mirror of https://github.com/PCSX2/pcsx2.git
GS-d3d11: Don't enable PABE on accumulation blend.
Requires full sw blending.
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@ -514,6 +514,7 @@ void GSRendererDX11::EmulateBlending(u8& afix)
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{
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// fprintf(stderr, "%d: PABE mode ENABLED\n", s_n);
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m_ps_sel.pabe = 1;
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sw_blending = !accumulation_blend;
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}
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}
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