GregMiscellaneous: zzogl-pg: Create ZZKick.cpp & ZZKick.h, and move appropriate code there.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3929 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2010-10-17 09:42:49 +00:00
parent 9bde4de02a
commit d114ae7e93
9 changed files with 416 additions and 389 deletions

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@ -72,6 +72,7 @@ set(zzoglSources
ZZoglShoots.cpp
ZZoglVB.cpp
ZZKeyboard.cpp
ZZKick.cpp
ZZLog.cpp)
# zzogl headers
@ -94,6 +95,7 @@ set(zzoglHeaders
zerogs.h
zpipe.h
ZZoglCRTC.h
ZZKick.h
ZZoglMath.h
ZZoglShaders.h
ZZoglShoots.h

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@ -144,6 +144,8 @@
</Unit>
<Unit filename="../../ZZGl.h" />
<Unit filename="../../ZZKeyboard.cpp" />
<Unit filename="../../ZZKick.cpp" />
<Unit filename="../../ZZKick.h" />
<Unit filename="../../ZZLog.cpp" />
<Unit filename="../../ZZLog.h" />
<Unit filename="../../ZZoglCRTC.cpp" />

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@ -28,9 +28,7 @@
#ifdef USE_OLD_REGS
#include "Regs.h"
#else
const u32 g_primmult[8] = { 1, 2, 2, 3, 3, 3, 2, 0xff };
const u32 g_primsub[8] = { 1, 2, 1, 3, 1, 1, 2, 0 };
#include "ZZKick.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
@ -46,28 +44,6 @@ u32 s_uClampData[2] = {0, };
//u32 results[65535] = {0, };
// return true if triangle SHOULD be painted.
// My brain hurts. --arcum42
// return true if triangle SHOULD be painted.
inline bool NoHighlights(int i)
{
// This is hack-code, I still in search of correct reason, why some triangles should not be drawn.
int dummy = 0;
u32 resultA = prim->iip + (2 * (prim->tme)) + (4 * (prim->fge)) + (8 * (prim->abe)) + (16 * (prim->aa1)) + (32 * (prim->fst)) + (64 * (prim->ctxt)) + (128 * (prim->fix));
const pixTest curtest = vb[i].test;
u32 result = curtest.ate + ((curtest.atst) << 1) +((curtest.afail) << 4) + ((curtest.date) << 6) + ((curtest.datm) << 7) + ((curtest.zte) << 8) + ((curtest.ztst)<< 9);
if ((resultA == 0x310a) && (result == 0x0)) return false; // Radiata Stories
//Old code
return (!(conf.settings().xenosaga_spec) || !vb[i].zbuf.zmsk || prim->iip) ;
}
void __gifCall GIFPackedRegHandlerNull(const u32* data)
{
FUNCLOG
@ -127,24 +103,6 @@ void __gifCall GIFPackedRegHandlerUV(const u32* data)
ZZLog::Greg_Log("Packed UV: 0x%x, 0x%x", r->U, r->V);
}
void __gifCall KickVertex(bool adc)
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
if (!adc && NoHighlights(prim->ctxt)) (*drawfn[prim->prim])();
gs.primC -= g_primsub[prim->prim];
if (adc && prim->prim == 5)
{
/* tri fans need special processing */
if (gs.nTriFanVert == gs.primIndex)
gs.primIndex = gs.primNext();
}
}
}
void __gifCall GIFPackedRegHandlerXYZF2(const u32* data)
{
FUNCLOG

