GS/HW: Require alpha for 8H, 4HH, 4HL on source lookup

This commit is contained in:
refractionpcsx2 2024-03-02 21:16:44 +00:00
parent 812a3c1123
commit d39e655fa2
1 changed files with 1 additions and 1 deletions

View File

@ -2328,7 +2328,7 @@ void GSRendererHW::Draw()
const bool texture_function_color = m_cached_ctx.TEX0.TFX == TFX_DECAL || (color_mask & 0xFFF) || (m_cached_ctx.TEX0.TFX > TFX_DECAL && (color_mask & 0xF000));
const bool texture_function_alpha = m_cached_ctx.TEX0.TFX != TFX_MODULATE || (color_mask & 0xF000);
const bool req_color = texture_function_color && (!PRIM->ABE || (PRIM->ABE && (IsUsingCsInBlend() || need_aem_color))) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF));
const bool alpha_used = (m_context->TEX0.TCC && texture_function_alpha) && ((PRIM->ABE && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000)));
const bool alpha_used = (GSUtil::GetChannelMask(m_context->TEX0.PSM) == 0x8 || (m_context->TEX0.TCC && texture_function_alpha)) && ((PRIM->ABE && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000)));
const bool req_alpha = (GSUtil::GetChannelMask(m_context->TEX0.PSM) & 0x8) && alpha_used;
// TODO: Be able to send an alpha of 1.0 (blended with vertex alpha maybe?) so we can avoid sending the texture, since we don't always need it.