mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: plug GL_NVX_gpu_memory_info and GL_ATI_meminfo
to query available memory on the GPU Requirement * dedicated GPU (ofc!) * proprietary driver. Free driver supports r600, radeonsi
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@ -208,6 +208,9 @@ namespace GLLoader {
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bool found_GL_ARB_gpu_shader5 = false; // Require IvyBridge
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bool found_GL_ARB_shader_image_load_store = false; // Intel IB. Nvidia/AMD miss Mesa implementation.
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bool found_GL_ARB_viewport_array = false; // Intel IB. AMD/NVIDIA DX10
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// Bonus to monitor the VRAM
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bool found_GL_NVX_gpu_memory_info = false;
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bool found_GL_ATI_meminfo = false;
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// Mandatory
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bool found_GL_ARB_buffer_storage = false;
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@ -305,6 +308,8 @@ namespace GLLoader {
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string ext((const char*)glGetStringi(GL_EXTENSIONS, i));
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// Bonus
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if (ext.compare("GL_EXT_texture_filter_anisotropic") == 0) found_GL_EXT_texture_filter_anisotropic = true;
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if (ext.compare("GL_NVX_gpu_memory_info") == 0) found_GL_NVX_gpu_memory_info = true;
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if (ext.compare("GL_ATI_meminfo") == 0) found_GL_ATI_meminfo = true;
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// GL4.0
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if (ext.compare("GL_ARB_gpu_shader5") == 0) found_GL_ARB_gpu_shader5 = true;
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if (ext.compare("GL_ARB_draw_buffers_blend") == 0) found_GL_ARB_draw_buffers_blend = true;
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@ -354,4 +354,6 @@ namespace GLLoader {
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extern bool found_GL_ARB_clear_texture;
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extern bool found_GL_ARB_direct_state_access;
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extern bool found_GL_EXT_texture_filter_anisotropic;
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extern bool found_GL_NVX_gpu_memory_info;
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extern bool found_GL_ATI_meminfo;
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}
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@ -486,6 +486,25 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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PboPool::Init();
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}
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// ****************************************************************
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// Get Available Memory
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// ****************************************************************
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GLint vram[4] = {0};
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if (GLLoader::found_GL_NVX_gpu_memory_info) {
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, vram);
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} else if (GLLoader::found_GL_ATI_meminfo) {
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// Why openGL is always that complicated !
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//glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, vram);
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, vram);
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} else {
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fprintf(stdout, "No extenstion supported to get available memory. Use default value !\n");
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}
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if (vram[0] > 0)
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GLState::available_vram = (uint64)vram[0] * 1024ul;
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fprintf(stdout, "Available VRAM:%lluMB\n", GLState::available_vram >> 20u);
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// ****************************************************************
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// Finish window setup and backbuffer
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// ****************************************************************
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