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@ -24,12 +24,10 @@
#include "zerogs.h"
#include "targets.h"
#include "ZZKick.h"
#ifdef USE_OLD_REGS
const u32 g_primmult[8] = { 1, 2, 2, 3, 3, 3, 2, 0xff };
const u32 g_primsub[8] = { 1, 2, 1, 3, 1, 1, 2, 0 };
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
@ -44,44 +42,6 @@ u32 s_uClampData[2] = {0, };
//u32 results[65535] = {0, };
// return true if triangle SHOULD be painted.
inline bool NoHighlights(int i)
{
// This is hack-code, I still in search of correct reason, why some triangles should not be drawn.
int dummy = 0;
u32 resultA = prim->iip + (2 * (prim->tme)) + (4 * (prim->fge)) + (8 * (prim->abe)) + (16 * (prim->aa1)) + (32 * (prim->fst)) + (64 * (prim->ctxt)) + (128 * (prim->fix));
// if ( results[resultA] == 0 ) {
// results[resultA] = 1;
// ZZLog::Error_Log("%x = %d %d %d %d %d %d %d %d \n", resultA, prim->iip, (prim->tme), (prim->fge), (prim->abe) , (prim->aa1) ,(prim->fst), (prim->ctxt), (prim->fix)) ;
// }
// if (resultA == 0xb && vb[i].zbuf.zmsk ) return false; //ATF
const pixTest curtest = vb[i].test;
u32 result = curtest.ate + ((curtest.atst) << 1) +((curtest.afail) << 4) + ((curtest.date) << 6) + ((curtest.datm) << 7) + ((curtest.zte) << 8) + ((curtest.ztst)<< 9);
// if (resultA == 0xb)
// if ( results[result] == 0) {
// results[result] = 1;
// ZZLog::Error_Log("0x%x = %d %d %d %d %d %d %d %d ", result, curtest.ate, curtest.atst, curtest.aref, curtest.afail, curtest.date, curtest.datm, curtest.zte, curtest.ztst);
// }
//if (result == 0x50b && vb[i].zbuf.zmsk ) return false; //ATF
//if ((resultA == 0x3a2a || resultA == 0x312a) && (result == 0x302 || result == 0x700) && (vb[i].zbuf.zmsk)) return false; // Silent Hill:SM and Front Mission 5, result != 0x300
//if (((resultA == 0x3100) || (resultA == 0x3108)) && ((result == 0x54c) || (result == 0x50c)) && (vb[i].zbuf.zmsk)) return false; // Okage
if ((resultA == 0x310a) && (result == 0x0)) return false; // Radiata Stories
//if (resultA == 0x3a6a && (result == 0x300 || result == 0x500) && vb[i].zbuf.zmsk) return false; // Okami, result != 0x30d
//if ((resultA == 0x300b) && (result == 0x300) && vb[i].zbuf.zmsk) return false; // ATF, but no Melty Blood
// Old code
return (!(conf.settings().xenosaga_spec) || !vb[i].zbuf.zmsk || prim->iip) ;
}
void __gifCall GIFPackedRegHandlerNull(const u32* data)
{
FUNCLOG
@ -124,35 +84,6 @@ void __gifCall GIFPackedRegHandlerUV(const u32* data)
gs.vertexregs.v = data[1] & 0x3fff;
}
void __forceinline KICK_VERTEX2()
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
if (NoHighlights(prim->ctxt)) (*drawfn[prim->prim])();
gs.primC -= g_primsub[prim->prim];
}
}
void __forceinline KICK_VERTEX3()
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
gs.primC -= g_primsub[prim->prim];
if (prim->prim == 5)
{
/* tri fans need special processing */
if (gs.nTriFanVert == gs.primIndex)
gs.primIndex = gs.primNext();
}
}
}
void __gifCall GIFPackedRegHandlerXYZF2(const u32* data)
{
FUNCLOG

