD_START, // Start button
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PAD_START, // Start button
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PAD_UP, // Directional pad ↑
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PAD_UP, // Directional pad ↑
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PAD_RIGHT, // Directional pad →
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PAD_RIGHT, // Directional pad →
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PAD_DOWN, // Directional pad ↓
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PAD_DOWN, // Directional pad ↓
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PAD_LEFT, // Directional pad ←
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PAD_LEFT, // Directional pad ←
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PAD_L_UP, // Left joystick (Up) ↑
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PAD_L_UP, // Left joystick (Up) ↑
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PAD_L_RIGHT, // Left joystick (Right) →
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PAD_L_RIGHT, // Left joystick (Right) →
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PAD_L_DOWN, // Left joystick (Down) ↓
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PAD_L_DOWN, // Left joystick (Down) ↓
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PAD_L_LEFT, // Left joystick (Left) ←
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PAD_L_LEFT, // Left joystick (Left) ←
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PAD_R_UP, // Right joystick (Up) ↑
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PAD_R_UP, // Right joystick (Up) ↑
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PAD_R_RIGHT, // Right joystick (Right) →
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PAD_R_RIGHT, // Right joystick (Right) →
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PAD_R_DOWN, // Right joystick (Down) ↓
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PAD_R_DOWN, // Right joystick (Down) ↓
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PAD_R_LEFT // Right joystick (Left) ←
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PAD_R_LEFT // Right joystick (Left) ←
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};
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};
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static bool IsAnalogKey(int index)
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static bool IsAnalogKey(int index)
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