spu2: improve format consistency

This commit is contained in:
Gregory Hainaut 2016-10-22 13:21:40 +02:00
parent 1f44c4be2f
commit d4a163e9cc
2 changed files with 25 additions and 44 deletions

View File

@ -269,8 +269,7 @@ void InitADSR() // INIT ADSR
rs = 1;
rd = 0;
for (i = 32; i < 160; i++) // we start at pos 32 with the real values... everything before is 0
{
for (i = 32; i < 160; i++) { // we start at pos 32 with the real values... everything before is 0
if (r < 0x3FFFFFFF) {
r += rs;
rd++;
@ -288,8 +287,7 @@ void InitADSR() // INIT ADSR
int MixADSR(VOICE_PROCESSED *pvoice) // MIX ADSR
{
if (pvoice->bStop) // should be stopped:
{
if (pvoice->bStop) { // should be stopped:
if (pvoice->bIgnoreLoop == 0) {
pvoice->ADSRX.EnvelopeVol = 0;
pvoice->bOn = false;
@ -300,8 +298,7 @@ int MixADSR(VOICE_PROCESSED *pvoice) // MIX ADSR
pvoice->bIgnoreLoop = false;
return 0;
}
if (pvoice->ADSRX.ReleaseModeExp) // do release
{
if (pvoice->ADSRX.ReleaseModeExp) { // do release
switch ((pvoice->ADSRX.EnvelopeVol >> 28) & 0x7) {
case 0:
pvoice->ADSRX.EnvelopeVol -= RateTable[(4 * (pvoice->ADSRX.ReleaseRate ^ 0x1F)) - 0x18 + 0 + 32];
@ -349,8 +346,7 @@ int MixADSR(VOICE_PROCESSED *pvoice) // MIX ADSR
return pvoice->ADSRX.lVolume;
} else // not stopped yet?
{
if (pvoice->ADSRX.State == 0) // -> attack
{
if (pvoice->ADSRX.State == 0) { // -> attack
if (pvoice->ADSRX.AttackModeExp) {
if (pvoice->ADSRX.EnvelopeVol < 0x60000000)
pvoice->ADSRX.EnvelopeVol += RateTable[(pvoice->ADSRX.AttackRate ^ 0x7F) - 0x10 + 32];
@ -369,8 +365,7 @@ int MixADSR(VOICE_PROCESSED *pvoice) // MIX ADSR
return pvoice->ADSRX.lVolume;
}
//--------------------------------------------------//
if (pvoice->ADSRX.State == 1) // -> decay
{
if (pvoice->ADSRX.State == 1) { // -> decay
switch ((pvoice->ADSRX.EnvelopeVol >> 28) & 0x7) {
case 0:
pvoice->ADSRX.EnvelopeVol -= RateTable[(4 * (pvoice->ADSRX.DecayRate ^ 0x1F)) - 0x18 + 0 + 32];
@ -408,8 +403,7 @@ int MixADSR(VOICE_PROCESSED *pvoice) // MIX ADSR
return pvoice->ADSRX.lVolume;
}
//--------------------------------------------------//
if (pvoice->ADSRX.State == 2) // -> sustain
{
if (pvoice->ADSRX.State == 2) { // -> sustain
if (pvoice->ADSRX.SustainIncrease) {
if (pvoice->ADSRX.SustainModeExp) {
if (pvoice->ADSRX.EnvelopeVol < 0x60000000)
@ -473,8 +467,7 @@ void SPU2Worker()
int ch, flags;
VOICE_PROCESSED *pChannel = voices;
for (ch = 0; ch < SPU_NUMBER_VOICES; ch++, pChannel++) // loop em all... we will collect 1 ms of sound of each playing channel
{
for (ch = 0; ch < SPU_NUMBER_VOICES; ch++, pChannel++) { // loop em all... we will collect 1 ms of sound of each playing channel
if (pChannel->bNew) {
pChannel->StartSound(); // start new sound
dwEndChannel2[ch / 24] &= ~(1 << (ch % 24)); // clear end channel bit
@ -492,13 +485,11 @@ void SPU2Worker()
int ns = 0;
while (ns < NSSIZE) {
while (pChannel->spos >= 0x10000) {
if (pChannel->iSBPos == 28) // 28 reached?
{
if (pChannel->iSBPos == 28) { // 28 reached?
start = pChannel->pCurr; // set up the current pos
// special "stop" sign
if (start == (u8 *)-1) //!pChannel->bOn
{
if (start == (u8 *)-1) { //!pChannel->bOn
