mirror of https://github.com/PCSX2/pcsx2.git
windows: Move baseclasses to a separate project
It saves the buildbots from needlessly recompiling the files for each GSdx configuration.
This commit is contained in:
parent
847b57907e
commit
d158d4de51
|
@ -93,6 +93,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "3rdparty\libpng\p
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pthreads4w", "3rdparty\pthreads4w\build\pthreads4w.vcxproj", "{0FAE817D-9A32-4830-857E-81DA57246E16}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "baseclasses", "unfree\baseclasses\baseclasses.vcxproj", "{27F17499-A372-4408-8AFA-4F9F4584FBD3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -776,6 +778,34 @@ Global
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{0FAE817D-9A32-4830-857E-81DA57246E16}.Release|Win32.Build.0 = Release|Win32
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{0FAE817D-9A32-4830-857E-81DA57246E16}.Release|x64.ActiveCfg = Release|x64
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{0FAE817D-9A32-4830-857E-81DA57246E16}.Release|x64.Build.0 = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Debug|Win32.ActiveCfg = Debug|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Debug|Win32.Build.0 = Debug|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Debug|x64.ActiveCfg = Debug|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Debug|x64.Build.0 = Debug|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Devel|Win32.ActiveCfg = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Devel|Win32.Build.0 = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Devel|x64.ActiveCfg = Debug|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Devel|x64.Build.0 = Debug|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX|Win32.ActiveCfg = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX|Win32.Build.0 = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX|x64.ActiveCfg = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX|x64.Build.0 = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX2|Win32.ActiveCfg = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX2|Win32.Build.0 = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX2|x64.ActiveCfg = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release AVX2|x64.Build.0 = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSE4|Win32.ActiveCfg = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSE4|Win32.Build.0 = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSE4|x64.ActiveCfg = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSE4|x64.Build.0 = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSSE3|Win32.ActiveCfg = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSSE3|Win32.Build.0 = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSSE3|x64.ActiveCfg = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release SSSE3|x64.Build.0 = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release|Win32.ActiveCfg = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release|Win32.Build.0 = Release|Win32
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release|x64.ActiveCfg = Release|x64
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{27F17499-A372-4408-8AFA-4F9F4584FBD3}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -812,5 +842,6 @@ Global
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{6744DAD8-9C70-574A-BFF2-9F8DDDB24A75} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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{D6973076-9317-4EF2-A0B8-B7A18AC0713E} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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{0FAE817D-9A32-4830-857E-81DA57246E16} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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{27F17499-A372-4408-8AFA-4F9F4584FBD3} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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EndGlobalSection
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EndGlobal
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File diff suppressed because it is too large
Load Diff
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@ -16,9 +16,6 @@
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<Filter Include="Shaders">
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<UniqueIdentifier>{6d029896-e5fd-4b46-8576-52d7d90125e6}</UniqueIdentifier>
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</Filter>
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<Filter Include="Baseclasses">
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<UniqueIdentifier>{3c2d6a4a-ff5a-420d-a0f7-4c17cc5c19df}</UniqueIdentifier>
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</Filter>
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<Filter Include="Xbyak">
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<UniqueIdentifier>{d6fcc23b-bc82-4390-8a9a-928910bc4123}</UniqueIdentifier>
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</Filter>
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@ -204,75 +201,6 @@
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<ClCompile Include="stdafx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\amextra.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\amfilter.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\amvideo.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\combase.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\ctlutil.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\ddmm.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\mtype.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\outputq.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\pstream.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\pullpin.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\refclock.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\renbase.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\schedule.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\seekpt.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\source.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\strmctl.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\sysclock.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\transfrm.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\transip.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\vtrans.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\wxdebug.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\wxlist.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="baseclasses\wxutil.cpp">
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<Filter>Baseclasses</Filter>
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</ClCompile>
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<ClCompile Include="GLLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -566,93 +494,6 @@
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<ClInclude Include="resource.h">
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<Filter>Resource Files</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\amextra.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\amfilter.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\cache.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\combase.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\ctlutil.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\ddmm.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\dsschedule.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\fourcc.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\measure.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\msgthrd.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\mtype.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\outputq.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\pstream.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\pullpin.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\refclock.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\reftime.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\renbase.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\schedule.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\seekpt.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\source.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\streams.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\strmctl.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\sysclock.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\transfrm.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\transip.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\vtrans.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\wxdebug.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\wxlist.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="baseclasses\wxutil.h">
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<Filter>Baseclasses</Filter>
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</ClInclude>
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<ClInclude Include="xbyak\xbyak.h">
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<Filter>Xbyak</Filter>
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</ClInclude>
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@ -742,12 +583,6 @@
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<None Include="res\tfx.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="baseclasses\activex.rcv">
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<Filter>Baseclasses</Filter>
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</None>
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<None Include="baseclasses\activex.ver">
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<Filter>Baseclasses</Filter>
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</None>
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<None Include="GSdx.def" />
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<None Include="res\fxaa.fx">
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<Filter>Shaders</Filter>
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@ -13,7 +13,7 @@
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(SolutionDir)unfree;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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@ -0,0 +1,209 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{27F17499-A372-4408-8AFA-4F9F4584FBD3}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>baseclasses</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\3rdparty\DefaultProjectRootDir.props" />
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<Import Project="..\..\3rdparty\3rdparty.props" />
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<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\3rdparty\DefaultProjectRootDir.props" />
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<Import Project="..\..\3rdparty\3rdparty.props" />
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<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\3rdparty\DefaultProjectRootDir.props" />
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<Import Project="..\..\3rdparty\3rdparty.props" />
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<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\3rdparty\DefaultProjectRootDir.props" />
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<Import Project="..\..\3rdparty\3rdparty.props" />
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<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
|
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<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>streams.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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|
Loading…
Reference in New Issue