mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: Fix for occasional reset/restart crashes caused by invalid regtable lookups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2909 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -335,9 +335,13 @@ EXPORT_C_(s32) SPU2init()
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SysMessage("SPU2: Error allocating Memory\n"); return -1;
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}
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// Patch up a copy of regtable that directly maps "NULLs" to SPU2 memory.
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memcpy(regtable, regtable_original, sizeof(regtable));
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for(int mem=0;mem<0x800;mem++)
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{
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u16 *ptr=regtable[mem>>1];
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u16 *ptr = regtable[mem>>1];
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if(!ptr) {
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regtable[mem>>1] = &(spu2Ru16(mem));
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}
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@ -48,7 +48,9 @@
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PCORE(c,Revb.n)+1, \
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PCORE(c,Revb.n)
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u16* regtable[0x401] =
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u16* regtable[0x401];
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u16 const* const regtable_original[0x401] =
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{
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// Voice Params: 8 params, 24 voices = 0x180 bytes
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PVC(0, 0),PVC(0, 1),PVC(0, 2),PVC(0, 3),PVC(0, 4),PVC(0, 5),
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@ -236,7 +236,7 @@ StereoOut32 V_Core::DoReverb( const StereoOut32& Input )
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// Notes:
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// the first -1 is to adjust for the null padding in every other upbuf sample (which
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// halves the overall volume).
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// The second -1 divides by two, which is part of Neill's suggestion to divide by 3.
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// The second +1 divides by two, which is part of Neill's suggestion to divide by 3.
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//
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// According Neill the final result should be divided by 3, but currently the output
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// is way too quiet for that to fly. In fact no division at all might be better.
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@ -192,4 +192,5 @@ Core attributes (SD_C)
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#define U16P_HI(x) ( ((u16*)&(x))+1 )
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extern u16* regtable[0x401];
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extern u16 const* const regtable_original[0x401];
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@ -288,7 +288,7 @@ __forceinline void TimeUpdate(u32 cClocks)
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// timings from PCSX2), just mix out a little bit, skip the rest, and hope the ship
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// "rights" itself later on.
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if( dClocks > TickInterval*SanityInterval )
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if( dClocks > (u32)(TickInterval*SanityInterval) )
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{
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ConLog( " * SPU2 > TimeUpdate Sanity Check (Tick Delta: %d) (PS2 Ticks: %d)\n", dClocks/TickInterval, cClocks/TickInterval );
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dClocks = TickInterval * SanityInterval;
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@ -1430,20 +1430,6 @@ static RegWriteHandler * const tbl_reg_writes[0x401] =
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__forceinline void SPU2_FastWrite( u32 rmem, u16 value )
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{
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// Check for these 2 adresses and schedule an interrupt when they get written with 0x3fff.
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// This is what peops spu2 does, and it helps silent hill origins start a bit more stuff.
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// Update: 0x1f900400 is core0's volume register. Interrupting here is wrong.
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// So SH:O just set the volume to max, which is a pretty normal operation anyway.
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// Keeping this in for reference :p
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//if (value == 0x3fff && (rmem == 0x1f900500 || rmem == 0x1f900400) ) {
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// // no idea which core ><
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// Spdif.Info |= 4 << 0;
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// SetIrqCall();
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// ConLog( "SPU2-X: Schedule IRQ for odd register write. rmem = %x , value = %x \n", rmem, value);
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//}
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tbl_reg_writes[(rmem&0x7ff)/2]( value );
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}
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@ -1459,8 +1445,8 @@ void StartVoices(int core, u32 value)
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for( u8 vc=0; vc<V_Core::NumVoices; vc++ )
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{
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if ((value>>vc) & 1)
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{
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if( !(value>>vc) & 1 ) continue;
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Cores[core].Voices[vc].Start();
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if( IsDevBuild )
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@ -1477,7 +1463,6 @@ void StartVoices(int core, u32 value)
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thisvc.ADSR.regADSR1,thisvc.ADSR.regADSR2);
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}
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}
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}
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}
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void StopVoices(int core, u32 value)
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@ -1485,11 +1470,10 @@ void StopVoices(int core, u32 value)
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if( value == 0 ) return;
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for( u8 vc=0; vc<V_Core::NumVoices; vc++ )
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{
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if ((value>>vc) & 1)
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{
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if( !(value>>vc) & 1 ) continue;
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Cores[core].Voices[vc].ADSR.Releasing = true;
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//if(MsgKeyOnOff()) ConLog(" * SPU2: KeyOff: Core %d; Voice %d.\n",core,vc);
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}
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}
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}
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