diff --git a/pcsx2/GameList.cpp b/pcsx2/GameList.cpp index 718a90f1c3..ce2cb836b6 100644 --- a/pcsx2/GameList.cpp +++ b/pcsx2/GameList.cpp @@ -1075,12 +1075,11 @@ std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial) std::string GameList::FormatTimestamp(std::time_t timestamp) { - // TODO: All these strings should be translateable. std::string ret; if (timestamp == 0) { - ret = "Never"; + ret = TRANSLATE_STR("GameList", "Never"); } else { @@ -1097,12 +1096,12 @@ std::string GameList::FormatTimestamp(std::time_t timestamp) if (ctime.tm_year == ttime.tm_year && ctime.tm_yday == ttime.tm_yday) { - ret = "Today"; + ret = TRANSLATE_STR("GameList", "Today"); } else if ((ctime.tm_year == ttime.tm_year && ctime.tm_yday == (ttime.tm_yday + 1)) || (ctime.tm_yday == 0 && (ctime.tm_year - 1) == ttime.tm_year)) { - ret = "Yesterday"; + ret = TRANSLATE_STR("GameList", "Yesterday"); } else { @@ -1125,22 +1124,22 @@ std::string GameList::FormatTimespan(std::time_t timespan, bool long_format) if (!long_format) { if (hours >= 100) - ret = fmt::format("{}h {}m", hours, minutes); + ret = fmt::format(TRANSLATE_FS("GameList", "{}h {}m"), hours, minutes); else if (hours > 0) - ret = fmt::format("{}h {}m {}s", hours, minutes, seconds); + ret = fmt::format(TRANSLATE_FS("GameList", "{}h {}m {}s"), hours, minutes, seconds); else if (minutes > 0) - ret = fmt::format("{}m {}s", minutes, seconds); + ret = fmt::format(TRANSLATE_FS("GameList", "{}m {}s"), minutes, seconds); else if (seconds > 0) - ret = fmt::format("{}s", seconds); + ret = fmt::format(TRANSLATE_FS("GameList", "{}s"), seconds); else ret = "None"; } else { if (hours > 0) - ret = fmt::format("{} hours", hours); + ret = fmt::format(TRANSLATE_FS("GameList", "{} hours"), hours); else - ret = fmt::format("{} minutes", minutes); + ret = fmt::format(TRANSLATE_FS("GameList", "{} minutes"), minutes); } return ret; diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index fbb1e59622..7051a193ee 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -30,19 +30,20 @@ #include "ImGui/ImGuiManager.h" #include "Input/InputManager.h" #include "MTGS.h" +#include "Patch.h" +#include "SysForwardDefs.h" #include "USB/USB.h" #include "VMManager.h" #include "ps2/BiosTools.h" -#include "Patch.h" #include "svnrev.h" -#include "SysForwardDefs.h" -#include "common/FileSystem.h" #include "common/Console.h" +#include "common/FileSystem.h" #include "common/Image.h" #include "common/Path.h" #include "common/SettingsInterface.h" #include "common/SettingsWrapper.h" +#include "common/SmallString.h" #include "common/StringUtil.h" #include "common/Threading.h" #include "common/Timer.h" @@ -51,9 +52,9 @@ #include "SIO/Pad/Pad.h" #include "SIO/Sio.h" +#include "IconsFontAwesome5.h" #include "imgui.h" #include "imgui_internal.h" -#include "IconsFontAwesome5.h" #include "fmt/core.h" @@ -63,6 +64,33 @@ #include #include +#define TR_CONTEXT "FullscreenUI" + +namespace +{ + template + class IconStackString : public SmallStackString + { + public: + __fi IconStackString(const char* icon, const char* str) + { + SmallStackString::fmt("{} {}", icon, Host::TranslateToStringView(TR_CONTEXT, str)); + } + __fi IconStackString(const char* icon, const char* str, const char* suffix) + { + SmallStackString::fmt("{} {}##{}", icon, Host::TranslateToStringView(TR_CONTEXT, str), suffix); + } + }; +} // namespace + +#define FSUI_ICONSTR(icon, str) IconStackString<256>(icon, str).c_str() +#define FSUI_ICONSTR_S(icon, str, suffix) IconStackString<256>(icon, str, suffix).c_str() +#define FSUI_STR(str) Host::TranslateToString(TR_CONTEXT, str) +#define FSUI_CSTR(str) Host::TranslateToCString(TR_CONTEXT, str) +#define FSUI_VSTR(str) Host::TranslateToStringView(TR_CONTEXT, str) +#define FSUI_FSTR(str) fmt::runtime(Host::TranslateToStringView(TR_CONTEXT, str)) +#define FSUI_NSTR(str) str + using ImGuiFullscreen::g_large_font; using ImGuiFullscreen::g_layout_padding_left; using ImGuiFullscreen::g_layout_padding_top; @@ -86,9 +114,9 @@ using ImGuiFullscreen::UIPrimaryLightColor; using ImGuiFullscreen::UIPrimaryLineColor; using ImGuiFullscreen::UIPrimaryTextColor; using ImGuiFullscreen::UISecondaryColor; -using ImGuiFullscreen::UISecondaryWeakColor; using ImGuiFullscreen::UISecondaryStrongColor; using ImGuiFullscreen::UISecondaryTextColor; +using ImGuiFullscreen::UISecondaryWeakColor; using ImGuiFullscreen::UITextHighlightColor; using ImGuiFullscreen::ActiveButton; @@ -197,7 +225,7 @@ namespace FullscreenUI // Utility ////////////////////////////////////////////////////////////////////////// static void ReleaseTexture(std::unique_ptr& tex); - static std::string TimeToPrintableString(time_t t); + static TinyString TimeToPrintableString(time_t t); static void StartAsyncOp(std::function callback, std::string name); static void AsyncOpThreadEntryPoint(std::function callback, FullscreenUI::ProgressCallback* progress); static void CancelAsyncOpWithName(const std::string_view& name); @@ -325,8 +353,9 @@ namespace FullscreenUI bool default_value, bool enabled = true, bool allow_tristate = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); static void DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, - int default_value, const char* const* options, size_t option_count, int option_offset = 0, bool enabled = true, - float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); + int default_value, const char* const* options, size_t option_count, bool translate_options, int option_offset = 0, + bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, + ImFont* summary_font = g_medium_font); static void DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, int default_value, int min_value, int max_value, const char* format = "%d", bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); @@ -349,14 +378,16 @@ namespace FullscreenUI bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, - const char* default_value, const char* const* options, const char* const* option_values, size_t option_count, bool enabled = true, - float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); + const char* default_value, const char* const* options, const char* const* option_values, size_t option_count, + bool translate_options, bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, + ImFont* summary_font = g_medium_font); static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, const char* default_value, SettingInfo::GetOptionsCallback options_callback, bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); static void DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, - float default_value, const char* const* options, const float* option_values, size_t option_count, bool enabled = true, - float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); + float default_value, const char* const* options, const float* option_values, size_t option_count, bool translate_options, + bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, + ImFont* summary_font = g_medium_font); static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const char* section, const char* key, const std::string& runtime_var, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); @@ -480,7 +511,7 @@ void FullscreenUI::ReleaseTexture(std::unique_ptr& tex) g_gs_device->Recycle(tex.release()); } -std::string FullscreenUI::TimeToPrintableString(time_t t) +TinyString FullscreenUI::TimeToPrintableString(time_t t) { struct tm lt = {}; #ifdef _MSC_VER @@ -489,9 +520,10 @@ std::string FullscreenUI::TimeToPrintableString(time_t t) localtime_r(&t, <); #endif - char buf[256]; - std::strftime(buf, sizeof(buf), "%c", <); - return std::string(buf); + TinyString ret; + std::strftime(ret.data(), ret.buffer_size(), "%c", <); + ret.update_size(); + return ret; } void FullscreenUI::StartAsyncOp(std::function callback, std::string name) @@ -592,8 +624,8 @@ bool FullscreenUI::Initialize() if (VMManager::HasValidVM()) { - UpdateGameDetails(VMManager::GetDiscPath(), VMManager::GetDiscSerial(), VMManager::GetTitle(), - VMManager::GetDiscCRC(), VMManager::GetCurrentCRC()); + UpdateGameDetails(VMManager::GetDiscPath(), VMManager::GetDiscSerial(), VMManager::GetTitle(), VMManager::GetDiscCRC(), + VMManager::GetCurrentCRC()); } else { @@ -673,13 +705,12 @@ void FullscreenUI::GameChanged(std::string path, std::string serial, std::string if (!IsInitialized()) return; - MTGS::RunOnGSThread( - [path = std::move(path), serial = std::move(serial), title = std::move(title), disc_crc, crc]() { - if (!IsInitialized()) - return; + MTGS::RunOnGSThread([path = std::move(path), serial = std::move(serial), title = std::move(title), disc_crc, crc]() { + if (!IsInitialized()) + return; - UpdateGameDetails(std::move(path), std::move(serial), std::move(title), disc_crc, crc); - }); + UpdateGameDetails(std::move(path), std::move(serial), std::move(title), disc_crc, crc); + }); } void FullscreenUI::UpdateGameDetails(std::string path, std::string serial, std::string title, u32 disc_crc, u32 crc) @@ -974,7 +1005,7 @@ void FullscreenUI::DoStartFile() CloseFileSelector(); }; - OpenFileSelector(ICON_FA_FOLDER_OPEN " Select Disc Image", false, std::move(callback), GetOpenFileFilters()); + OpenFileSelector(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Select Disc Image"), false, std::move(callback), GetOpenFileFilters()); } void FullscreenUI::DoStartBIOS() @@ -1015,8 +1046,8 @@ void FullscreenUI::DoStartDisc() std::vector devices(GetOpticalDriveList()); if (devices.empty()) { - ShowToast(std::string(), - "Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it."); + ShowToast(std::string(), FSUI_STR("Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient " + "permissions to access it.")); return; } @@ -1030,11 +1061,12 @@ void FullscreenUI::DoStartDisc() ImGuiFullscreen::ChoiceDialogOptions options; for (std::string& drive : devices) options.emplace_back(std::move(drive), false); - OpenChoiceDialog(ICON_FA_COMPACT_DISC " Select Disc Drive", false, std::move(options), [](s32, const std::string& path, bool) { - DoStartDisc(path); - CloseChoiceDialog(); - QueueResetFocus(); - }); + OpenChoiceDialog( + FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Drive"), false, std::move(options), [](s32, const std::string& path, bool) { + DoStartDisc(path); + CloseChoiceDialog(); + QueueResetFocus(); + }); } void FullscreenUI::DoToggleFrameLimit() @@ -1080,7 +1112,7 @@ void FullscreenUI::DoChangeDiscFromFile() { if (!VMManager::IsDiscFileName(path)) { - ShowToast({}, fmt::format("{} is not a valid disc image.", FileSystem::GetDisplayNameFromPath(path))); + ShowToast({}, fmt::format(FSUI_FSTR("{} is not a valid disc image."), FileSystem::GetDisplayNameFromPath(path))); } else { @@ -1093,7 +1125,7 @@ void FullscreenUI::DoChangeDiscFromFile() ReturnToPreviousWindow(); }; - OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(), + OpenFileSelector(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Image"), false, std::move(callback), GetDiscImageFilters(), std::string(Path::GetDirectory(s_current_disc_path))); } @@ -1141,30 +1173,30 @@ void FullscreenUI::DrawLandingWindow() BeginMenuButtons(6, 0.5f); - if (MenuButton(ICON_FA_LIST " Game List", "Launch a game from images scanned from your game directories.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_LIST, "Game List"), FSUI_CSTR("Launch a game from images scanned from your game directories."))) { SwitchToGameList(); } - if (MenuButton(ICON_FA_FOLDER_OPEN " Start File", "Launch a game by selecting a file/disc image.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Start File"), FSUI_CSTR("Launch a game by selecting a file/disc image."))) { DoStartFile(); } - if (MenuButton(ICON_FA_TOOLBOX " Start BIOS", "Start the console without any disc inserted.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_TOOLBOX, "Start BIOS"), FSUI_CSTR("Start the console without any disc inserted."))) { DoStartBIOS(); } - if (MenuButton(ICON_FA_COMPACT_DISC " Start Disc", "Start a game from a disc in your PC's DVD drive.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Start Disc"), FSUI_CSTR("Start a game from a disc in your PC's DVD drive."))) { DoStartDisc(); } - if (MenuButton(ICON_FA_SLIDERS_H " Settings", "Change settings for the emulator.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_SLIDERS_H, "Settings"), FSUI_CSTR("Change settings for the emulator."))) SwitchToSettings(); - if (MenuButton(ICON_FA_SIGN_OUT_ALT " Exit", "Exits the program.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_SIGN_OUT_ALT, "Exit"), FSUI_CSTR("Exits the program."))) { DoRequestExit(); } @@ -1298,8 +1330,8 @@ void FullscreenUI::DrawInputBindingButton( const std::string value(bsi->GetStringValue(section, name)); ImGui::PushFont(g_medium_font); - ImGui::RenderTextClipped( - summary_bb.Min, summary_bb.Max, value.empty() ? "No Binding" : value.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb); + ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, value.empty() ? FSUI_CSTR("No Binding") : value.c_str(), nullptr, nullptr, + ImVec2(0.0f, 0.0f), &summary_bb); ImGui::PopFont(); if (clicked) @@ -1417,7 +1449,7 @@ void FullscreenUI::DrawInputBindingWindow() return; } - const char* title = ICON_FA_GAMEPAD " Set Input Binding"; + const char* title = FSUI_ICONSTR(ICON_FA_GAMEPAD, "Set Input Binding"); ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f)); ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); ImGui::OpenPopup(title); @@ -1431,10 +1463,10 @@ void FullscreenUI::DrawInputBindingWindow() if (ImGui::BeginPopupModal(title, nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs)) { - ImGui::TextWrapped("Setting %s binding %s.", s_input_binding_section.c_str(), s_input_binding_display_name.c_str()); - ImGui::TextUnformatted("Push a controller button or axis now."); + ImGui::TextWrapped(FSUI_CSTR("Setting %s binding %s."), s_input_binding_section.c_str(), s_input_binding_display_name.c_str()); + ImGui::TextUnformatted(FSUI_CSTR("Push a controller button or axis now.")); ImGui::NewLine(); - ImGui::Text("Timing out in %.0f seconds...", time_remaining); + ImGui::Text(FSUI_CSTR("Timing out in %.0f seconds..."), time_remaining); ImGui::EndPopup(); } @@ -1472,8 +1504,8 @@ bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, const char* title, } void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, - int default_value, const char* const* options, size_t option_count, int option_offset, bool enabled, float height, ImFont* font, - ImFont* summary_font) + int default_value, const char* const* options, size_t option_count, bool translate_options, int option_offset, bool enabled, + float height, ImFont* font, ImFont* summary_font) { if (options && option_count == 0) { @@ -1486,17 +1518,22 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional(default_value)); const int index = value.has_value() ? (value.value() - option_offset) : std::numeric_limits::min(); const char* value_text = (value.has_value()) ? - ((index < 0 || static_cast(index) >= option_count) ? "Unknown" : options[index]) : - "Use Global Setting"; + ((index < 0 || static_cast(index) >= option_count) ? + FSUI_CSTR("Unknown") : + (translate_options ? Host::TranslateToCString(TR_CONTEXT, options[index]) : options[index])) : + FSUI_CSTR("Use Global Setting"); if (MenuButtonWithValue(title, summary, value_text, enabled, height, font, summary_font)) { ImGuiFullscreen::ChoiceDialogOptions cd_options; cd_options.reserve(option_count + 1); if (game_settings) - cd_options.emplace_back("Use Global Setting", !value.has_value()); + cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value()); for (size_t i = 0; i < option_count; i++) - cd_options.emplace_back(options[i], (i == static_cast(index))); + { + cd_options.emplace_back(translate_options ? Host::TranslateToString(TR_CONTEXT, options[i]) : std::string(options[i]), + (i == static_cast(index))); + } OpenChoiceDialog(title, false, std::move(cd_options), [game_settings, section, key, option_offset](s32 index, const std::string& title, bool checked) { if (index >= 0) @@ -1564,7 +1601,7 @@ void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, const char* title } ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f)); - if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) + if (MenuButtonWithoutSummary(FSUI_CSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) { ImGui::CloseCurrentPopup(); } @@ -1683,7 +1720,7 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* tit SetSettingsChanged(bsi); } - if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) + if (MenuButtonWithoutSummary(FSUI_CSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) { ImGui::CloseCurrentPopup(); } @@ -1742,7 +1779,7 @@ void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, const char* tit } ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f)); - if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) + if (MenuButtonWithoutSummary(FSUI_CSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) { ImGui::CloseCurrentPopup(); } @@ -1869,7 +1906,7 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* t SetSettingsChanged(bsi); } - if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) + if (MenuButtonWithoutSummary(FSUI_CSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) { ImGui::CloseCurrentPopup(); } @@ -2019,7 +2056,7 @@ void FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, const char* title, ImGui::PopID(); } - if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) + if (MenuButtonWithoutSummary(FSUI_CSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font, ImVec2(0.5f, 0.0f))) { ImGui::CloseCurrentPopup(); } @@ -2034,7 +2071,7 @@ void FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, const char* title, void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, const char* default_value, const char* const* options, const char* const* option_values, size_t option_count, - bool enabled, float height, ImFont* font, ImFont* summary_font) + bool translate_options, bool enabled, float height, ImFont* font, ImFont* summary_font) { const bool game_settings = IsEditingGameSettings(bsi); const std::optional value( @@ -2061,15 +2098,21 @@ void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* tit } if (MenuButtonWithValue(title, summary, - value.has_value() ? ((index < option_count) ? options[index] : "Unknown") : "Use Global Setting", enabled, height, font, - summary_font)) + value.has_value() ? + ((index < option_count) ? (translate_options ? Host::TranslateToCString(TR_CONTEXT, options[index]) : options[index]) : + FSUI_CSTR("Unknown")) : + FSUI_CSTR("Use Global Setting"), + enabled, height, font, summary_font)) { ImGuiFullscreen::ChoiceDialogOptions cd_options; cd_options.reserve(option_count + 1); if (game_settings) - cd_options.emplace_back("Use Global Setting", !value.has_value()); + cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value()); for (size_t i = 0; i < option_count; i++) - cd_options.emplace_back(options[i], (value.has_value() && i == static_cast(index))); + { + cd_options.emplace_back(translate_options ? Host::TranslateToString(TR_CONTEXT, options[i]) : std::string(options[i]), + (value.has_value() && i == static_cast(index))); + } OpenChoiceDialog(title, false, std::move(cd_options), [game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) { if (index >= 0) @@ -2104,13 +2147,14 @@ void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* tit const std::optional value( bsi->GetOptionalStringValue(section, key, game_settings ? std::nullopt : std::optional(default_value))); - if (MenuButtonWithValue(title, summary, value.has_value() ? value->c_str() : "Use Global Setting", enabled, height, font, summary_font)) + if (MenuButtonWithValue( + title, summary, value.has_value() ? value->c_str() : FSUI_CSTR("Use Global Setting"), enabled, height, font, summary_font)) { std::vector> raw_options(option_callback()); ImGuiFullscreen::ChoiceDialogOptions cd_options; cd_options.reserve(raw_options.size() + 1); if (game_settings) - cd_options.emplace_back("Use Global Setting", !value.has_value()); + cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value()); for (size_t i = 0; i < raw_options.size(); i++) cd_options.emplace_back(raw_options[i].second, (value.has_value() && value.value() == raw_options[i].first)); OpenChoiceDialog(title, false, std::move(cd_options), @@ -2140,8 +2184,8 @@ void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* tit } void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, - const char* key, float default_value, const char* const* options, const float* option_values, size_t option_count, bool enabled, - float height, ImFont* font, ImFont* summary_font) + const char* key, float default_value, const char* const* options, const float* option_values, size_t option_count, + bool translate_options, bool enabled, float height, ImFont* font, ImFont* summary_font) { const bool game_settings = IsEditingGameSettings(bsi); const std::optional value( @@ -2168,15 +2212,21 @@ void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, const char* titl } if (MenuButtonWithValue(title, summary, - value.has_value() ? ((index < option_count) ? options[index] : "Unknown") : "Use Global Setting", enabled, height, font, - summary_font)) + value.has_value() ? + ((index < option_count) ? (translate_options ? Host::TranslateToCString(TR_CONTEXT, options[index]) : options[index]) : + FSUI_CSTR("Unknown")) : + FSUI_CSTR("Use Global Setting"), + enabled, height, font, summary_font)) { ImGuiFullscreen::ChoiceDialogOptions cd_options; cd_options.reserve(option_count + 1); if (game_settings) - cd_options.emplace_back("Use Global Setting", !value.has_value()); + cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value()); for (size_t i = 0; i < option_count; i++) - cd_options.emplace_back(options[i], (value.has_value() && i == static_cast(index))); + { + cd_options.emplace_back(translate_options ? Host::TranslateToString(TR_CONTEXT, options[i]) : std::string(options[i]), + (value.has_value() && i == static_cast(index))); + } OpenChoiceDialog(title, false, std::move(cd_options), [game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) { if (index >= 0) @@ -2236,7 +2286,7 @@ void FullscreenUI::DrawPathSetting(SettingsInterface* bsi, const char* title, co const std::optional value( bsi->GetOptionalStringValue(section, key, game_settings ? std::nullopt : std::optional(default_value))); - if (MenuButton(title, value.has_value() ? value->c_str() : "Use Global Setting")) + if (MenuButton(title, value.has_value() ? value->c_str() : FSUI_CSTR("Use Global Setting"))) { auto callback = [game_settings = IsEditingGameSettings(bsi), section = std::string(section), key = std::string(key)]( const std::string& dir) { @@ -2271,7 +2321,7 @@ void FullscreenUI::StartAutomaticBinding(u32 port) MTGS::RunOnGSThread([port, devices = std::move(devices)]() { if (devices.empty()) { - ShowToast({}, "Automatic binding failed, no devices are available."); + ShowToast({}, FSUI_STR("Automatic binding failed, no devices are available.")); return; } @@ -2284,7 +2334,7 @@ void FullscreenUI::StartAutomaticBinding(u32 port) names.push_back(std::move(name)); options.emplace_back(std::move(display_name), false); } - OpenChoiceDialog("Select Device", false, std::move(options), + OpenChoiceDialog(FSUI_CSTR("Select Device"), false, std::move(options), [port, names = std::move(names)](s32 index, const std::string& title, bool checked) { if (index < 0) return; @@ -2299,8 +2349,8 @@ void FullscreenUI::StartAutomaticBinding(u32 port) // and the toast needs to happen on the UI thread. MTGS::RunOnGSThread([result, name = std::move(name)]() { - ShowToast({}, result ? fmt::format("Automatic mapping completed for {}.", name) : - fmt::format("Automatic mapping failed for {}.", name)); + ShowToast({}, result ? fmt::format(FSUI_FSTR("Automatic mapping completed for {}."), name) : + fmt::format(FSUI_FSTR("Automatic mapping failed for {}."), name)); }); }); CloseChoiceDialog(); @@ -2339,7 +2389,7 @@ void FullscreenUI::DrawSettingInfoSetting(SettingsInterface* bsi, const char* se DrawStringListSetting(bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.get_options, true); else DrawStringListSetting( - bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.options, si.options, 0, true); + bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.options, si.options, 0, false, true); } break; @@ -2422,8 +2472,7 @@ void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si) void FullscreenUI::PopulatePatchesAndCheatsList(const std::string_view& serial, u32 crc) { constexpr auto sort_patches = [](Patch::PatchInfoList& list) { - std::sort(list.begin(), list.end(), - [](const Patch::PatchInfo& lhs, const Patch::PatchInfo& rhs) { return lhs.name < rhs.name; }); + std::sort(list.begin(), list.end(), [](const Patch::PatchInfo& lhs, const Patch::PatchInfo& rhs) { return lhs.name < rhs.name; }); }; s_game_patch_list = Patch::GetPatchInfo(serial, crc, false, nullptr); @@ -2432,10 +2481,8 @@ void FullscreenUI::PopulatePatchesAndCheatsList(const std::string_view& serial, sort_patches(s_game_cheats_list); pxAssert(s_game_settings_interface); - s_enabled_game_patch_cache = - s_game_settings_interface->GetStringList(Patch::PATCHES_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY); - s_enabled_game_cheat_cache = - s_game_settings_interface->GetStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY); + s_enabled_game_patch_cache = s_game_settings_interface->GetStringList(Patch::PATCHES_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY); + s_enabled_game_cheat_cache = s_game_settings_interface->GetStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY); } void FullscreenUI::DoCopyGameSettings() @@ -2455,7 +2502,7 @@ void FullscreenUI::DoCopyGameSettings() SetSettingsChanged(s_game_settings_interface.get()); - ShowToast(std::string(), fmt::format("Game settings initialized with global settings for '{}'.", + ShowToast(std::string(), fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."), Path::GetFileTitle(s_game_settings_interface->GetFileName()))); } @@ -2471,7 +2518,7 @@ void FullscreenUI::DoClearGameSettings() SetSettingsChanged(s_game_settings_interface.get()); ShowToast(std::string(), - fmt::format("Game settings have been cleared for '{}'.", Path::GetFileTitle(s_game_settings_interface->GetFileName()))); + fmt::format(FSUI_FSTR("Game settings have been cleared for '{}'."), Path::GetFileTitle(s_game_settings_interface->GetFileName()))); } void FullscreenUI::DrawSettingsWindow() @@ -2487,21 +2534,21 @@ void FullscreenUI::DrawSettingsWindow() { static constexpr float ITEM_WIDTH = 25.0f; - static constexpr const char* global_icons[] = {ICON_FA_WINDOW_MAXIMIZE, ICON_FA_MICROCHIP, ICON_FA_SLIDERS_H, - ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_SD_CARD, ICON_FA_GAMEPAD, ICON_FA_KEYBOARD, ICON_FA_TROPHY, - ICON_FA_FOLDER_OPEN, ICON_FA_COGS}; - static constexpr const char* per_game_icons[] = {ICON_FA_PARAGRAPH, ICON_FA_SLIDERS_H, ICON_FA_MICROCHIP, - ICON_FA_FROWN, ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_SD_CARD, ICON_FA_GAMEPAD, ICON_FA_BAN}; - static constexpr SettingsPage