diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index 7523807bf1..151294921e 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -1109,29 +1109,29 @@ Login token generated on %2.
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Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.
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Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
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@@ -3859,7 +3859,7 @@ Achievements: %5 (%6)
GameDatabase
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@@ -4722,13 +4722,13 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -4736,15 +4736,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -4814,7 +4814,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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Smooth: Refers to the texture clarity.
@@ -4833,8 +4833,8 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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@@ -4880,37 +4880,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -4921,7 +4921,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -4932,13 +4932,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -4949,7 +4949,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5016,7 +5016,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5063,7 +5063,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5079,7 +5079,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5115,31 +5115,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5155,15 +5155,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5173,12 +5173,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5191,8 +5191,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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0 (Disabled)
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@@ -5319,69 +5319,69 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -5437,457 +5437,451 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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Wild Arms: name of a game series. Leave as-is or use an official translation.
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You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
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Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.
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Advanced here refers to the advanced graphics options.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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@@ -5896,70 +5890,70 @@ Swap chain: see Microsoft's Terminology Portal.
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Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.
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@@ -6026,763 +6020,757 @@ Swap chain: see Microsoft's Terminology Portal.
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PCRTC: Programmable CRT (Cathode Ray Tube) Controller.
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Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.
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ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
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Wild Arms: name of a game series. Leave as-is or use an official translation.
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You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
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This string refers to a default codec, whether it's an audio codec or a video codec.
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@@ -6790,129 +6778,135 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
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@@ -9198,52 +9192,57 @@ This action cannot be reversed, and you will lose any saves on the card.
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@@ -9508,12 +9507,12 @@ This action cannot be reversed, and you will lose any saves on the card.
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@@ -9563,7 +9562,7 @@ This action cannot be reversed, and you will lose any saves on the card.
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@@ -9893,7 +9892,7 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
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@@ -10651,7 +10650,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10661,8 +10660,8 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10679,8 +10678,8 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10688,8 +10687,8 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10712,14 +10711,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10894,16 +10893,16 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10984,452 +10983,452 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -11604,12 +11603,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget
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