GS-d3d11: Don't enable PABE on accumulation blend.

Requires full sw blending.
This commit is contained in:
lightningterror 2021-12-07 10:11:02 +01:00
parent 7a554be7a7
commit d73335e4d3
1 changed files with 1 additions and 0 deletions

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@ -514,6 +514,7 @@ void GSRendererDX11::EmulateBlending(u8& afix)
{
// fprintf(stderr, "%d: PABE mode ENABLED\n", s_n);
m_ps_sel.pabe = 1;
sw_blending = !accumulation_blend;
}
}