global_pages[] = {SettingsPage::Interface, SettingsPage::BIOS, - SettingsPage::Emulation, SettingsPage::Graphics, SettingsPage::Audio, SettingsPage::MemoryCard, - SettingsPage::Controller, SettingsPage::Hotkey, SettingsPage::Achievements, SettingsPage::Folders, - SettingsPage::Advanced}; - static constexpr SettingsPage per_game_pages[] = {SettingsPage::Summary, SettingsPage::Emulation, - SettingsPage::Patches, SettingsPage::Cheats, SettingsPage::Graphics, SettingsPage::Audio, - SettingsPage::MemoryCard, SettingsPage::Controller, SettingsPage::GameFixes}; - static constexpr const char* titles[] = {"Summary", "Interface Settings", "BIOS Settings", "Emulation Settings", - "Graphics Settings", "Audio Settings", "Memory Card Settings", "Controller Settings", "Hotkey Settings", - "Achievements Settings", "Folder Settings", "Advanced Settings", "Patches", "Cheats", "Game Fixes"}; + static constexpr const char* global_icons[] = {ICON_FA_WINDOW_MAXIMIZE, ICON_FA_MICROCHIP, ICON_FA_SLIDERS_H, ICON_FA_MAGIC, + ICON_FA_HEADPHONES, ICON_FA_SD_CARD, ICON_FA_GAMEPAD, ICON_FA_KEYBOARD, ICON_FA_TROPHY, ICON_FA_FOLDER_OPEN, ICON_FA_COGS}; + static constexpr const char* per_game_icons[] = {ICON_FA_PARAGRAPH, ICON_FA_SLIDERS_H, ICON_FA_MICROCHIP, ICON_FA_FROWN, + ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_SD_CARD, ICON_FA_GAMEPAD, ICON_FA_BAN}; + static constexpr SettingsPage global_pages[] = {SettingsPage::Interface, SettingsPage::BIOS, SettingsPage::Emulation, + SettingsPage::Graphics, SettingsPage::Audio, SettingsPage::MemoryCard, SettingsPage::Controller, SettingsPage::Hotkey, + SettingsPage::Achievements, SettingsPage::Folders, SettingsPage::Advanced}; + static constexpr SettingsPage per_game_pages[] = {SettingsPage::Summary, SettingsPage::Emulation, SettingsPage::Patches, + SettingsPage::Cheats, SettingsPage::Graphics, SettingsPage::Audio, SettingsPage::MemoryCard, SettingsPage::Controller, + SettingsPage::GameFixes}; + static constexpr const char* titles[] = {FSUI_NSTR("Summary"), FSUI_NSTR("Interface Settings"), FSUI_NSTR("BIOS Settings"), + FSUI_NSTR("Emulation Settings"), FSUI_NSTR("Graphics Settings"), FSUI_NSTR("Audio Settings"), FSUI_NSTR("Memory Card Settings"), + FSUI_NSTR("Controller Settings"), FSUI_NSTR("Hotkey Settings"), FSUI_NSTR("Achievements Settings"), + FSUI_NSTR("Folder Settings"), FSUI_NSTR("Advanced Settings"), FSUI_NSTR("Patches"), FSUI_NSTR("Cheats"), + FSUI_NSTR("Game Fixes")}; SettingsInterface* bsi = GetEditingSettingsInterface(); const bool game_settings = IsEditingGameSettings(bsi); @@ -2540,9 +2587,14 @@ void FullscreenUI::DrawSettingsWindow() ReturnToMainWindow(); if (s_game_settings_entry) - NavTitle(fmt::format("{} ({})", titles[static_cast(pages[index])], s_game_settings_entry->title).c_str()); + { + NavTitle(SmallString::from_fmt( + "{} ({})", Host::TranslateToCString(TR_CONTEXT, titles[static_cast(pages[index])]), s_game_settings_entry->title)); + } else - NavTitle(titles[static_cast(pages[index])]); + { + NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast(pages[index])])); + } RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); @@ -2648,33 +2700,33 @@ void FullscreenUI::DrawSummarySettingsPage() BeginMenuButtons(); - MenuHeading("Details"); + MenuHeading(FSUI_CSTR("Details")); if (s_game_settings_entry) { - if (MenuButton(ICON_FA_WINDOW_MAXIMIZE " Title", s_game_settings_entry->title.c_str(), true)) - CopyTextToClipboard("Game title copied to clipboard.", s_game_settings_entry->title); - if (MenuButton(ICON_FA_PAGER " Serial", s_game_settings_entry->serial.c_str(), true)) - CopyTextToClipboard("Game serial copied to clipboard.", s_game_settings_entry->serial); - if (MenuButton(ICON_FA_CODE " CRC", fmt::format("{:08X}", s_game_settings_entry->crc).c_str(), true)) - CopyTextToClipboard("Game CRC copied to clipboard.", fmt::format("{:08X}", s_game_settings_entry->crc)); - if (MenuButton(ICON_FA_LIST " Type", GameList::EntryTypeToString(s_game_settings_entry->type), true)) - CopyTextToClipboard("Game type copied to clipboard.", GameList::EntryTypeToString(s_game_settings_entry->type)); - if (MenuButton(ICON_FA_BOX " Region", GameList::RegionToString(s_game_settings_entry->region), true)) - CopyTextToClipboard("Game region copied to clipboard.", GameList::RegionToString(s_game_settings_entry->region)); - if (MenuButton(ICON_FA_STAR " Compatibility Rating", + if (MenuButton(FSUI_ICONSTR(ICON_FA_WINDOW_MAXIMIZE, "Title"), s_game_settings_entry->title.c_str(), true)) + CopyTextToClipboard(FSUI_STR("Game title copied to clipboard."), s_game_settings_entry->title); + if (MenuButton(FSUI_ICONSTR(ICON_FA_PAGER, "Serial"), s_game_settings_entry->serial.c_str(), true)) + CopyTextToClipboard(FSUI_STR("Game serial copied to clipboard."), s_game_settings_entry->serial); + if (MenuButton(FSUI_ICONSTR(ICON_FA_CODE, "CRC"), fmt::format("{:08X}", s_game_settings_entry->crc).c_str(), true)) + CopyTextToClipboard(FSUI_STR("Game CRC copied to clipboard."), fmt::format("{:08X}", s_game_settings_entry->crc)); + if (MenuButton(FSUI_ICONSTR(ICON_FA_LIST, "Type"), GameList::EntryTypeToString(s_game_settings_entry->type), true)) + CopyTextToClipboard(FSUI_STR("Game type copied to clipboard."), GameList::EntryTypeToString(s_game_settings_entry->type)); + if (MenuButton(FSUI_ICONSTR(ICON_FA_BOX, "Region"), GameList::RegionToString(s_game_settings_entry->region), true)) + CopyTextToClipboard(FSUI_STR("Game region copied to clipboard."), GameList::RegionToString(s_game_settings_entry->region)); + if (MenuButton(FSUI_ICONSTR(ICON_FA_STAR, "Compatibility Rating"), GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating), true)) { - CopyTextToClipboard("Game compatibility copied to clipboard.", + CopyTextToClipboard(FSUI_STR("Game compatibility copied to clipboard."), GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating)); } - if (MenuButton(ICON_FA_FOLDER_OPEN " Path", s_game_settings_entry->path.c_str(), true)) - CopyTextToClipboard("Game path copied to clipboard.", s_game_settings_entry->path); + if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Path"), s_game_settings_entry->path.c_str(), true)) + CopyTextToClipboard(FSUI_STR("Game path copied to clipboard."), s_game_settings_entry->path); if (s_game_settings_entry->type == GameList::EntryType::ELF) { const std::string iso_path(bsi->GetStringValue("EmuCore", "DiscPath")); - if (MenuButton(ICON_FA_COMPACT_DISC " Disc Path", iso_path.empty() ? "No Disc" : iso_path.c_str())) + if (MenuButton(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Disc Path"), iso_path.empty() ? "No Disc" : iso_path.c_str())) { auto callback = [](const std::string& path) { if (!path.empty()) @@ -2705,20 +2757,20 @@ void FullscreenUI::DrawSummarySettingsPage() CloseFileSelector(); }; - OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Path", false, std::move(callback), GetDiscImageFilters()); + OpenFileSelector(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc Path"), false, std::move(callback), GetDiscImageFilters()); } } } else { - MenuButton(ICON_FA_BAN " Details unavailable for game not scanned in game list.", ""); + MenuButton(FSUI_ICONSTR(ICON_FA_BAN, "Details unavailable for game not scanned in game list."), ""); } - MenuHeading("Options"); + MenuHeading(FSUI_CSTR("Options")); - if (MenuButton(ICON_FA_COPY " Copy Settings", "Copies the current global settings to this game.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_COPY, "Copy Settings"), FSUI_CSTR("Copies the current global settings to this game."))) DoCopyGameSettings(); - if (MenuButton(ICON_FA_TRASH " Clear Settings", "Clears all settings set for this game.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_TRASH, "Clear Settings"), FSUI_CSTR("Clears all settings set for this game."))) DoClearGameSettings(); EndMenuButtons(); @@ -2730,83 +2782,91 @@ void FullscreenUI::DrawInterfaceSettingsPage() BeginMenuButtons(); - MenuHeading("Behaviour"); + MenuHeading(FSUI_CSTR("Behaviour")); - DrawToggleSetting(bsi, ICON_FA_MAGIC " Inhibit Screensaver", - "Prevents the screen saver from activating and the host from sleeping while emulation is running.", "EmuCore", "InhibitScreensaver", - true); -#ifdef WITH_DISCORD_PRESENCE - DrawToggleSetting(bsi, "Enable Discord Presence", "Shows the game you are currently playing as part of your profile on Discord.", "UI", - "DiscordPresence", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"), + FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."), "EmuCore", + "InhibitScreensaver", true); +#ifdef ENABLE_DISCORD_PRESENCE + DrawToggleSetting(bsi, "Enable Discord Presence", + FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "UI", "DiscordPresence", false); #endif - DrawToggleSetting(bsi, ICON_FA_PAUSE " Pause On Start", "Pauses the emulator when a game is started.", "UI", "StartPaused", false); - DrawToggleSetting(bsi, ICON_FA_VIDEO " Pause On Focus Loss", - "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.", "UI", - "PauseOnFocusLoss", false); - DrawToggleSetting(bsi, ICON_FA_WINDOW_MAXIMIZE " Pause On Menu", - "Pauses the emulator when you open the quick menu, and unpauses when you close it.", "UI", "PauseOnMenu", true); - DrawToggleSetting(bsi, ICON_FA_POWER_OFF " Confirm Shutdown", - "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.", "UI", - "ConfirmShutdown", true); - DrawToggleSetting(bsi, ICON_FA_SAVE " Save State On Shutdown", - "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next " - "time.", + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAUSE, "Pause On Start"), FSUI_CSTR("Pauses the emulator when a game is started."), "UI", + "StartPaused", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VIDEO, "Pause On Focus Loss"), + FSUI_CSTR("Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back."), + "UI", "PauseOnFocusLoss", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WINDOW_MAXIMIZE, "Pause On Menu"), + FSUI_CSTR("Pauses the emulator when you open the quick menu, and unpauses when you close it."), "UI", "PauseOnMenu", true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_POWER_OFF, "Confirm Shutdown"), + FSUI_CSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."), + "UI", "ConfirmShutdown", true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SAVE, "Save State On Shutdown"), + FSUI_CSTR("Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left " + "off next time."), "EmuCore", "SaveStateOnShutdown", false); - if (DrawToggleSetting(bsi, ICON_FA_WRENCH " Enable Per-Game Settings", - "Enables loading ini overlays from gamesettings, or custom settings per-game.", "EmuCore", "EnablePerGameSettings", + if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WRENCH, "Enable Per-Game Settings"), + FSUI_CSTR("Enables loading ini overlays from gamesettings, or custom settings per-game."), "EmuCore", "EnablePerGameSettings", IsEditingGameSettings(bsi))) { Host::RunOnCPUThread(&VMManager::ReloadGameSettings); } - if (DrawToggleSetting(bsi, ICON_FA_PAINT_BRUSH " Use Light Theme", "Uses a light coloured theme instead of the default dark theme.", - "UI", "UseLightFullscreenUITheme", false)) + if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Use Light Theme"), + FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "UI", "UseLightFullscreenUITheme", false)) { ImGuiFullscreen::SetTheme(bsi->GetBoolValue("UI", "UseLightFullscreenUITheme", false)); } - MenuHeading("Game Display"); - DrawToggleSetting(bsi, ICON_FA_TV " Start Fullscreen", "Automatically switches to fullscreen mode when the program is started.", "UI", - "StartFullscreen", false); - DrawToggleSetting(bsi, ICON_FA_MOUSE " Double-Click Toggles Fullscreen", - "Switches between full screen and windowed when the window is double-clicked.", "UI", "DoubleClickTogglesFullscreen", true); - DrawToggleSetting(bsi, ICON_FA_MOUSE_POINTER " Hide Cursor In Fullscreen", - "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.", "UI", "HideMouseCursor", false); + MenuHeading(FSUI_CSTR("Game Display")); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TV, "Start Fullscreen"), + FSUI_CSTR("Automatically switches to fullscreen mode when the program is started."), "UI", "StartFullscreen", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MOUSE, "Double-Click Toggles Fullscreen"), + FSUI_CSTR("Switches between full screen and windowed when the window is double-clicked."), "UI", "DoubleClickTogglesFullscreen", + true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MOUSE_POINTER, "Hide Cursor In Fullscreen"), + FSUI_CSTR("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."), "UI", "HideMouseCursor", false); MenuHeading("On-Screen Display"); - DrawIntSpinBoxSetting(bsi, ICON_FA_SEARCH " OSD Scale", "Determines how large the on-screen messages and monitor are.", "EmuCore/GS", - "OsdScale", 100, 25, 500, 1, "%d%%"); - DrawToggleSetting(bsi, ICON_FA_LIST " Show Messages", - "Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.", + DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "OSD Scale"), + FSUI_CSTR("Determines how large the on-screen messages and monitor are."), "EmuCore/GS", "OsdScale", 100, 25, 500, 1, "%d%%"); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIST, "Show Messages"), + FSUI_CSTR( + "Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc."), "EmuCore/GS", "OsdShowMessages", true); - DrawToggleSetting(bsi, ICON_FA_CLOCK " Show Speed", - "Shows the current emulation speed of the system in the top-right corner of the display as a percentage.", "EmuCore/GS", + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CLOCK, "Show Speed"), + FSUI_CSTR("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."), "EmuCore/GS", "OsdShowSpeed", false); - DrawToggleSetting(bsi, ICON_FA_RULER " Show FPS", - "Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.", + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_RULER, "Show FPS"), + FSUI_CSTR( + "Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display."), "EmuCore/GS", "OsdShowFPS", false); - DrawToggleSetting(bsi, ICON_FA_BATTERY_HALF " Show CPU Usage", - "Shows the CPU usage based on threads in the top-right corner of the display.", "EmuCore/GS", "OsdShowCPU", false); - DrawToggleSetting(bsi, ICON_FA_SPINNER " Show GPU Usage", "Shows the host's GPU usage in the top-right corner of the display.", - "EmuCore/GS", "OsdShowGPU", false); - DrawToggleSetting(bsi, ICON_FA_RULER_VERTICAL " Show Resolution", - "Shows the resolution the game is rendering at in the top-right corner of the display.", "EmuCore/GS", "OsdShowResolution", false); - DrawToggleSetting(bsi, ICON_FA_BARS " Show GS Statistics", - "Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.", "EmuCore/GS", "OsdShowGSStats", + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BATTERY_HALF, "Show CPU Usage"), + FSUI_CSTR("Shows the CPU usage based on threads in the top-right corner of the display."), "EmuCore/GS", "OsdShowCPU", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SPINNER, "Show GPU Usage"), + FSUI_CSTR("Shows the host's GPU usage in the top-right corner of the display."), "EmuCore/GS", "OsdShowGPU", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_RULER_VERTICAL, "Show Resolution"), + FSUI_CSTR("Shows the resolution the game is rendering at in the top-right corner of the display."), "EmuCore/GS", + "OsdShowResolution", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BARS, "Show GS Statistics"), + FSUI_CSTR("Shows statistics about GS (primitives, draw calls) in the top-right corner of the display."), "EmuCore/GS", + "OsdShowGSStats", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PLAY, "Show Status Indicators"), + FSUI_CSTR("Shows indicators when fast forwarding, pausing, and other abnormal states are active."), "EmuCore/GS", + "OsdShowIndicators", true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SLIDERS_H, "Show Settings"), + FSUI_CSTR("Shows the current configuration in the bottom-right corner of the display."), "EmuCore/GS", "OsdShowSettings", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Show Inputs"), + FSUI_CSTR("Shows the current controller state of the system in the bottom-left corner of the display."), "EmuCore/GS", + "OsdShowInputs", false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_RULER_HORIZONTAL, "Show Frame Times"), + FSUI_CSTR("Shows a visual history of frame times in the upper-left corner of the display."), "EmuCore/GS", "OsdShowFrameTimes", false); - DrawToggleSetting(bsi, ICON_FA_PLAY " Show Status Indicators", - "Shows indicators when fast forwarding, pausing, and other abnormal states are active.", "EmuCore/GS", "OsdShowIndicators", true); - DrawToggleSetting(bsi, ICON_FA_SLIDERS_H " Show Settings", "Shows the current configuration in the bottom-right corner of the display.", - "EmuCore/GS", "OsdShowSettings", false); - DrawToggleSetting(bsi, ICON_FA_GAMEPAD " Show Inputs", - "Shows the current controller state of the system in the bottom-left corner of the display.", "EmuCore/GS", "OsdShowInputs", false); - DrawToggleSetting(bsi, ICON_FA_RULER_HORIZONTAL " Show Frame Times", - "Shows a visual history of frame times in the upper-left corner of the display.", "EmuCore/GS", "OsdShowFrameTimes", false); - DrawToggleSetting(bsi, ICON_FA_EXCLAMATION_CIRCLE " Warn About Unsafe Settings", - "Displays warnings when settings are enabled which may break games.", "EmuCore", "WarnAboutUnsafeSettings", true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_EXCLAMATION_CIRCLE, "Warn About Unsafe Settings"), + FSUI_CSTR("Displays warnings when settings are enabled which may break games."), "EmuCore", "WarnAboutUnsafeSettings", true); MenuHeading("Operations"); - if (MenuButton(ICON_FA_FOLDER_MINUS " Reset Settings", "Resets configuration to defaults (excluding controller settings).", - !IsEditingGameSettings(bsi))) + if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Settings"), + FSUI_CSTR("Resets configuration to defaults (excluding controller settings)."), !IsEditingGameSettings(bsi))) { DoResetSettings(); } @@ -2822,11 +2882,12 @@ void FullscreenUI::DrawBIOSSettingsPage() MenuHeading("BIOS Configuration"); - DrawFolderSetting(bsi, ICON_FA_FOLDER_OPEN " Change Search Directory", "Folders", "Bios", EmuFolders::Bios); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Change Search Directory"), "Folders", "Bios", EmuFolders::Bios); const std::string bios_selection(GetEditingSettingsInterface()->GetStringValue("Filenames", "BIOS", "")); - if (MenuButtonWithValue(ICON_FA_MICROCHIP " BIOS Selection", "Changes the BIOS image used to start future sessions.", - bios_selection.empty() ? "Automatic" : bios_selection.c_str())) + if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_MICROCHIP, "BIOS Selection"), + FSUI_CSTR("Changes the BIOS image used to start future sessions."), + bios_selection.empty() ? FSUI_CSTR("Automatic") : bios_selection.c_str())) { ImGuiFullscreen::ChoiceDialogOptions choices; choices.emplace_back("Automatic", bios_selection.empty()); @@ -2848,7 +2909,7 @@ void FullscreenUI::DrawBIOSSettingsPage() values.emplace_back(filename); } - OpenChoiceDialog("BIOS Selection", false, std::move(choices), + OpenChoiceDialog(FSUI_CSTR("BIOS Selection"), false, std::move(choices), [game_settings = IsEditingGameSettings(bsi), values = std::move(values)](s32 index, const std::string& title, bool checked) { if (index < 0) return; @@ -2862,8 +2923,8 @@ void FullscreenUI::DrawBIOSSettingsPage() } MenuHeading("Options and Patches"); - DrawToggleSetting( - bsi, ICON_FA_LIGHTBULB " Fast Boot", "Skips the intro screen, and bypasses region checks.", "EmuCore", "EnableFastBoot", true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Fast Boot"), FSUI_CSTR("Skips the intro screen, and bypasses region checks."), + "EmuCore", "EnableFastBoot", true); EndMenuButtons(); } @@ -2873,22 +2934,22 @@ void FullscreenUI::DrawEmulationSettingsPage() static constexpr int DEFAULT_FRAME_LATENCY = 2; static constexpr const char* speed_entries[] = { - "2% [1 FPS (NTSC) / 1 FPS (PAL)]", - "10% [6 FPS (NTSC) / 5 FPS (PAL)]", - "25% [15 FPS (NTSC) / 12 FPS (PAL)]", - "50% [30 FPS (NTSC) / 25 FPS (PAL)]", - "75% [45 FPS (NTSC) / 37 FPS (PAL)]", - "90% [54 FPS (NTSC) / 45 FPS (PAL)]", - "100% [60 FPS (NTSC) / 50 FPS (PAL)]", - "110% [66 FPS (NTSC) / 55 FPS (PAL)]", - "120% [72 FPS (NTSC) / 60 FPS (PAL)]", - "150% [90 FPS (NTSC) / 75 FPS (PAL)]", - "175% [105 FPS (NTSC) / 87 FPS (PAL)]", - "200% [120 FPS (NTSC) / 100 FPS (PAL)]", - "300% [180 FPS (NTSC) / 150 FPS (PAL)]", - "400% [240 FPS (NTSC) / 200 FPS (PAL)]", - "500% [300 FPS (NTSC) / 250 FPS (PAL)]", - "1000% [600 FPS (NTSC) / 500 FPS (PAL)]", + FSUI_NSTR("2% [1 FPS (NTSC) / 1 FPS (PAL)]"), + FSUI_NSTR("10% [6 FPS (NTSC) / 5 FPS (PAL)]"), + FSUI_NSTR("25% [15 FPS (NTSC) / 12 FPS (PAL)]"), + FSUI_NSTR("50% [30 FPS (NTSC) / 25 FPS (PAL)]"), + FSUI_NSTR("75% [45 FPS (NTSC) / 37 FPS (PAL)]"), + FSUI_NSTR("90% [54 FPS (NTSC) / 45 FPS (PAL)]"), + FSUI_NSTR("100% [60 FPS (NTSC) / 50 FPS (PAL)]"), + FSUI_NSTR("110% [66 FPS (NTSC) / 55 FPS (PAL)]"), + FSUI_NSTR("120% [72 FPS (NTSC) / 60 FPS (PAL)]"), + FSUI_NSTR("150% [90 FPS (NTSC) / 75 FPS (PAL)]"), + FSUI_NSTR("175% [105 FPS (NTSC) / 87 FPS (PAL)]"), + FSUI_NSTR("200% [120 FPS (NTSC) / 100 FPS (PAL)]"), + FSUI_NSTR("300% [180 FPS (NTSC) / 150 FPS (PAL)]"), + FSUI_NSTR("400% [240 FPS (NTSC) / 200 FPS (PAL)]"), + FSUI_NSTR("500% [300 FPS (NTSC) / 250 FPS (PAL)]"), + FSUI_NSTR("1000% [600 FPS (NTSC) / 500 FPS (PAL)]"), }; static constexpr const float speed_values[] = { 0.02f, @@ -2909,69 +2970,94 @@ void FullscreenUI::DrawEmulationSettingsPage() 10.00f, }; static constexpr const char* ee_cycle_rate_settings[] = { - "50% Speed", "60% Speed", "75% Speed", "100% Speed (Default)", "130% Speed", "180% Speed", "300% Speed"}; + FSUI_NSTR("50% Speed"), + FSUI_NSTR("60% Speed"), + FSUI_NSTR("75% Speed"), + FSUI_NSTR("100% Speed (Default)"), + FSUI_NSTR("130% Speed"), + FSUI_NSTR("180% Speed"), + FSUI_NSTR("300% Speed"), + }; static constexpr const char* ee_cycle_skip_settings[] = { - "Normal (Default)", "Mild Underclock", "Moderate Underclock", "Maximum Underclock"}; + FSUI_NSTR("Normal (Default)"), + FSUI_NSTR("Mild Underclock"), + FSUI_NSTR("Moderate Underclock"), + FSUI_NSTR("Maximum Underclock"), + }; static constexpr const char* affinity_control_settings[] = { - "Disabled", "EE > VU > GS", "EE > GS > VU", "VU > EE > GS", "VU > GS > EE", "GS > EE > VU", "GS > VU > EE"}; - static constexpr const char* queue_entries[] = {"0 Frames (Hard Sync)", "1 Frame", "2 Frames", "3 Frames"}; + FSUI_NSTR("Disabled"), + FSUI_NSTR("EE > VU > GS"), + FSUI_NSTR("EE > GS > VU"), + FSUI_NSTR("VU > EE > GS"), + FSUI_NSTR("VU > GS > EE"), + FSUI_NSTR("GS > EE > VU"), + FSUI_NSTR("GS > VU > EE"), + }; + static constexpr const char* queue_entries[] = { + FSUI_NSTR("0 Frames (Hard Sync)"), + FSUI_NSTR("1 Frame"), + FSUI_NSTR("2 Frames"), + FSUI_NSTR("3 Frames"), + }; SettingsInterface* bsi = GetEditingSettingsInterface(); BeginMenuButtons(); - MenuHeading("Speed Control"); + MenuHeading(FSUI_CSTR("Speed Control")); - DrawFloatListSetting(bsi, "Normal Speed", "Sets the speed when running without fast forwarding.", "Framerate", "NominalScalar", 1.00f, - speed_entries, speed_values, std::size(speed_entries)); - DrawFloatListSetting(bsi, "Fast Forward Speed", "Sets the speed when using the fast forward hotkey.", "Framerate", "TurboScalar", 2.00f, - speed_entries, speed_values, std::size(speed_entries)); - DrawFloatListSetting(bsi, "Slow Motion Speed", "Sets the speed when using the slow motion hotkey.", "Framerate", "SlomoScalar", 0.50f, - speed_entries, speed_values, std::size(speed_entries)); + DrawFloatListSetting(bsi, FSUI_CSTR("Normal Speed"), FSUI_CSTR("Sets the speed when running without fast forwarding."), "Framerate", + "NominalScalar", 1.00f, speed_entries, speed_values, std::size(speed_entries), true); + DrawFloatListSetting(bsi, FSUI_CSTR("Fast Forward Speed"), FSUI_CSTR("Sets the speed when using the fast forward hotkey."), "Framerate", + "TurboScalar", 2.00f, speed_entries, speed_values, std::size(speed_entries), true); + DrawFloatListSetting(bsi, FSUI_CSTR("Slow Motion Speed"), FSUI_CSTR("Sets the speed when using the slow motion hotkey."), "Framerate", + "SlomoScalar", 0.50f, speed_entries, speed_values, std::size(speed_entries), true); + DrawToggleSetting(bsi, FSUI_CSTR("Enable Speed Limiter"), FSUI_CSTR("When disabled, the game will run as fast as possible."), + "EmuCore/GS", "FrameLimitEnable", true); + + MenuHeading(FSUI_CSTR("System Settings")); + + DrawIntListSetting(bsi, FSUI_CSTR("EE Cycle Rate"), FSUI_CSTR("Underclocks or overclocks the emulated Emotion Engine CPU."), + "EmuCore/Speedhacks", "EECycleRate", 0, ee_cycle_rate_settings, std::size(ee_cycle_rate_settings), true, -3); + DrawIntListSetting(bsi, FSUI_CSTR("EE Cycle Skipping"), + FSUI_CSTR("Adds a penalty to the Emulated Emotion Engine for executing VU programs."), "EmuCore/Speedhacks", "EECycleSkip", 0, + ee_cycle_skip_settings, std::size(ee_cycle_skip_settings), true); + DrawIntListSetting(bsi, FSUI_CSTR("Affinity Control Mode"), + FSUI_CSTR("Pins emulation threads to CPU cores to potentially improve performance/frame time variance."), "EmuCore/CPU", + "AffinityControlMode", 0, affinity_control_settings, std::size(affinity_control_settings), true); + DrawToggleSetting(bsi, FSUI_CSTR("Enable MTVU (Multi-Threaded VU1)"), + FSUI_CSTR("Uses a second thread for VU1 micro programs. Sizable speed boost."), "EmuCore/Speedhacks", "vuThread", false); + DrawToggleSetting(bsi, FSUI_CSTR("Enable Instant VU1"), + FSUI_CSTR("Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed."), + "EmuCore/Speedhacks", "vu1Instant", true); DrawToggleSetting( - bsi, "Enable Speed Limiter", "When disabled, the game will run as fast as possible.", "EmuCore/GS", "FrameLimitEnable", true); - - MenuHeading("System Settings"); - - DrawIntListSetting(bsi, "EE Cycle Rate", "Underclocks or overclocks the emulated Emotion Engine CPU.", "EmuCore/Speedhacks", - "EECycleRate", 0, ee_cycle_rate_settings, std::size(ee_cycle_rate_settings), -3); - DrawIntListSetting(bsi, "EE Cycle Skipping", "Adds a penalty to the Emulated Emotion Engine for executing VU programs.", - "EmuCore/Speedhacks", "EECycleSkip", 0, ee_cycle_skip_settings, std::size(ee_cycle_skip_settings)); - DrawIntListSetting(bsi, "Affinity Control Mode", - "Pins emulation threads to CPU cores to potentially improve performance/frame time variance.", "EmuCore/CPU", "AffinityControlMode", - 0, affinity_control_settings, std::size(affinity_control_settings), 0); - DrawToggleSetting(bsi, "Enable MTVU (Multi-Threaded VU1)", "Uses a second thread for VU1 micro programs. Sizable speed boost.", - "EmuCore/Speedhacks", "vuThread", false); - DrawToggleSetting(bsi, "Enable Instant VU1", - "Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.", "EmuCore/Speedhacks", - "vu1Instant", true); - DrawToggleSetting(bsi, "Enable Cheats", "Enables loading cheats from pnach files.", "EmuCore", "EnableCheats", false); - DrawToggleSetting(bsi, "Enable Host Filesystem", "Enables access to files from the host: namespace in the virtual machine.", "EmuCore", - "HostFs", false); + bsi, FSUI_CSTR("Enable Cheats"), FSUI_CSTR("Enables loading cheats from pnach files."), "EmuCore", "EnableCheats", false); + DrawToggleSetting(bsi, FSUI_CSTR("Enable Host Filesystem"), + FSUI_CSTR("Enables access to files from the host: namespace in the virtual machine."), "EmuCore", "HostFs", false); if (IsEditingGameSettings(bsi)) { - DrawToggleSetting( - bsi, "Enable Fast CDVD", "Fast disc access, less loading times. Not recommended.", "EmuCore/Speedhacks", "fastCDVD", false); + DrawToggleSetting(bsi, FSUI_CSTR("Enable Fast CDVD"), FSUI_CSTR("Fast disc access, less loading times. Not recommended."), + "EmuCore/Speedhacks", "fastCDVD", false); } - MenuHeading("Frame Pacing/Latency Control"); + MenuHeading(FSUI_CSTR("Frame Pacing/Latency Control")); bool optimal_frame_pacing = (bsi->GetIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY) == 0); - DrawIntListSetting(bsi, "Maximum Frame Latency", "Sets the number of frames which can be queued.", "EmuCore/GS", "VsyncQueueSize", - DEFAULT_FRAME_LATENCY, queue_entries, std::size(queue_entries), 0, !optimal_frame_pacing); + DrawIntListSetting(bsi, FSUI_CSTR("Maximum Frame Latency"), FSUI_CSTR("Sets the number of frames which can be queued."), "EmuCore/GS", + "VsyncQueueSize", DEFAULT_FRAME_LATENCY, queue_entries, std::size(queue_entries), true, 0, !optimal_frame_pacing); - if (ToggleButton("Optimal Frame Pacing", - "Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.", + if (ToggleButton(FSUI_CSTR("Optimal Frame Pacing"), + FSUI_CSTR("Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements."), &optimal_frame_pacing)) { bsi->SetIntValue("EmuCore/GS", "VsyncQueueSize", optimal_frame_pacing ? 