mirror of https://github.com/PCSX2/pcsx2.git
windows: continue the merge, handle some subprojects linking
This commit is contained in:
parent
763533060a
commit
d5abf459bb
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@ -18,12 +18,16 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Include", "Include", "{0FAD
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common\include\afxresmw.h = common\include\afxresmw.h
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common\include\afxresmw.h = common\include\afxresmw.h
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common\include\Pcsx2Defs.h = common\include\Pcsx2Defs.h
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common\include\Pcsx2Defs.h = common\include\Pcsx2Defs.h
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common\include\Pcsx2Types.h = common\include\Pcsx2Types.h
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common\include\Pcsx2Types.h = common\include\Pcsx2Types.h
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common\include\PluginCallbacks.h = common\include\PluginCallbacks.h
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{2D6F0A62-A247-4CCF-947F-FCD54BE16103}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{2D6F0A62-A247-4CCF-947F-FCD54BE16103}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pcsx2", "pcsx2\windows\VCprojects\pcsx2.vcxproj", "{1CEFD830-2B76-4596-A4EE-BCD7280A60BD}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pcsx2", "pcsx2\windows\VCprojects\pcsx2.vcxproj", "{1CEFD830-2B76-4596-A4EE-BCD7280A60BD}"
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ProjectSection(ProjectDependencies) = postProject
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{12728250-16EC-4DC6-94D7-E21DD88947F8} = {12728250-16EC-4DC6-94D7-E21DD88947F8}
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{27F17499-A372-4408-8AFA-4F9F4584FBD3} = {27F17499-A372-4408-8AFA-4F9F4584FBD3}
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B} = {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}
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EndProjectSection
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soundtouch\SoundTouch.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soundtouch\SoundTouch.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
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EndProject
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EndProject
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@ -16,17 +16,18 @@
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#include "PrecompiledHeader.h"
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#include "PrecompiledHeader.h"
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#include <stdio.h>
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#include <stdio.h>
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#include <commdlg.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <string>
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#include <string>
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#include "ghc/filesystem.h"
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#include "ghc/filesystem.h"
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#include "fmt/format.h"
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#include "fmt/format.h"
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#include "..\Config.h"
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#include "DEV9/Config.h"
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#include "resource.h"
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#include "resource.h"
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#include "..\DEV9.h"
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#include "DEV9/DEV9.h"
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#include "..\pcap_io.h"
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#include "DEV9/pcap_io.h"
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#include "..\net.h"
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#include "DEV9/net.h"
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#include "..\PacketReader\IP\IP_Address.h"
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#include "DEV9/PacketReader\IP\IP_Address.h"
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#include "tap.h"
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#include "tap.h"
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#include "AppCoreThread.h"
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#include "AppCoreThread.h"
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@ -25,8 +25,6 @@
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#ifdef _WIN32
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <windows.h>
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#include <commctrl.h>
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#include <commctrl.h>
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#include <commdlg.h>
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#include <commdlg.h>
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@ -113,7 +111,11 @@
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#include <memory>
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#include <memory>
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#include <bitset>
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#include <bitset>
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#ifdef __POSIX__
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#include <zlib.h>
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#include <zlib.h>
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#else
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#include <zlib/zlib.h>
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#endif
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#include <unordered_map>
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#include <unordered_map>
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#include <unordered_set>
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#include <unordered_set>
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@ -54,6 +54,34 @@ typedef signed long long sint64;
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#endif
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#endif
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#ifdef _WIN32
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inline std::string convert_utf16_to_utf8(const std::wstring& utf16_string)
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{
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const int size = WideCharToMultiByte(CP_UTF8, 0, utf16_string.c_str(), utf16_string.size(), nullptr, 0, nullptr, nullptr);
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std::string converted_string(size, 0);
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WideCharToMultiByte(CP_UTF8, 0, utf16_string.c_str(), utf16_string.size(), converted_string.data(), converted_string.size(), nullptr, nullptr);
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return converted_string;
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}
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inline std::wstring convert_utf8_to_utf16(const std::string& utf8_string)
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{
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int size = MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, nullptr, 0);
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std::vector<wchar_t> converted_string(size);
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MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, converted_string.data(), converted_string.size());
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return {converted_string.data()};
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}
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#endif
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// _wfopen has to be used on Windows for pathnames containing non-ASCII characters.
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inline FILE* px_fopen(const std::string& filename, const std::string& mode)
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{
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#ifdef _WIN32
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return _wfopen(convert_utf8_to_utf16(filename).c_str(), convert_utf8_to_utf16(mode).c_str());
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#else
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return fopen(filename.c_str(), mode.c_str());
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#endif
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}
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#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
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#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
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{ \
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{ \
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
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__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
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@ -70,22 +98,10 @@ typedef signed long long sint64;
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extern void* vmalloc(size_t size, bool code);
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extern void* vmalloc(size_t size, bool code);
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extern void vmfree(void* ptr, size_t size);
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extern void vmfree(void* ptr, size_t size);
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// _wfopen has to be used on Windows for pathnames containing non-ASCII characters.
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inline FILE* px_fopen(const std::string& filename, const std::string& mode)
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{
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#ifdef _WIN32
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return _wfopen(convert_utf8_to_utf16(filename).c_str(), convert_utf8_to_utf16(mode).c_str());
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#else
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return fopen(filename.c_str(), mode.c_str());
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#endif
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}
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#define countof(a) (sizeof(a) / sizeof(a[0]))
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#define countof(a) (sizeof(a) / sizeof(a[0]))
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#ifdef __cpp_constinit
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#ifdef __cpp_constinit
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#define CONSTINIT constinit
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#define CONSTINIT constinit
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#elif __has_attribute(require_constant_initialization)
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#define CONSTINIT __attribute__((require_constant_initialization))
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#else
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#else
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#define CONSTINIT
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#define CONSTINIT
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#endif
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#endif
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@ -19,7 +19,7 @@
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#include "GS/GSVector.h"
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#include "GS/GSVector.h"
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#include "GSVertex.h"
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#include "GSVertex.h"
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#include "GSTexture.h"
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#include "GSTexture.h"
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#include <ft2build.h>
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#include "ft2build.h"
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#include FT_FREETYPE_H
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#include FT_FREETYPE_H
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class GSOsdManager
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class GSOsdManager
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@ -23,7 +23,7 @@
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//#define ONLY_LINES
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//#define ONLY_LINES
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#ifdef _WIN32
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#ifdef _WIN32
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#include "resource.h"
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#include "GS/resource.h"
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#else
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#else
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#include "GS_res.h"
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#include "GS_res.h"
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#endif
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#endif
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@ -18,7 +18,7 @@
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#include "GLState.h"
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#include "GLState.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#include "resource.h"
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#include "GS/resource.h"
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#else
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#else
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#include "GS_res.h"
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#include "GS_res.h"
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#endif
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#endif
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@ -1554,7 +1554,7 @@ keyEvent* PADkeyEvent()
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return &ev;
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return &ev;
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}
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}
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struct PadFreezeData
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struct PadFullFreezeData
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{
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{
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char format[8];
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char format[8];
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// Currently all different versions are incompatible.
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// Currently all different versions are incompatible.
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@ -1577,13 +1577,13 @@ s32 PADfreeze(int mode, freezeData* data)
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if (mode == FREEZE_SIZE)
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if (mode == FREEZE_SIZE)
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{
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{
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data->size = sizeof(PadFreezeData);
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data->size = sizeof(PadFullFreezeData);
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}
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}
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else if (mode == FREEZE_LOAD)
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else if (mode == FREEZE_LOAD)
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{
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{
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PadFreezeData& pdata = *(PadFreezeData*)(data->data);
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PadFullFreezeData& pdata = *(PadFullFreezeData*)(data->data);
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StopVibrate();
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StopVibrate();
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if (data->size != sizeof(PadFreezeData) ||
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if (data->size != sizeof(PadFullFreezeData) ||
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pdata.version != PAD_SAVE_STATE_VERSION ||
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pdata.version != PAD_SAVE_STATE_VERSION ||
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strcmp(pdata.format, "PadMode"))
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strcmp(pdata.format, "PadMode"))
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return 0;
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return 0;
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@ -1620,9 +1620,9 @@ s32 PADfreeze(int mode, freezeData* data)
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}
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}
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else if (mode == FREEZE_SAVE)
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else if (mode == FREEZE_SAVE)
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{
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{
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if (data->size != sizeof(PadFreezeData))
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if (data->size != sizeof(PadFullFreezeData))
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return 0;
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return 0;
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PadFreezeData& pdata = *(PadFreezeData*)(data->data);
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PadFullFreezeData& pdata = *(PadFullFreezeData*)(data->data);
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// Tales of the Abyss - pad fix
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// Tales of the Abyss - pad fix
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@ -33,6 +33,7 @@
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#include <mutex>
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#include <mutex>
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#include <queue>
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#include <queue>
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#include "App.h"
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typedef struct
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typedef struct
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{
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{
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@ -1363,7 +1363,7 @@ void AddTooltip(UINT id, HWND hWnd)
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{
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{
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static UINT tooltipStructSize = GetTooltipStructSize();
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static UINT tooltipStructSize = GetTooltipStructSize();
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bool hasTooltip;
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bool hasTooltip;
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LPWSTR message = dialog_message(id, &hasTooltip);
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LPWSTR message = pad_dialog_message(id, &hasTooltip);
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if (!hasTooltip)
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if (!hasTooltip)
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return;
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return;
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#include "Global.h"
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#include "Global.h"
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#include "resource_pad.h"
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#include "resource_pad.h"
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LPWSTR dialog_message(int ID, bool* updateText)
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LPWSTR pad_dialog_message(int ID, bool* updateText)
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{
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{
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if (updateText)
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if (updateText)
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*updateText = true;
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*updateText = true;
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#include "Global.h"
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#include "Global.h"
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LPWSTR dialog_message(int ID, bool* updateText = false);
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LPWSTR pad_dialog_message(int ID, bool* updateText = false);
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#endif
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#endif
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@ -16,7 +16,7 @@
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// Used OBS as example
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// Used OBS as example
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#include "audiodeviceproxy.h"
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#include "audiodeviceproxy.h"
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#include "USB/libsamplerate/samplerate.h"
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#include <libsamplerate/samplerate.h>
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#include "USB/shared/ringbuffer.h"
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#include "USB/shared/ringbuffer.h"
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#include <mmdeviceapi.h>
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#include <mmdeviceapi.h>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectRootDir)/gui;$(SvnRootDir)\3rdparty\xbyak;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectRootDir)/gui;$(SolutionDir)3rdparty\xbyak;$(SolutionDir)3rdparty\freetype\include;$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;$(SolutionDir)3rdparty/baseclasses/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ExceptionHandling>Async</ExceptionHandling>
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<ExceptionHandling>Async</ExceptionHandling>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
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@ -475,7 +475,6 @@
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<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx2.cpp" />
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<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx2.cpp" />
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<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x86.cpp" />
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<ClCompile Include="..\..\GS\Renderers\SW\GSDrawScanlineCodeGenerator.x86.cpp" />
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<ClCompile Include="..\..\GS\GSDump.cpp" />
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<ClCompile Include="..\..\GS\GSDump.cpp" />
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<ClCompile Include="..\..\GS\GSdx.cpp" />
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<ClCompile Include="..\..\GS\Renderers\Common\GSFunctionMap.cpp" />
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<ClCompile Include="..\..\GS\Renderers\Common\GSFunctionMap.cpp" />
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<ClCompile Include="..\..\GS\Renderers\HW\GSHwHack.cpp" />
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<ClCompile Include="..\..\GS\Renderers\HW\GSHwHack.cpp" />
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<ClCompile Include="..\..\GS\GSLocalMemory.cpp" />
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<ClCompile Include="..\..\GS\GSLocalMemory.cpp" />
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<ClCompile Include="..\..\GS\GSDump.cpp">
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<ClCompile Include="..\..\GS\GSDump.cpp">
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<Filter>System\Ps2\GS</Filter>
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<Filter>System\Ps2\GS</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\GS\GSdx.cpp">
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<Filter>System\Ps2\GS</Filter>
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</ClCompile>
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<ClCompile Include="..\..\GS\Renderers\Common\GSFunctionMap.cpp">
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<ClCompile Include="..\..\GS\Renderers\Common\GSFunctionMap.cpp">
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<Filter>System\Ps2\GS</Filter>
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<Filter>System\Ps2\GS</Filter>
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</ClCompile>
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</ClCompile>
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