mirror of https://github.com/PCSX2/pcsx2.git
GS-d3d11: Don't enable PABE on accumulation blend.
Requires full sw blending.
This commit is contained in:
parent
7a554be7a7
commit
d73335e4d3
|
@ -514,6 +514,7 @@ void GSRendererDX11::EmulateBlending(u8& afix)
|
||||||
{
|
{
|
||||||
// fprintf(stderr, "%d: PABE mode ENABLED\n", s_n);
|
// fprintf(stderr, "%d: PABE mode ENABLED\n", s_n);
|
||||||
m_ps_sel.pabe = 1;
|
m_ps_sel.pabe = 1;
|
||||||
|
sw_blending = !accumulation_blend;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue