mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Allow more draws to remain if recent draws done near vsync
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@ -944,6 +944,11 @@ bool GSRenderer::IsIdleFrame() const
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return (m_last_draw_n == s_n && m_last_transfer_n == s_transfer_n);
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}
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int GSRenderer::GetLastVSyncDraw() const
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{
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return m_last_draw_n;
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}
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bool GSRenderer::SaveSnapshotToMemory(u32 window_width, u32 window_height, bool apply_aspect, bool crop_borders,
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u32* width, u32* height, std::vector<u32>* pixels)
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{
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@ -68,6 +68,7 @@ public:
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virtual GSTexture* LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVector2i& offset, float* scale, const GSVector2i& size);
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bool IsIdleFrame() const;
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int GetLastVSyncDraw() const;
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bool SaveSnapshotToMemory(u32 window_width, u32 window_height, bool apply_aspect, bool crop_borders,
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u32* width, u32* height, std::vector<u32>* pixels);
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@ -113,11 +113,11 @@ void GSRendererHW::VSync(u32 field, bool registers_written, bool idle_frame)
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{
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// If it did draws very recently, we should keep the recent stuff in case it hasn't been preloaded/used yet.
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// Rocky Legend does this with the main menu FMV's.
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if (s_last_transfer_draw_n == s_n)
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if (s_last_transfer_draw_n > (s_n - 5) && s_last_transfer_draw_n >= GetLastVSyncDraw())
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{
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for (auto iter = m_draw_transfers.rbegin(); iter != m_draw_transfers.rend(); iter++)
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{
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if ((s_n - iter->draw) > 5)
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if ((s_n - iter->draw) > 50)
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{
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m_draw_transfers.erase(m_draw_transfers.begin(), std::next(iter).base());
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break;
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@ -2411,12 +2411,11 @@ GSTextureCache::Target* GSTextureCache::LookupDisplayTarget(GIFRegTEX0 TEX0, con
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else
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++iter;
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if (eerect.rintersect(newrect).eq(newrect))
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{
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// In theory it might not be a full rect, but it should be enough to display *something*.
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// It's also possible we haven't saved enough of the transfers to fill the rect if the game draws the picture in lots of small transfers.
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can_create = true;
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break;
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}
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}
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else
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++iter;
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}
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