diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 510947f002..310bad0a02 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -3353,8 +3353,8 @@ void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Source* tex) m_conf.cb_vs.texture_scale = GSVector2(tc_oh_ts.x, tc_oh_ts.y); // Only enable clamping in CLAMP mode. REGION_CLAMP will be done manually in the shader - m_conf.sampler.tau = (wms != CLAMP_CLAMP); - m_conf.sampler.tav = (wmt != CLAMP_CLAMP); + m_conf.sampler.tau = (wms == CLAMP_REPEAT); + m_conf.sampler.tav = (wmt == CLAMP_REPEAT); if (shader_emulated_sampler) { m_conf.sampler.biln = 0;