0 : DEFAULT_FRAME_LATENCY); SetSettingsChanged(bsi); } - DrawToggleSetting(bsi, "Adjust To Host Refresh Rate", "Speeds up emulation so that the guest refresh rate matches the host.", - "EmuCore/GS", "SyncToHostRefreshRate", false); + DrawToggleSetting(bsi, FSUI_CSTR("Adjust To Host Refresh Rate"), + FSUI_CSTR("Speeds up emulation so that the guest refresh rate matches the host."), "EmuCore/GS", "SyncToHostRefreshRate", false); EndMenuButtons(); } @@ -3003,18 +3089,28 @@ void FullscreenUI::DrawClampingModeSetting(SettingsInterface* bsi, const char* t index = 0; // no per game override static constexpr const char* ee_clamping_mode_settings[] = { - "Use Global Setting", "None", "Normal (Default)", "Extra + Preserve Sign", "Full"}; + FSUI_NSTR("Use Global Setting"), + FSUI_NSTR("None"), + FSUI_NSTR("Normal (Default)"), + FSUI_NSTR("Extra + Preserve Sign"), + FSUI_NSTR("Full"), + }; static constexpr const char* vu_clamping_mode_settings[] = { - "Use Global Setting", "None", "Normal (Default)", "Extra", "Extra + Preserve Sign"}; + FSUI_NSTR("Use Global Setting"), + FSUI_NSTR("None"), + FSUI_NSTR("Normal (Default)"), + FSUI_NSTR("Extra"), + FSUI_NSTR("Extra + Preserve Sign"), + }; const char* const* options = (vunum >= 0) ? vu_clamping_mode_settings : ee_clamping_mode_settings; const int setting_offset = IsEditingGameSettings(bsi) ? 0 : 1; - if (MenuButtonWithValue(title, summary, options[index + setting_offset])) + if (MenuButtonWithValue(title, summary, Host::TranslateToCString(TR_CONTEXT, options[index + setting_offset]))) { ImGuiFullscreen::ChoiceDialogOptions cd_options; cd_options.reserve(std::size(ee_clamping_mode_settings)); for (int i = setting_offset; i < static_cast(std::size(ee_clamping_mode_settings)); i++) - cd_options.emplace_back(options[i], (i == (index + setting_offset))); + cd_options.emplace_back(Host::TranslateToString(TR_CONTEXT, options[i]), (i == (index + setting_offset))); OpenChoiceDialog(title, false, std::move(cd_options), [game_settings = IsEditingGameSettings(bsi), vunum](s32 index, const std::string& title, bool checked) { if (index >= 0) @@ -3048,20 +3144,24 @@ void FullscreenUI::DrawClampingModeSetting(SettingsInterface* bsi, const char* t void FullscreenUI::DrawGraphicsSettingsPage() { - static constexpr const char* s_renderer_names[] = {"Automatic (Default)", + static constexpr const char* s_renderer_names[] = { + FSUI_NSTR("Automatic (Default)"), #ifdef _WIN32 - "Direct3D 11", "Direct3D 12", + FSUI_NSTR("Direct3D 11"), + FSUI_NSTR("Direct3D 12"), #endif #ifdef ENABLE_OPENGL - "OpenGL", + FSUI_NSTR("OpenGL"), #endif #ifdef ENABLE_VULKAN - "Vulkan", + FSUI_NSTR("Vulkan"), #endif #ifdef __APPLE__ - "Metal", + FSUI_NSTR("Metal"), #endif - "Software", "Null"}; + FSUI_NSTR("Software"), + FSUI_NSTR("Null"), + }; static constexpr const char* s_renderer_values[] = { "-1", //GSRendererType::Auto, #ifdef _WIN32 @@ -3080,27 +3180,44 @@ void FullscreenUI::DrawGraphicsSettingsPage() "13", //GSRendererType::SW, "11", //GSRendererType::Null }; - static constexpr const char* s_vsync_values[] = {"Off", "On", "Adaptive"}; - static constexpr const char* s_bilinear_present_options[] = {"Off", "Bilinear (Smooth)", "Bilinear (Sharp)"}; - static constexpr const char* s_deinterlacing_options[] = {"Automatic (Default)", "None", "Weave (Top Field First, Sawtooth)", - "Weave (Bottom Field First, Sawtooth)", "Bob (Top Field First)", "Bob (Bottom Field First)", "Blend (Top Field First, Half FPS)", - "Blend (Bottom Field First, Half FPS)", "Adaptive (Top Field First)", "Adaptive (Bottom Field First)"}; + static constexpr const char* s_vsync_values[] = { + FSUI_NSTR("Off"), + FSUI_NSTR("On"), + FSUI_NSTR("Adaptive"), + }; + static constexpr const char* s_bilinear_present_options[] = { + FSUI_NSTR("Off"), + FSUI_NSTR("Bilinear (Smooth)"), + FSUI_NSTR("Bilinear (Sharp)"), + }; + static constexpr const char* s_deinterlacing_options[] = { + FSUI_NSTR("Automatic (Default)"), + FSUI_NSTR("None"), + FSUI_NSTR("Weave (Top Field First, Sawtooth)"), + FSUI_NSTR("Weave (Bottom Field First, Sawtooth)"), + FSUI_NSTR("Bob (Top Field First)"), + FSUI_NSTR("Bob (Bottom Field First)"), + FSUI_NSTR("Blend (Top Field First, Half FPS)"), + FSUI_NSTR("Blend (Bottom Field First, Half FPS)"), + FSUI_NSTR("Adaptive (Top Field First)"), + FSUI_NSTR("Adaptive (Bottom Field First)"), + }; static const char* s_resolution_options[] = { - "Native (PS2)", - "1.25x Native", - "1.5x Native", - "1.75x Native", - "2x Native (~720p)", - "2.25x Native", - "2.5x Native", - "2.75x Native", - "3x Native (~1080p)", - "3.5x Native", - "4x Native (~1440p/2K)", - "5x Native (~1620p)", - "6x Native (~2160p/4K)", - "7x Native (~2520p)", - "8x Native (~2880p)", + FSUI_NSTR("Native (PS2)"), + FSUI_NSTR("1.25x Native"), + FSUI_NSTR("1.5x Native"), + FSUI_NSTR("1.75x Native"), + FSUI_NSTR("2x Native (~720p)"), + FSUI_NSTR("2.25x Native"), + FSUI_NSTR("2.5x Native"), + FSUI_NSTR("2.75x Native"), + FSUI_NSTR("3x Native (~1080p)"), + FSUI_NSTR("3.5x Native"), + FSUI_NSTR("4x Native (~1440p/2K)"), + FSUI_NSTR("5x Native (~1620p)"), + FSUI_NSTR("6x Native (~2160p/4K)"), + FSUI_NSTR("7x Native (~2520p)"), + FSUI_NSTR("8x Native (~2880p)"), }; static const char* s_resolution_values[] = { "1", @@ -3119,21 +3236,70 @@ void FullscreenUI::DrawGraphicsSettingsPage() "7", "8", }; - static constexpr const char* s_mipmapping_options[] = {"Automatic (Default)", "Off", "Basic (Generated Mipmaps)", "Full (PS2 Mipmaps)"}; + static constexpr const char* s_mipmapping_options[] = { + FSUI_NSTR("Automatic (Default)"), + FSUI_NSTR("Off"), + FSUI_NSTR("Basic (Generated Mipmaps)"), + FSUI_NSTR("Full (PS2 Mipmaps)"), + }; static constexpr const char* s_bilinear_options[] = { - "Nearest", "Bilinear (Forced)", "Bilinear (PS2)", "Bilinear (Forced excluding sprite)"}; - static constexpr const char* s_trilinear_options[] = {"Automatic (Default)", "Off (None)", "Trilinear (PS2)", "Trilinear (Forced)"}; - static constexpr const char* s_dithering_options[] = {"Off", "Scaled", "Unscaled (Default)"}; + FSUI_NSTR("Nearest"), + FSUI_NSTR("Bilinear (Forced)"), + FSUI_NSTR("Bilinear (PS2)"), + FSUI_NSTR("Bilinear (Forced excluding sprite)"), + }; + static constexpr const char* s_trilinear_options[] = { + FSUI_NSTR("Automatic (Default)"), + FSUI_NSTR("Off (None)"), + FSUI_NSTR("Trilinear (PS2)"), + FSUI_NSTR("Trilinear (Forced)"), + }; + static constexpr const char* s_dithering_options[] = { + FSUI_NSTR("Off"), + FSUI_NSTR("Scaled"), + FSUI_NSTR("Unscaled (Default)"), + }; static constexpr const char* s_blending_options[] = { - "Minimum", "Basic (Recommended)", "Medium", "High", "Full (Slow)", "Maximum (Very Slow)"}; - static constexpr const char* s_anisotropic_filtering_entries[] = {"Off (Default)", "2x", "4x", "8x", "16x"}; + FSUI_NSTR("Minimum"), + FSUI_NSTR("Basic (Recommended)"), + FSUI_NSTR("Medium"), + FSUI_NSTR("High"), + FSUI_NSTR("Full (Slow)"), + FSUI_NSTR("Maximum (Very Slow)"), + }; + static constexpr const char* s_anisotropic_filtering_entries[] = { + FSUI_NSTR("Off (Default)"), + FSUI_NSTR("2x"), + FSUI_NSTR("4x"), + FSUI_NSTR("8x"), + FSUI_NSTR("16x"), + }; static constexpr const char* s_anisotropic_filtering_values[] = {"0", "2", "4", "8", "16"}; - static constexpr const char* s_preloading_options[] = {"None", "Partial", "Full (Hash Cache)"}; - static constexpr const char* s_generic_options[] = {"Automatic (Default)", "Force Disabled", "Force Enabled"}; - static constexpr const char* s_hw_download[] = {"Accurate (Recommended)", "Disable Readbacks (Synchronize GS Thread)", - "Unsynchronized (Non-Deterministic)", "Disabled (Ignore Transfers)"}; - static constexpr const char* s_screenshot_sizes[] = {"Screen Resolution", "Internal Resolution", "Internal Resolution (Uncorrected)"}; - static constexpr const char* s_screenshot_formats[] = {"PNG", "JPEG"}; + static constexpr const char* s_preloading_options[] = { + FSUI_NSTR("None"), + FSUI_NSTR("Partial"), + FSUI_NSTR("Full (Hash Cache)"), + }; + static constexpr const char* s_generic_options[] = { + FSUI_NSTR("Automatic (Default)"), + FSUI_NSTR("Force Disabled"), + FSUI_NSTR("Force Enabled"), + }; + static constexpr const char* s_hw_download[] = { + FSUI_NSTR("Accurate (Recommended)"), + FSUI_NSTR("Disable Readbacks (Synchronize GS Thread)"), + FSUI_NSTR("Unsynchronized (Non-Deterministic)"), + FSUI_NSTR("Disabled (Ignore Transfers)"), + }; + static constexpr const char* s_screenshot_sizes[] = { + FSUI_NSTR("Screen Resolution"), + FSUI_NSTR("Internal Resolution"), + FSUI_NSTR("Internal Resolution (Uncorrected)"), + }; + static constexpr const char* s_screenshot_formats[] = { + FSUI_NSTR("PNG"), + FSUI_NSTR("JPEG"), + }; SettingsInterface* bsi = GetEditingSettingsInterface(); @@ -3151,168 +3317,226 @@ void FullscreenUI::DrawGraphicsSettingsPage() BeginMenuButtons(); - MenuHeading("Renderer"); - DrawStringListSetting(bsi, "Renderer", "Selects the API used to render the emulated GS.", "EmuCore/GS", "Renderer", "-1", - s_renderer_names, s_renderer_values, std::size(s_renderer_names)); - DrawIntListSetting(bsi, "Sync To Host Refresh (VSync)", "Synchronizes frame presentation with host refresh.", "EmuCore/GS", - "VsyncEnable", static_cast(VsyncMode::Off), s_vsync_values, std::size(s_vsync_values)); + MenuHeading(FSUI_CSTR("Renderer")); + DrawStringListSetting(bsi, FSUI_CSTR("Renderer"), FSUI_CSTR("Selects the API used to render the emulated GS."), "EmuCore/GS", + "Renderer", "-1", s_renderer_names, s_renderer_values, std::size(s_renderer_names), true); + DrawIntListSetting(bsi, FSUI_CSTR("Sync To Host Refresh (VSync)"), FSUI_CSTR("Synchronizes frame presentation with host refresh."), + "EmuCore/GS", "VsyncEnable", static_cast(VsyncMode::Off), s_vsync_values, std::size(s_vsync_values), true); - MenuHeading("Display"); - DrawStringListSetting(bsi, "Aspect Ratio", "Selects the aspect ratio to display the game content at.", "EmuCore/GS", "AspectRatio", - "Auto 4:3/3:2", Pcsx2Config::GSOptions::AspectRatioNames, Pcsx2Config::GSOptions::AspectRatioNames, 0); - DrawStringListSetting(bsi, "FMV Aspect Ratio", "Selects the aspect ratio for display when a FMV is detected as playing.", "EmuCore/GS", - "FMVAspectRatioSwitch", "Auto 4:3/3:2", Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames, - Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames, 0); - DrawIntListSetting(bsi, "Deinterlacing", - "Selects the algorithm used to convert the PS2's interlaced output to progressive for display.", "EmuCore/GS", "deinterlace_mode", - static_cast(GSInterlaceMode::Automatic), s_deinterlacing_options, std::size(s_deinterlacing_options)); - DrawIntListSetting(bsi, "Screenshot Size", "Determines the resolution at which screenshots will be saved.", "EmuCore/GS", - "ScreenshotSize", static_cast(GSScreenshotSize::WindowResolution), s_screenshot_sizes, std::size(s_screenshot_sizes)); - DrawIntListSetting(bsi, "Screenshot Format", "Selects the format which will be used to save screenshots.", "EmuCore/GS", - "ScreenshotFormat", static_cast(GSScreenshotFormat::PNG), s_screenshot_formats, std::size(s_screenshot_formats)); - DrawIntRangeSetting(bsi, "Screenshot Quality", "Selects the quality at which screenshots will be compressed.", "EmuCore/GS", - "ScreenshotQuality", 50, 1, 100, "%d%%"); - DrawIntRangeSetting(bsi, "Vertical Stretch", "Increases or decreases the virtual picture size vertically.", "EmuCore/GS", "StretchY", - 100, 10, 300, "%d%%"); - DrawIntRectSetting(bsi, "Crop", "Crops the image, while respecting aspect ratio.", "EmuCore/GS", "CropLeft", 0, "CropTop", 0, - "CropRight", 0, "CropBottom", 0, 0, 720, 1, "%dpx"); - DrawToggleSetting(bsi, "Enable Widescreen Patches", "Enables loading widescreen patches from pnach files.", "EmuCore", - "EnableWideScreenPatches", false); - DrawToggleSetting(bsi, "Enable No-Interlacing Patches", "Enables loading no-interlacing patches from pnach files.", "EmuCore", - "EnableNoInterlacingPatches", false); - DrawIntListSetting(bsi, "Bilinear Upscaling", "Smooths out the image when upscaling the console to the screen.", "EmuCore/GS", - "linear_present_mode", static_cast(GSPostBilinearMode::BilinearSharp), s_bilinear_present_options, - std::size(s_bilinear_present_options)); - DrawToggleSetting(bsi, "Integer Upscaling", - "Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer " - "number. May result in a sharper image in some 2D games.", + MenuHeading(FSUI_CSTR("Display")); + DrawStringListSetting(bsi, FSUI_CSTR("Aspect Ratio"), FSUI_CSTR("Selects the aspect ratio to display the game content at."), + "EmuCore/GS", "AspectRatio", "Auto 4:3/3:2", Pcsx2Config::GSOptions::AspectRatioNames, Pcsx2Config::GSOptions::AspectRatioNames, 0, + false); + DrawStringListSetting(bsi, FSUI_CSTR("FMV Aspect Ratio"), + FSUI_CSTR("Selects the aspect ratio for display when a FMV is detected as playing."), "EmuCore/GS", "FMVAspectRatioSwitch", + "Auto 4:3/3:2", Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames, Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames, 0, false); + DrawIntListSetting(bsi, FSUI_CSTR("Deinterlacing"), + FSUI_CSTR("Selects the algorithm used to convert the PS2's interlaced output to progressive for display."), "EmuCore/GS", + "deinterlace_mode", static_cast(GSInterlaceMode::Automatic), s_deinterlacing_options, std::size(s_deinterlacing_options), + true); + DrawIntListSetting(bsi, FSUI_CSTR("Screenshot Size"), FSUI_CSTR("Determines the resolution at which screenshots will be saved."), + "EmuCore/GS", "ScreenshotSize", static_cast(GSScreenshotSize::WindowResolution), s_screenshot_sizes, + std::size(s_screenshot_sizes), true); + DrawIntListSetting(bsi, FSUI_CSTR("Screenshot Format"), FSUI_CSTR("Selects the format which will be used to save screenshots."), + "EmuCore/GS", "ScreenshotFormat", static_cast(GSScreenshotFormat::PNG), s_screenshot_formats, std::size(s_screenshot_formats), + true); + DrawIntRangeSetting(bsi, FSUI_CSTR("Screenshot Quality"), FSUI_CSTR("Selects the quality at which screenshots will be compressed."), + "EmuCore/GS", "ScreenshotQuality", 50, 1, 100, "%d%%"); + DrawIntRangeSetting(bsi, FSUI_CSTR("Vertical Stretch"), FSUI_CSTR("Increases or decreases the virtual picture size vertically."), + "EmuCore/GS", "StretchY", 100, 10, 300, "%d%%"); + DrawIntRectSetting(bsi, FSUI_CSTR("Crop"), FSUI_CSTR("Crops the image, while respecting aspect ratio."), "EmuCore/GS", "CropLeft", 0, + "CropTop", 0, "CropRight", 0, "CropBottom", 0, 0, 720, 1, "%dpx"); + DrawToggleSetting(bsi, FSUI_CSTR("Enable Widescreen Patches"), FSUI_CSTR("Enables loading widescreen patches from pnach files."), + "EmuCore", "EnableWideScreenPatches", false); + DrawToggleSetting(bsi, FSUI_CSTR("Enable No-Interlacing Patches"), + FSUI_CSTR("Enables loading no-interlacing patches from pnach files."), "EmuCore", "EnableNoInterlacingPatches", false); + DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Upscaling"), FSUI_CSTR("Smooths out the image when upscaling the console to the screen."), + "EmuCore/GS", "linear_present_mode", static_cast(GSPostBilinearMode::BilinearSharp), s_bilinear_present_options, + std::size(s_bilinear_present_options), true); + DrawToggleSetting(bsi, FSUI_CSTR("Integer Upscaling"), + FSUI_CSTR("Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an " + "integer number. May result in a sharper image in some 2D games."), "EmuCore/GS", "IntegerScaling", false); - DrawToggleSetting(bsi, "Screen Offsets", "Enables PCRTC Offsets which position the screen as the game requests.", "EmuCore/GS", - "pcrtc_offsets", false); - DrawToggleSetting(bsi, "Show Overscan", - "Enables the option to show the overscan area on games which draw more than the safe area of the screen.", "EmuCore/GS", + DrawToggleSetting(bsi, FSUI_CSTR("Screen Offsets"), FSUI_CSTR("Enables PCRTC Offsets which position the screen as the game requests."), + "EmuCore/GS", "pcrtc_offsets", false); + DrawToggleSetting(bsi, FSUI_CSTR("Show Overscan"), + FSUI_CSTR("Enables the option to show the overscan area on games which draw more than the safe area of the screen."), "EmuCore/GS", "pcrtc_overscan", false); - DrawToggleSetting(bsi, "Anti-Blur", - "Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.", "EmuCore/GS", - "pcrtc_antiblur", true); + DrawToggleSetting(bsi, FSUI_CSTR("Anti-Blur"), + FSUI_CSTR("Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry."), + "EmuCore/GS", "pcrtc_antiblur", true); - MenuHeading("Rendering"); + MenuHeading(FSUI_CSTR("Rendering")); if (is_hardware) { - DrawStringListSetting(bsi, "Internal Resolution", "Multiplies the render resolution by the specified factor (upscaling).", - "EmuCore/GS", "upscale_multiplier", "1.000000", s_resolution_options, s_resolution_values, std::size(s_resolution_options)); - DrawIntListSetting(bsi, "Mipmapping", "Determines how mipmaps are used when rendering textures.", "EmuCore/GS", "mipmap_hw", - static_cast(HWMipmapLevel::Automatic), s_mipmapping_options, std::size(s_mipmapping_options), -1); - DrawIntListSetting(bsi, "Bilinear Filtering", "Selects where bilinear filtering is utilized when rendering textures.", "EmuCore/GS", - "filter", static_cast(BiFiltering::PS2), s_bilinear_options, std::size(s_bilinear_options)); - DrawIntListSetting(bsi, "Trilinear Filtering", "Selects where trilinear filtering is utilized when rendering textures.", - "EmuCore/GS", "TriFilter", static_cast(TriFiltering::Automatic), s_trilinear_options, std::size(s_trilinear_options), -1); - DrawStringListSetting(bsi, "Anisotropic Filtering", "Selects where anistropic filtering is utilized when rendering textures.", - "EmuCore/GS", "MaxAnisotropy", "0", s_anisotropic_filtering_entries, s_anisotropic_filtering_values, - std::size(s_anisotropic_filtering_entries)); - DrawIntListSetting(bsi, "Dithering", "Selects the type of dithering applies when the game requests it.", "EmuCore/GS", - "dithering_ps2", 2, s_dithering_options, std::size(s_dithering_options)); - DrawIntListSetting(bsi, "Blending Accuracy", - "Determines the level of accuracy when emulating blend modes not supported by the host graphics API.", "EmuCore/GS", - "accurate_blending_unit", static_cast(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options)); - DrawIntListSetting(bsi, "Texture Preloading", - "Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.", + DrawStringListSetting(bsi, FSUI_CSTR("Internal Resolution"), + FSUI_CSTR("Multiplies the render resolution by the specified factor (upscaling)."), "EmuCore/GS", "upscale_multiplier", + "1.000000", s_resolution_options, s_resolution_values, std::size(s_resolution_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Determines how mipmaps are used when rendering textures."), + "EmuCore/GS", "mipmap_hw", static_cast(HWMipmapLevel::Automatic), s_mipmapping_options, std::size(s_mipmapping_options), + true, -1); + DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Filtering"), + FSUI_CSTR("Selects where bilinear filtering is utilized when rendering textures."), "EmuCore/GS", "filter", + static_cast(BiFiltering::PS2), s_bilinear_options, std::size(s_bilinear_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("Trilinear Filtering"), + FSUI_CSTR("Selects where trilinear filtering is utilized when rendering textures."), "EmuCore/GS", "TriFilter", + static_cast(TriFiltering::Automatic), s_trilinear_options, std::size(s_trilinear_options), true, -1); + DrawStringListSetting(bsi, FSUI_CSTR("Anisotropic Filtering"), + FSUI_CSTR("Selects where anistropic filtering is utilized when rendering textures."), "EmuCore/GS", "MaxAnisotropy", "0", + s_anisotropic_filtering_entries, s_anisotropic_filtering_values, std::size(s_anisotropic_filtering_entries), true); + DrawIntListSetting(bsi, FSUI_CSTR("Dithering"), FSUI_CSTR("Selects the type of dithering applies when the game requests it."), + "EmuCore/GS", "dithering_ps2", 2, s_dithering_options, std::size(s_dithering_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("Blending Accuracy"), + FSUI_CSTR("Determines the level of accuracy when emulating blend modes not supported by the host graphics API."), "EmuCore/GS", + "accurate_blending_unit", static_cast(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("Texture Preloading"), + FSUI_CSTR( + "Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."), "EmuCore/GS", "texture_preloading", static_cast(TexturePreloadingLevel::Off), s_preloading_options, - std::size(s_preloading_options)); + std::size(s_preloading_options), true); } else { - DrawIntRangeSetting(bsi, "Software Rendering Threads", - "Number of threads to use in addition to the main GS thread for rasterization.", "EmuCore/GS", "extrathreads", 2, 0, 10); - DrawToggleSetting(bsi, "Auto Flush (Software)", "Force a primitive flush when a framebuffer is also an input texture.", - "EmuCore/GS", "autoflush_sw", true); - DrawToggleSetting(bsi, "Edge AA (AA1)", "Enables emulation of the GS's edge anti-aliasing (AA1).", "EmuCore/GS", "aa1", true); - DrawToggleSetting(bsi, "Mipmapping", "Enables emulation of the GS's texture mipmapping.", "EmuCore/GS", "mipmap", true); + DrawIntRangeSetting(bsi, FSUI_CSTR("Software Rendering Threads"), + FSUI_CSTR("Number of threads to use in addition to the main GS thread for rasterization."), "EmuCore/GS", "extrathreads", 2, 0, + 10); + DrawToggleSetting(bsi, FSUI_CSTR("Auto Flush (Software)"), + FSUI_CSTR("Force a primitive flush when a framebuffer is also an input texture."), "EmuCore/GS", "autoflush_sw", true); + DrawToggleSetting(bsi, FSUI_CSTR("Edge AA (AA1)"), FSUI_CSTR("Enables emulation of the GS's edge anti-aliasing (AA1)."), + "EmuCore/GS", "aa1", true); + DrawToggleSetting( + bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Enables emulation of the GS's texture mipmapping."), "EmuCore/GS", "mipmap", true); } if (hw_fixes_visible) { - MenuHeading("Hardware Fixes"); - DrawToggleSetting(bsi, "Manual Hardware Fixes", "Disables automatic hardware fixes, allowing you to set fixes manually.", - "EmuCore/GS", "UserHacks", false); + MenuHeading(FSUI_CSTR("Hardware Fixes")); + DrawToggleSetting(bsi, FSUI_CSTR("Manual Hardware Fixes"), + FSUI_CSTR("Disables automatic hardware fixes, allowing you to set fixes manually."), "EmuCore/GS", "UserHacks", false); const bool manual_hw_fixes = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "UserHacks", false); if (manual_hw_fixes) { - static constexpr const char* s_cpu_sprite_render_bw_options[] = {"0 (Disabled)", "1 (64 Max Width)", "2 (128 Max Width)", - "3 (192 Max Width)", "4 (256 Max Width)", "5 (320 Max Width)", "6 (384 Max Width)", "7 (448 Max Width)", - "8 (512 Max Width)", "9 (576 Max Width)", "10 (640 Max Width)"}; + static constexpr const char* s_cpu_sprite_render_bw_options[] = { + FSUI_NSTR("0 (Disabled)"), + FSUI_NSTR("1 (64 Max Width)"), + FSUI_NSTR("2 (128 Max Width)"), + FSUI_NSTR("3 (192 Max Width)"), + FSUI_NSTR("4 (256 Max Width)"), + FSUI_NSTR("5 (320 Max Width)"), + FSUI_NSTR("6 (384 Max Width)"), + FSUI_NSTR("7 (448 Max Width)"), + FSUI_NSTR("8 (512 Max Width)"), + FSUI_NSTR("9 (576 Max Width)"), + FSUI_NSTR("10 (640 Max Width)"), + }; static constexpr const char* s_cpu_sprite_render_level_options[] = { - "Sprites Only", "Sprites/Triangles", "Blended Sprites/Triangles"}; - static constexpr const char* s_cpu_clut_render_options[] = {"0 (Disabled)", "1 (Normal)", "2 (Aggressive)"}; - static constexpr const char* s_texture_inside_rt_options[] = {"Disabled", "Inside Target", "Merge Targets"}; + FSUI_NSTR("Sprites Only"), + FSUI_NSTR("Sprites/Triangles"), + FSUI_NSTR("Blended Sprites/Triangles"), + }; + static constexpr const char* s_cpu_clut_render_options[] = { + FSUI_NSTR("0 (Disabled)"), + FSUI_NSTR("1 (Normal)"), + FSUI_NSTR("2 (Aggressive)"), + }; + static constexpr const char* s_texture_inside_rt_options[] = { + FSUI_NSTR("Disabled"), + FSUI_NSTR("Inside Target"), + FSUI_NSTR("Merge Targets"), + }; static constexpr const char* s_half_pixel_offset_options[] = { - "Off (Default)", "Normal (Vertex)", "Special (Texture)", "Special (Texture - Aggressive)"}; - static constexpr const char* s_round_sprite_options[] = {"Off (Default)", "Half", "Full"}; - static constexpr const char* s_bilinear_dirty_options[] = {"Automatic (Default)", "Force Bilinear", "Force Nearest"}; + FSUI_NSTR("Off (Default)"), + FSUI_NSTR("Normal (Vertex)"), + FSUI_NSTR("Special (Texture)"), + FSUI_NSTR("Special (Texture - Aggressive)"), + }; + static constexpr const char* s_round_sprite_options[] = { + FSUI_NSTR("Off (Default)"), + FSUI_NSTR("Half"), + FSUI_NSTR("Full"), + }; + static constexpr const char* s_bilinear_dirty_options[] = { + FSUI_NSTR("Automatic (Default)"), + FSUI_NSTR("Force Bilinear"), + FSUI_NSTR("Force Nearest"), + }; static constexpr const char* s_auto_flush_options[] = { - "Disabled (Default)", "Enabled (Sprites Only)", "Enabled (All Primitives)"}; + FSUI_NSTR("Disabled (Default)"), + FSUI_NSTR("Enabled (Sprites Only)"), + FSUI_NSTR("Enabled (All Primitives)"), + }; - DrawIntListSetting(bsi, "CPU Sprite Render Size", "Uses software renderer to draw texture decompression-like sprites.", - "EmuCore/GS", "UserHacks_CPUSpriteRenderBW", 0, s_cpu_sprite_render_bw_options, std::size(s_cpu_sprite_render_bw_options)); - DrawIntListSetting(bsi, "CPU Sprite Render Level", "Determines filter level for CPU sprite render.", "EmuCore/GS", - "UserHacks_CPUSpriteRenderLevel", 0, s_cpu_sprite_render_level_options, std::size(s_cpu_sprite_render_level_options)); - DrawIntListSetting(bsi, "Software CLUT Render", "Uses software renderer to draw texture CLUT points/sprites.", "EmuCore/GS", - "UserHacks_CPUCLUTRender", 0, s_cpu_clut_render_options, std::size(s_cpu_clut_render_options)); - DrawIntSpinBoxSetting( - bsi, "Skip Draw Start", "Object range to skip drawing.", "EmuCore/GS", "UserHacks_SkipDraw_Start", 0, 0, 5000, 