mirror of https://github.com/PCSX2/pcsx2.git
GS: Limit interlace offset to FFMD mode.
The offset is only really needed when the game is rendering half frames and expects a certain amount of offset.
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@ -316,7 +316,7 @@ bool GSRenderer::Merge(int field)
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g_gs_device->Merge(tex, src_gs_read, dst, fs, m_regs->PMODE, m_regs->EXTBUF, c);
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// Offset is not compatible with scanmsk, as scanmsk renders every other line, but at x7 the interlace offset will be 7 lines
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const int offset = m_scanmask_used ? 0 : (int)(tex[1] ? tex[1]->GetScale().y : tex[0]->GetScale().y);
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const int offset = (m_scanmask_used || !m_regs->SMODE2.FFMD) ? 0 : (int)(tex[1] ? tex[1]->GetScale().y : tex[0]->GetScale().y);
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if (m_regs->SMODE2.INT && GSConfig.InterlaceMode != GSInterlaceMode::Off)
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{
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