mirror of https://github.com/PCSX2/pcsx2.git
gsdx: gl logging is only available in MTGS thread
Fix crash in debug build
This commit is contained in:
parent
b00ae974d2
commit
d89b09427f
|
@ -1669,8 +1669,11 @@ void GSState::Read(uint8* mem, int len)
|
|||
int h = m_env.TRXREG.RRH;
|
||||
GSVector4i r(sx, sy, sx + w, sy + h);
|
||||
|
||||
// Function is called from the EE thread. Unforunately gl stuff can only be used from a single thread (AKA MTGS)
|
||||
if (GLLoader::in_replayer) {
|
||||
GL_CACHE("Read! len=%d SBP=%05x SBW=%d SPSM=%s SSAX=%d SSAY=%d RRW=%d RRH=%d",
|
||||
len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, psm_str(m_env.BITBLTBUF.SPSM), sx, sy, w, h);
|
||||
}
|
||||
|
||||
if(!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].trbpp, len))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue