spu2-x: Remove unused GetLinearSrAr code.

Get rid of GetLinearSrAr code, it wasn't used anywhere so I don't see a
reason why to keep it, other than clogging up the code, if someone wants
to work on it they can re add the function in the future.
This commit is contained in:
lightningterror 2018-12-30 00:59:05 +01:00
parent ec6ac75b10
commit d55e9cbd96
1 changed files with 0 additions and 12 deletions

View File

@ -37,18 +37,6 @@ void InitADSR() // INIT ADSR
}
}
// Returns the linear slide value for AR and SR inputs.
// (currently not used, it's buggy)
static int GetLinearSrAr(uint SrAr)
{
// The Sr/Ar settings work in quarter steps, which means
// the bottom 2 bits go on the left side of the shift, and
// the right side of the shift gets divided by 4:
const uint newSr = 0x7f - SrAr;
return ((1 | (newSr & 3)) << (newSr >> 2));
}
bool V_ADSR::Calculate()
{
pxAssume(Phase != 0);