1); - DrawIntSpinBoxSetting( - bsi, "Skip Draw End", "Object range to skip drawing.", "EmuCore/GS", "UserHacks_SkipDraw_End", 0, 0, 5000, 1); - DrawIntListSetting(bsi, "Auto Flush (Hardware)", "Force a primitive flush when a framebuffer is also an input texture.", - "EmuCore/GS", "UserHacks_AutoFlushLevel", 0, s_auto_flush_options, std::size(s_auto_flush_options), 0, manual_hw_fixes); - DrawToggleSetting(bsi, "CPU Framebuffer Conversion", "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.", - "EmuCore/GS", "UserHacks_CPU_FB_Conversion", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Disable Depth Support", "Disable the support of depth buffer in the texture cache.", "EmuCore/GS", - "UserHacks_DisableDepthSupport", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Disable Safe Features", "This option disables multiple safe features.", "EmuCore/GS", - "UserHacks_Disable_Safe_Features", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Disable Render Features", "This option disables game-specific render fixes.", "EmuCore/GS", - "UserHacks_DisableRenderFixes", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Preload Frame", "Uploads GS data when rendering a new frame to reproduce some effects accurately.", - "EmuCore/GS", "preload_frame_with_gs_data", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Disable Partial Invalidation", - "Removes texture cache entries when there is any intersection, rather than only the intersected areas.", "EmuCore/GS", - "UserHacks_DisablePartialInvalidation", false, manual_hw_fixes); - DrawIntListSetting(bsi, "Texture Inside Render Target", - "Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.", "EmuCore/GS", - "UserHacks_TextureInsideRt", 0, s_texture_inside_rt_options, std::size(s_texture_inside_rt_options), 0, manual_hw_fixes); - DrawToggleSetting(bsi, "Read Targets When Closing", - "Flushes all targets in the texture cache back to local memory when shutting down.", "EmuCore/GS", + DrawIntListSetting(bsi, FSUI_CSTR("CPU Sprite Render Size"), + FSUI_CSTR("Uses software renderer to draw texture decompression-like sprites."), "EmuCore/GS", + "UserHacks_CPUSpriteRenderBW", 0, s_cpu_sprite_render_bw_options, std::size(s_cpu_sprite_render_bw_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("CPU Sprite Render Level"), FSUI_CSTR("Determines filter level for CPU sprite render."), + "EmuCore/GS", "UserHacks_CPUSpriteRenderLevel", 0, s_cpu_sprite_render_level_options, + std::size(s_cpu_sprite_render_level_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("Software CLUT Render"), + FSUI_CSTR("Uses software renderer to draw texture CLUT points/sprites."), "EmuCore/GS", "UserHacks_CPUCLUTRender", 0, + s_cpu_clut_render_options, std::size(s_cpu_clut_render_options), true); + DrawIntSpinBoxSetting(bsi, FSUI_CSTR("Skip Draw Start"), FSUI_CSTR("Object range to skip drawing."), "EmuCore/GS", + "UserHacks_SkipDraw_Start", 0, 0, 5000, 1); + DrawIntSpinBoxSetting(bsi, FSUI_CSTR("Skip Draw End"), FSUI_CSTR("Object range to skip drawing."), "EmuCore/GS", + "UserHacks_SkipDraw_End", 0, 0, 5000, 1); + DrawIntListSetting(bsi, FSUI_CSTR("Auto Flush (Hardware)"), + FSUI_CSTR("Force a primitive flush when a framebuffer is also an input texture."), "EmuCore/GS", "UserHacks_AutoFlushLevel", + 0, s_auto_flush_options, std::size(s_auto_flush_options), true, 0, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("CPU Framebuffer Conversion"), + FSUI_CSTR("Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU."), "EmuCore/GS", + "UserHacks_CPU_FB_Conversion", false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Depth Support"), + FSUI_CSTR("Disable the support of depth buffer in the texture cache."), "EmuCore/GS", "UserHacks_DisableDepthSupport", + false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Safe Features"), FSUI_CSTR("This option disables multiple safe features."), + "EmuCore/GS", "UserHacks_Disable_Safe_Features", false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Render Features"), FSUI_CSTR("This option disables game-specific render fixes."), + "EmuCore/GS", "UserHacks_DisableRenderFixes", false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Preload Frame"), + FSUI_CSTR("Uploads GS data when rendering a new frame to reproduce some effects accurately."), "EmuCore/GS", + "preload_frame_with_gs_data", false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Partial Invalidation"), + FSUI_CSTR("Removes texture cache entries when there is any intersection, rather than only the intersected areas."), + "EmuCore/GS", "UserHacks_DisablePartialInvalidation", false, manual_hw_fixes); + DrawIntListSetting(bsi, FSUI_CSTR("Texture Inside Render Target"), + FSUI_CSTR("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."), + "EmuCore/GS", "UserHacks_TextureInsideRt", 0, s_texture_inside_rt_options, std::size(s_texture_inside_rt_options), true, 0, + manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Read Targets When Closing"), + FSUI_CSTR("Flushes all targets in the texture cache back to local memory when shutting down."), "EmuCore/GS", "UserHacks_ReadTCOnClose", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Estimate Texture Region", - "Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).", "EmuCore/GS", + DrawToggleSetting(bsi, FSUI_CSTR("Estimate Texture Region"), + FSUI_CSTR("Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)."), "EmuCore/GS", "UserHacks_EstimateTextureRegion", false, manual_hw_fixes); - DrawToggleSetting(bsi, "GPU Palette Conversion", - "Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.", "EmuCore/GS", - "paltex", false); + DrawToggleSetting(bsi, FSUI_CSTR("GPU Palette Conversion"), + FSUI_CSTR("Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games."), + "EmuCore/GS", "paltex", false); MenuHeading("Upscaling Fixes"); - DrawIntListSetting(bsi, "Half-Pixel Offset", "Adjusts vertices relative to upscaling.", "EmuCore/GS", - "UserHacks_HalfPixelOffset", 0, s_half_pixel_offset_options, std::size(s_half_pixel_offset_options)); - DrawIntListSetting(bsi, "Round Sprite", "Adjusts sprite coordinates.", "EmuCore/GS", "UserHacks_round_sprite_offset", 0, - s_round_sprite_options, std::size(s_round_sprite_options)); - DrawIntListSetting(bsi, "Bilinear Upscale", - "Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.", "EmuCore/GS", - "UserHacks_BilinearHack", static_cast(GSBilinearDirtyMode::Automatic), - s_bilinear_dirty_options, std::size(s_bilinear_dirty_options)); - DrawIntSpinBoxSetting( - bsi, "TC Offset X", "Adjusts target texture offsets.", "EmuCore/GS", "UserHacks_TCOffsetX", 0, -4096, 4096, 1); - DrawIntSpinBoxSetting( - bsi, "TC Offset Y", "Adjusts target texture offsets.", "EmuCore/GS", "UserHacks_TCOffsetY", 0, -4096, 4096, 1); - DrawToggleSetting(bsi, "Align Sprite", "Fixes issues with upscaling (vertical lines) in some games.", "EmuCore/GS", - "UserHacks_align_sprite_X", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Merge Sprite", "Replaces multiple post-processing sprites with a larger single sprite.", "EmuCore/GS", + DrawIntListSetting(bsi, FSUI_CSTR("Half-Pixel Offset"), FSUI_CSTR("Adjusts vertices relative to upscaling."), "EmuCore/GS", + "UserHacks_HalfPixelOffset", 0, s_half_pixel_offset_options, std::size(s_half_pixel_offset_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("Round Sprite"), FSUI_CSTR("Adjusts sprite coordinates."), "EmuCore/GS", + "UserHacks_round_sprite_offset", 0, s_round_sprite_options, std::size(s_round_sprite_options), true); + DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Upscale"), + FSUI_CSTR("Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare."), "EmuCore/GS", + "UserHacks_BilinearHack", static_cast(GSBilinearDirtyMode::Automatic), s_bilinear_dirty_options, + std::size(s_bilinear_dirty_options), true); + DrawIntSpinBoxSetting(bsi, FSUI_CSTR("TC Offset X"), FSUI_CSTR("Adjusts target texture offsets."), "EmuCore/GS", + "UserHacks_TCOffsetX", 0, -4096, 4096, 1); + DrawIntSpinBoxSetting(bsi, FSUI_CSTR("TC Offset Y"), FSUI_CSTR("Adjusts target texture offsets."), "EmuCore/GS", + "UserHacks_TCOffsetY", 0, -4096, 4096, 1); + DrawToggleSetting(bsi, FSUI_CSTR("Align Sprite"), FSUI_CSTR("Fixes issues with upscaling (vertical lines) in some games."), + "EmuCore/GS", "UserHacks_align_sprite_X", false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Merge Sprite"), + FSUI_CSTR("Replaces multiple post-processing sprites with a larger single sprite."), "EmuCore/GS", "UserHacks_merge_pp_sprite", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Wild Arms Hack", - "Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.", "EmuCore/GS", - "UserHacks_WildHack", false, manual_hw_fixes); - DrawToggleSetting(bsi, "Unscaled Palette Texture Draws", "Can fix some broken effects which rely on pixel perfect precision.", - "EmuCore/GS", "UserHacks_NativePaletteDraw", false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Wild Arms Hack"), + FSUI_CSTR("Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games."), + "EmuCore/GS", "UserHacks_WildHack", false, manual_hw_fixes); + DrawToggleSetting(bsi, FSUI_CSTR("Unscaled Palette Texture Draws"), + FSUI_CSTR("Can fix some broken effects which rely on pixel perfect precision."), "EmuCore/GS", + "UserHacks_NativePaletteDraw", false, manual_hw_fixes); } } @@ -3321,88 +3545,98 @@ void FullscreenUI::DrawGraphicsSettingsPage() const bool dumping_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "DumpReplaceableTextures", false); const bool replacement_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "LoadTextureReplacements", false); - MenuHeading("Texture Replacement"); - DrawToggleSetting(bsi, "Load Textures", "Loads replacement textures where available and user-provided.", "EmuCore/GS", - "LoadTextureReplacements", false); - DrawToggleSetting(bsi, "Asynchronous Texture Loading", - "Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.", "EmuCore/GS", + MenuHeading(FSUI_CSTR("Texture Replacement")); + DrawToggleSetting(bsi, FSUI_CSTR("Load Textures"), FSUI_CSTR("Loads replacement textures where available and user-provided."), + "EmuCore/GS", "LoadTextureReplacements", false); + DrawToggleSetting(bsi, FSUI_CSTR("Asynchronous Texture Loading"), + FSUI_CSTR("Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled."), "EmuCore/GS", "LoadTextureReplacementsAsync", true, replacement_active); - DrawToggleSetting(bsi, "Precache Replacements", - "Preloads all replacement textures to memory. Not necessary with asynchronous loading.", "EmuCore/GS", + DrawToggleSetting(bsi, FSUI_CSTR("Precache Replacements"), + FSUI_CSTR("Preloads all replacement textures to memory. Not necessary with asynchronous loading."), "EmuCore/GS", "PrecacheTextureReplacements", false, replacement_active); - DrawFolderSetting(bsi, "Replacements Directory", "Folders", "Textures", EmuFolders::Textures); + DrawFolderSetting(bsi, FSUI_CSTR("Replacements Directory"), FSUI_CSTR("Folders"), "Textures", EmuFolders::Textures); - MenuHeading("Texture Dumping"); - DrawToggleSetting(bsi, "Dump Textures", "Dumps replacable textures to disk. Will reduce performance.", "EmuCore/GS", - "DumpReplaceableTextures", false); - DrawToggleSetting( - bsi, "Dump Mipmaps", "Includes mipmaps when dumping textures.", "EmuCore/GS", "DumpReplaceableMipmaps", false, dumping_active); - DrawToggleSetting(bsi, "Dump FMV Textures", "Allows texture dumping when FMVs are active. You should not enable this.", - "EmuCore/GS", "DumpTexturesWithFMVActive", false, dumping_active); + MenuHeading(FSUI_CSTR("Texture Dumping")); + DrawToggleSetting(bsi, FSUI_CSTR("Dump Textures"), FSUI_CSTR("Dumps replacable textures to disk. Will reduce performance."), + "EmuCore/GS", "DumpReplaceableTextures", false); + DrawToggleSetting(bsi, FSUI_CSTR("Dump Mipmaps"), FSUI_CSTR("Includes mipmaps when dumping textures."), "EmuCore/GS", + "DumpReplaceableMipmaps", false, dumping_active); + DrawToggleSetting(bsi, FSUI_CSTR("Dump FMV Textures"), + FSUI_CSTR("Allows texture dumping when FMVs are active. You should not enable this."), "EmuCore/GS", + "DumpTexturesWithFMVActive", false, dumping_active); } - MenuHeading("Post-Processing"); + MenuHeading(FSUI_CSTR("Post-Processing")); { static constexpr const char* s_cas_options[] = { - "None (Default)", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"}; + FSUI_NSTR("None (Default)"), + FSUI_NSTR("Sharpen Only (Internal Resolution)"), + FSUI_NSTR("Sharpen and Resize (Display Resolution)"), + }; const bool cas_active = (GetEffectiveIntSetting(bsi, "EmuCore/GS", "CASMode", 0) != static_cast(GSCASMode::Disabled)); - DrawToggleSetting(bsi, "FXAA", "Enables FXAA post-processing shader.", "EmuCore/GS", "fxaa", false); - DrawIntListSetting(bsi, "Contrast Adaptive Sharpening", "Enables FidelityFX Contrast Adaptive Sharpening.", "EmuCore/GS", "CASMode", - static_cast(GSCASMode::Disabled), s_cas_options, std::size(s_cas_options)); - DrawIntSpinBoxSetting(bsi, "CAS Sharpness", "Determines the intensity the sharpening effect in CAS post-processing.", "EmuCore/GS", - "CASSharpness", 50, 0, 100, 1, "%d%%", cas_active); + DrawToggleSetting(bsi, FSUI_CSTR("FXAA"), FSUI_CSTR("Enables FXAA post-processing shader."), "EmuCore/GS", "fxaa", false); + DrawIntListSetting(bsi, FSUI_CSTR("Contrast Adaptive Sharpening"), FSUI_CSTR("Enables FidelityFX Contrast Adaptive Sharpening."), + "EmuCore/GS", "CASMode", static_cast(GSCASMode::Disabled), s_cas_options, std::size(s_cas_options), true); + DrawIntSpinBoxSetting(bsi, FSUI_CSTR("CAS Sharpness"), + FSUI_CSTR("Determines the intensity the sharpening effect in CAS post-processing."), "EmuCore/GS", "CASSharpness", 50, 0, 100, + 1, "%d%%", cas_active); } - MenuHeading("Filters"); + MenuHeading(FSUI_CSTR("Filters")); { const bool shadeboost_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "ShadeBoost", false); - DrawToggleSetting(bsi, "Shade Boost", "Enables brightness/contrast/saturation adjustment.", "EmuCore/GS", "ShadeBoost", false); - DrawIntRangeSetting(bsi, "Shade Boost Brightness", "Adjusts brightness. 50 is normal.", "EmuCore/GS", "ShadeBoost_Brightness", 50, - 1, 100, "%d", shadeboost_active); - DrawIntRangeSetting(bsi, "Shade Boost Contrast", "Adjusts contrast. 50 is normal.", "EmuCore/GS", "ShadeBoost_Contrast", 50, 1, 100, - "%d", shadeboost_active); - DrawIntRangeSetting(bsi, "Shade Boost Saturation", "Adjusts saturation. 50 is normal.", "EmuCore/GS", "ShadeBoost_Saturation", 50, - 1, 100, "%d", shadeboost_active); + DrawToggleSetting(bsi, FSUI_CSTR("Shade Boost"), FSUI_CSTR("Enables brightness/contrast/saturation adjustment."), "EmuCore/GS", + "ShadeBoost", false); + DrawIntRangeSetting(bsi, FSUI_CSTR("Shade Boost Brightness"), FSUI_CSTR("Adjusts brightness. 50 is normal."), "EmuCore/GS", + "ShadeBoost_Brightness", 50, 1, 100, "%d", shadeboost_active); + DrawIntRangeSetting(bsi, FSUI_CSTR("Shade Boost Contrast"), FSUI_CSTR("Adjusts contrast. 50 is normal."), "EmuCore/GS", + "ShadeBoost_Contrast", 50, 1, 100, "%d", shadeboost_active); + DrawIntRangeSetting(bsi, FSUI_CSTR("Shade Boost Saturation"), FSUI_CSTR("Adjusts saturation. 50 is normal."), "EmuCore/GS", + "ShadeBoost_Saturation", 50, 1, 100, "%d", shadeboost_active); - static constexpr const char* s_tv_shaders[] = { - "None (Default)", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT", "4xRGSS", "NxAGSS"}; - DrawIntListSetting( - bsi, "TV Shaders", "Selects post-processing TV shader.", "EmuCore/GS", "TVShader", 0, s_tv_shaders, std::size(s_tv_shaders)); + static constexpr const char* s_tv_shaders[] = {FSUI_NSTR("None (Default)"), FSUI_NSTR("Scanline Filter"), + FSUI_NSTR("Diagonal Filter"), FSUI_NSTR("Triangular Filter"), FSUI_NSTR("Wave Filter"), FSUI_NSTR("Lottes CRT"), + FSUI_NSTR("4xRGSS"), FSUI_NSTR("NxAGSS")}; + DrawIntListSetting(bsi, FSUI_CSTR("TV Shaders"), FSUI_CSTR("Selects post-processing TV shader."), "EmuCore/GS", "TVShader", 0, + s_tv_shaders, std::size(s_tv_shaders), true); } - static constexpr const char* s_gsdump_compression[] = {"Uncompressed", "LZMA (xz)", "Zstandard (zst)"}; + static constexpr const char* s_gsdump_compression[] = {FSUI_NSTR("Uncompressed"), FSUI_NSTR("LZMA (xz)"), FSUI_NSTR("Zstandard (zst)")}; - MenuHeading("Advanced"); - DrawToggleSetting(bsi, "Skip Presenting Duplicate Frames", - "Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.", + MenuHeading(FSUI_CSTR("Advanced")); + DrawToggleSetting(bsi, FSUI_CSTR("Skip Presenting Duplicate Frames"), + FSUI_CSTR("Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing " + "worse."), "EmuCore/GS", "SkipDuplicateFrames", false); - DrawToggleSetting(bsi, "Disable Threaded Presentation", - "Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of " - "potentially worse frame pacing.", + DrawToggleSetting(bsi, FSUI_CSTR("Disable Threaded Presentation"), + FSUI_CSTR("Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost " + "of potentially worse frame pacing."), "EmuCore/GS", "DisableThreadedPresentation", false); if (hw_fixes_visible) { - DrawIntListSetting(bsi, "Hardware Download Mode", "Changes synchronization behavior for GS downloads.", "EmuCore/GS", - "HWDownloadMode", static_cast(GSHardwareDownloadMode::Enabled), s_hw_download, std::size(s_hw_download)); + DrawIntListSetting(bsi, FSUI_CSTR("Hardware Download Mode"), FSUI_CSTR("Changes synchronization behavior for GS downloads."), + "EmuCore/GS", "HWDownloadMode", static_cast(GSHardwareDownloadMode::Enabled), s_hw_download, std::size(s_hw_download), + true); } - DrawIntListSetting(bsi, "Allow Exclusive Fullscreen", - "Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.", "EmuCore/GS", - "ExclusiveFullscreenControl", -1, s_generic_options, std::size(s_generic_options), -1, + DrawIntListSetting(bsi, FSUI_CSTR("Allow Exclusive Fullscreen"), + FSUI_CSTR("Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout."), "EmuCore/GS", + "ExclusiveFullscreenControl", -1, s_generic_options, std::size(s_generic_options), true, -1, (renderer == GSRendererType::Auto || renderer == GSRendererType::VK)); - DrawIntListSetting(bsi, "Override Texture Barriers", "Forces texture barrier functionality to the specified value.", "EmuCore/GS", - "OverrideTextureBarriers", -1, s_generic_options, std::size(s_generic_options), -1); - DrawIntListSetting(bsi, "GS Dump Compression", "Sets the compression algorithm for GS dumps.", "EmuCore/GS", "GSDumpCompression", - static_cast(GSDumpCompressionMethod::LZMA), s_gsdump_compression, std::size(s_gsdump_compression)); - DrawToggleSetting(bsi, "Disable Framebuffer Fetch", "Prevents the usage of framebuffer fetch when supported by host GPU.", "EmuCore/GS", - "DisableFramebufferFetch", false); - DrawToggleSetting(bsi, "Disable Dual-Source Blending", "Prevents the usage of dual-source blending when supported by host GPU.", - "EmuCore/GS", "DisableDualSourceBlend", false); - DrawToggleSetting(bsi, "Disable Shader Cache", "Prevents the loading and saving of shaders/pipelines to disk.", "EmuCore/GS", - "DisableShaderCache", false); - DrawToggleSetting(bsi, "Disable Vertex Shader Expand", "Falls back to the CPU for expanding sprites/lines.", "EmuCore/GS", - "DisableVertexShaderExpand", false); + DrawIntListSetting(bsi, FSUI_CSTR("Override Texture Barriers"), + FSUI_CSTR("Forces texture barrier functionality to the specified value."), "EmuCore/GS", "OverrideTextureBarriers", -1, + s_generic_options, std::size(s_generic_options), true, -1); + DrawIntListSetting(bsi, FSUI_CSTR("GS Dump Compression"), FSUI_CSTR("Sets the compression algorithm for GS dumps."), "EmuCore/GS", + "GSDumpCompression", static_cast(GSDumpCompressionMethod::LZMA), s_gsdump_compression, std::size(s_gsdump_compression), true); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Framebuffer Fetch"), + FSUI_CSTR("Prevents the usage of framebuffer fetch when supported by host GPU."), "EmuCore/GS", "DisableFramebufferFetch", false); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Dual-Source Blending"), + FSUI_CSTR("Prevents the usage of dual-source blending when supported by host GPU."), "EmuCore/GS", "DisableDualSourceBlend", false); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Shader Cache"), FSUI_CSTR("Prevents the loading and saving of shaders/pipelines to disk."), + "EmuCore/GS", "DisableShaderCache", false); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Vertex Shader Expand"), FSUI_CSTR("Falls back to the CPU for expanding sprites/lines."), + "EmuCore/GS", "DisableVertexShaderExpand", false); EndMenuButtons(); } @@ -3410,21 +3644,21 @@ void FullscreenUI::DrawGraphicsSettingsPage() void FullscreenUI::DrawAudioSettingsPage() { static constexpr const char* synchronization_modes[] = { - "TimeStretch (Recommended)", - "Async Mix (Breaks some games!)", - "None (Audio can skip.)", + FSUI_NSTR("TimeStretch (Recommended)"), + FSUI_NSTR("Async Mix (Breaks some games!)"), + FSUI_NSTR("None (Audio can skip.)"), }; static constexpr const char* expansion_modes[] = { - "Stereo (None, Default)", - "Quadrafonic", - "Surround 5.1", - "Surround 7.1", + FSUI_NSTR("Stereo (None, Default)"), + FSUI_NSTR("Quadrafonic"), + FSUI_NSTR("Surround 5.1"), + FSUI_NSTR("Surround 7.1"), }; static constexpr const char* output_entries[] = { - "No Sound (Emulate SPU2 only)", - "Cubeb (Cross-platform)", + FSUI_NSTR("No Sound (Emulate SPU2 only)"), + FSUI_NSTR("Cubeb (Cross-platform)"), #ifdef _WIN32 - "XAudio2", + FSUI_NSTR("XAudio2"), #endif }; static constexpr const char* output_values[] = { @@ -3440,30 +3674,36 @@ void FullscreenUI::DrawAudioSettingsPage() BeginMenuButtons(); - MenuHeading("Runtime Settings"); - DrawIntRangeSetting(bsi, ICON_FA_VOLUME_UP " Output Volume", "Applies a global volume modifier to all sound produced by the game.", - "SPU2/Mixing", "FinalVolume", 100, 0, 200, "%d%%"); + MenuHeading(FSUI_CSTR("Runtime Settings")); + DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_VOLUME_UP, "Output Volume"), + FSUI_CSTR("Applies a global volume modifier to all sound produced by the game."), "SPU2/Mixing", "FinalVolume", 100, 0, 200, + "%d%%"); - MenuHeading("Mixing Settings"); - DrawIntListSetting(bsi, ICON_FA_RULER " Synchronization Mode", "Changes when SPU samples are generated relative to system emulation.", - "SPU2/Output", "SynchMode", static_cast(Pcsx2Config::SPU2Options::SynchronizationMode::TimeStretch), synchronization_modes, - std::size(synchronization_modes)); - DrawIntListSetting(bsi, ICON_FA_PLUS " Expansion Mode", "Determines how the stereo output is transformed to greater speaker counts.", - "SPU2/Output", "SpeakerConfiguration", 0, expansion_modes, std::size(expansion_modes)); + MenuHeading(FSUI_CSTR("Mixing Settings")); + DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_RULER, "Synchronization Mode"), + FSUI_CSTR("Changes when SPU samples are generated relative to system emulation."), "SPU2/Output", "SynchMode", + static_cast(Pcsx2Config::SPU2Options::SynchronizationMode::TimeStretch), synchronization_modes, + std::size(synchronization_modes), true); + DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_PLUS, "Expansion Mode"), + FSUI_CSTR("Determines how the stereo output is transformed to greater speaker counts."), "SPU2/Output", "SpeakerConfiguration", 0, + expansion_modes, std::size(expansion_modes), true); - MenuHeading("Output Settings"); - DrawStringListSetting(bsi, ICON_FA_PLAY_CIRCLE " Output Module", "Determines which API is used to play back audio samples on the host.", - "SPU2/Output", "OutputModule", default_output_module, output_entries, output_values, std::size(output_entries)); - DrawIntRangeSetting(bsi, ICON_FA_CLOCK " Latency", "Sets the average output latency when using the cubeb backend.", "SPU2/Output", - "Latency", 100, 15, 200, "%d ms (avg)"); + MenuHeading(FSUI_CSTR("Output Settings")); + DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_PLAY_CIRCLE, "Output Module"), + FSUI_CSTR("Determines which API is used to play back audio samples on the host."), "SPU2/Output", "OutputModule", + default_output_module, output_entries, output_values, std::size(output_entries), true); + DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_CLOCK, "Latency"), + FSUI_CSTR("Sets the average output latency when using the cubeb backend."), "SPU2/Output", "Latency", 100, 15, 200, "%d ms (avg)"); - MenuHeading("Timestretch Settings"); - DrawIntRangeSetting(bsi, ICON_FA_RULER_HORIZONTAL " Sequence Length", - "Affects how the timestretcher operates when not running at 100% speed.", "Soundtouch", "SequenceLengthMS", 30, 20, 100, "%d ms"); - DrawIntRangeSetting(bsi, ICON_FA_WINDOW_MAXIMIZE " Seekwindow Size", - "Affects how the timestretcher operates when not running at 100% speed.", "Soundtouch", "SeekWindowMS", 20, 10, 30, "%d ms"); - DrawIntRangeSetting(bsi, ICON_FA_RECEIPT " Overlap", "Affects how the timestretcher operates when not running at 100% speed.", - "Soundtouch", "OverlapMS", 20, 5, 15, "%d ms"); + MenuHeading(FSUI_CSTR("Timestretch Settings")); + DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_RULER_HORIZONTAL, "Sequence Length"), + FSUI_CSTR("Affects how the timestretcher operates when not running at 100% speed."), "Soundtouch", "SequenceLengthMS", 30, 20, 100, + "%d ms"); + DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_WINDOW_MAXIMIZE, "Seekwindow Size"), + FSUI_CSTR("Affects how the timestretcher operates when not running at 100% speed."), "Soundtouch", "SeekWindowMS", 20, 10, 30, + "%d ms"); + DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_RECEIPT, "Overlap"), + FSUI_CSTR("Affects how the timestretcher operates when not running at 100% speed."), "Soundtouch", "OverlapMS", 20, 5, 15, "%d ms"); EndMenuButtons(); } @@ -3474,16 +3714,16 @@ void FullscreenUI::DrawMemoryCardSettingsPage() SettingsInterface* bsi = GetEditingSettingsInterface(); - MenuHeading("Settings and Operations"); - if (MenuButton(ICON_FA_PLUS " Create Memory Card", "Creates a new memory card file or folder.")) + MenuHeading(FSUI_CSTR("Settings and Operations")); + if (MenuButton(FSUI_ICONSTR(ICON_FA_PLUS, "Create Memory Card"), FSUI_CSTR("Creates a new memory card file or folder."))) ImGui::OpenPopup("Create Memory Card"); DrawCreateMemoryCardWindow(); - DrawFolderSetting(bsi, ICON_FA_FOLDER_OPEN " Memory Card Directory", "Folders", "MemoryCards", EmuFolders::MemoryCards); - DrawToggleSetting(bsi, ICON_FA_SEARCH " Folder Memory Card Filter", - "Simulates a larger memory card by filtering saves only to the current game.", "EmuCore", "McdFolderAutoManage", true); - DrawToggleSetting(bsi, ICON_FA_MAGIC " Auto Eject When Loading", - "Automatically ejects Memory Cards when they differ after loading a state.", "EmuCore", "McdEnableEjection", true); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Memory Card Directory"), "Folders", "MemoryCards", EmuFolders::MemoryCards); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "Folder Memory Card Filter"), + FSUI_CSTR("Simulates a larger memory card by filtering saves only to the current game."), "EmuCore", "McdFolderAutoManage", true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Auto Eject When Loading"), + FSUI_CSTR("Automatically ejects Memory Cards when they differ after loading a state."), "EmuCore", "McdEnableEjection", true); for (u32 port = 0; port < NUM_MEMORY_CARD_PORTS; port++) { @@ -3493,38 +3733,47 @@ void FullscreenUI::DrawMemoryCardSettingsPage() std::string enable_key(fmt::format("Slot{}_Enable", port + 1)); std::string file_key(fmt::format("Slot{}_Filename", port + 1)); - DrawToggleSetting(bsi, fmt::format(ICON_FA_SD_CARD " Card Enabled##card_enabled_{}", port).c_str(), - "If not set, this card will be considered unplugged.", "MemoryCards", enable_key.c_str(), true); + DrawToggleSetting(bsi, + SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR_S(ICON_FA_SD_CARD, "Card Enabled", "##card_enabled_{}")), port), + FSUI_CSTR("If not set, this card will be considered unplugged."), "MemoryCards", enable_key.c_str(), true); const bool enabled = GetEffectiveBoolSetting(bsi, "MemoryCards", enable_key.c_str(), true); std::optional value(bsi->GetOptionalStringValue("MemoryCards", file_key.c_str(), IsEditingGameSettings(bsi) ? std::nullopt : std::optional(FileMcd_GetDefaultName(port).c_str()))); - if (MenuButtonWithValue(fmt::format(ICON_FA_FILE " Card Name##card_name_{}", port).c_str(), - "The selected memory card image will be used for this slot.", value.has_value() ? value->c_str() : "Use Global Setting", - enabled)) + if (MenuButtonWithValue(SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR_S(ICON_FA_FILE, "Card Name", "##card_name_{}")), port), + FSUI_CSTR("The selected memory card image will be used for this slot."), + value.has_value() ? value->c_str() : FSUI_CSTR("Use Global Setting"), enabled)) { ImGuiFullscreen::ChoiceDialogOptions options; std::vector names; if (IsEditingGameSettings(bsi)) - options.emplace_back("Use Global Setting", !value.has_value()); + options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value()); if (value.has_value() && !value->empty()) { - options.emplace_back(fmt::format("{} (Current)", value.value()), true); + options.emplace_back(fmt::format(FSUI_FSTR("{} (Current)"), value.value()), true); names.push_back(std::move(value.value())); } for (AvailableMcdInfo& mci : FileMcd_GetAvailableCards(IsEditingGameSettings(bsi))) { if (mci.type == MemoryCardType::Folder) { - options.emplace_back(fmt::format("{} (Folder)", mci.name), false); + options.emplace_back(fmt::format(FSUI_FSTR("{} (Folder)"), mci.name), false); } else { static constexpr const char* file_type_names[] = { - "Unknown", "PS2 (8MB)", "PS2 (16MB)", "PS2 (32MB)", "PS2 (64MB)", "PS1"}; - options.emplace_back(fmt::format("{} ({})", mci.name, file_type_names[static_cast(mci.file_type)]), false); + FSUI_NSTR("Unknown"), + FSUI_NSTR("PS2 (8MB)"), + FSUI_NSTR("PS2 (16MB)"), + FSUI_NSTR("PS2 (32MB)"), + FSUI_NSTR("PS2 (64MB)"), + FSUI_NSTR("PS1"), + }; + options.emplace_back(fmt::format("{} ({})", mci.name, + Host::TranslateToStringView(TR_CONTEXT, file_type_names[static_cast(mci.file_type)])), + false); } names.push_back(std::move(mci.name)); } @@ -3551,8 +3800,8 @@ void FullscreenUI::DrawMemoryCardSettingsPage() }); } - if (MenuButton( - fmt::format(ICON_FA_EJECT " Eject Card##eject_card_{}", port).c_str(), "Resets the card name for this slot.", enabled)) + if (MenuButton(SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR_S(ICON_FA_EJECT, "Eject Card", "##eject_card_{}")), port), + FSUI_CSTR("Resets the card name for this slot."), enabled)) { bsi->SetStringValue("MemoryCards", file_key.c_str(), ""); SetSettingsChanged(bsi); @@ -3573,30 +3822,31 @@ void FullscreenUI::DrawCreateMemoryCardWindow() ImGui::PushFont(g_large_font); bool is_open = true; - if (ImGui::BeginPopupModal("Create Memory Card", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) + if (ImGui::BeginPopupModal(FSUI_CSTR("Create Memory Card"), &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { - ImGui::TextWrapped("Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory " - "cards, or folder Memory Cards for best compatibility."); + ImGui::TextWrapped( + FSUI_CSTR("Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory " + "cards, or folder Memory Cards for best compatibility.")); ImGui::NewLine(); static char memcard_name[256] = {}; - ImGui::Text("Card Name: "); + ImGui::Text(FSUI_CSTR("Card Name: ")); ImGui::InputText("##name", memcard_name, sizeof(memcard_name)); ImGui::NewLine(); static constexpr std::tuple memcard_types[] = { - {"8 MB [Most Compatible]", MemoryCardType::File, MemoryCardFileType::PS2_8MB}, - {"16 MB", MemoryCardType::File, MemoryCardFileType::PS2_16MB}, - {"32 MB", MemoryCardType::File, MemoryCardFileType::PS2_32MB}, - {"64 MB", MemoryCardType::File, MemoryCardFileType::PS2_64MB}, - {"Folder [Recommended]", MemoryCardType::Folder, MemoryCardFileType::PS2_8MB}, - {"128 KB [PS1]", MemoryCardType::File, MemoryCardFileType::PS1}, + {FSUI_NSTR("8 MB [Most Compatible]"), MemoryCardType::File, MemoryCardFileType::PS2_8MB}, + {FSUI_NSTR("16 MB"), MemoryCardType::File, MemoryCardFileType::PS2_16MB}, + {FSUI_NSTR("32 MB"), MemoryCardType::File, MemoryCardFileType::PS2_32MB}, + {FSUI_NSTR("64 MB"), MemoryCardType::File, MemoryCardFileType::PS2_64MB}, + {FSUI_NSTR("Folder [Recommended]"), MemoryCardType::Folder, MemoryCardFileType::PS2_8MB}, + {FSUI_NSTR("128 KB [PS1]"), MemoryCardType::File, MemoryCardFileType::PS1}, }; static int memcard_type = 0; for (int i = 0; i < static_cast(std::size(memcard_types)); i++) - ImGui::RadioButton(std::get<0>(memcard_types[i]), &memcard_type, i); + ImGui::RadioButton(Host::TranslateToCString(TR_CONTEXT, std::get<0>(memcard_types[i])), &memcard_type, i); ImGui::NewLine(); @@ -3604,20 +3854,20 @@ void FullscreenUI::DrawCreateMemoryCardWindow() const bool create_enabled = (std::strlen(memcard_name) > 0); - if (ActiveButton(ICON_FA_FOLDER_OPEN " Create", false, create_enabled) && std::strlen(memcard_name) > 0) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Create"), false, create_enabled) && std::strlen(memcard_name) > 0) { - const std::string real_card_name = fmt::format("{}.{}", memcard_name, - (std::get<2>(memcard_types[memcard_type]) == MemoryCardFileType::PS1 ? "mcr" : "ps2")); + const std::string real_card_name = + fmt::format("{}.{}", memcard_name, (std::get<2>(memcard_types[memcard_type]) == MemoryCardFileType::PS1 ? "mcr" : "ps2")); if (!Path::IsValidFileName(real_card_name, false)) { - ShowToast(std::string(), fmt::format("Memory card name '{}' is not valid.", real_card_name)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Memory card name '{}' is not valid."), real_card_name)); } else if (!FileMcd_GetCardInfo(real_card_name).has_value()) { const auto& [type_title, type, file_type] = memcard_types[memcard_type]; if (FileMcd_CreateNewCard(real_card_name, type, file_type)) { - ShowToast(std::string(), fmt::format("Memory Card '{}' created.", real_card_name)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Memory Card '{}' created."), real_card_name)); std::memset(memcard_name, 0, sizeof(memcard_name)); memcard_type = 0; @@ -3625,16 +3875,16 @@ void FullscreenUI::DrawCreateMemoryCardWindow() } else { - ShowToast(std::string(), fmt::format("Failed to create memory card '{}'.", real_card_name)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Failed to create memory card '{}'."), real_card_name)); } } else { - ShowToast(std::string(), fmt::format("A memory card with the name '{}' already exists.", real_card_name)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("A memory card with the name '{}' already exists."), real_card_name)); } } - if (ActiveButton(ICON_FA_TIMES " Cancel", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_TIMES, "Cancel"), false)) { std::memset(memcard_name, 0, sizeof(memcard_name)); memcard_type = 0; @@ -3660,7 +3910,7 @@ void FullscreenUI::CopyGlobalControllerSettingsToGame() USB::CopyConfiguration(dsi, *ssi, true, true); SetSettingsChanged(dsi); - ShowToast(std::string(), "Per-game controller configuration initialized with global settings."); + ShowToast(std::string(), FSUI_STR("Per-game controller configuration initialized with global settings.")); } void FullscreenUI::ResetControllerSettings() @@ -3670,7 +3920,7 @@ void FullscreenUI::ResetControllerSettings() Pad::SetDefaultControllerConfig(*dsi); Pad::SetDefaultHotkeyConfig(*dsi); USB::SetDefaultConfiguration(dsi); - ShowToast(std::string(), "Controller settings reset to default."); + ShowToast(std::string(), FSUI_STR("Controller settings reset to default.")); } void FullscreenUI::DoLoadInputProfile() @@ -3678,7 +3928,7 @@ void FullscreenUI::DoLoadInputProfile() std::vector profiles = Pad::GetInputProfileNames(); if (profiles.empty()) { - ShowToast(std::string(), "No input profiles available."); + ShowToast(std::string(), FSUI_STR("No input profiles available.")); return; } @@ -3686,15 +3936,15 @@ void FullscreenUI::DoLoadInputProfile() coptions.reserve(profiles.size()); for (std::string& name : profiles) coptions.emplace_back(std::move(name), false); - OpenChoiceDialog( - ICON_FA_FOLDER_OPEN " Load Profile", false, std::move(coptions), [](s32 index, const std::string& title, bool checked) { + OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load Profile"), false, std::move(coptions), + [](s32 index, const std::string& title, bool checked) { if (index < 0) return; INISettingsInterface ssi(VMManager::GetInputProfilePath(title)); if (!ssi.Load()) { - ShowToast(std::string(), fmt::format("Failed to load '{}'.", title)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Failed to load '{}'."), title)); CloseChoiceDialog(); return; } @@ -3704,7 +3954,7 @@ void FullscreenUI::DoLoadInputProfile() Pad::CopyConfiguration(dsi, ssi, true, true, IsEditingGameSettings(dsi)); USB::CopyConfiguration(dsi, ssi, true, true); SetSettingsChanged(dsi); - ShowToast(std::string(), fmt::format("Input profile '{}' loaded.", title)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Input profile '{}' loaded."), title)); CloseChoiceDialog(); }); } @@ -3718,9 +3968,9 @@ void FullscreenUI::DoSaveInputProfile(const std::string& name) Pad::CopyConfiguration(&dsi, *ssi, true, true, IsEditingGameSettings(ssi)); USB::CopyConfiguration(&dsi, *ssi, true, true); if (dsi.Save()) - ShowToast(std::string(), fmt::format("Input profile '{}' saved.", name)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Input profile '{}' saved."), name)); else - ShowToast(std::string(), fmt::format("Failed to save input profile '{}'.", name)); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Failed to save input profile '{}'."), name)); } void FullscreenUI::DoSaveInputProfile() @@ -3729,38 +3979,40 @@ void FullscreenUI::DoSaveInputProfile() ImGuiFullscreen::ChoiceDialogOptions coptions; coptions.reserve(profiles.size() + 1); - coptions.emplace_back("Create New...", false); + coptions.emplace_back(FSUI_STR("Create New..."), false); for (std::string& name : profiles) coptions.emplace_back(std::move(name), false); - OpenChoiceDialog(ICON_FA_SAVE " Save Profile", false, std::move(coptions), [](s32 index, const std::string& title, bool checked) { - if (index < 0) - return; + OpenChoiceDialog( + FSUI_ICONSTR(ICON_FA_SAVE, "Save Profile"), false, std::move(coptions), [](s32 index, const std::string& title, bool checked) { + if (index < 0) + return; + + if (index > 0) + { + DoSaveInputProfile(title); + CloseChoiceDialog(); + return; + } - if (index > 0) - { - DoSaveInputProfile(title); CloseChoiceDialog(); - return; - } - CloseChoiceDialog(); - - OpenInputStringDialog(ICON_FA_SAVE " Save Profile", "Enter the name of the input profile you wish to create.", std::string(), - ICON_FA_FOLDER_PLUS " Create", [](std::string title) { - if (!title.empty()) - DoSaveInputProfile(title); - }); - }); + OpenInputStringDialog(FSUI_ICONSTR(ICON_FA_SAVE, "Save Profile"), + FSUI_STR("Enter the name of the input profile you wish to create."), std::string(), + FSUI_ICONSTR(ICON_FA_FOLDER_PLUS, "Create"), [](std::string title) { + if (!title.empty()) + DoSaveInputProfile(title); + }); + }); } void FullscreenUI::DoResetSettings() { - OpenConfirmMessageDialog(ICON_FA_FOLDER_MINUS " Reset Settings", - "Are you sure you want to restore the default settings? Any preferences will be lost.", [](bool result) { + OpenConfirmMessageDialog(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Settings"), + FSUI_STR("Are you sure you want to restore the default settings? Any preferences will be lost."), [](bool result) { if (result) { Host::RunOnCPUThread([]() { Host::RequestResetSettings(false, true, false, false, false); }); - ShowToast(std::string(), "Settings reset to defaults."); + ShowToast(std::string(), FSUI_STR("Settings reset to defaults.")); } }); } @@ -3771,12 +4023,13 @@ void FullscreenUI::DrawControllerSettingsPage() SettingsInterface* bsi = GetEditingSettingsInterface(); - MenuHeading("Configuration"); + MenuHeading(FSUI_CSTR("Configuration")); if (IsEditingGameSettings(bsi)) { - if (DrawToggleSetting(bsi, ICON_FA_COG " Per-Game Configuration", "Uses game-specific settings for controllers for this game.", - "Pad", "UseGameSettingsForController", false, IsEditingGameSettings(bsi), false)) + if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Per-Game Configuration"), + FSUI_CSTR("Uses game-specific settings for controllers for this game."), "Pad", "UseGameSettingsForController", false, + IsEditingGameSettings(bsi), false)) { // did we just enable per-game for the first time? if (bsi->GetBoolValue("Pad", "UseGameSettingsForController", false) && @@ -3797,39 +4050,51 @@ void FullscreenUI::DrawControllerSettingsPage() if (IsEditingGameSettings(bsi)) { - if (MenuButton(ICON_FA_COPY " Copy Global Settings", "Copies the global controller configuration to this game.")) + if (MenuButton( + FSUI_ICONSTR(ICON_FA_COPY, "Copy Global Settings"), FSUI_CSTR("Copies the global controller configuration to this game."))) + { CopyGlobalControllerSettingsToGame(); + } } else { - if (MenuButton(ICON_FA_FOLDER_MINUS " Reset Settings", "Resets all configuration to defaults (including bindings).")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Settings"), + FSUI_CSTR("Resets all configuration to defaults (including bindings)."))) + { ResetControllerSettings(); + } } - if (MenuButton(ICON_FA_FOLDER_OPEN " Load Profile", "Replaces these settings with a previously saved input profile.")) + if (MenuButton( + FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load Profile"), FSUI_CSTR("Replaces these settings with a previously saved input profile."))) + { DoLoadInputProfile(); - if (MenuButton(ICON_FA_SAVE " Save Profile", "Stores the current settings to an input profile.")) + } + if (MenuButton(FSUI_ICONSTR(ICON_FA_SAVE, "Save Profile"), FSUI_CSTR("Stores the current settings to an input profile."))) + { DoSaveInputProfile(); + } - MenuHeading("Input Sources"); + MenuHeading(FSUI_CSTR("Input Sources")); - DrawToggleSetting(bsi, ICON_FA_COG " Enable SDL Input Source", "The SDL input source supports most controllers.", "InputSources", "SDL", - true, true, false); - DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode", - "Provides vibration and LED control support over Bluetooth.", "InputSources", "SDLControllerEnhancedMode", false, + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable SDL Input Source"), + FSUI_CSTR("The SDL input source supports most controllers."), "InputSources", "SDL", true, true, false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WIFI, "SDL DualShock 4 / DualSense Enhanced Mode"), + FSUI_CSTR("Provides vibration and LED control support over Bluetooth."), "InputSources", "SDLControllerEnhancedMode", false, bsi->GetBoolValue("InputSources", "SDL", true), false); #ifdef _WIN32 - DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput", - false, bsi->GetBoolValue("InputSources", "SDL", true), false); - DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source", - "The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources", "XInput", false, true, false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "SDL Raw Input"), FSUI_CSTR("Allow SDL to use raw access to input devices."), + "InputSources", "SDLRawInput", false, bsi->GetBoolValue("InputSources", "SDL", true), false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable XInput Input Source"), + FSUI_CSTR("The XInput source provides support for XBox 360/XBox One/XBox Series controllers."), "InputSources", "XInput", false, + true, false); #endif - MenuHeading("Multitap"); - DrawToggleSetting(bsi, ICON_FA_PLUS_SQUARE " Enable Console Port 1 Multitap", - "Enables an additional three controller slots. Not supported in all games.", "Pad", "MultitapPort1", false, true, false); - DrawToggleSetting(bsi, ICON_FA_PLUS_SQUARE " Enable Console Port 2 Multitap", - "Enables an additional three controller slots. Not supported in all games.", "Pad", "MultitapPort2", false, true, false); + MenuHeading(FSUI_CSTR("Multitap")); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PLUS_SQUARE, "Enable Console Port 1 Multitap"), + FSUI_CSTR("Enables an additional three controller slots. Not supported in all games."), "Pad", "MultitapPort1", false, true, false); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PLUS_SQUARE, "Enable Console Port 2 Multitap"), + FSUI_CSTR("Enables an additional three controller slots. Not supported in all games."), "Pad", "MultitapPort2", false, true, false); const std::array mtap_enabled = { {bsi->GetBoolValue("Pad", "MultitapPort1", false), bsi->GetBoolValue("Pad", "MultitapPort2", false)}}; @@ -3849,21 +4114,26 @@ void FullscreenUI::DrawControllerSettingsPage() continue; ImGui::PushID(global_slot); - MenuHeading( - (mtap_enabled[mtap_port] ? fmt::format(ICON_FA_PLUG " Controller Port {}{}", mtap_port + 1, mtap_slot_names[mtap_slot]) : - fmt::format(ICON_FA_PLUG " Controller Port {}", mtap_port + 1)) - .c_str()); + if (mtap_enabled[mtap_port]) + { + MenuHeading(SmallString::from_fmt( + fmt::runtime(FSUI_ICONSTR(ICON_FA_PLUG, "Controller Port {}{}")), mtap_port + 1, mtap_slot_names[mtap_slot])); + } + else + { + MenuHeading(SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_PLUG, "Controller Port {}")), mtap_port + 1)); + } const char* section = sections[global_slot]; const Pad::ControllerInfo* ci = Pad::GetConfigControllerType(*bsi, section, global_slot); - if (MenuButton(ICON_FA_GAMEPAD " Controller Type", ci ? ci->display_name : "Unknown")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Controller Type"), ci ? ci->display_name : "Unknown")) { const std::vector> raw_options = Pad::GetControllerTypeNames(); ImGuiFullscreen::ChoiceDialogOptions options; options.reserve(raw_options.size()); for (auto& it : raw_options) options.emplace_back(it.second, (ci && ci->name == it.first)); - OpenChoiceDialog(fmt::format("Port {} Controller Type", global_slot + 1).c_str(), false, std::move(options), + OpenChoiceDialog(fmt::format(FSUI_FSTR("Port {} Controller Type"), global_slot + 1).c_str(), false, std::move(options), [game_settings = IsEditingGameSettings(bsi), section, raw_options = std::move(raw_options)]( s32 index, const std::string& title, bool checked) { if (index < 0) @@ -3883,32 +4153,40 @@ void FullscreenUI::DrawControllerSettingsPage() continue; } - if (MenuButton(ICON_FA_MAGIC " Automatic Mapping", "Attempts to map the selected port to a chosen controller.")) + if (MenuButton( + FSUI_ICONSTR(ICON_FA_MAGIC, "Automatic Mapping"), FSUI_CSTR("Attempts to map the selected port to a chosen controller."))) StartAutomaticBinding(global_slot); for (const InputBindingInfo& bi : ci->bindings) DrawInputBindingButton(bsi, bi.bind_type, section, bi.name, Host::TranslateToCString("Pad", bi.display_name), true); - MenuHeading((mtap_enabled[mtap_port] ? - fmt::format(ICON_FA_MICROCHIP " Controller Port {}{} Macros", mtap_port + 1, mtap_slot_names[mtap_slot]) : - fmt::format(ICON_FA_MICROCHIP " Controller Port {} Macros", mtap_port + 1)) - .c_str()); + if (mtap_enabled[mtap_port]) + { + MenuHeading(SmallString::from_fmt( + fmt::runtime(FSUI_ICONSTR(ICON_FA_MICROCHIP, "Controller Port {}{} Macros")), mtap_port + 1, mtap_slot_names[mtap_slot])); + } + else + { + MenuHeading(SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_MICROCHIP, "Controller Port {} Macros")), mtap_port + 1)); + } static bool macro_button_expanded[Pad::NUM_CONTROLLER_PORTS][Pad::NUM_MACRO_BUTTONS_PER_CONTROLLER] = {}; for (u32 macro_index = 0; macro_index < Pad::NUM_MACRO_BUTTONS_PER_CONTROLLER; macro_index++) { bool& expanded = macro_button_expanded[global_slot][macro_index]; - expanded ^= MenuHeadingButton(fmt::format(ICON_FA_MICROCHIP " Macro Button {}", macro_index + 1).c_str(), - macro_button_expanded[global_slot][macro_index] ? ICON_FA_CHEVRON_UP : ICON_FA_CHEVRON_DOWN); + expanded ^= + MenuHeadingButton(SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_MICROCHIP, "Macro Button {}")), macro_index + 1), + macro_button_expanded[global_slot][macro_index] ? ICON_FA_CHEVRON_UP : ICON_FA_CHEVRON_DOWN); if (!expanded) continue; - DrawInputBindingButton(bsi, InputBindingInfo::Type::Macro, section, fmt::format("Macro{}", macro_index + 1).c_str(), "Trigger"); + DrawInputBindingButton( + bsi, InputBindingInfo::Type::Macro, section, TinyString::from_fmt("Macro{}", macro_index + 1), "Trigger"); std::string binds_string(bsi->GetStringValue(section, fmt::format("Macro{}Binds", macro_index + 1).c_str())); - if (MenuButton(fmt::format(ICON_FA_KEYBOARD " Buttons", macro_index + 1).c_str(), - binds_string.empty() ? "No Buttons Selected" : binds_string.c_str())) + if (MenuButton(FSUI_ICONSTR(ICON_FA_KEYBOARD, "Buttons"), + binds_string.empty() ? FSUI_CSTR("No Buttons Selected") : binds_string.c_str())) { std::vector buttons_split(StringUtil::SplitString(binds_string, '&', true)); ImGuiFullscreen::ChoiceDialogOptions options; @@ -3919,11 +4197,12 @@ void FullscreenUI::DrawControllerSettingsPage() { continue; } - options.emplace_back(Host::TranslateToCString("Pad", bi.display_name), std::any_of(buttons_split.begin(), buttons_split.end(), - [bi](const std::string_view& it) { return (it == bi.name); })); + options.emplace_back(Host::TranslateToCString("Pad", bi.display_name), + std::any_of( + buttons_split.begin(), buttons_split.end(), [bi](const std::string_view& it) { return (it == bi.name); })); } - OpenChoiceDialog(fmt::format("Select Macro {} Binds", macro_index + 1).c_str(), true, std::move(options), + OpenChoiceDialog(fmt::format(FSUI_FSTR("Select Macro {} Binds"), macro_index + 1).c_str(), true, std::move(options), [section, macro_index, ci](s32 index, const std::string& title, bool checked) { // convert display name back to bind name std::string_view to_modify; @@ -3967,20 +4246,23 @@ void FullscreenUI::DrawControllerSettingsPage() }); } - const std::string freq_key(fmt::format("Macro{}Frequency", macro_index + 1)); + const TinyString freq_key = TinyString::from_fmt("Macro{}Frequency", macro_index + 1); s32 frequency = bsi->GetIntValue(section, freq_key.c_str(), 0); - const std::string freq_summary((frequency == 0) ? std::string("Macro will not auto-toggle.") : - fmt::format("Macro will toggle every {} frames.", frequency)); - if (MenuButton(ICON_FA_LIGHTBULB " Frequency", freq_summary.c_str())) + const SmallString freq_summary = + ((frequency == 0) ? TinyString(FSUI_VSTR("Macro will not auto-toggle.")) : + TinyString::from_fmt(FSUI_FSTR("Macro will toggle every {} frames."), frequency)); + if (MenuButton(FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Frequency"), freq_summary.c_str())) ImGui::OpenPopup(freq_key.c_str()); const std::string pressure_key(fmt::format("Macro{}Pressure", macro_index + 1)); - DrawFloatSpinBoxSetting(bsi, ICON_FA_ARROW_DOWN " Pressure", "Determines how much pressure is simulated when macro is active.", - section, pressure_key.c_str(), 1.0f, 0.01f, 1.0f, 0.01f, 100.0f, "%.0f%%"); + DrawFloatSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_DOWN, "Pressure"), + FSUI_CSTR("Determines how much pressure is simulated when macro is active."), section, pressure_key.c_str(), 1.0f, 0.01f, + 1.0f, 0.01f, 100.0f, "%.0f%%"); const std::string deadzone_key(fmt::format("Macro{}Deadzone", macro_index + 1)); - DrawFloatSpinBoxSetting(bsi, ICON_FA_ARROW_DOWN " Pressure", "Determines the pressure required to activate the macro.", - section, deadzone_key.c_str(), 0.0f, 0.00f, 1.0f, 0.01f, 100.0f, "%.0f%%"); + DrawFloatSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROW_DOWN, "Pressure"), + FSUI_CSTR("Determines the pressure required to activate the macro."), section, deadzone_key.c_str(), 0.0f, 0.00f, 1.0f, + 0.01f, 100.0f, "%.0f%%"); ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f)); ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); @@ -3996,7 +4278,7 @@ void FullscreenUI::DrawControllerSettingsPage() freq_key.c_str(), nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) { ImGui::SetNextItemWidth(LayoutScale(450.0f)); - if (ImGui::SliderInt("##value", &frequency, 0, 60, "Toggle every %d frames", ImGuiSliderFlags_NoInput)) + if (ImGui::SliderInt("##value", &frequency, 0, 60, FSUI_CSTR("Toggle every %d frames"), ImGuiSliderFlags_NoInput)) { if (frequency == 0) bsi->DeleteValue(section, freq_key.c_str()); @@ -4018,10 +4300,16 @@ void FullscreenUI::DrawControllerSettingsPage() if (!ci->settings.empty()) { - MenuHeading((mtap_enabled[mtap_port] ? - fmt::format(ICON_FA_SLIDERS_H " Controller Port {}{} Settings", mtap_port + 1, mtap_slot_names[mtap_slot]) : - fmt::format(ICON_FA_SLIDERS_H " Controller Port {} Settings", mtap_port + 1)) - .c_str()); + if (mtap_enabled[mtap_port]) + { + MenuHeading(SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_SLIDERS_H, "Controller Port {}{} Settings")), + mtap_port + 1, mtap_slot_names[mtap_slot])); + } + else + { + MenuHeading( + SmallString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_SLIDERS_H, "Controller Port {} Settings")), mtap_port + 1)); + } for (const SettingInfo& si : ci->settings) DrawSettingInfoSetting(bsi, section, si.name, si); @@ -4033,10 +4321,10 @@ void FullscreenUI::DrawControllerSettingsPage() for (u32 port = 0; port < USB::NUM_PORTS; port++) { ImGui::PushID(port); - MenuHeading(fmt::format(ICON_FA_PLUG " USB Port {}", port + 1).c_str()); + MenuHeading(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_PLUG, "USB Port {}")), port + 1)); const std::string type(USB::GetConfigDevice(*bsi, port)); - if (MenuButton(ICON_FA_GAMEPAD " Device Type", USB::GetDeviceName(type))) + if (MenuButton(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Device Type"), USB::GetDeviceName(type))) { const std::vector> raw_options = USB::GetDeviceTypes(); ImGuiFullscreen::ChoiceDialogOptions options; @@ -4045,7 +4333,7 @@ void FullscreenUI::DrawControllerSettingsPage() { options.emplace_back(it.second, type == it.first); } - OpenChoiceDialog(fmt::format("Port {} Device", port + 1).c_str(), false, std::move(options), + OpenChoiceDialog(fmt::format(FSUI_FSTR("Port {} Device"), port + 1).c_str(), false, std::move(options), [game_settings = IsEditingGameSettings(bsi), raw_options = std::move(raw_options), port]( s32 index, const std::string& title, bool checked) { if (index < 0) @@ -4070,14 +4358,14 @@ void FullscreenUI::DrawControllerSettingsPage() if (!subtypes.empty()) { const char* subtype_name = USB::GetDeviceSubtypeName(type, subtype); - if (MenuButton(ICON_FA_COG " Device Subtype", subtype_name)) + if (MenuButton(FSUI_ICONSTR(ICON_FA_COG, "Device Subtype"), subtype_name)) { ImGuiFullscreen::ChoiceDialogOptions options; options.reserve(subtypes.size()); for (u32 i = 0; i < subtypes.size(); i++) options.emplace_back(subtypes[i], i == subtype); - OpenChoiceDialog(fmt::format("Port {} Subtype", port + 1).c_str(), false, std::move(options), + OpenChoiceDialog(fmt::format(FSUI_FSTR("Port {} Subtype"), port + 1).c_str(), false, std::move(options), [game_settings = IsEditingGameSettings(bsi), port, type](s32 index, const std::string& title, bool checked) { if (index < 0) return; @@ -4094,9 +4382,9 @@ void FullscreenUI::DrawControllerSettingsPage() const std::span bindings(USB::GetDeviceBindings(type, subtype)); if (!bindings.empty()) { - MenuHeading(fmt::format(ICON_FA_KEYBOARD " {} Bindings", USB::GetDeviceName(type)).c_str()); + MenuHeading(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_KEYBOARD, "{} Bindings")), USB::GetDeviceName(type))); - if (MenuButton(ICON_FA_FOLDER_MINUS " Clear Bindings", "Clears all bindings for this USB controller.