mirror of https://github.com/PCSX2/pcsx2.git
Fix release mode build compilation errors from the prev rev.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2011 96395faa-99c1-11dd-bbfe-3dabce05a288
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1f2daa6459
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@ -99,7 +99,7 @@ Threading::PersistentThread::~PersistentThread() throw()
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// a safe thing to do since typically threads are acquiring and releasing locks
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// and semaphores all the time. And terminating threads isn't really cross-platform
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// either so let's just not bother.
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// Additionally since this is a destructor most of our derived class info is lost,
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// so we can't allow for customized deadlock handlers, least not in any useful
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// context. So let's just log the condition and move on.
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@ -271,16 +271,18 @@ void Threading::PersistentThread::_try_virtual_invoke( void (PersistentThread::*
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m_except = ex.Clone();
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m_except->DiagMsg() = wxsFormat( L"(thread:%s) ", GetName().c_str() ) + m_except->DiagMsg();
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}
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// ----------------------------------------------------------------------------
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// BaseException / std::exception -- same deal as LogicErrors.
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//
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catch( std::exception& ex )
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// Bleh... don't bother with std::exception. std::logic_error and runtime_error should catch
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// anything coming out of the core STL libraries anyway.
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/*catch( std::exception& ex )
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{
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throw Exception::BaseException( wxsFormat( L"(thread: %s) STL exception: %s\n\t%s",
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GetName().c_str(), fromUTF8( ex.what() ).c_str() )
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);
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}
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}*/
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// ----------------------------------------------------------------------------
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// BaseException -- same deal as LogicErrors.
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//
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catch( Exception::BaseException& ex )
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{
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m_except = ex.Clone();
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@ -548,7 +550,7 @@ void Threading::Semaphore::Wait()
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if( !wxThread::IsMain() || (wxTheApp == NULL) )
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{
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WaitRaw();
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}
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}
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else if( _WaitGui_RecursionGuard() )
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{
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if( !WaitRaw(ts_waitgui_deadlock) ) // default is 4 seconds
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@ -668,7 +668,7 @@ PluginManager::PluginManager( const wxString (&folders)[PluginId_Count] )
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{
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const PluginsEnum_t pid = pi->id;
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Console.WriteLn( "\tBinding %s\t: %s ", tbl_PluginInfo[pid].shortname, folders[pid].ToUTF8() );
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Console.WriteLn( "\tBinding %s\t: %s ", tbl_PluginInfo[pid].shortname, folders[pid].ToUTF8().data() );
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if( folders[pid].IsEmpty() )
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throw Exception::InvalidArgument( "Empty plugin filename." );
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@ -747,7 +747,7 @@ PluginManager::~PluginManager() throw()
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}
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DESTRUCTOR_CATCHALL
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// All library unloading done automatically.
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if( g_plugins == this )
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g_plugins = NULL;
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}
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@ -1081,13 +1081,13 @@ void PluginManager::Freeze( PluginsEnum_t pid, SaveStateBase& state )
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// older versions of a different size... or could give different sizes depending
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// on the status of the plugin when loading, so let's ignore it.
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}
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fP.size = fsize;
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if( fP.size == 0 ) return;
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state.PrepBlock( fP.size );
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fP.data = (s8*)state.GetBlockPtr();
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if( state.IsSaving() )
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{
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if( !DoFreeze(pid, FREEZE_SAVE, &fP) )
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@ -1,6 +1,6 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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@ -29,7 +29,7 @@ protected:
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public:
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GSFrame(wxWindow* parent, const wxString& title);
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virtual ~GSFrame() throw();
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protected:
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void InitDefaultAccelerators();
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void OnCloseWindow( wxCloseEvent& evt );
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@ -63,7 +63,7 @@ protected:
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wxMenu& m_SaveStatesSubmenu;
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wxMenuItem& m_MenuItem_Console;
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CmdEvt_ListenerBinding m_Listener_CoreThreadStatus;
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CmdEvt_ListenerBinding m_Listener_CorePluginStatus;
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EventListenerBinding<int> m_Listener_SettingsApplied;
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@ -83,13 +83,13 @@ public:
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void UpdateIsoSrcFile();
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void UpdateIsoSrcSelection();
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void ReloadRecentLists();
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protected:
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static void OnCoreThreadStatusChanged( void* obj, const wxCommandEvent& evt );
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static void OnCorePluginStatusChanged( void* obj, const wxCommandEvent& evt );
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static void OnSettingsApplied( void* obj, const int& evt );
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static void MainEmuFrame::OnSettingsLoadSave( void* obj, const IniInterface& evt );
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static void OnSettingsLoadSave( void* obj, const IniInterface& evt );
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void LoadSaveRecentIsoList( IniInterface& conf );
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void ApplySettings();
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void ApplyCoreStatus();
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