mirror of https://github.com/PCSX2/pcsx2.git
gsdx: let's handle illegal 4 bits format too
In doubt if some games use them.
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9b93c07339
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@ -1288,11 +1288,25 @@ template<int i> void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
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m_env.CTXT[i].FRAME = (GSVector4i)r->FRAME;
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switch (m_env.CTXT[i].FRAME.PSM) {
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case PSM_PSMT8H:
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// Berserk uses the format to only update the alpha channel
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if (m_env.CTXT[i].FRAME.PSM == PSM_PSMT8H) {
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GL_INS("CORRECT FRAME FORMAT replaces PSM_PSMT8H by PSM_PSMCT32/0x00FF_FFFF");
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m_env.CTXT[i].FRAME.PSM = PSM_PSMCT32;
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m_env.CTXT[i].FRAME.FBMSK = 0x00FFFFFF;
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break;
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case PSM_PSMT4HH: // Not tested. Based on PSM_PSMT8H behavior
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GL_INS("CORRECT FRAME FORMAT replaces PSM_PSMT4HH by PSM_PSMCT32/0x0FFF_FFFF");
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m_env.CTXT[i].FRAME.PSM = PSM_PSMCT32;
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m_env.CTXT[i].FRAME.FBMSK = 0x0FFFFFFF;
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break;
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case PSM_PSMT4HL: // Not tested. Based on PSM_PSMT8H behavior
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GL_INS("CORRECT FRAME FORMAT replaces PSM_PSMT4HL by PSM_PSMCT32/0xF0FF_FFFF");
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m_env.CTXT[i].FRAME.PSM = PSM_PSMCT32;
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m_env.CTXT[i].FRAME.FBMSK = 0xF0FFFFFF;
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break;
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default:
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break;
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}
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#ifdef DISABLE_BITMASKING
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@ -1560,8 +1574,6 @@ void GSState::FlushPrim()
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if(GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt < 3 && GSLocalMemory::m_psm[m_context->ZBUF.PSM].fmt < 3)
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{
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// FIXME: berserk fpsm = 27 (8H)
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m_vt.Update(m_vertex.buff, m_index.buff, m_index.tail, GSUtil::GetPrimClass(PRIM->PRIM));
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try {
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