mirror of https://github.com/PCSX2/pcsx2.git
GS-PCRTC: Fix up Anti-Blur with negative framebuffer offsets
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@ -635,21 +635,45 @@ public:
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{
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if (GSConfig.PCRTCAntiBlur && PCRTCSameSrc && !scanmask)
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{
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if (abs(PCRTCDisplays[1].framebufferOffsets.y - PCRTCDisplays[0].framebufferOffsets.y) == 1
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GSVector2i fb0 = GSVector2i(PCRTCDisplays[0].framebufferOffsets.x, PCRTCDisplays[0].framebufferOffsets.y);
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GSVector2i fb1 = GSVector2i(PCRTCDisplays[1].framebufferOffsets.x, PCRTCDisplays[1].framebufferOffsets.y);
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if (fb0.x + PCRTCDisplays[0].displayRect.z > 2048)
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{
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fb0.x -= 2048;
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fb0.x = abs(fb0.x);
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}
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if (fb0.y + PCRTCDisplays[0].displayRect.w > 2048)
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{
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fb0.y -= 2048;
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fb0.y = abs(fb0.y);
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}
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if (fb1.x + PCRTCDisplays[1].displayRect.z > 2048)
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{
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fb1.x -= 2048;
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fb1.x = abs(fb1.x);
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}
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if (fb1.y + PCRTCDisplays[1].displayRect.w > 2048)
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{
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fb1.y -= 2048;
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fb1.y = abs(fb1.y);
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}
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if (abs(fb1.y - fb0.y) == 1
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&& PCRTCDisplays[0].displayRect.y == PCRTCDisplays[1].displayRect.y)
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{
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if (PCRTCDisplays[1].framebufferOffsets.y < PCRTCDisplays[0].framebufferOffsets.y)
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PCRTCDisplays[0].framebufferOffsets.y = PCRTCDisplays[1].framebufferOffsets.y;
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if (fb1.y < fb0.y)
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PCRTCDisplays[0].framebufferOffsets.y = fb1.y;
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else
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PCRTCDisplays[1].framebufferOffsets.y = PCRTCDisplays[0].framebufferOffsets.y;
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PCRTCDisplays[1].framebufferOffsets.y = fb0.y;
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}
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if (abs(PCRTCDisplays[1].framebufferOffsets.x - PCRTCDisplays[0].framebufferOffsets.x) == 1
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if (abs(fb1.x - fb0.x) == 1
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&& PCRTCDisplays[0].displayRect.x == PCRTCDisplays[1].displayRect.x)
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{
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if (PCRTCDisplays[1].framebufferOffsets.x < PCRTCDisplays[0].framebufferOffsets.x)
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PCRTCDisplays[0].framebufferOffsets.x = PCRTCDisplays[1].framebufferOffsets.x;
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if (fb1.x < fb0.x)
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PCRTCDisplays[0].framebufferOffsets.x = fb1.x;
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else
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PCRTCDisplays[1].framebufferOffsets.x = PCRTCDisplays[0].framebufferOffsets.x;
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PCRTCDisplays[1].framebufferOffsets.x = fb0.x;
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}
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}
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PCRTCDisplays[0].framebufferRect.x += PCRTCDisplays[0].framebufferOffsets.x;
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