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@ -0,0 +1,355 @@
/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "ZZKick.h"
#include "zerogs.h"
const u32 g_primmult[8] = { 1, 2, 2, 3, 3, 3, 2, 0xff };
const u32 g_primsub[8] = { 1, 2, 1, 3, 1, 1, 2, 0 };
DrawFn drawfn[8] = { KickDummy, KickDummy, KickDummy, KickDummy,
KickDummy, KickDummy, KickDummy, KickDummy
};
void init_drawfn()
{
drawfn[0] = KickPoint;
drawfn[1] = KickLine;
drawfn[2] = KickLine;
drawfn[3] = KickTriangle;
drawfn[4] = KickTriangle;
drawfn[5] = KickTriangleFan;
drawfn[6] = KickSprite;
drawfn[7] = KickDummy;
}
void clear_drawfn()
{
drawfn[0] = KickDummy;
drawfn[1] = KickDummy;
drawfn[2] = KickDummy;
drawfn[3] = KickDummy;
drawfn[4] = KickDummy;
drawfn[5] = KickDummy;
drawfn[6] = KickDummy;
drawfn[7] = KickDummy;
}
__forceinline void MOVZ(VertexGPU *p, u32 gsz, const VB& curvb)
{
p->z = (curvb.zprimmask == 0xffff) ? min((u32)0xffff, gsz) : gsz;
}
__forceinline void MOVFOG(VertexGPU *p, Vertex gsf)
{
p->f = ((s16)(gsf).f << 7) | 0x7f;
}
// return true if triangle SHOULD be painted.
// Hackish and should be replaced.
bool __forceinline NoHighlights(int i)
{
// This is hack-code, I still in search of correct reason, why some triangles should not be drawn.
int dummy = 0;
u32 resultA = prim->iip + (2 * (prim->tme)) + (4 * (prim->fge)) + (8 * (prim->abe)) + (16 * (prim->aa1)) + (32 * (prim->fst)) + (64 * (prim->ctxt)) + (128 * (prim->fix));
const pixTest curtest = vb[i].test;
u32 result = curtest.ate + ((curtest.atst) << 1) +((curtest.afail) << 4) + ((curtest.date) << 6) + ((curtest.datm) << 7) + ((curtest.zte) << 8) + ((curtest.ztst)<< 9);
if ((resultA == 0x310a) && (result == 0x0)) return false; // Radiata Stories
//Old code
return (!(conf.settings().xenosaga_spec) || !vb[i].zbuf.zmsk || prim->iip) ;
}
void __forceinline KICK_VERTEX2()
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
if (NoHighlights(prim->ctxt)) (*drawfn[prim->prim])();
gs.primC -= g_primsub[prim->prim];
}
}
void __forceinline KICK_VERTEX3()
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
gs.primC -= g_primsub[prim->prim];
if (prim->prim == 5)
{
/* tri fans need special processing */
if (gs.nTriFanVert == gs.primIndex)
gs.primIndex = gs.primNext();
}
}
}
void __forceinline KickVertex(bool adc)
{
FUNCLOG
if (++gs.primC >= (int)g_primmult[prim->prim])
{
if (!adc && NoHighlights(prim->ctxt)) (*drawfn[prim->prim])();
gs.primC -= g_primsub[prim->prim];
if (adc && prim->prim == 5)
{
/* tri fans need special processing */
if (gs.nTriFanVert == gs.primIndex)
gs.primIndex = gs.primNext();
}
}
}
inline void SET_VERTEX(VertexGPU *p, int Index, const VB& curvb)
{
int index = Index;
p->x = ((((int)gs.gsvertex[index].x - curvb.offset.x) >> 1) & 0xffff);
p->y = ((((int)gs.gsvertex[index].y - curvb.offset.y) >> 1) & 0xffff);
p->f = ((s16)gs.gsvertex[index].f << 7) | 0x7f;
MOVZ(p, gs.gsvertex[index].z, curvb);
p->rgba = prim->iip ? gs.gsvertex[index].rgba : gs.rgba;
// This code is somehow incorrect
// if ((gs.texa.aem) && ((p->rgba & 0xffffff ) == 0))
// p->rgba = 0;
if (conf.settings().texa)
{
u32 B = ((p->rgba & 0xfe000000) >> 1) +
(0x01000000 * curvb.fba.fba) ;
p->rgba = (p->rgba & 0xffffff) + B;
