mirror of https://github.com/PCSX2/pcsx2.git
zzogl & cmake: fix build failure of previous heavy change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5168 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -188,6 +188,6 @@ endif(PACKAGE_MODE)
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# Select nvidia cg shader api by default
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# Select nvidia cg shader api by default
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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if(NOT DEFINED FORCE_INTERNAL_SOUNDTOUCH)
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if(NOT DEFINED GLSL_API)
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set(GLSL_API FALSE)
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set(GLSL_API FALSE)
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endif(NOT DEFINED FORCE_INTERNAL_SOUNDTOUCH)
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endif(NOT DEFINED GLSL_API)
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@ -7,7 +7,7 @@ endif(NOT TOP_CMAKE_WAS_SOURCED)
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# plugin name
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# plugin name
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set(Output zzogl-shader)
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set(Output zzogl-cg-shader)
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set(CommonFlags
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set(CommonFlags
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-pthread
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-pthread
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@ -511,7 +511,7 @@ EXPORT_C_(void) GSvsync(int current_interlace)
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g_dump.Open(filename, g_LastCRC, fd, g_pBasePS2Mem);
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g_dump.Open(filename, g_LastCRC, fd, g_pBasePS2Mem);
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conf.dump--;
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conf.dump--;
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}
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}
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g_dump.VSync(interlace, (conf.dump == 0), g_pBasePS2Mem);
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g_dump.VSync(current_interlace, (conf.dump == 0), g_pBasePS2Mem);
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#endif
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#endif
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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