mirror of https://github.com/PCSX2/pcsx2.git
Fix Linux compilation. (Possibly Windows as well...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3267 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -5,6 +5,8 @@
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#include <google/dense_hash_map>
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#include <google/dense_hash_map>
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#include <google/sparsehash/densehashtable.h>
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#include <google/sparsehash/densehashtable.h>
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#include <wx/string.h>
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namespace HashTools {
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namespace HashTools {
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#define HashFriend(Key,T) friend class HashMap<Key,T>
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#define HashFriend(Key,T) friend class HashMap<Key,T>
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@ -658,7 +660,7 @@ public:
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virtual ~pxDictionary() {}
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virtual ~pxDictionary() {}
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pxDictionary( int initialCapacity=33, const wxString& emptyKey = L"@@-EMPTY-@@", const wxString& deletedKey = L"@@-DELETED-@@" )
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pxDictionary( int initialCapacity=33, const wxString& emptyKey = L"@@-EMPTY-@@", const wxString& deletedKey = L"@@-DELETED-@@" )
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: HashMap<wxString, T>( emptyKey, deletedKey, initialCapacity)
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: HashTools::HashMap<wxString, T>( emptyKey, deletedKey, initialCapacity)
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{
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{
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}
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}
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};
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};
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@ -204,8 +204,6 @@
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<Unit filename="../Config.h" />
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<Unit filename="../Config.h" />
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<Unit filename="../Counters.cpp" />
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<Unit filename="../Counters.cpp" />
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<Unit filename="../Counters.h" />
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<Unit filename="../Counters.h" />
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<Unit filename="../GameDatabase.cpp" />
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<Unit filename="../GameDatabase.h" />
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<Unit filename="../DebugTools/Debug.h" />
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<Unit filename="../DebugTools/Debug.h" />
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<Unit filename="../DebugTools/DisASM.h" />
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<Unit filename="../DebugTools/DisASM.h" />
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<Unit filename="../DebugTools/DisR3000A.cpp" />
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<Unit filename="../DebugTools/DisR3000A.cpp" />
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@ -228,6 +226,8 @@
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<Unit filename="../GS.cpp" />
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<Unit filename="../GS.cpp" />
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<Unit filename="../GS.h" />
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<Unit filename="../GS.h" />
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<Unit filename="../GSState.cpp" />
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<Unit filename="../GSState.cpp" />
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<Unit filename="../GameDatabase.cpp" />
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<Unit filename="../GameDatabase.h" />
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<Unit filename="../Gif.cpp" />
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<Unit filename="../Gif.cpp" />
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<Unit filename="../Gif.h" />
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<Unit filename="../Gif.h" />
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<Unit filename="../Hardware.h" />
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<Unit filename="../Hardware.h" />
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@ -347,6 +347,7 @@
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<Unit filename="../gui/AdvancedDialog.cpp" />
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<Unit filename="../gui/AdvancedDialog.cpp" />
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<Unit filename="../gui/AdvancedDialog.h" />
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<Unit filename="../gui/AdvancedDialog.h" />
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<Unit filename="../gui/App.h" />
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<Unit filename="../gui/App.h" />
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<Unit filename="../gui/AppAccelerators.h" />
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<Unit filename="../gui/AppAssert.cpp" />
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<Unit filename="../gui/AppAssert.cpp" />
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<Unit filename="../gui/AppConfig.cpp" />
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<Unit filename="../gui/AppConfig.cpp" />
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<Unit filename="../gui/AppConfig.h" />
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<Unit filename="../gui/AppConfig.h" />
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@ -15,7 +15,7 @@
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#include "PrecompiledHeader.h"
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "Common.h"
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#include "HostGui.h"
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#include "IopCommon.h"
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#include "System/PageFaultSource.h"
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#include "System/PageFaultSource.h"
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#include "Utilities/EventSource.inl"
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#include "Utilities/EventSource.inl"
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@ -19,6 +19,7 @@
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#include <wx/zipstrm.h>
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#include <wx/zipstrm.h>
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#include <wx/wfstream.h>
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#include <wx/wfstream.h>
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#include <wx/imaglist.h>
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#include "Resources/EmbeddedImage.h"
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#include "Resources/EmbeddedImage.h"
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#include "Resources/BackgroundLogo.h"
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#include "Resources/BackgroundLogo.h"
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@ -18,7 +18,6 @@
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#include "Utilities/RedtapeWindows.h" // our "safe" include of windows (sets version and undefs uselessness)
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#include "Utilities/RedtapeWindows.h" // our "safe" include of windows (sets version and undefs uselessness)
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#include "System.h"
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#include "System.h"
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#include "HostGui.h"
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#include "resource.h"
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#include "resource.h"
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#define COMPILEDATE __DATE__
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#define COMPILEDATE __DATE__
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