UI: Move Skip Presenting Duplicate Frames to Emulation Tab

This commit is contained in:
JordanTheToaster 2025-03-26 18:51:28 +00:00
parent 4b88a290c4
commit d8d3ce2801
4 changed files with 36 additions and 39 deletions

View File

@ -34,6 +34,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "EmuCore/GS", "VsyncEnable", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useVSyncForTiming, "EmuCore/GS", "UseVSyncForTiming", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "EmuCore/GS", "SkipDuplicateFrames", false);
connect(m_ui.optimalFramePacing, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onOptimalFramePacingChanged);
connect(m_ui.vsync, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateUseVSyncForTimingEnabled);
connect(m_ui.syncToHostRefreshRate, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateUseVSyncForTimingEnabled);
@ -154,6 +155,11 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
dialog->registerWidgetHelp(m_ui.useVSyncForTiming, tr("Use Host VSync Timing"), tr("Unchecked"),
tr("When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. "
"Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>."));
dialog->registerWidgetHelp(m_ui.skipPresentingDuplicateFrames, tr("Skip Presenting Duplicate Frames"), tr("Checked"),
tr("Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still "
"rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time "
"fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase "
"input lag. Helps when using frame generation on 25/30fps games."));
dialog->registerWidgetHelp(m_ui.manuallySetRealTimeClock, tr("Manually Set Real-Time Clock"), tr("Unchecked"),
tr("Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock."));
dialog->registerWidgetHelp(m_ui.rtcDateTime, tr("Real-Time Clock"), tr("Current date and time"),

View File

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>672</width>
<height>438</height>
<height>500</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
@ -222,13 +222,6 @@
</item>
<item row="3" column="0" colspan="2">
<layout class="QGridLayout" name="basicCheckboxGridLayout">
<item row="1" column="1">
<widget class="QCheckBox" name="useVSyncForTiming">
<property name="text">
<string>Use Host VSync Timing</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="syncToHostRefreshRate">
<property name="text">
@ -236,6 +229,13 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="vsync">
<property name="text">
<string>Vertical Sync (VSync)</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="optimalFramePacing">
<property name="text">
@ -243,10 +243,17 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="vsync">
<item row="1" column="1">
<widget class="QCheckBox" name="useVSyncForTiming">
<property name="text">
<string>Vertical Sync (VSync)</string>
<string>Use Host VSync Timing</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="skipPresentingDuplicateFrames">
<property name="text">
<string>Skip Presenting Duplicate Frames</string>
</property>
</widget>
</item>
@ -282,8 +289,7 @@
</widget>
</item>
<item row="0" column="1">
<widget class="QDateTimeEdit" name="rtcDateTime">
</widget>
<widget class="QDateTimeEdit" name="rtcDateTime"/>
</item>
</layout>
</widget>

View File

@ -244,7 +244,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useBlitSwapChain, "EmuCore/GS", "UseBlitSwapChain", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useDebugDevice, "EmuCore/GS", "UseDebugDevice", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "EmuCore/GS", "SkipDuplicateFrames", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableMailboxPresentation, "EmuCore/GS", "DisableMailboxPresentation", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.extendedUpscales, "EmuCore/GS", "ExtendedUpscalingMultipliers", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.exclusiveFullscreenControl, "EmuCore/GS", "ExclusiveFullscreenControl", -1, -1);
@ -395,7 +394,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
m_ui.extendedUpscales = nullptr;
m_ui.spinCPUDuringReadbacks = nullptr;
m_ui.spinGPUDuringReadbacks = nullptr;
m_ui.skipPresentingDuplicateFrames = nullptr;
m_ui.overrideTextureBarriers = nullptr;
m_ui.disableFramebufferFetch = nullptr;
m_ui.disableShaderCache = nullptr;
@ -861,12 +859,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
tr("Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>"
"Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency."));
dialog->registerWidgetHelp(m_ui.skipPresentingDuplicateFrames, tr("Skip Presenting Duplicate Frames"), tr("Unchecked"),
tr("Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still "
"rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time "
"fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase "
"input lag."));
dialog->registerWidgetHelp(m_ui.disableMailboxPresentation, tr("Disable Mailbox Presentation"), tr("Unchecked"),
tr("Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. "
"Usually results in worse frame pacing."));

View File

@ -2131,6 +2131,13 @@
</item>
<item row="10" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_9">
<item row="1" column="1">
<widget class="QCheckBox" name="extendedUpscales">
<property name="text">
<string>Extended Upscaling Multipliers</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="disableMailboxPresentation">
<property name="text">
@ -2145,31 +2152,17 @@
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="skipPresentingDuplicateFrames">
<property name="text">
<string>Skip Presenting Duplicate Frames</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="extendedUpscales">
<widget class="QCheckBox" name="spinCPUDuringReadbacks">
<property name="text">
<string>Extended Upscaling Multipliers</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="spinGPUDuringReadbacks">
<property name="text">
<string>Spin GPU During Readbacks</string>
<string>Spin CPU During Readbacks</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="spinCPUDuringReadbacks">
<widget class="QCheckBox" name="spinGPUDuringReadbacks">
<property name="text">
<string>Spin CPU During Readbacks</string>
<string>Spin GPU During Readbacks</string>
</property>
</widget>
</item>