}
if (prim->tme)
{
if (prim->fst)
{
p->s = (float)gs.gsvertex[index].u * fiTexWidth[prim->ctxt];
p->t = (float)gs.gsvertex[index].v * fiTexHeight[prim->ctxt];
p->q = 1;
}
else
{
p->s = gs.gsvertex[index].s;
p->t = gs.gsvertex[index].t;
p->q = gs.gsvertex[index].q;
}
}
}
static __forceinline void OUTPUT_VERT(VertexGPU vert, u32 id)
{
#ifdef WRITE_PRIM_LOGS
ZZLog::Prim_Log("%c%d(%d): xyzf=(%4d,%4d,0x%x,%3d), rgba=0x%8.8x, stq = (%2.5f,%2.5f,%2.5f)\n",
id == 0 ? '*' : ' ', id, prim->prim, vert.x / 8, vert.y / 8, vert.z, vert.f / 128,
vert.rgba, Clamp(vert.s, -10, 10), Clamp(vert.t, -10, 10), Clamp(vert.q, -10, 10));
#endif
}
void KickPoint()
{
FUNCLOG
assert(gs.primC >= 1);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(1);
int last = gs.primNext(2);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], last, curvb);
curvb.nCount++;
OUTPUT_VERT(p[0], 0);
}
void KickLine()
{
FUNCLOG
assert(gs.primC >= 2);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(2);
int next = gs.primNext();
int last = gs.primNext(2);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], next, curvb);
SET_VERTEX(&p[1], last, curvb);
curvb.nCount += 2;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
}
void KickTriangle()
{
FUNCLOG
assert(gs.primC >= 3);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(3);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], 0, curvb);
SET_VERTEX(&p[1], 1, curvb);
SET_VERTEX(&p[2], 2, curvb);
curvb.nCount += 3;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
OUTPUT_VERT(p[2], 2);
}
void KickTriangleFan()
{
FUNCLOG
assert(gs.primC >= 3);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(3);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], 0, curvb);
SET_VERTEX(&p[1], 1, curvb);
SET_VERTEX(&p[2], 2, curvb);
curvb.nCount += 3;
// add 1 to skip the first vertex
if (gs.primIndex == gs.nTriFanVert) gs.primIndex = gs.primNext();
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
OUTPUT_VERT(p[2], 2);
}
void SetKickVertex(VertexGPU *p, Vertex v, int next, const VB& curvb)
{
SET_VERTEX(p, next, curvb);
MOVZ(p, v.z, curvb);
MOVFOG(p, v);
}
void KickSprite()
{
FUNCLOG
assert(gs.primC >= 2);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(6);
int next = gs.primNext();
int last = gs.primNext(2);
// sprite is too small and AA shows lines (tek4, Mana Khemia)
gs.gsvertex[last].x += (4 * AA.x);
gs.gsvertex[last].y += (4 * AA.y);
// might be bad sprite (KH dialog text)
//if( gs.gsvertex[next].x == gs.gsvertex[last].x || gs.gsvertex[next].y == gs.gsvertex[last].y )
//return;
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SetKickVertex(&p[0], gs.gsvertex[last], next, curvb);
SetKickVertex(&p[3], gs.gsvertex[last], next, curvb);
SetKickVertex(&p[1], gs.gsvertex[last], last, curvb);
SetKickVertex(&p[4], gs.gsvertex[last], last, curvb);
SetKickVertex(&p[2], gs.gsvertex[last], next, curvb);
p[2].s = p[1].s;
p[2].x = p[1].x;
SetKickVertex(&p[5], gs.gsvertex[last], last, curvb);
p[5].s = p[0].s;
p[5].x = p[0].x;
curvb.nCount += 6;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
}
void KickDummy()
{
FUNCLOG
//ZZLog::Greg_Log("Kicking bad primitive: %.8x\n", *(u32*)prim);
}

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@ -0,0 +1,49 @@
/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef ZZKICK_H_INCLUDED
#define ZZKICK_H_INCLUDED
#include "GS.h"
// visible members
typedef void (*DrawFn)();
extern DrawFn drawfn[8];
// Older Kick Vertex functions.
void __forceinline KICK_VERTEX2();
void __forceinline KICK_VERTEX3();
// Newer version.
extern void __forceinline KickVertex(bool adc);
extern bool __forceinline NoHighlights(int i);
extern void init_drawfn();
extern void clear_drawfn();
extern void KickPoint();
extern void KickLine();
extern void KickTriangle();
extern void KickTriangleFan();
extern void KickSprite();
extern void KickDummy();
#endif // ZZKICK_H_INCLUDED

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@ -28,7 +28,7 @@
#include "targets.h"
#include "rasterfont.h" // simple font
#include "ZZKick.h"
// This include for windows resource file with Shaders
#ifdef _WIN32
@ -76,12 +76,6 @@ typedef void (APIENTRYP _PFNSWAPINTERVAL)(int);
map<string, GLbyte> mapGLExtensions;
extern void KickPoint();
extern void KickLine();
extern void KickTriangle();
extern void KickTriangleFan();
extern void KickSprite();
extern void KickDummy();
extern bool LoadEffects();
extern bool ZZshLoadExtraEffects();
extern FRAGMENTSHADER* ZZshLoadShadeEffect(int type, int texfilter, int fog, int testaem, int exactcolor, const clampInfo& clamp, int context, bool* pbFailed);
@ -508,14 +502,7 @@ bool ZZCreate(int _width, int _height)
if (err != GL_NO_ERROR) bSuccess = false;
// init draw fns
drawfn[0] = KickPoint;
drawfn[1] = KickLine;
drawfn[2] = KickLine;
drawfn[3] = KickTriangle;
drawfn[4] = KickTriangle;
drawfn[5] = KickTriangleFan;
drawfn[6] = KickSprite;
drawfn[7] = KickDummy;
init_drawfn();
SetAA(conf.aa);

