From d6b834e8afc2c23944fd73cedc2f8053d351608d Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Sat, 20 Aug 2016 12:56:30 +0200 Subject: [PATCH] gsdx hw: don't execute blit fmv with target Avoid invalid operation due to depth buffer --- plugins/GSdx/GSRendererHW.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/GSdx/GSRendererHW.cpp b/plugins/GSdx/GSRendererHW.cpp index 0f303624a0..80374834a5 100644 --- a/plugins/GSdx/GSRendererHW.cpp +++ b/plugins/GSdx/GSRendererHW.cpp @@ -940,7 +940,7 @@ void GSRendererHW::OI_GsMemClear() bool GSRendererHW::OI_BlitFMV(GSTextureCache::Target* _rt, GSTextureCache::Source* tex, const GSVector4i& r_draw) { - if (r_draw.w > 1024 && (m_vt.m_primclass == GS_SPRITE_CLASS) && (m_vertex.next == 2) && PRIM->TME && !PRIM->ABE && tex) { + if (r_draw.w > 1024 && (m_vt.m_primclass == GS_SPRITE_CLASS) && (m_vertex.next == 2) && PRIM->TME && !PRIM->ABE && tex && !tex->m_target) { GL_PUSH("OI_BlitFMV"); GL_INS("OI_BlitFMV");