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Clear Bindings"), FSUI_CSTR("Clears all bindings for this USB controller."))) { USB::ClearPortBindings(*bsi, port); SetSettingsChanged(bsi); @@ -4113,7 +4401,7 @@ void FullscreenUI::DrawControllerSettingsPage() const std::span settings(USB::GetDeviceSettings(type, subtype)); if (!settings.empty()) { - MenuHeading(fmt::format(ICON_FA_SLIDERS_H " {} Settings", USB::GetDeviceName(type)).c_str()); + MenuHeading(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_SLIDERS_H, "{} Settings")), USB::GetDeviceName(type))); const std::string section(USB::GetConfigSection(port)); for (const SettingInfo& si : settings) @@ -4131,18 +4419,17 @@ void FullscreenUI::DrawHotkeySettingsPage() BeginMenuButtons(); - InputManager::GetHotkeyList(); - const HotkeyInfo* last_category = nullptr; for (const HotkeyInfo* hotkey : s_hotkey_list_cache) { if (!last_category || std::strcmp(hotkey->category, last_category->category) != 0) { - MenuHeading(hotkey->category); + MenuHeading(Host::TranslateToCString("Hotkeys", hotkey->category)); last_category = hotkey; } - DrawInputBindingButton(bsi, InputBindingInfo::Type::Button, "Hotkeys", hotkey->name, hotkey->display_name, false); + DrawInputBindingButton( + bsi, InputBindingInfo::Type::Button, "Hotkeys", hotkey->name, Host::TranslateToCString("Hotkeys", hotkey->display_name), false); } EndMenuButtons(); @@ -4154,18 +4441,18 @@ void FullscreenUI::DrawFoldersSettingsPage() BeginMenuButtons(); - MenuHeading("Data Save Locations"); + MenuHeading(FSUI_CSTR("Data Save Locations")); - DrawFolderSetting(bsi, ICON_FA_CALENDAR " Cache Directory", "Folders", "Cache", EmuFolders::Cache); - DrawFolderSetting(bsi, ICON_FA_FOLDER " Covers Directory", "Folders", "Covers", EmuFolders::Covers); - DrawFolderSetting(bsi, ICON_FA_CAMERA " Snapshots Directory", "Folders", "Snapshots", EmuFolders::Snapshots); - DrawFolderSetting(bsi, ICON_FA_DOWNLOAD " Save States Directory", "Folders", "Savestates", EmuFolders::Savestates); - DrawFolderSetting(bsi, ICON_FA_WRENCH " Game Settings Directory", "Folders", "GameSettings", EmuFolders::GameSettings); - DrawFolderSetting(bsi, ICON_FA_GAMEPAD " Input Profile Directory", "Folders", "InputProfiles", EmuFolders::InputProfiles); - DrawFolderSetting(bsi, ICON_FA_FROWN " Cheats Directory", "Folders", "Cheats", EmuFolders::Cheats); - DrawFolderSetting(bsi, ICON_FA_MAGIC " Patches Directory", "Folders", "Patches", EmuFolders::Patches); - DrawFolderSetting(bsi, ICON_FA_SLIDERS_H "Texture Replacements Directory", "Folders", "Textures", EmuFolders::Textures); - DrawFolderSetting(bsi, ICON_FA_SLIDERS_H "Video Dumping Directory", "Folders", "Videos", EmuFolders::Videos); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_CALENDAR, "Cache Directory"), "Folders", "Cache", EmuFolders::Cache); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FOLDER, "Covers Directory"), "Folders", "Covers", EmuFolders::Covers); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_CAMERA, "Snapshots Directory"), "Folders", "Snapshots", EmuFolders::Snapshots); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save States Directory"), "Folders", "Savestates", EmuFolders::Savestates); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_WRENCH, "Game Settings Directory"), "Folders", "GameSettings", EmuFolders::GameSettings); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Input Profile Directory"), "Folders", "InputProfiles", EmuFolders::InputProfiles); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FROWN, "Cheats Directory"), "Folders", "Cheats", EmuFolders::Cheats); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Patches Directory"), "Folders", "Patches", EmuFolders::Patches); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_SLIDERS_H, "Texture Replacements Directory"), "Folders", "Textures", EmuFolders::Textures); + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_SLIDERS_H, "Video Dumping Directory"), "Folders", "Videos", EmuFolders::Videos); EndMenuButtons(); } @@ -4182,77 +4469,84 @@ void FullscreenUI::DrawAdvancedSettingsPage() if (!IsEditingGameSettings(bsi)) { - DrawToggleSetting(bsi, "Show Advanced Settings", - "Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide " - "support for configurations with these settings changed.", + DrawToggleSetting(bsi, FSUI_CSTR("Show Advanced Settings"), + FSUI_CSTR("Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not " + "provide support for configurations with these settings changed."), "UI", "ShowAdvancedSettings", false); } MenuHeading("Logging"); - DrawToggleSetting(bsi, "System Console", "Writes log messages to the system console (console window/standard output).", "Logging", - "EnableSystemConsole", false); - DrawToggleSetting(bsi, "File Logging", "Writes log messages to emulog.txt.", "Logging", "EnableFileLogging", false); - DrawToggleSetting(bsi, "Verbose Logging", "Writes dev log messages to log sinks.", "Logging", "EnableVerbose", false, !IsDevBuild); + DrawToggleSetting(bsi, FSUI_CSTR("System Console"), + FSUI_CSTR("Writes log messages to the system console (console window/standard output)."), "Logging", "EnableSystemConsole", false); + DrawToggleSetting( + bsi, FSUI_CSTR("File Logging"), FSUI_CSTR("Writes log messages to emulog.txt."), "Logging", "EnableFileLogging", false); + DrawToggleSetting(bsi, FSUI_CSTR("Verbose Logging"), FSUI_CSTR("Writes dev log messages to log sinks."), "Logging", "EnableVerbose", + false, !IsDevBuild); if (show_advanced_settings) { - DrawToggleSetting(bsi, "Log Timestamps", "Writes timestamps alongside log messages.", "Logging", "EnableTimestamps", true); DrawToggleSetting( - bsi, "EE Console", "Writes debug messages from the game's EE code to the console.", "Logging", "EnableEEConsole", true); + bsi, FSUI_CSTR("Log Timestamps"), FSUI_CSTR("Writes timestamps alongside log messages."), "Logging", "EnableTimestamps", true); + DrawToggleSetting(bsi, FSUI_CSTR("EE Console"), FSUI_CSTR("Writes debug messages from the game's EE code to the console."), + "Logging", "EnableEEConsole", true); + DrawToggleSetting(bsi, FSUI_CSTR("IOP Console"), FSUI_CSTR("Writes debug messages from the game's IOP code to the console."), + "Logging", "EnableIOPConsole", true); DrawToggleSetting( - bsi, "IOP Console", "Writes debug messages from the game's IOP code to the console.", "Logging", "EnableIOPConsole", true); - DrawToggleSetting(bsi, "CDVD Verbose Reads", "Logs disc reads from games.", "EmuCore", "CdvdVerboseReads", false); + bsi, FSUI_CSTR("CDVD Verbose Reads"), FSUI_CSTR("Logs disc reads from games."), "EmuCore", "CdvdVerboseReads", false); } if (show_advanced_settings) { - MenuHeading("Emotion Engine"); + MenuHeading(FSUI_CSTR("Emotion Engine")); - DrawIntListSetting(bsi, "Rounding Mode##ee_rounding_mode", - "Determines how the results of floating-point operations are rounded. Some games need specific settings.", "EmuCore/CPU", - "FPU.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings)); - DrawClampingModeSetting(bsi, "Clamping Mode##ee_clamping_mode", - "Determines how out-of-range floating point numbers are handled. Some games need specific settings.", -1); + DrawIntListSetting(bsi, FSUI_CSTR("Rounding Mode"), + FSUI_CSTR("Determines how the results of floating-point operations are rounded. Some games need specific settings."), + "EmuCore/CPU", "FPU.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true); + DrawClampingModeSetting(bsi, FSUI_CSTR("Clamping Mode"), + FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), -1); - DrawToggleSetting(bsi, "Enable EE Recompiler", - "Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.", "EmuCore/CPU/Recompiler", "EnableEE", - true); - DrawToggleSetting( - bsi, "Enable EE Cache", "Enables simulation of the EE's cache. Slow.", "EmuCore/CPU/Recompiler", "EnableEECache", false); - DrawToggleSetting(bsi, "Enable INTC Spin Detection", "Huge speedup for some games, with almost no compatibility side effects.", - "EmuCore/Speedhacks", "IntcStat", true); - DrawToggleSetting(bsi, "Enable Wait Loop Detection", "Moderate speedup for some games, with no known side effects.", - "EmuCore/Speedhacks", "WaitLoop", true); - DrawToggleSetting(bsi, "Enable Fast Memory Access", "Uses backpatching to avoid register flushing on every memory access.", - "EmuCore/CPU/Recompiler", "EnableFastmem", true); - - MenuHeading("Vector Units"); - DrawIntListSetting(bsi, "VU0 Rounding Mode##vu_rounding_mode", - "Determines how the results of floating-point operations are rounded. Some games need specific settings.", "EmuCore/CPU", - "VU0.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings)); - DrawClampingModeSetting(bsi, "VU0 Clamping Mode##vu_clamping_mode", - "Determines how out-of-range floating point numbers are handled. Some games need specific settings.", 0); - DrawIntListSetting(bsi, "VU1 Rounding Mode##vu_rounding_mode", - "Determines how the results of floating-point operations are rounded. Some games need specific settings.", "EmuCore/CPU", - "VU1.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings)); - DrawClampingModeSetting(bsi, "VU1 Clamping Mode##vu_clamping_mode", - "Determines how out-of-range floating point numbers are handled. Some games need specific settings.", 1); - DrawToggleSetting(bsi, "Enable VU0 Recompiler (Micro Mode)", - "New Vector Unit recompiler with much improved compatibility. Recommended.", "EmuCore/CPU/Recompiler", "EnableVU0", true); - DrawToggleSetting(bsi, "Enable VU1 Recompiler", "New Vector Unit recompiler with much improved compatibility. Recommended.", - "EmuCore/CPU/Recompiler", "EnableVU1", true); - DrawToggleSetting(bsi, "Enable VU Flag Optimization", "Good speedup and high compatibility, may cause graphical errors.", - "EmuCore/Speedhacks", "vuFlagHack", true); - - MenuHeading("I/O Processor"); - DrawToggleSetting(bsi, "Enable IOP Recompiler", - "Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.", "EmuCore/CPU/Recompiler", "EnableIOP", + DrawToggleSetting(bsi, FSUI_CSTR("Enable EE Recompiler"), + FSUI_CSTR("Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code."), "EmuCore/CPU/Recompiler", + "EnableEE", true); + DrawToggleSetting(bsi, FSUI_CSTR("Enable EE Cache"), FSUI_CSTR("Enables simulation of the EE's cache. Slow."), + "EmuCore/CPU/Recompiler", "EnableEECache", false); + DrawToggleSetting(bsi, FSUI_CSTR("Enable INTC Spin Detection"), + FSUI_CSTR("Huge speedup for some games, with almost no compatibility side effects."), "EmuCore/Speedhacks", "IntcStat", true); + DrawToggleSetting(bsi, FSUI_CSTR("Enable Wait Loop Detection"), + FSUI_CSTR("Moderate speedup for some games, with no known side effects."), "EmuCore/Speedhacks", "WaitLoop", true); + DrawToggleSetting(bsi, FSUI_CSTR("Enable Fast Memory Access"), + FSUI_CSTR("Uses backpatching to avoid register flushing on every memory access."), "EmuCore/CPU/Recompiler", "EnableFastmem", true); - MenuHeading("Graphics"); - DrawToggleSetting( - bsi, "Use Debug Device", "Enables API-level validation of graphics commands", "EmuCore/GS", "UseDebugDevice", false); + MenuHeading(FSUI_CSTR("Vector Units")); + DrawIntListSetting(bsi, FSUI_CSTR("VU0 Rounding Mode"), + FSUI_CSTR("Determines how the results of floating-point operations are rounded. Some games need specific settings."), + "EmuCore/CPU", "VU0.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true); + DrawClampingModeSetting(bsi, FSUI_CSTR("VU0 Clamping Mode"), + FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), 0); + DrawIntListSetting(bsi, FSUI_CSTR("VU1 Rounding Mode"), + FSUI_CSTR("Determines how the results of floating-point operations are rounded. Some games need specific settings."), + "EmuCore/CPU", "VU1.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings), true); + DrawClampingModeSetting(bsi, FSUI_CSTR("VU1 Clamping Mode"), + FSUI_CSTR("Determines how out-of-range floating point numbers are handled. Some games need specific settings."), 1); + DrawToggleSetting(bsi, FSUI_CSTR("Enable VU0 Recompiler (Micro Mode)"), + FSUI_CSTR("New Vector Unit recompiler with much improved compatibility. Recommended."), "EmuCore/CPU/Recompiler", "EnableVU0", + true); + DrawToggleSetting(bsi, FSUI_CSTR("Enable VU1 Recompiler"), + FSUI_CSTR("New Vector Unit recompiler with much improved compatibility. Recommended."), "EmuCore/CPU/Recompiler", "EnableVU1", + true); + DrawToggleSetting(bsi, FSUI_CSTR("Enable VU Flag Optimization"), + FSUI_CSTR("Good speedup and high compatibility, may cause graphical errors."), "EmuCore/Speedhacks", "vuFlagHack", true); + + MenuHeading(FSUI_CSTR("I/O Processor")); + DrawToggleSetting(bsi, FSUI_CSTR("Enable IOP Recompiler"), + FSUI_CSTR("Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code."), "EmuCore/CPU/Recompiler", + "EnableIOP", true); + + MenuHeading(FSUI_CSTR("Graphics")); + DrawToggleSetting(bsi, FSUI_CSTR("Use Debug Device"), FSUI_CSTR("Enables API-level validation of graphics commands"), "EmuCore/GS", + "UseDebugDevice", false); } EndMenuButtons(); @@ -4271,30 +4565,30 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats) if (cheats) { - MenuHeading("Settings"); + MenuHeading(FSUI_CSTR("Settings")); DrawToggleSetting( - bsi, "Enable Cheats", "Enables loading cheats from pnach files.", "EmuCore", "EnableCheats", false); + bsi, FSUI_CSTR("Enable Cheats"), FSUI_CSTR("Enables loading cheats from pnach files."), "EmuCore", "EnableCheats", false); if (patch_list.empty()) { - ActiveButton("No cheats are available for this game.", false, false, - ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton( + FSUI_CSTR("No cheats are available for this game."), false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } else { - MenuHeading("Cheat Codes"); + MenuHeading(FSUI_CSTR("Cheat Codes")); } } else { if (patch_list.empty()) { - ActiveButton("No patches are available for this game.", false, false, - ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton( + FSUI_CSTR("No patches are available for this game."), false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } else { - MenuHeading("Game Patches"); + MenuHeading(FSUI_CSTR("Game Patches")); } } @@ -4322,24 +4616,20 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats) if (cheats && s_game_cheat_unlabelled_count > 0) { - ActiveButton( - master_enable ? - fmt::format("{} unlabelled patch codes will automatically activate.", s_game_cheat_unlabelled_count) - .c_str() : - fmt::format("{} unlabelled patch codes found but not enabled.", s_game_cheat_unlabelled_count).c_str(), + ActiveButton(SmallString::from_fmt(master_enable ? FSUI_FSTR("{} unlabelled patch codes will automatically activate.") : + FSUI_FSTR("{} unlabelled patch codes found but not enabled."), + s_game_cheat_unlabelled_count), false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } if (!patch_list.empty() || (cheats && s_game_cheat_unlabelled_count > 0)) { ActiveButton( - cheats ? - "Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games." : - "Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved " - "games.", + cheats ? FSUI_CSTR("Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.") : + FSUI_CSTR("Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games."), false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); - ActiveButton("Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled " - "game patches.", + ActiveButton( + FSUI_CSTR("Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches."), false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } @@ -4352,45 +4642,52 @@ void FullscreenUI::DrawGameFixesSettingsPage() BeginMenuButtons(); - MenuHeading("Game Fixes"); - ActiveButton("Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.", false, - false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + MenuHeading(FSUI_CSTR("Game Fixes")); + ActiveButton( + FSUI_CSTR("Game fixes should not be modified unless you are aware of what each option does and the implications of doing so."), + false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); - DrawToggleSetting(bsi, "FPU Multiply Hack", "For Tales of Destiny.", "EmuCore/Gamefixes", "FpuMulHack", false); - DrawToggleSetting(bsi, "FPU Negative Div Hack", "For Gundam games.", "EmuCore/Gamefixes", "FpuNegDivHack", false); - DrawToggleSetting(bsi, "Preload TLB Hack", "To avoid tlb miss on Goemon.", "EmuCore/Gamefixes", "GoemonTlbHack", false); - DrawToggleSetting(bsi, "Switch to Software renderer for FMVs.", "Needed for some games with complex FMV rendering.", - "EmuCore/Gamefixes", "SoftwareRendererFMVHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("FPU Multiply Hack"), FSUI_CSTR("For Tales of Destiny."), "EmuCore/Gamefixes", "FpuMulHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("FPU Negative Div Hack"), FSUI_CSTR("For Gundam games."), "EmuCore/Gamefixes", "FpuNegDivHack", false); DrawToggleSetting( - bsi, "Skip MPEG Hack", "Skips videos/FMVs in games to avoid game hanging/freezes.", "EmuCore/Gamefixes", "SkipMPEGHack", false); - DrawToggleSetting(bsi, "OPH Flag Hack", "Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.", - "EmuCore/Gamefixes", "OPHFlagHack", false); - DrawToggleSetting(bsi, "EE Timing Hack", - "Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).", + bsi, FSUI_CSTR("Preload TLB Hack"), FSUI_CSTR("To avoid tlb miss on Goemon."), "EmuCore/Gamefixes", "GoemonTlbHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("Switch to Software renderer for FMVs."), + FSUI_CSTR("Needed for some games with complex FMV rendering."), "EmuCore/Gamefixes", "SoftwareRendererFMVHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("Skip MPEG Hack"), FSUI_CSTR("Skips videos/FMVs in games to avoid game hanging/freezes."), + "EmuCore/Gamefixes", "SkipMPEGHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("OPH Flag Hack"), + FSUI_CSTR("Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry."), "EmuCore/Gamefixes", + "OPHFlagHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("EE Timing Hack"), + FSUI_CSTR("Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes)."), "EmuCore/Gamefixes", "EETimingHack", false); - DrawToggleSetting(bsi, "Instant DMA Hack", "Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).", - "EmuCore/Gamefixes", "InstantDMAHack", false); - DrawToggleSetting(bsi, "Handle DMAC writes when it is busy.", - "Known to affect following games: Mana Khemia 1 (Going \"off campus\"), Metal Saga (Intro FMV), Pilot Down Behind Enemy Lines.", - "EmuCore/Gamefixes", "DMABusyHack", false); - DrawToggleSetting(bsi, "Force GIF PATH3 transfers through FIFO", "(Fifa Street 2).", "EmuCore/Gamefixes", "GIFFIFOHack", false); - DrawToggleSetting(bsi, "Simulate VIF1 FIFO read ahead. Fixes slow loading games.", - "Known to affect following games: Test Drive Unlimited, Transformers.", "EmuCore/Gamefixes", "VIFFIFOHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("Instant DMA Hack"), + FSUI_CSTR("Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics)."), "EmuCore/Gamefixes", "InstantDMAHack", + false); + DrawToggleSetting(bsi, FSUI_CSTR("Handle DMAC writes when it is busy."), + FSUI_CSTR("Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines."), "EmuCore/Gamefixes", + "DMABusyHack", false); DrawToggleSetting( - bsi, "Delay VIF1 Stalls (VIF1 FIFO)", "For SOCOM 2 HUD and Spy Hunter loading hang.", "EmuCore/Gamefixes", "VIF1StallHack", false); - DrawToggleSetting(bsi, "VU Add Hack", "Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.", - "EmuCore/Gamefixes", "VuAddSubHack", false); - DrawToggleSetting(bsi, "VU I bit Hack avoid constant recompilation in some games", - "Scarface The World Is Yours, Crash Tag Team Racing.", "EmuCore/Gamefixes", "IbitHack", false); - DrawToggleSetting( - bsi, "Full VU0 Synchronization", "Forces tight VU0 sync on every COP2 instruction.", "EmuCore/Gamefixes", "FullVU0SyncHack", false); - DrawToggleSetting(bsi, "VU Sync (Run behind)", "To avoid sync problems when reading or writing VU registers.", "EmuCore/Gamefixes", - "VUSyncHack", false); - DrawToggleSetting( - bsi, "VU Overflow Hack", "To check for possible float overflows (Superman Returns).", "EmuCore/Gamefixes", "VUOverflowHack", false); - DrawToggleSetting(bsi, "VU XGkick Sync", "Use accurate timing for VU XGKicks (slower).", "EmuCore/Gamefixes", "XgKickHack", false); - DrawToggleSetting(bsi, "Use Blit for internal FPS", - "Use alternative method to calclate internal FPS to avoid false readings in some games.", "EmuCore/Gamefixes", + bsi, FSUI_CSTR("Force GIF PATH3 transfers through FIFO"), FSUI_CSTR("(Fifa Street 2)."), "EmuCore/Gamefixes", "GIFFIFOHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("Simulate VIF1 FIFO read ahead. Fixes slow loading games."), + FSUI_CSTR("Known to affect following games: Test Drive Unlimited, Transformers."), "EmuCore/Gamefixes", "VIFFIFOHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("Delay VIF1 Stalls (VIF1 FIFO)"), FSUI_CSTR("For SOCOM 2 HUD and Spy Hunter loading hang."), + "EmuCore/Gamefixes", "VIF1StallHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("VU Add Hack"), + FSUI_CSTR("Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2."), "EmuCore/Gamefixes", + "VuAddSubHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("VU I bit Hack avoid constant recompilation in some games"), + FSUI_CSTR("Scarface The World Is Yours, Crash Tag Team Racing."), "EmuCore/Gamefixes", "IbitHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("Full VU0 Synchronization"), FSUI_CSTR("Forces tight VU0 sync on every COP2 instruction."), + "EmuCore/Gamefixes", "FullVU0SyncHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("VU Sync (Run behind)"), FSUI_CSTR("To avoid sync problems when reading or writing VU registers."), + "EmuCore/Gamefixes", "VUSyncHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("VU Overflow Hack"), FSUI_CSTR("To check for possible float overflows (Superman Returns)."), + "EmuCore/Gamefixes", "VUOverflowHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("VU XGkick Sync"), FSUI_CSTR("Use accurate timing for VU XGKicks (slower)."), "EmuCore/Gamefixes", + "XgKickHack", false); + DrawToggleSetting(bsi, FSUI_CSTR("Use Blit for internal FPS"), + FSUI_CSTR("Use alternative method to calclate internal FPS to avoid false readings in some games."), "EmuCore/Gamefixes", "BlitInternalFPSHack", false); EndMenuButtons(); @@ -4407,10 +4704,9 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) { ImDrawList* dl = ImGui::GetBackgroundDrawList(); const ImVec2 display_size(ImGui::GetIO().DisplaySize); - const ImU32 text_color = - IM_COL32(UIBackgroundTextColor.x * 255, UIBackgroundTextColor.y * 255, UIBackgroundTextColor.z * 255, 255); - dl->AddRectFilled(ImVec2(0.0f, 0.0f), display_size, - IM_COL32(UIBackgroundColor.x * 255, UIBackgroundColor.y * 255, UIBackgroundColor.z * 255, 200)); + const ImU32 text_color = IM_COL32(UIBackgroundTextColor.x * 255, UIBackgroundTextColor.y * 255, UIBackgroundTextColor.z * 255, 255); + dl->AddRectFilled( + ImVec2(0.0f, 0.0f), display_size, IM_COL32(UIBackgroundColor.x * 255, UIBackgroundColor.y * 255, UIBackgroundColor.z * 255, 200)); // title info { @@ -4423,17 +4719,17 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) const float image_width = has_rich_presence ? 60.0f : 50.0f; const float image_height = has_rich_presence ? 