From d77d440a048cb625d664ac5b13b92b847783b1f6 Mon Sep 17 00:00:00 2001 From: lightningterror Date: Mon, 19 Aug 2019 23:27:32 +0200 Subject: [PATCH] gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3. Issue #2916 has been resolved in #3076 --- plugins/GSdx/Renderers/HW/GSRendererHW.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/plugins/GSdx/Renderers/HW/GSRendererHW.cpp b/plugins/GSdx/Renderers/HW/GSRendererHW.cpp index c38e0dfdc6..b2f152a42d 100644 --- a/plugins/GSdx/Renderers/HW/GSRendererHW.cpp +++ b/plugins/GSdx/Renderers/HW/GSRendererHW.cpp @@ -210,10 +210,8 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options) case CRC::HarryPotterATHBP: case CRC::HarryPotterATPOA: case CRC::HarryPotterOOTP: - // Disable Automatic mipmapping for Jak games for now, it seems to cause a hard crash. - // Issue https://github.com/PCSX2/pcsx2/issues/2916 - // case CRC::Jak1: - // case CRC::Jak3: + case CRC::Jak1: + case CRC::Jak3: case CRC::LegacyOfKainDefiance: case CRC::NicktoonsUnite: case CRC::ProjectSnowblind: