mirror of https://github.com/PCSX2/pcsx2.git
gsdx tc: merge page coverage code
A function was already done for openCL. Use the same for others renderers
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5c7c9452d6
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d67b9cba14
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@ -2053,19 +2053,13 @@ GSOffset::GSOffset(uint32 _bp, uint32 _bw, uint32 _psm)
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pixel.col[i] = GSLocalMemory::m_psm[_psm].rowOffset[i];
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}
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for(int i = 0; i < 256; i++)
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{
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coverages[i] = nullptr;
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}
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pages_as_bit.fill(nullptr);
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}
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GSOffset::~GSOffset()
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{
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for(int i = 0; i < 256; i++)
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{
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_aligned_free(coverages[i]);
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}
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for(auto buffer: pages_as_bit)
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_aligned_free(buffer);
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}
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uint32* GSOffset::GetPages(const GSVector4i& rect, uint32* pages, GSVector4i* bbox)
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@ -2132,24 +2126,42 @@ uint32* GSOffset::GetPages(const GSVector4i& rect, uint32* pages, GSVector4i* bb
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return pages;
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}
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GSVector4i* GSOffset::GetPagesAsBits(const GSVector4i& rect, GSVector4i* pages, GSVector4i* bbox)
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uint32* GSOffset::GetPagesAsBits(const GIFRegTEX0& TEX0)
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{
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if(pages == NULL)
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{
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pages = (GSVector4i*)_aligned_malloc(sizeof(GSVector4i) * 4, 16);
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}
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// Performance note:
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// GSOffset is per bp/bw/psm
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// Pages coverage depends also on TW and Th (8bits). Therefore we will save them as a small array.
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// It is faster than a hash cache and it reduces the GetPagesAsBits overhead.
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pages[0] = GSVector4i::zero();
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pages[1] = GSVector4i::zero();
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pages[2] = GSVector4i::zero();
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pages[3] = GSVector4i::zero();
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int hash_key = (TEX0.u64 >> 26) & 0xFF;
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uint32* pages = pages_as_bit[hash_key];
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if (pages)
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return pages;
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// Aligned on 64 bytes to store the full bitmap in a single cache line
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pages = (uint32*)_aligned_malloc(MAX_PAGES/8, 64);
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pages_as_bit[hash_key] = pages;
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GetPagesAsBits(GSVector4i(0, 0, 1 << TEX0.TW, 1 << TEX0.TH), pages);
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return pages;
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}
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void* GSOffset::GetPagesAsBits(const GSVector4i& rect, void* pages)
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{
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ASSERT(pages != nullptr);
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((GSVector4i*)pages)[0] = GSVector4i::zero();
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((GSVector4i*)pages)[1] = GSVector4i::zero();
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((GSVector4i*)pages)[2] = GSVector4i::zero();
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((GSVector4i*)pages)[3] = GSVector4i::zero();
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GSVector2i bs = (bp & 31) == 0 ? GSLocalMemory::m_psm[psm].pgs : GSLocalMemory::m_psm[psm].bs;
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GSVector4i r = rect.ralign<Align_Outside>(bs);
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if(bbox != NULL) *bbox = r;
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r = r.sra32(3);
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bs.x >>= 3;
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@ -2168,5 +2180,4 @@ GSVector4i* GSOffset::GetPagesAsBits(const GSVector4i& rect, GSVector4i* pages,
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}
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return pages;
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}
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@ -47,7 +47,7 @@ public:
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Block block;
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Pixel pixel;
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uint32* coverages[256]; // texture page coverage based on the texture size. Lazy allocated
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std::array<uint32*,256> pages_as_bit; // texture page coverage based on the texture size. Lazy allocated
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GSOffset(uint32 bp, uint32 bw, uint32 psm);
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virtual ~GSOffset();
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@ -55,7 +55,8 @@ public:
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enum {EOP = 0xffffffff};
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uint32* GetPages(const GSVector4i& rect, uint32* pages = NULL, GSVector4i* bbox = NULL);
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GSVector4i* GetPagesAsBits(const GSVector4i& rect, GSVector4i* pages = NULL, GSVector4i* bbox = NULL); // free returned value with _aligned_free
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void* GetPagesAsBits(const GSVector4i& rect, void* pages);
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uint32* GetPagesAsBits(const GIFRegTEX0& TEX0);
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};
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struct GSPixelOffset
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@ -1607,6 +1607,9 @@ GSTextureCache::Source::Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFR
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{
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m_p2t = r->m_mem.GetPage2TileMap(m_TEX0);
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}
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GSOffset* off = m_renderer->m_context->offset.tex;
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m_pages_as_bit = off->GetPagesAsBits(m_TEX0);
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}
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}
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@ -1987,13 +1990,10 @@ void GSTextureCache::SourceMap::Add(Source* s, const GIFRegTEX0& TEX0, GSOffset*
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return;
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}
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// Remaining code will compute a list of pages that are dirty (in a similar fashion as GSOffset::GetPages)
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// (Maybe GetPages could be used instead, perf opt?)