90.0f : 75.0f; const std::string_view path_string(Path::GetFileName(s_current_disc_path)); - const ImVec2 title_size(g_large_font->CalcTextSizeA( - g_large_font->FontSize, std::numeric_limits::max(), -1.0f, s_current_game_title.c_str())); - const ImVec2 path_size(path_string.empty() ? ImVec2(0.0f, 0.0f) : - g_medium_font->CalcTextSizeA(g_medium_font->FontSize, - std::numeric_limits::max(), -1.0f, path_string.data(), - path_string.data() + path_string.length())); + const ImVec2 title_size( + g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits::max(), -1.0f, s_current_game_title.c_str())); + const ImVec2 path_size(path_string.empty() ? + ImVec2(0.0f, 0.0f) : + g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits::max(), -1.0f, + path_string.data(), path_string.data() + path_string.length())); const ImVec2 subtitle_size(g_medium_font->CalcTextSizeA( g_medium_font->FontSize, std::numeric_limits::max(), -1.0f, s_current_game_subtitle.c_str())); - ImVec2 title_pos(display_size.x - LayoutScale(10.0f + image_width + 20.0f) - title_size.x, - display_size.y - LayoutScale(10.0f + image_height)); + ImVec2 title_pos( + display_size.x - LayoutScale(10.0f + image_width + 20.0f) - title_size.x, display_size.y - LayoutScale(10.0f + image_height)); ImVec2 path_pos(display_size.x - LayoutScale(10.0f + image_width + 20.0f) - path_size.x, title_pos.y + g_large_font->FontSize + LayoutScale(4.0f)); ImVec2 subtitle_pos(display_size.x - LayoutScale(10.0f + image_width + 20.0f) - subtitle_size.x, @@ -4444,8 +4740,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) DrawShadowedText(dl, g_large_font, title_pos, text_color, s_current_game_title.c_str()); if (!path_string.empty()) { - DrawShadowedText( - dl, g_medium_font, path_pos, text_color, path_string.data(), path_string.data() + path_string.length()); + DrawShadowedText(dl, g_medium_font, path_pos, text_color, path_string.data(), path_string.data() + path_string.length()); } DrawShadowedText(dl, g_medium_font, subtitle_pos, text_color, s_current_game_subtitle.c_str()); @@ -4457,8 +4752,8 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) if (!rp.empty()) { const float wrap_width = LayoutScale(350.0f); - const ImVec2 rp_size = g_medium_font->CalcTextSizeA(g_medium_font->FontSize, - std::numeric_limits::max(), wrap_width, rp.data(), rp.data() + rp.size()); + const ImVec2 rp_size = g_medium_font->CalcTextSizeA( + g_medium_font->FontSize, std::numeric_limits::max(), wrap_width, rp.data(), rp.data() + rp.size()); // we make the image one line higher, so we only need to compensate when it's multiline RP rp_height = rp_size.y - g_medium_font->FontSize; @@ -4477,12 +4772,11 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) GSTexture* const cover = GetCoverForCurrentGame(); - const ImVec2 image_min(display_size.x - LayoutScale(10.0f + image_width) - rp_height, - display_size.y - LayoutScale(10.0f + image_height) - rp_height); - const ImVec2 image_max( - image_min.x + LayoutScale(image_width) + rp_height, image_min.y + LayoutScale(image_height) + rp_height); - const ImRect image_rect(CenterImage(ImRect(image_min, image_max), - ImVec2(static_cast(cover->GetWidth()), static_cast(cover->GetHeight())))); + const ImVec2 image_min( + display_size.x - LayoutScale(10.0f + image_width) - rp_height, display_size.y - LayoutScale(10.0f + image_height) - rp_height); + const ImVec2 image_max(image_min.x + LayoutScale(image_width) + rp_height, image_min.y + LayoutScale(image_height) + rp_height); + const ImRect image_rect(CenterImage( + ImRect(image_min, image_max), ImVec2(static_cast(cover->GetWidth()), static_cast(cover->GetHeight())))); dl->AddImage(cover->GetNativeHandle(), image_rect.Min, image_rect.Max); } @@ -4498,8 +4792,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) #endif std::strftime(buf, sizeof(buf), "%X", <ime); - const ImVec2 time_size( - g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits::max(), -1.0f, buf)); + const ImVec2 time_size(g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits::max(), -1.0f, buf)); const ImVec2 time_pos(display_size.x - LayoutScale(10.0f) - time_size.x, LayoutScale(10.0f)); DrawShadowedText(dl, g_large_font, time_pos, text_color, buf); @@ -4510,18 +4803,17 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) const std::string played_time_str(GameList::FormatTimespan(cached_played_time + session_time, true)); const std::string session_time_str(GameList::FormatTimespan(session_time, true)); - std::snprintf(buf, std::size(buf), "This Session: %s", session_time_str.c_str()); - const ImVec2 session_size( - g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits::max(), -1.0f, buf)); - const ImVec2 session_pos(display_size.x - LayoutScale(10.0f) - session_size.x, - time_pos.y + g_large_font->FontSize + LayoutScale(4.0f)); + SmallString buf; + buf.fmt(FSUI_FSTR("This Session: {}"), session_time_str); + const ImVec2 session_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits::max(), -1.0f, buf)); + const ImVec2 session_pos( + display_size.x - LayoutScale(10.0f) - session_size.x, time_pos.y + g_large_font->FontSize + LayoutScale(4.0f)); DrawShadowedText(dl, g_medium_font, session_pos, text_color, buf); - std::snprintf(buf, std::size(buf), "All Time: %s", played_time_str.c_str()); - const ImVec2 total_size( - g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits::max(), -1.0f, buf)); - const ImVec2 total_pos(display_size.x - LayoutScale(10.0f) - total_size.x, - session_pos.y + g_medium_font->FontSize + LayoutScale(4.0f)); + buf.fmt(FSUI_FSTR("All Time: {}"), played_time_str); + const ImVec2 total_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits::max(), -1.0f, buf)); + const ImVec2 total_pos( + display_size.x - LayoutScale(10.0f) - total_size.x, session_pos.y + g_medium_font->FontSize + LayoutScale(4.0f)); DrawShadowedText(dl, g_medium_font, total_pos, text_color, buf); } } @@ -4529,8 +4821,8 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT)); const ImVec2 window_pos(0.0f, display_size.y - window_size.y); - if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f, - ImGuiWindowFlags_NoBackground)) + if (BeginFullscreenWindow( + window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f, ImGuiWindowFlags_NoBackground)) { static constexpr u32 submenu_item_count[] = { 11, // None @@ -4541,9 +4833,8 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) }; const bool just_focused = ResetFocusHere(); - BeginMenuButtons(submenu_item_count[static_cast(s_current_pause_submenu)], 1.0f, - ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING, - ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + BeginMenuButtons(submenu_item_count[static_cast(s_current_pause_submenu)], 1.0f, ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, + ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); switch (s_current_pause_submenu) { @@ -4553,36 +4844,36 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) const bool can_load_or_save_state = s_current_disc_crc != 0; if (just_focused) - ImGui::SetFocusID(ImGui::GetID(ICON_FA_PLAY " Resume Game"), ImGui::GetCurrentWindow()); + ImGui::SetFocusID(ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game")), ImGui::GetCurrentWindow()); - if (ActiveButton(ICON_FA_PLAY " Resume Game", false) || WantsToCloseMenu()) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"), false) || WantsToCloseMenu()) ClosePauseMenu(); - if (ActiveButton(ICON_FA_FAST_FORWARD " Toggle Frame Limit", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_FAST_FORWARD, "Toggle Frame Limit"), false)) { ClosePauseMenu(); DoToggleFrameLimit(); } - if (ActiveButton(ICON_FA_UNDO " Load State", false, can_load_or_save_state)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_UNDO, "Load State"), false, can_load_or_save_state)) { if (OpenSaveStateSelector(true)) s_current_main_window = MainWindowType::None; } - if (ActiveButton(ICON_FA_DOWNLOAD " Save State", false, can_load_or_save_state)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Save State"), false, can_load_or_save_state)) { if (OpenSaveStateSelector(false)) s_current_main_window = MainWindowType::None; } - if (ActiveButton(ICON_FA_WRENCH " Game Properties", false, can_load_or_save_state)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false, can_load_or_save_state)) { SwitchToGameSettings(); } #ifdef ENABLE_ACHIEVEMENTS - if (ActiveButton(ICON_FA_TROPHY " Achievements", false, + if (ActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false, Achievements::HasActiveGame() && Achievements::SafeHasAchievementsOrLeaderboards())) { const auto lock = Achievements::GetLock(); @@ -4594,33 +4885,33 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) OpenPauseSubMenu(PauseSubMenu::Achievements); } #else - ActiveButton(ICON_FA_TROPHY " Achievements", false, false); + ActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false, false); #endif - if (ActiveButton(ICON_FA_CAMERA " Save Screenshot", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_CAMERA, "Save Screenshot"), false)) { GSQueueSnapshot(std::string()); ClosePauseMenu(); } - if (ActiveButton(GSConfig.UseHardwareRenderer() ? (ICON_FA_PAINT_BRUSH " Switch To Software Renderer") : - (ICON_FA_PAINT_BRUSH " Switch To Hardware Renderer"), + if (ActiveButton(GSConfig.UseHardwareRenderer() ? (FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Switch To Software Renderer")) : + (FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Switch To Hardware Renderer")), false)) { ClosePauseMenu(); DoToggleSoftwareRenderer(); } - if (ActiveButton(ICON_FA_COMPACT_DISC " Change Disc", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Change Disc"), false)) { s_current_main_window = MainWindowType::None; DoChangeDisc(); } - if (ActiveButton(ICON_FA_SLIDERS_H " Settings", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_SLIDERS_H, "Settings"), false)) SwitchToSettings(); - if (ActiveButton(ICON_FA_POWER_OFF " Close Game", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"), false)) { // skip submenu when we can't save anyway if (!can_load_or_save_state) @@ -4635,23 +4926,22 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) { if (just_focused) { - ImGui::SetFocusID( - ImGui::GetID(ICON_FA_POWER_OFF " Exit Without Saving"), ImGui::GetCurrentWindow()); + ImGui::SetFocusID(ImGui::GetID(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Exit Without Saving")), ImGui::GetCurrentWindow()); } - if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false) || WantsToCloseMenu()) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu()) OpenPauseSubMenu(PauseSubMenu::None); - if (ActiveButton(ICON_FA_SYNC " Reset System", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_SYNC, "Reset System"), false)) { ClosePauseMenu(); DoReset(); } - if (ActiveButton(ICON_FA_SAVE " Exit And Save State", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_SAVE, "Exit And Save State"), false)) DoShutdown(true); - if (ActiveButton(ICON_FA_POWER_OFF " Exit Without Saving", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Exit Without Saving"), false)) DoShutdown(false); } break; @@ -4660,15 +4950,15 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) case PauseSubMenu::Achievements: { if (just_focused) - ImGui::SetFocusID(ImGui::GetID(ICON_FA_BACKWARD " Back To Pause Menu"), ImGui::GetCurrentWindow()); + ImGui::SetFocusID(ImGui::GetID(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu")), ImGui::GetCurrentWindow()); - if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false) || WantsToCloseMenu()) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu()) OpenPauseSubMenu(PauseSubMenu::None); - if (ActiveButton(ICON_FA_TROPHY " Achievements", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false)) SwitchToAchievementsWindow(); - if (ActiveButton(ICON_FA_STOPWATCH " Leaderboards", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_STOPWATCH, "Leaderboards"), false)) SwitchToLeaderboardsWindow(); } break; @@ -4689,8 +4979,9 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) void FullscreenUI::InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot) { - li->title = (slot == 0) ? std::string("Quick Save Slot") : fmt::format("Save Slot {0}##game_slot_{0}", slot); - li->summary = "No save present in this slot."; + li->title = (slot == 0) ? FSUI_STR("Quick Save Slot") : + fmt::format("{}##game_slot_{}", TinyString::from_fmt(FSUI_FSTR("Save Slot {0}"), slot), slot); + li->summary = FSUI_STR("No save present in this slot."); li->path = {}; li->timestamp = 0; li->slot = slot; @@ -4708,8 +4999,9 @@ bool FullscreenUI::InitializeSaveStateListEntry( return false; } - li->title = (slot == 0) ? std::string("Quick Save Slot") : fmt::format("Save Slot {0}##game_slot_{0}", slot); - li->summary = fmt::format("Saved {}", TimeToPrintableString(sd.ModificationTime)); + li->title = (slot == 0) ? FSUI_STR("Quick Save Slot") : + fmt::format("{}##game_slot_{}", TinyString::from_fmt(FSUI_FSTR("Save Slot {0}"), slot), slot); + li->summary = fmt::format(FSUI_FSTR("Saved {}"), TimeToPrintableString(sd.ModificationTime)); li->slot = slot; li->timestamp = sd.ModificationTime; li->path = std::move(filename); @@ -4773,7 +5065,7 @@ bool FullscreenUI::OpenLoadStateSelectorForGame(const std::string& game_path) } } - ShowToast({}, "No save states found.", 5.0f); + ShowToast({}, FSUI_STR("No save states found."), 5.0f); return false; } @@ -4788,7 +5080,7 @@ bool FullscreenUI::OpenSaveStateSelector(bool is_loading) return true; } - ShowToast({}, "No save states found.", 5.0f); + ShowToast({}, FSUI_STR("No save states found."), 5.0f); return false; } @@ -4815,7 +5107,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading) ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f); - const char* window_title = is_loading ? "Load State" : "Save State"; + const char* window_title = is_loading ? FSUI_CSTR("Load State") : FSUI_CSTR("Save State"); ImGui::OpenPopup(window_title); bool is_open = true; @@ -4850,7 +5142,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading) ReturnToPreviousWindow(); } - NavTitle(is_loading ? "Load State" : "Save State"); + NavTitle(is_loading ? FSUI_CSTR("Load State") : FSUI_CSTR("Save State")); EndNavBar(); ImGui::EndChild(); } @@ -4925,8 +5217,9 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading) BeginMenuButtons(); - if (ActiveButton(is_loading ? ICON_FA_FOLDER_OPEN " Load State" : ICON_FA_FOLDER_OPEN " Save State", false, true, - LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) + if (ActiveButton( + is_loading ? FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Load State") : FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Save State"), + false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) { if (is_loading) DoLoadState(std::move(entry.path)); @@ -4938,16 +5231,16 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading) closed = true; } - if (ActiveButton(ICON_FA_FOLDER_MINUS " Delete Save", false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Delete Save"), false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) { if (!FileSystem::FileExists(entry.path.c_str())) { - ShowToast({}, fmt::format("{} does not exist.", ImGuiFullscreen::RemoveHash(entry.title))); + ShowToast({}, fmt::format(FSUI_FSTR("{} does not exist."), ImGuiFullscreen::RemoveHash(entry.title))); is_open = true; } else if (FileSystem::DeleteFilePath(entry.path.c_str())) { - ShowToast({}, fmt::format("{} deleted.", ImGuiFullscreen::RemoveHash(entry.title))); + ShowToast({}, fmt::format(FSUI_FSTR("{} deleted."), ImGuiFullscreen::RemoveHash(entry.title))); if (s_save_state_selector_loading) s_save_state_selector_slots.erase(s_save_state_selector_slots.begin() + i); else @@ -4967,12 +5260,12 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading) } else { - ShowToast({}, fmt::format("Failed to delete {}.", ImGuiFullscreen::RemoveHash(entry.title))); + ShowToast({}, fmt::format(FSUI_FSTR("Failed to delete {}."), ImGuiFullscreen::RemoveHash(entry.title))); is_open = false; } } - if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close Menu", false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY)) { is_open = false; } @@ -5122,17 +5415,17 @@ void FullscreenUI::DrawResumeStateSelector() { ImGui::SetNextWindowSize(LayoutScale(800.0f, 600.0f)); ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); - ImGui::OpenPopup("Load Resume State"); + ImGui::OpenPopup(FSUI_CSTR("Load Resume State")); ImGui::PushFont(g_large_font); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f)); bool is_open = true; - if (ImGui::BeginPopupModal("Load Resume State", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) + if (ImGui::BeginPopupModal(FSUI_CSTR("Load Resume State"), &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { const SaveStateListEntry& entry = s_save_state_selector_slots.front(); - ImGui::TextWrapped("A resume save state created at %s was found.\n\nDo you want to load this save and continue?", + ImGui::TextWrapped(FSUI_CSTR("A resume save state created at %s was found.\n\nDo you want to load this save and continue?"), TimeToPrintableString(entry.timestamp).c_str()); const GSTexture* image = entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get(); @@ -5149,19 +5442,19 @@ void FullscreenUI::DrawResumeStateSelector() BeginMenuButtons(); - if (ActiveButton(ICON_FA_PLAY " Load State", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_PLAY, "Load State"), false)) { DoStartPath(s_save_state_selector_game_path, -1); is_open = false; } - if (ActiveButton(ICON_FA_LIGHTBULB " Clean Boot", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Clean Boot"), false)) { DoStartPath(s_save_state_selector_game_path); is_open = false; } - if (ActiveButton(ICON_FA_FOLDER_MINUS " Delete State", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Delete State"), false)) { if (FileSystem::DeleteFilePath(entry.path.c_str())) { @@ -5170,11 +5463,11 @@ void FullscreenUI::DrawResumeStateSelector() } else { - ShowToast(std::string(), "Failed to delete save state."); + ShowToast(std::string(), FSUI_STR("Failed to delete save state.")); } } - if (ActiveButton(ICON_FA_WINDOW_CLOSE " Cancel", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Cancel"), false)) { ImGui::CloseCurrentPopup(); is_open = false; @@ -5316,7 +5609,11 @@ void FullscreenUI::DrawGameListWindow() { static constexpr float ITEM_WIDTH = 25.0f; static constexpr const char* icons[] = {ICON_FA_BORDER_ALL, ICON_FA_LIST, ICON_FA_COG}; - static constexpr const char* titles[] = {"Game Grid", "Game List", "Game List Settings"}; + static constexpr const char* titles[] = { + FSUI_NSTR("Game Grid"), + FSUI_NSTR("Game List"), + FSUI_NSTR("Game List Settings"), + }; static constexpr u32 count = std::size(titles); BeginNavBar(); @@ -5337,7 +5634,7 @@ void FullscreenUI::DrawGameListWindow() if (NavButton(ICON_FA_BACKWARD, true, true)) ReturnToPreviousWindow(); - NavTitle(titles[static_cast(s_game_list_page)]); + NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast(s_game_list_page)])); RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); for (u32 i = 0; i < count; i++) @@ -5505,16 +5802,15 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size) ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f); // file tile - const std::string_view filename(Path::GetFileName(selected_entry->path)); - ImGui::TextWrapped("File: %.*s", static_cast(filename.size()), filename.data()); + ImGui::TextWrapped("%s", SmallString::from_fmt(FSUI_FSTR("File: {}"), Path::GetFileName(selected_entry->path)).c_str()); // crc - ImGui::Text("CRC: %08X", selected_entry->crc); + ImGui::Text(TinyString::from_fmt(FSUI_FSTR("CRC: {:08X}"), selected_entry->crc)); // region { std::string flag_texture(fmt::format("icons/flags/{}.png", GameList::RegionToString(selected_entry->region))); - ImGui::TextUnformatted("Region: "); + ImGui::TextUnformatted(FSUI_CSTR("Region: ")); ImGui::SameLine(); ImGui::Image(GetCachedTextureAsync(flag_texture.c_str())->GetNativeHandle(), LayoutScale(23.0f, 16.0f)); ImGui::SameLine(); @@ -5522,7 +5818,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size) } // compatibility - ImGui::TextUnformatted("Compatibility: "); + ImGui::TextUnformatted(FSUI_CSTR("Compatibility: ")); ImGui::SameLine(); if (selected_entry->compatibility_rating != GameDatabaseSchema::Compatibility::Unknown) { @@ -5533,18 +5829,21 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size) ImGui::Text(" (%s)", GameList::EntryCompatibilityRatingToString(selected_entry->compatibility_rating)); // play time - ImGui::Text("Time Played: %s", GameList::FormatTimespan(selected_entry->total_played_time).c_str()); - ImGui::Text("Last Played: %s", GameList::FormatTimestamp(selected_entry->last_played_time).c_str()); + ImGui::TextUnformatted( + SmallString::from_fmt(FSUI_FSTR("Time Played: {}"), GameList::FormatTimespan(selected_entry->total_played_time))); + ImGui::TextUnformatted( + SmallString::from_fmt(FSUI_FSTR("Last Played: {}"), GameList::FormatTimestamp(selected_entry->last_played_time))); // size - ImGui::Text("Size: %.2f MB", static_cast(selected_entry->total_size) / 1048576.0f); + ImGui::TextUnformatted( + SmallString::from_fmt(FSUI_FSTR("Size: {:.2f} MB"), static_cast(selected_entry->total_size) / 1048576.0f)); ImGui::PopFont(); } else { // title - const char* title = "No Game Selected"; + const char* title = FSUI_CSTR("No Game Selected"); ImGui::PushFont(g_large_font); text_width = ImGui::CalcTextSize(title, nullptr, false, work_width).x; ImGui::SetCursorPosX((work_width - text_width) / 2.0f); @@ -5595,8 +5894,7 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size) const float start_x = (static_cast(ImGui::GetWindowWidth()) - (item_width_with_spacing * static_cast(grid_count_x))) * 0.5f; - // TODO: replace with something not heap allocating - std::string draw_title; + SmallString draw_title; u32 grid_x = 0; ImGui::SetCursorPos(ImVec2(start_x, 0.0f)); @@ -5684,14 +5982,14 @@ void FullscreenUI::HandleGameListActivate(const GameList::Entry* entry) void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry) { ImGuiFullscreen::ChoiceDialogOptions options = { - {ICON_FA_WRENCH " Game Properties", false}, - {ICON_FA_PLAY " Resume Game", false}, - {ICON_FA_UNDO " Load State", false}, - {ICON_FA_COMPACT_DISC " Default Boot", false}, - {ICON_FA_LIGHTBULB " Fast Boot", false}, - {ICON_FA_MAGIC " Slow Boot", false}, - {ICON_FA_FOLDER_MINUS " Reset Play Time", false}, - {ICON_FA_WINDOW_CLOSE " Close Menu", false}, + {FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false}, + {FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"), false}, + {FSUI_ICONSTR(ICON_FA_UNDO, "Load State"), false}, + {FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Default Boot"), false}, + {FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Fast Boot"), false}, + {FSUI_ICONSTR(ICON_FA_MAGIC, "Slow Boot"), false}, + {FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Play Time"), false}, + {FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false}, }; const bool has_resume_state = VMManager::HasSaveStateInSlot(entry->serial.c_str(), entry->crc, -1); @@ -5749,10 +6047,10 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size) BeginMenuButtons(); - MenuHeading("Search Directories"); - if (MenuButton(ICON_FA_FOLDER_PLUS " Add Search Directory", "Adds a new directory to the game search list.")) + MenuHeading(FSUI_CSTR("Search Directories")); + if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_PLUS, "Add Search Directory"), FSUI_CSTR("Adds a new directory to the game search list."))) { - OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) { + OpenFileSelector(FSUI_ICONSTR(ICON_FA_FOLDER_PLUS, "Add Search Directory"), true, [](const std::string& dir) { if (!dir.empty()) { auto lock = Host::GetSettingsLock(); @@ -5771,18 +6069,18 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size) for (const auto& it : s_game_list_directories_cache) { - if (MenuButton(it.first.c_str(), it.second ? "Scanning Subdirectories" : "Not Scanning Subdirectories")) + if (MenuButton(it.first.c_str(), it.second ? FSUI_CSTR("Scanning Subdirectories") : FSUI_CSTR("Not Scanning Subdirectories"))) { ImGuiFullscreen::ChoiceDialogOptions options = { - {ICON_FA_FOLDER_OPEN " Open in File Browser", false}, - {it.second ? (ICON_FA_FOLDER_MINUS " Disable Subdirectory Scanning") : - (ICON_FA_FOLDER_PLUS " Enable Subdirectory Scanning"), + {FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Open in File Browser"), false}, + {it.second ? (FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Disable Subdirectory Scanning")) : + (FSUI_ICONSTR(ICON_FA_FOLDER_PLUS, "Enable Subdirectory Scanning")), false}, - {ICON_FA_TIMES " Remove From List", false}, - {ICON_FA_WINDOW_CLOSE " Close Menu", false}, + {FSUI_ICONSTR(ICON_FA_TIMES, "Remove From List"), false}, + {FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false}, }; - OpenChoiceDialog(fmt::format(ICON_FA_FOLDER " {}", it.first).c_str(), false, std::move(options), + OpenChoiceDialog(SmallString::from_fmt(ICON_FA_FOLDER " {}", it.first).c_str(), false, std::move(options), [dir = it.first, recursive = it.second](s32 index, const std::string& title, bool checked) { if (index < 0) return; @@ -5832,33 +6130,54 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size) } } - static constexpr const char* view_types[] = {"Game Grid", "Game List"}; - static constexpr const char* sort_types[] = {"Type", "Serial", "Title", "File Title", "CRC", "Time Played", "Last Played", "Size"}; + static constexpr const char* view_types[] = { + FSUI_NSTR("Game Grid"), + FSUI_NSTR("Game List"), + }; + static constexpr const char* sort_types[] = { + FSUI_NSTR("Type"), + FSUI_NSTR("Serial"), + FSUI_NSTR("Title"), + FSUI_NSTR("File Title"), + FSUI_NSTR("CRC"), + FSUI_NSTR("Time Played"), + FSUI_NSTR("Last Played"), + FSUI_NSTR("Size"), + }; - MenuHeading("List Settings"); + MenuHeading(FSUI_CSTR("List Settings")); { - DrawIntListSetting(bsi, ICON_FA_BORDER_ALL " Default View", "Sets which view the game list will open to.", "UI", - "DefaultFullscreenUIGameView", 0, view_types, std::size(view_types)); - DrawIntListSetting(bsi, ICON_FA_SORT " Sort By", "Determines which field the game list will be sorted by.", "UI", - "FullscreenUIGameSort", 0, sort_types, std::size(sort_types)); - DrawToggleSetting(bsi, ICON_FA_SORT_ALPHA_DOWN " Sort Reversed", - "Reverses the game list sort order from the default (usually ascending to descending).", "UI", "FullscreenUIGameSortReverse", - false); + DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_BORDER_ALL, "Default View"), FSUI_CSTR("Sets which view the game list will open to."), + "UI", "DefaultFullscreenUIGameView", 0, view_types, std::size(view_types), true); + DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_SORT, "Sort By"), FSUI_CSTR("Determines which field the game list will be sorted by."), + "UI", "FullscreenUIGameSort", 0, sort_types, std::size(sort_types), true); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SORT_ALPHA_DOWN, "Sort Reversed"), + FSUI_CSTR("Reverses the game list sort order from the default (usually ascending to descending)."), "UI", + "FullscreenUIGameSortReverse", false); } - MenuHeading("Cover Settings"); + MenuHeading(FSUI_CSTR("Cover Settings")); { - DrawFolderSetting(bsi, ICON_FA_FOLDER " Covers Directory", "Folders", "Covers", EmuFolders::Covers); - if (MenuButton(ICON_FA_DOWNLOAD " Download Covers", "Downloads covers from a user-specified URL template.")) + DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FOLDER, "Covers Directory"), "Folders", "Covers", EmuFolders::Covers); + if (MenuButton( + FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Download Covers"), FSUI_CSTR("Downloads covers from a user-specified URL template."))) + { ImGui::OpenPopup("Download Covers"); + } } - MenuHeading("Operations"); + MenuHeading(FSUI_CSTR("Operations")); { - if (MenuButton(ICON_FA_SEARCH " Scan For New Games", "Identifies any new files added to the game directories.")) + if (MenuButton( + FSUI_ICONSTR(ICON_FA_SEARCH, "Scan For New Games"), FSUI_CSTR("Identifies any new files added to the game directories."))) + { Host::RefreshGameListAsync(false); - if (MenuButton(ICON_FA_SEARCH_PLUS " Rescan All Games", "Forces a full rescan of all games previously identified.")) + } + if (MenuButton(FSUI_ICONSTR(ICON_FA_SEARCH_PLUS, "Rescan All Games"), + FSUI_CSTR("Forces a full rescan of all games previously identified."))) + { Host::RefreshGameListAsync(true); + } } EndMenuButtons(); @@ -5877,18 +6196,18 @@ void FullscreenUI::DrawCoverDownloaderWindow() ImGui::PushFont(g_large_font); bool is_open = true; - if (ImGui::BeginPopupModal("Download Covers", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) + if (ImGui::BeginPopupModal(FSUI_CSTR("Download Covers"), &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { - ImGui::TextWrapped("PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any " - "cover images, the user must provide their own source for images."); + ImGui::TextWrapped(FSUI_CSTR("PCSX2 can automatically download covers for games which do not currently have a cover set. We do not " + "host any cover images, the user must provide their own source for images.")); ImGui::NewLine(); - ImGui::TextWrapped("In the form below, specify the URLs to download covers from, with one template URL per line. The following " - "variables are available:"); + ImGui::TextWrapped(FSUI_CSTR("In the form below, specify the URLs to download covers from, with one template URL per line. The " + "following variables are available:")); ImGui::NewLine(); - ImGui::TextWrapped( - "${title}: Title of the game.\n${filetitle}: Name component of the game's filename.\n${serial}: Serial of the game."); + ImGui::TextWrapped(FSUI_CSTR( + "${title}: Title of the game.\n${filetitle}: Name component of the game's filename.