View File

@ -32,6 +32,8 @@
#include "targets.h"
#include "GLWin.h"
#include "ZZoglShaders.h"
#include "ZZKick.h"
#ifdef ZEROGS_SSE2
#include <emmintrin.h>
#endif
@ -105,13 +107,6 @@ void RenderCustom(float fAlpha); // intro anim
// Method Prototypes //
///////////////////////
void KickPoint();
void KickLine();
void KickTriangle();
void KickTriangleFan();
void KickSprite();
void KickDummy();
void ResolveInRange(int start, int end);
void ExtWrite();
@ -121,10 +116,6 @@ void ResetRenderTarget(int index)
FBTexture(index);
}
DrawFn drawfn[8] = { KickDummy, KickDummy, KickDummy, KickDummy,
KickDummy, KickDummy, KickDummy, KickDummy
};
// does one time only initializing/destruction
class ZeroGSInit
@ -266,15 +257,7 @@ void ZZReset()
ZZGSStateReset();
ZZDestroy(0);
drawfn[0] = KickDummy;
drawfn[1] = KickDummy;
drawfn[2] = KickDummy;
drawfn[3] = KickDummy;
drawfn[4] = KickDummy;
drawfn[5] = KickDummy;
drawfn[6] = KickDummy;
drawfn[7] = KickDummy;
clear_drawfn();
}
void ZZGSReset()
@ -467,244 +450,8 @@ void RenderCustom(float fAlpha)
// Internal Definitions //
//////////////////////////
__forceinline void MOVZ(VertexGPU *p, u32 gsz, const VB& curvb)
{
p->z = (curvb.zprimmask == 0xffff) ? min((u32)0xffff, gsz) : gsz;
}
__forceinline void MOVFOG(VertexGPU *p, Vertex gsf)
{
p->f = ((s16)(gsf).f << 7) | 0x7f;
}
int Values[100] = {0, };
inline void SET_VERTEX(VertexGPU *p, int Index, const VB& curvb)
{
int index = Index;
p->x = ((((int)gs.gsvertex[index].x - curvb.offset.x) >> 1) & 0xffff);
p->y = ((((int)gs.gsvertex[index].y - curvb.offset.y) >> 1) & 0xffff);
p->f = ((s16)gs.gsvertex[index].f << 7) | 0x7f;
MOVZ(p, gs.gsvertex[index].z, curvb);
p->rgba = prim->iip ? gs.gsvertex[index].rgba : gs.rgba;
// This code is somehow incorrect
// if ((gs.texa.aem) && ((p->rgba & 0xffffff ) == 0))
// p->rgba = 0;
if (conf.settings().texa)
{
u32 B = ((p->rgba & 0xfe000000) >> 1) +
(0x01000000 * curvb.fba.fba) ;
p->rgba = (p->rgba & 0xffffff) + B;
}
if (prim->tme)
{
if (prim->fst)
{
p->s = (float)gs.gsvertex[index].u * fiTexWidth[prim->ctxt];
p->t = (float)gs.gsvertex[index].v * fiTexHeight[prim->ctxt];
p->q = 1;
}
else
{
p->s = gs.gsvertex[index].s;
p->t = gs.gsvertex[index].t;
p->q = gs.gsvertex[index].q;
}
}
}
static __forceinline void OUTPUT_VERT(VertexGPU vert, u32 id)
{
#ifdef WRITE_PRIM_LOGS
ZZLog::Prim_Log("%c%d(%d): xyzf=(%4d,%4d,0x%x,%3d), rgba=0x%8.8x, stq = (%2.5f,%2.5f,%2.5f)\n",
id == 0 ? '*' : ' ', id, prim->prim, vert.x / 8, vert.y / 8, vert.z, vert.f / 128,
vert.rgba, Clamp(vert.s, -10, 10), Clamp(vert.t, -10, 10), Clamp(vert.q, -10, 10));
#endif
}
void KickPoint()
{
FUNCLOG
assert(gs.primC >= 1);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(1);
int last = gs.primNext(2);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], last, curvb);
curvb.nCount++;
OUTPUT_VERT(p[0], 0);
}
void KickLine()
{
FUNCLOG
assert(gs.primC >= 2);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(2);
int next = gs.primNext();
int last = gs.primNext(2);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], next, curvb);
SET_VERTEX(&p[1], last, curvb);
curvb.nCount += 2;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
}
void KickTriangle()
{
FUNCLOG
assert(gs.primC >= 3);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(3);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], 0, curvb);
SET_VERTEX(&p[1], 1, curvb);
SET_VERTEX(&p[2], 2, curvb);
curvb.nCount += 3;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
OUTPUT_VERT(p[2], 2);
}
void KickTriangleFan()
{
FUNCLOG
assert(gs.primC >= 3);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(3);
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SET_VERTEX(&p[0], 0, curvb);
SET_VERTEX(&p[1], 1, curvb);
SET_VERTEX(&p[2], 2, curvb);
curvb.nCount += 3;
// add 1 to skip the first vertex
if (gs.primIndex == gs.nTriFanVert) gs.primIndex = gs.primNext();
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
OUTPUT_VERT(p[2], 2);
}
void SetKickVertex(VertexGPU *p, Vertex v, int next, const VB& curvb)
{
SET_VERTEX(p, next, curvb);
MOVZ(p, v.z, curvb);
MOVFOG(p, v);
}
void KickSprite()
{
FUNCLOG
assert(gs.primC >= 2);
VB& curvb = vb[prim->ctxt];
curvb.FlushTexData();
if ((vb[!prim->ctxt].nCount > 0) && (vb[prim->ctxt].gsfb.fbp == vb[!prim->ctxt].gsfb.fbp))
{
assert(vb[prim->ctxt].nCount == 0);
Flush(!prim->ctxt);
}
curvb.NotifyWrite(6);
int next = gs.primNext();
int last = gs.primNext(2);
// sprite is too small and AA shows lines (tek4, Mana Khemia)
gs.gsvertex[last].x += (4 * AA.x);
gs.gsvertex[last].y += (4 * AA.y);
// might be bad sprite (KH dialog text)
//if( gs.gsvertex[next].x == gs.gsvertex[last].x || gs.gsvertex[next].y == gs.gsvertex[last].y )
//return;
VertexGPU* p = curvb.pBufferData + curvb.nCount;
SetKickVertex(&p[0], gs.gsvertex[last], next, curvb);
SetKickVertex(&p[3], gs.gsvertex[last], next, curvb);
SetKickVertex(&p[1], gs.gsvertex[last], last, curvb);
SetKickVertex(&p[4], gs.gsvertex[last], last, curvb);
SetKickVertex(&p[2], gs.gsvertex[last], next, curvb);
p[2].s = p[1].s;
p[2].x = p[1].x;
SetKickVertex(&p[5], gs.gsvertex[last], last, curvb);
p[5].s = p[0].s;
p[5].x = p[0].x;
curvb.nCount += 6;
OUTPUT_VERT(p[0], 0);
OUTPUT_VERT(p[1], 1);
}
void KickDummy()
{
FUNCLOG
//ZZLog::Greg_Log("Kicking bad primitive: %.8x\n", *(u32*)prim);
}
void SetFogColor(u32 fog)
{
FUNCLOG

View File

@ -54,10 +54,6 @@ extern bool s_bWriteDepth;
extern int nBackbufferWidth, nBackbufferHeight;
// visible members
typedef void (*DrawFn)();
extern DrawFn drawfn[8];
extern float fiTexWidth[2], fiTexHeight[2]; // current tex width and height
extern vector<GLuint> g_vboBuffers; // VBOs for all drawing commands
extern GLuint vboRect;