pChannel->bOn = false; // -> turn everything off
pChannel->ADSRX.lVolume = 0;
pChannel->ADSRX.EnvelopeVol = 0;
@ -526,13 +517,12 @@ void SPU2Worker()
if ((flags & 4) && (!pChannel->bIgnoreLoop))
pChannel->pLoop = start - 16; // loop adress
if (flags & 1) // 1: stop/loop
{
if (flags & 1) { // 1: stop/loop
// We play this block out first...
dwEndChannel2[ch / 24] |= (1 << (ch % 24));
//if(!(flags&2)) // 1+2: do loop... otherwise: stop
if (flags != 3 || pChannel->pLoop == NULL) // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example)
{ // and checking if pLoop is set avoids crashes, yeah
if (flags != 3 || pChannel->pLoop == NULL) { // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example)
// and checking if pLoop is set avoids crashes, yeah
start = (u8 *)-1;
pChannel->bStop = true;
pChannel->bIgnoreLoop = false;
@ -820,10 +810,8 @@ SPU2interruptDMA7()
// turn channels on
void SoundOn(s32 start, s32 end, u16 val) // SOUND ON PSX COMAND
{
for (s32 ch = start; ch < end; ch++, val >>= 1) // loop channels
{
if ((val & 1) && voices[ch].pStart) // mmm... start has to be set before key on !?!
{
for (s32 ch = start; ch < end; ch++, val >>= 1) { // loop channels
if ((val & 1) && voices[ch].pStart) { // mmm... start has to be set before key on !?!
voices[ch].bNew = true;
voices[ch].bIgnoreLoop = false;
}
@ -833,8 +821,7 @@ void SoundOn(s32 start, s32 end, u16 val) // SOUND ON PSX COMAND
// turn channels off
void SoundOff(s32 start, s32 end, u16 val) // SOUND OFF PSX COMMAND
{
for (s32 ch = start; ch < end; ch++, val >>= 1) // loop channels
{
for (s32 ch = start; ch < end; ch++, val >>= 1) { // loop channels
if (val & 1) // && s_chan[i].bOn) mmm...
voices[ch].bStop = true;
}
@ -844,10 +831,8 @@ void FModOn(s32 start, s32 end, u16 val) // FMOD ON PSX COMMAND
{
int ch;
for (ch = start; ch < end; ch++, val >>= 1) // loop channels
{
if (val & 1) // -> fmod on/off
{
for (ch = start; ch < end; ch++, val >>= 1) { // loop channels
if (val & 1) { // -> fmod on/off
if (ch > 0) {
}
} else {
@ -870,8 +855,7 @@ SPU2write(u32 mem, u16 value)
u32 r = mem & 0xffff;
// channel info
if ((r >= 0x0000 && r < 0x0180) || (r >= 0x0400 && r < 0x0580)) // some channel info?
{
if ((r >= 0x0000 && r < 0x0180) || (r >= 0x0400 && r < 0x0580)) { // some channel info?
int ch = 0;
if (r >= 0x400)
ch = ((r - 0x400) >> 4) + 24;
@ -1075,8 +1059,7 @@ SPU2read(u32 mem)
u16 ret;
u32 r = mem & 0xffff;
if ((r >= 0x0000 && r <= 0x0180) || (r >= 0x0400 && r <= 0x0580)) // some channel info?
{
if ((r >= 0x0000 && r <= 0x0180) || (r >= 0x0400 && r <= 0x0580)) { // some channel info?
s32 ch = 0;
if (r >= 0x400)
@ -1092,8 +1075,7 @@ SPU2read(u32 mem)
}
}
if ((r > 0x01c0 && r <= 0x02E0) || (r > 0x05c0 && r <= 0x06E0)) // some channel info?
{
if ((r > 0x01c0 && r <= 0x02E0) || (r > 0x05c0 && r <= 0x06E0)) { // some channel info?
s32 ch = 0;
u32 rx = r;
@ -1193,8 +1175,7 @@ void VOICE_PROCESSED::SetVolume(int iProcessRight)
{
u16 vol = iProcessRight ? pvoice->right.word : pvoice->left.word;
if (vol & 0x8000) // sweep not working
{
if (vol & 0x8000) { // sweep not working
s16 sInc = 1; // -> sweep up?
if (vol & 0x2000)
sInc = -1; // -> or down?