mirror of https://github.com/PCSX2/pcsx2.git
Committing an IPU fix by ksi3zyc.
This takes care of an IPU hang in Suikoden5! Oh, and God of War. :p Thanks for this one, ksi3zyc! git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2615 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -434,6 +434,7 @@ static __forceinline BOOL ipuIDEC(u32 val)
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}
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static int s_bdec = 0;
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static int g_ipu_dma_error = 0;
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static __forceinline BOOL ipuBDEC(u32 val)
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{
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@ -830,7 +831,8 @@ void IPUWorker()
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break;
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case SCE_IPU_FDEC:
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if (!ipuFDEC(ipuRegs->cmd.DATA))
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g_ipu_dma_error = 0; // if g_ipu_dma_error is set, then continue processing. Fixes GoWs white screens of death.
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if (!ipuFDEC(ipuRegs->cmd.DATA) && !g_ipu_dma_error)
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{
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hwIntcIrq(INTC_IPU);
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return;
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@ -1413,7 +1415,12 @@ int IPU1dma()
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// Normal Mode & qwc is finished
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if ((ipu1dma->chcr.MOD == NORMAL_MODE) && (ipu1dma->qwc == 0))
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{
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//Console.WriteLn("ipu1 normal empty qwc?");
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Console.Warning("ipu1 normal empty qwc?");
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// returning totalqwc here is not enough. It seems to be an error,
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// which may cause hangs, especially in God of War.
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// Always zero is returned here, what is covered up by other return paths in this function.
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// Thus, additional variable is set to indicate from where totalqwc comes.
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g_ipu_dma_error = -1; // saves an error of the ipu1 DMA.
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return totalqwc;
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}
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