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// The source pointer will be stored/duplicated in all m_map[array of pages]
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s->m_pages_ptr = GetPagesCoverage(TEX0, off);
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for(size_t i = 0; i < countof(m_pages); i++)
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{
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if(uint32 p = s->m_pages_ptr[i])
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if(uint32 p = s->m_pages_as_bit[i])
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{
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list<Source*>* m = &m_map[i << 5];
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auto* e = &s->m_erase_it[i << 5];
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@ -2014,56 +2014,6 @@ void GSTextureCache::SourceMap::Add(Source* s, const GIFRegTEX0& TEX0, GSOffset*
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}
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}
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uint32* GSTextureCache::SourceMap::GetPagesCoverage(const GIFRegTEX0& TEX0, GSOffset* off)
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{
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// Performance note:
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// GSOffset is a hash lookup of the following parameter TB0, TBW, PSM
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// Coverage adds TW and Th (8bits). Therefore GSOffset was extended with a small array.
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// Avoid the hash map overhead (memory and lookup)
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int index = (TEX0.u64 >> 26) & 0xFF;
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if (off->coverages[index])
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return off->coverages[index];
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// Aligned on 64 bytes to store the full bitmap in a single cache line
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uint32* pages = (uint32*)_aligned_malloc(MAX_PAGES/8, 64);
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off->coverages[index] = pages;
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((GSVector4i*)pages)[0] = GSVector4i::zero();
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((GSVector4i*)pages)[1] = GSVector4i::zero();
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((GSVector4i*)pages)[2] = GSVector4i::zero();
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((GSVector4i*)pages)[3] = GSVector4i::zero();
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// Remaining code will compute a list of pages that are dirty (in a similar fashion as GSOffset::GetPages)
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// (Maybe GetPages could be used instead, perf opt?)
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// The source pointer will be stored/duplicated in all m_map[array of pages]
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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GSVector2i bs = (TEX0.TBP0 & 31) == 0 ? psm.pgs : psm.bs;
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int tw = 1 << TEX0.TW;
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int th = 1 << TEX0.TH;
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for(int y = 0; y < th; y += bs.y)
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{
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uint32 base = off->block.row[y >> 3];
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for(int x = 0; x < tw; x += bs.x)
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{
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uint32 page = (base + off->block.col[x >> 3]) >> 5;
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if(page < MAX_PAGES)
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{
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pages[page >> 5] |= 1 << (page & 31);
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}
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}
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}
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return pages;
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}
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void GSTextureCache::SourceMap::RemoveAll()
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{
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for_each(m_surfaces.begin(), m_surfaces.end(), delete_object());
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@ -2092,10 +2042,9 @@ void GSTextureCache::SourceMap::RemoveAt(Source* s)
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}
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else
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{
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// Mirror of GetPagesCoverage
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for(size_t i = 0; i < countof(m_pages); i++)
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{
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if(uint32 p = s->m_pages_ptr[i])
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if(uint32 p = s->m_pages_as_bit[i])
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{
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list<Source*>* m = &m_map[i << 5];
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auto* e = &s->m_erase_it[i << 5];
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@ -74,7 +74,7 @@ public:
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GIFRegTEX0 m_layer_TEX0[7]; // Detect already loaded value
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// Keep an GSTextureCache::m_map iterator to allow fast erase
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std::array<std::list<Source*>::iterator, MAX_PAGES> m_erase_it;
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uint32* m_pages_ptr;
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uint32* m_pages_as_bit;
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public:
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Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint8* temp, bool dummy_container = false);
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@ -108,7 +108,6 @@ public:
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{
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public:
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hash_set<Source*> m_surfaces;
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hash_map<uint64, uint32*> m_pages_coverage;
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std::list<Source*> m_map[MAX_PAGES];
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uint32 m_pages[16]; // bitmap of all pages
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bool m_used;
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@ -119,8 +118,6 @@ public:
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void RemoveAll();
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void RemovePartial();
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void RemoveAt(Source* s);
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uint32* GetPagesCoverage(const GIFRegTEX0& TEX0, GSOffset* off);
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};
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protected:
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@ -179,20 +179,13 @@ GSTextureCacheSW::Texture::Texture(GSState* state, uint32 tw0, const GIFRegTEX0&
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}
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memset(m_valid, 0, sizeof(m_valid));
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memset(m_pages.bm, 0, sizeof(m_pages.bm));
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m_sharedbits = GSUtil::HasSharedBitsPtr(m_TEX0.PSM);
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m_offset = m_state->m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
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m_pages.n = m_offset->GetPages(GSVector4i(0, 0, 1 << TEX0.TW, 1 << TEX0.TH));
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for(const uint32* p = m_pages.n; *p != GSOffset::EOP; p++)
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{
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uint32 page = *p;
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m_pages.bm[page >> 5] |= 1 << (page & 31);
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}
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memcpy(m_pages.bm, m_offset->GetPagesAsBits(TEX0), sizeof(m_pages.bm));
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m_repeating = m_TEX0.IsRepeating(); // repeating mode always works, it is just slightly slower
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