mirror of https://github.com/PCSX2/pcsx2.git
Core: Add header for PCSX2-specific preprocessor definitions
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@ -214,6 +214,7 @@ set(pcsx2Headers
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MemoryTypes.h
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Patch.h
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PathDefs.h
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PCSX2Base.h
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PrecompiledHeader.h
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R3000A.h
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R5900Exceptions.h
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@ -104,23 +104,3 @@ extern void vmfree(void* ptr, size_t size);
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#endif
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#define ASSERT assert
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// sse
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#if defined(__GNUC__)
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// Convert gcc see define into GS (windows) define
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#if defined(__AVX2__)
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#define _M_SSE 0x501
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#elif defined(__AVX__)
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#define _M_SSE 0x500
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#elif defined(__SSE4_1__)
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#define _M_SSE 0x401
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#else
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#error PCSX2 requires compiling for at least SSE 4.1
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#endif
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#elif _M_SSE < 0x401
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#error PCSX2 requires compiling for at least SSE 4.1
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#endif
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@ -0,0 +1,37 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/// Base defines and typedefs that are needed by all code in PCSX2
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/// Prefer this over including Pcsx2Defs.h to make sure everyone gets all the defines, as missing defines fail silently
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "GS/config.h"
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#if defined(__GNUC__)
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// Convert gcc see define into GS (windows) define
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#if defined(__AVX2__)
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#define _M_SSE 0x501
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#elif defined(__AVX__)
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#define _M_SSE 0x500
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#elif defined(__SSE4_1__)
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#define _M_SSE 0x401
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#else
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#error PCSX2 requires compiling for at least SSE 4.1
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#endif
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#elif _M_SSE < 0x401
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#error PCSX2 requires compiling for at least SSE 4.1
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#endif
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@ -67,7 +67,7 @@
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// unchanged for long periods of time, or happen to be used by almost everything, so they
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// need a full recompile anyway, when modified (etc)
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#include "common/Pcsx2Defs.h"
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#include "PCSX2Base.h"
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#include "gui/i18n.h"
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#include "common/wxBaseTools.h"
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@ -881,6 +881,7 @@
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<ClInclude Include="IPU\IPUdma.h" />
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<ClInclude Include="Mdec.h" />
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<ClInclude Include="Patch.h" />
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<ClInclude Include="PCSX2Base.h" />
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<ClInclude Include="PrecompiledHeader.h" />
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<ClInclude Include="sio_internal.h" />
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<ClInclude Include="ps2\pgif.h" />
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@ -1641,6 +1641,9 @@
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<ClInclude Include="Patch.h">
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<Filter>Misc</Filter>
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</ClInclude>
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<ClInclude Include="PCSX2Base.h">
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<Filter>Misc</Filter>
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</ClInclude>
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<ClInclude Include="PrecompiledHeader.h">
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<Filter>Misc</Filter>
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</ClInclude>
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