\n${serial}: Serial of the game.")); ImGui::NewLine(); - ImGui::TextWrapped("Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg"); + ImGui::TextWrapped(FSUI_CSTR("Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg")); ImGui::NewLine(); BeginMenuButtons(); @@ -5902,7 +6221,7 @@ void FullscreenUI::DrawCoverDownloaderWindow() static bool use_serial_names; ImGui::PushFont(g_medium_font); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(2.0f, 2.0f)); - ImGui::Checkbox("Use Serial File Names", &use_serial_names); + ImGui::Checkbox(FSUI_CSTR("Use Serial File Names"), &use_serial_names); ImGui::PopStyleVar(1); ImGui::PopFont(); @@ -5910,7 +6229,7 @@ void FullscreenUI::DrawCoverDownloaderWindow() const bool download_enabled = (std::strlen(template_urls) > 0); - if (ActiveButton(ICON_FA_DOWNLOAD " Start Download", false, download_enabled)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Start Download"), false, download_enabled)) { StartAsyncOp( [urls = StringUtil::splitOnNewLine(template_urls), use_serial_names = use_serial_names](::ProgressCallback* progress) { @@ -5929,7 +6248,7 @@ void FullscreenUI::DrawCoverDownloaderWindow() ImGui::CloseCurrentPopup(); } - if (ActiveButton(ICON_FA_TIMES " Cancel", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_TIMES, "Cancel"), false)) { std::memset(template_urls, 0, sizeof(template_urls)); use_serial_names = false; @@ -6014,7 +6333,7 @@ void FullscreenUI::CopyTextToClipboard(std::string title, const std::string_view if (Host::CopyTextToClipboard(text)) ShowToast(std::string(), std::move(title)); else - ShowToast(std::string(), "Failed to copy text to clipboard."); + ShowToast(std::string(), FSUI_STR("Failed to copy text to clipboard.")); } void FullscreenUI::OpenAboutWindow() @@ -6026,41 +6345,42 @@ void FullscreenUI::DrawAboutWindow() { ImGui::SetNextWindowSize(LayoutScale(1000.0f, 500.0f)); ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); - ImGui::OpenPopup("About PCSX2"); + ImGui::OpenPopup(FSUI_CSTR("About PCSX2")); ImGui::PushFont(g_large_font); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f)); - if (ImGui::BeginPopupModal("About PCSX2", &s_about_window_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) + if (ImGui::BeginPopupModal(FSUI_CSTR("About PCSX2"), &s_about_window_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { - ImGui::TextWrapped( + ImGui::TextWrapped(FSUI_CSTR( "PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a " "combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. " - "This allows you to play PS2 games on your PC, with many additional features and benefits."); + "This allows you to play PS2 games on your PC, with many additional features and benefits.")); ImGui::NewLine(); - ImGui::TextWrapped("PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not " - "affiliated in any way with Sony Interactive Entertainment."); + ImGui::TextWrapped( + FSUI_CSTR("PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not " + "affiliated in any way with Sony Interactive Entertainment.")); ImGui::NewLine(); BeginMenuButtons(); - if (ActiveButton(ICON_FA_GLOBE " Website", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_GLOBE, "Website"), false)) ExitFullscreenAndOpenURL(PCSX2_WEBSITE_URL); - if (ActiveButton(ICON_FA_PERSON_BOOTH " Support Forums", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_PERSON_BOOTH, "Support Forums"), false)) ExitFullscreenAndOpenURL(PCSX2_FORUMS_URL); - if (ActiveButton(ICON_FA_BUG " GitHub Repository", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_BUG, "GitHub Repository"), false)) ExitFullscreenAndOpenURL(PCSX2_GITHUB_URL); - if (ActiveButton(ICON_FA_NEWSPAPER " License", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_NEWSPAPER, "License"), false)) ExitFullscreenAndOpenURL(PCSX2_LICENSE_URL); - if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close"), false)) { ImGui::CloseCurrentPopup(); s_about_window_open = false; @@ -6209,7 +6529,7 @@ void FullscreenUI::SwitchToAchievementsWindow() if (!Achievements::HasActiveGame() || Achievements::GetAchievementCount() == 0) { - ShowToast(std::string(), "This game has no achievements."); + ShowToast(std::string(), FSUI_STR("This game has no achievements.")); return; } @@ -6252,8 +6572,13 @@ void FullscreenUI::DrawAchievement(const Achievements::Achievement& cheevo) } const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f); - std::string points_text(fmt::format("{} point{}", cheevo.points, cheevo.points != 1 ? "s" : "")); - const ImVec2 points_template_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, FLT_MAX, 0.0f, "XXX points")); + // TODO: needs plural + TinyString points_text; + if (cheevo.points == 1) + points_text = FSUI_VSTR("1 point"); + else + points_text.fmt(FSUI_FSTR("{} points"), cheevo.points); + const ImVec2 points_template_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, FLT_MAX, 0.0f, FSUI_CSTR("XXX points"))); const ImVec2 points_size(g_medium_font->CalcTextSizeA( g_medium_font->FontSize, FLT_MAX, 0.0f, points_text.c_str(), points_text.c_str() + points_text.length())); const float points_template_start = bb.Max.x - points_template_size.x; @@ -6374,7 +6699,7 @@ void FullscreenUI::DrawAchievementsWindow() float right = bb.Max.x - padding; float top = bb.Min.y + padding; ImDrawList* dl = ImGui::GetWindowDrawList(); - std::string text; + SmallString text; ImVec2 text_size; const u32 unlocked_count = Achievements::GetUnlockedAchiementCount(); @@ -6388,10 +6713,11 @@ void FullscreenUI::DrawAchievementsWindow() ReturnToPreviousWindow(); const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize)); - text = Achievements::GetGameTitle(); if (Achievements::ChallengeModeActive()) - text += " (Hardcore Mode)"; + text.fmt(FSUI_FSTR("{} (Hardcore Mode)"), Achievements::GetGameTitle()); + else + text.assign(Achievements::GetGameTitle()); top += g_large_font->FontSize + spacing; @@ -6403,11 +6729,11 @@ void FullscreenUI::DrawAchievementsWindow() const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize)); if (unlocked_count == achievement_count) { - text = fmt::format("You have unlocked all achievements and earned {} points!", total_points); + text.fmt(FSUI_FSTR("You have unlocked all achievements and earned {} points!"), total_points); } else { - text = fmt::format("You have unlocked {} of {} achievements, earning {} of {} possible points.", unlocked_count, + text.fmt(FSUI_FSTR("You have unlocked {} of {} achievements, earning {} of {} possible points."), unlocked_count, achievement_count, current_points, total_points); } @@ -6425,7 +6751,7 @@ void FullscreenUI::DrawAchievementsWindow() dl->AddRectFilled(progress_bb.Min, ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y), ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor)); - text = fmt::format("{}%", static_cast(std::round(fraction * 100.0f))); + text.fmt("{}%", static_cast(std::round(fraction * 100.0f))); text_size = ImGui::CalcTextSize(text.c_str()); const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f), progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) - (text_size.y / 2.0f)); @@ -6445,8 +6771,8 @@ void FullscreenUI::DrawAchievementsWindow() static bool unlocked_achievements_collapsed = false; - unlocked_achievements_collapsed ^= - MenuHeadingButton("Unlocked Achievements", unlocked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP); + unlocked_achievements_collapsed ^= MenuHeadingButton( + FSUI_CSTR("Unlocked Achievements"), unlocked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP); if (!unlocked_achievements_collapsed) { Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool { @@ -6460,8 +6786,8 @@ void FullscreenUI::DrawAchievementsWindow() if (Achievements::GetUnlockedAchiementCount() != Achievements::GetAchievementCount()) { static bool locked_achievements_collapsed = false; - locked_achievements_collapsed ^= - MenuHeadingButton("Locked Achievements", locked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP); + locked_achievements_collapsed ^= MenuHeadingButton( + FSUI_CSTR("Locked Achievements"), locked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP); if (!locked_achievements_collapsed) { Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool { @@ -6530,7 +6856,7 @@ void FullscreenUI::DrawPrimedAchievementsList() ImDrawList* dl = ImGui::GetBackgroundDrawList(); dl->AddRectFilled(box_min, box_max, IM_COL32(0x21, 0x21, 0x21, 200), LayoutScale(10.0f)); dl->AddText(font, font->FontSize, ImVec2(box_min.x + padding, box_min.y + padding), IM_COL32(255, 255, 255, 255), - "Active Challenge Achievements"); + FSUI_CSTR("Active Challenge Achievements")); const float y_advance = image_size.y + spacing; const float acheivement_name_offset = (image_size.y - font->FontSize) / 2.0f; @@ -6599,7 +6925,7 @@ void FullscreenUI::SwitchToLeaderboardsWindow() if (!Achievements::HasActiveGame() || Achievements::GetLeaderboardCount() == 0) { - ShowToast(std::string(), "This game has no leaderboards."); + ShowToast(std::string(), FSUI_STR("This game has no leaderboards.")); return; } @@ -6798,7 +7124,7 @@ void FullscreenUI::DrawLeaderboardsWindow() ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb); ImGui::PopFont(); - std::string lb_description; + SmallString lb_description; if (s_open_leaderboard_id.has_value()) { const Achievements::Leaderboard* lboard = Achievements::GetLeaderboardByID(s_open_leaderboard_id.value()); @@ -6814,12 +7140,12 @@ void FullscreenUI::DrawLeaderboardsWindow() subtitle_bb.Min, subtitle_bb.Max, subtitle.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &subtitle_bb); ImGui::PopFont(); - lb_description = lboard->description; + lb_description.assign(lboard->description); } } else { - lb_description = fmt::format("This game has {} leaderboards.", leaderboard_count); + lb_description.fmt(FSUI_FSTR("This game has {} leaderboards."), leaderboard_count); } const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize)); @@ -6835,7 +7161,7 @@ void FullscreenUI::DrawLeaderboardsWindow() top += g_medium_font->FontSize + spacing_small; ImGui::RenderTextClipped(hardcore_warning_bb.Min, hardcore_warning_bb.Max, - "Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.", nullptr, nullptr, + FSUI_CSTR("Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only."), nullptr, nullptr, ImVec2(0.0f, 0.0f), &hardcore_warning_bb); } @@ -6857,17 +7183,17 @@ void FullscreenUI::DrawLeaderboardsWindow() ImGui::PushFont(g_large_font); const ImRect rank_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint)); - ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, "Rank", nullptr, nullptr, ImVec2(0.0f, 0.0f), &rank_bb); + ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, FSUI_CSTR("Rank"), nullptr, nullptr, ImVec2(0.0f, 0.0f), &rank_bb); text_start_x += rank_column_width + column_spacing; const ImRect user_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint)); - ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, "Name", nullptr, nullptr, ImVec2(0.0f, 0.0f), &user_bb); + ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, FSUI_CSTR("Name"), nullptr, nullptr, ImVec2(0.0f, 0.0f), &user_bb); text_start_x += name_column_width + column_spacing; const ImRect score_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint)); ImGui::RenderTextClipped(score_bb.Min, score_bb.Max, - lboard != nullptr && Achievements::IsLeaderboardTimeType(*lboard) ? "Time" : "Score", nullptr, nullptr, - ImVec2(0.0f, 0.0f), &score_bb); + lboard != nullptr && Achievements::IsLeaderboardTimeType(*lboard) ? FSUI_CSTR("Time") : FSUI_CSTR("Score"), nullptr, + nullptr, ImVec2(0.0f, 0.0f), &score_bb); ImGui::PopFont(); @@ -6920,7 +7246,7 @@ void FullscreenUI::DrawLeaderboardsWindow() const ImVec2 pos_min(0.0f, heading_height); const ImVec2 pos_max(display_size.x, display_size.y); ImGui::RenderTextClipped( - pos_min, pos_max, "Downloading leaderboard data, please wait...", nullptr, nullptr, ImVec2(0.5f, 0.5f)); + pos_min, pos_max, FSUI_CSTR("Downloading leaderboard data, please wait..."), nullptr, nullptr, ImVec2(0.5f, 0.5f)); ImGui::PopFont(); } @@ -6940,8 +7266,8 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& se if (Achievements::IsUsingRAIntegration()) { BeginMenuButtons(); - ActiveButton(ICON_FA_BAN " RAIntegration is being used instead of the built-in achievements implementation.", false, false, - LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton(FSUI_ICONSTR(ICON_FA_BAN, "RAIntegration is being used instead of the built-in achievements implementation."), false, + false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); EndMenuButtons(); return; } @@ -6952,42 +7278,45 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& se BeginMenuButtons(); - MenuHeading("Settings"); - check_challenge_state = DrawToggleSetting(bsi, ICON_FA_TROPHY " Enable Achievements", - "When enabled and logged in, PCSX2 will scan for achievements on startup.", "Achievements", "Enabled", false); + MenuHeading(FSUI_CSTR("Settings")); + check_challenge_state = DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TROPHY, "Enable Achievements"), + FSUI_CSTR("When enabled and logged in, PCSX2 will scan for achievements on startup."), "Achievements", "Enabled", false); const bool enabled = bsi->GetBoolValue("Achievements", "Enabled", false); const bool challenge = bsi->GetBoolValue("Achievements", "ChallengeMode", false); - DrawToggleSetting(bsi, ICON_FA_USER_FRIENDS " Rich Presence", - "When enabled, rich presence information will be collected and sent to the server where supported.", "Achievements", "RichPresence", - true, enabled); - check_challenge_state |= DrawToggleSetting(bsi, ICON_FA_HARD_HAT " Hardcore Mode", - "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.", + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_USER_FRIENDS, "Rich Presence"), + FSUI_CSTR("When enabled, rich presence information will be collected and sent to the server where supported."), "Achievements", + "RichPresence", true, enabled); + check_challenge_state |= DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_HARD_HAT, "Hardcore Mode"), + FSUI_CSTR( + "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."), "Achievements", "ChallengeMode", false, enabled); - DrawToggleSetting(bsi, ICON_FA_LIST_OL " Leaderboards", "Enables tracking and submission of leaderboards in supported games.", - "Achievements", "Leaderboards", true, enabled && challenge); - DrawToggleSetting(bsi, ICON_FA_INBOX " Show Notifications", - "Displays popup messages on events such as achievement unlocks and leaderboard submissions.", "Achievements", "Notifications", true, - enabled); - DrawToggleSetting(bsi, ICON_FA_HEADPHONES " Sound Effects", - "Plays sound effects for events such as achievement unlocks and leaderboard submissions.", "Achievements", "SoundEffects", true, - enabled); - DrawToggleSetting(bsi, ICON_FA_MAGIC " Show Challenge Indicators", - "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.", "Achievements", + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIST_OL, "Leaderboards"), + FSUI_CSTR("Enables tracking and submission of leaderboards in supported games."), "Achievements", "Leaderboards", true, + enabled && challenge); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INBOX, "Show Notifications"), + FSUI_CSTR("Displays popup messages on events such as achievement unlocks and leaderboard submissions."), "Achievements", + "Notifications", true, enabled); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_HEADPHONES, "Sound Effects"), + FSUI_CSTR("Plays sound effects for events such as achievement unlocks and leaderboard submissions."), "Achievements", + "SoundEffects", true, enabled); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Show Challenge Indicators"), + FSUI_CSTR("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."), "Achievements", "PrimedIndicators", true, enabled); - DrawToggleSetting(bsi, ICON_FA_MEDAL " Test Unofficial Achievements", - "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.", + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MEDAL, "Test Unofficial Achievements"), + FSUI_CSTR( + "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements."), "Achievements", "UnofficialTestMode", false, enabled); - DrawToggleSetting(bsi, ICON_FA_STETHOSCOPE " Test Mode", - "When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.", "Achievements", - "TestMode", false, enabled); + DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_STETHOSCOPE, "Test Mode"), + FSUI_CSTR("When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server."), + "Achievements", "TestMode", false, enabled); // Check for challenge mode just being enabled. if (check_challenge_state && enabled && bsi->GetBoolValue("Achievements", "ChallengeMode", false) && VMManager::HasValidVM()) { - ImGuiFullscreen::OpenConfirmMessageDialog("Reset System", - "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?", [](bool reset) { + ImGuiFullscreen::OpenConfirmMessageDialog(FSUI_STR("Reset System"), + FSUI_STR("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?"), [](bool reset) { if (!VMManager::HasValidVM()) return; @@ -7010,30 +7339,32 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& se if (Achievements::HasSavedCredentials()) { ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]); - ActiveButton(fmt::format(ICON_FA_USER " Username: {}", Achievements::GetUsername()).c_str(), false, false, - LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_USER, "Username: {}")), Achievements::GetUsername()), false, + false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); - ActiveButton(fmt::format(ICON_FA_CLOCK " Login token generated on {}", TimeToPrintableString(static_cast(ts))).c_str(), + ActiveButton(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_CLOCK, "Login token generated on {}")), + TimeToPrintableString(static_cast(ts))), false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); ImGui::PopStyleColor(); - if (MenuButton(ICON_FA_KEY " Logout", "Logs out of RetroAchievements.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_KEY, "Logout"), FSUI_CSTR("Logs out of RetroAchievements."))) { Host::RunOnCPUThread([]() { Achievements::Logout(); }); } } else if (Achievements::IsActive()) { - ActiveButton(ICON_FA_USER " Not Logged In", false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton(FSUI_ICONSTR(ICON_FA_USER, "Not Logged In"), false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); - if (MenuButton(ICON_FA_KEY " Login", "Logs in to RetroAchievements.")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_KEY, "Login"), FSUI_CSTR("Logs in to RetroAchievements."))) ImGui::OpenPopup("Achievements Login"); DrawAchievementsLoginWindow(); } else { - ActiveButton(ICON_FA_USER " Achievements are disabled.", false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton(FSUI_ICONSTR(ICON_FA_USER, "Achievements are disabled."), false, false, + ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } } @@ -7041,31 +7372,32 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& se if (Achievements::HasActiveGame()) { ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]); - ActiveButton(fmt::format(ICON_FA_BOOKMARK " Game ID: {}", Achievements::GetGameID()).c_str(), false, false, - LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); - ActiveButton(fmt::format(ICON_FA_BOOK " Game Title: {}", Achievements::GetGameTitle()).c_str(), false, false, - LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); - ActiveButton(fmt::format(ICON_FA_TROPHY " Achievements: {} ({} points)", Achievements::GetAchievementCount(), - Achievements::GetMaximumPointsForGame()) - .c_str(), + ActiveButton(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_BOOKMARK, "Game ID: {}")), Achievements::GetGameID()), false, + false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_BOOK, "Game Title: {}")), Achievements::GetGameTitle()), false, + false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton(TinyString::from_fmt(fmt::runtime(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements: {} ({} points)")), + Achievements::GetAchievementCount(), Achievements::GetMaximumPointsForGame()), false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); const std::string& rich_presence_string = Achievements::GetRichPresenceString(); if (!rich_presence_string.empty()) { - ActiveButton(fmt::format(ICON_FA_MAP " {}", rich_presence_string).c_str(), false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton( + SmallString::from_fmt(ICON_FA_MAP " {}", rich_presence_string), false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } else { - ActiveButton(ICON_FA_MAP " Rich presence inactive or unsupported.", false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton( + FSUI_ICONSTR(ICON_FA_MAP, "Rich presence inactive or unsupported."), false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } ImGui::PopStyleColor(); } else { - ActiveButton( - ICON_FA_BAN " Game not loaded or no RetroAchievements available.", false, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); + ActiveButton(FSUI_ICONSTR(ICON_FA_BAN, "Game not loaded or no RetroAchievements available."), false, false, + LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); } EndMenuButtons(); @@ -7083,23 +7415,23 @@ void FullscreenUI::DrawAchievementsLoginWindow() ImGui::PushFont(g_large_font); bool is_open = true; - if (ImGui::BeginPopupModal("Achievements Login", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) + if (ImGui::BeginPopupModal(FSUI_CSTR("Achievements Login"), &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) { - ImGui::TextWrapped("Please enter your user name and password for retroachievements.org."); + ImGui::TextWrapped(FSUI_CSTR("Please enter your user name and password for retroachievements.org.")); ImGui::NewLine(); - ImGui::TextWrapped("Your password will not be saved in PCSX2, an access token will be generated and used instead."); + ImGui::TextWrapped(FSUI_CSTR("Your password will not be saved in PCSX2, an access token will be generated and used instead.")); ImGui::NewLine(); static char username[256] = {}; static char password[256] = {}; - ImGui::Text("User Name: "); + ImGui::Text(FSUI_CSTR("User Name: ")); ImGui::SameLine(LayoutScale(200.0f)); ImGui::InputText("##username", username, sizeof(username)); - ImGui::Text("Password: "); + ImGui::Text(FSUI_CSTR("Password: ")); ImGui::SameLine(LayoutScale(200.0f)); ImGui::InputText("##password", password, sizeof(password), ImGuiInputTextFlags_Password); @@ -7109,7 +7441,7 @@ void FullscreenUI::DrawAchievementsLoginWindow() const bool login_enabled = (std::strlen(username) > 0 && std::strlen(password) > 0); - if (ActiveButton(ICON_FA_KEY " Login", false, login_enabled)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_KEY, "Login"), false, login_enabled)) { Achievements::LoginAsync(username, password); std::memset(username, 0, sizeof(username)); @@ -7117,7 +7449,7 @@ void FullscreenUI::DrawAchievementsLoginWindow() ImGui::CloseCurrentPopup(); } - if (ActiveButton(ICON_FA_TIMES " Cancel", false)) + if (ActiveButton(FSUI_ICONSTR(ICON_FA_TIMES, "Cancel"), false)) { std::memset(username, 0, sizeof(username)); std::memset(password, 0, sizeof(password)); @@ -7146,7 +7478,7 @@ void FullscreenUI::OpenLeaderboardsWindow() void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& settings_lock) { BeginMenuButtons(); - ActiveButton(ICON_FA_BAN " This build was not compiled with RetroAchievements support.", false, false, + ActiveButton(FSUI_ICONSTR(ICON_FA_BAN, "This build was not compiled with RetroAchievements support."), false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); EndMenuButtons(); } @@ -7156,3 +7488,867 @@ void FullscreenUI::DrawAchievementsLoginWindow() } #endif + +///////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Translation String Area +// To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top +// of the file, then preprocess and generate a bunch of noops here to define the strings. Sadly that means +// the view in Linguist is gonna suck, but you can search the file for the string for more context. +///////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#if 0 +// TRANSLATION-STRING-AREA-BEGIN +TRANSLATE_NOOP("FullscreenUI", "Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it."); +TRANSLATE_NOOP("FullscreenUI", "Use Global Setting"); +TRANSLATE_NOOP("FullscreenUI", "Automatic binding failed, no devices are available."); +TRANSLATE_NOOP("FullscreenUI", "Game title copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Game serial copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Game CRC copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Per-game controller configuration initialized with global settings."); +TRANSLATE_NOOP("FullscreenUI", "Controller settings reset to default."); +TRANSLATE_NOOP("FullscreenUI", "No input profiles available."); +TRANSLATE_NOOP("FullscreenUI", "Create New..."); +TRANSLATE_NOOP("FullscreenUI", "Enter the name of the input profile you wish to create."); +TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to restore the default settings? Any preferences will be lost."); +TRANSLATE_NOOP("FullscreenUI", "Settings reset to defaults."); +TRANSLATE_NOOP("FullscreenUI", "Quick Save Slot"); +TRANSLATE_NOOP("FullscreenUI", "No save present in this slot."); +TRANSLATE_NOOP("FullscreenUI", "No save states found."); +TRANSLATE_NOOP("FullscreenUI", "Failed to delete save state."); +TRANSLATE_NOOP("FullscreenUI", "Failed to copy text to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "This game has no achievements."); +TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards."); +TRANSLATE_NOOP("FullscreenUI", "Reset System"); +TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?"); +TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories."); +TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image."); +TRANSLATE_NOOP("FullscreenUI", "Start the console without any disc inserted."); +TRANSLATE_NOOP("FullscreenUI", "Start a game from a disc in your PC's DVD drive."); +TRANSLATE_NOOP("FullscreenUI", "Change settings for the emulator."); +TRANSLATE_NOOP("FullscreenUI", "Exits the program."); +TRANSLATE_NOOP("FullscreenUI", "No Binding"); +TRANSLATE_NOOP("FullscreenUI", "Setting %s binding %s."); +TRANSLATE_NOOP("FullscreenUI", "Push a controller button or axis now."); +TRANSLATE_NOOP("FullscreenUI", "Timing out in %.0f seconds..."); +TRANSLATE_NOOP("FullscreenUI", "Unknown"); +TRANSLATE_NOOP("FullscreenUI", "OK"); +TRANSLATE_NOOP("FullscreenUI", "Select Device"); +TRANSLATE_NOOP("FullscreenUI", "Details"); +TRANSLATE_NOOP("FullscreenUI", "Options"); +TRANSLATE_NOOP("FullscreenUI", "Copies the current global settings to this game."); +TRANSLATE_NOOP("FullscreenUI", "Clears all settings set for this game."); +TRANSLATE_NOOP("FullscreenUI", "Behaviour"); +TRANSLATE_NOOP("FullscreenUI", "Prevents the screen saver from activating and the host from sleeping while emulation is running."); +TRANSLATE_NOOP("FullscreenUI", "Shows the game you are currently playing as part of your profile on Discord."); +TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started."); +TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back."); +TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it."); +TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."); +TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time."); +TRANSLATE_NOOP("FullscreenUI", "Enables loading ini overlays from gamesettings, or custom settings per-game."); +TRANSLATE_NOOP("FullscreenUI", "Uses a light coloured theme instead of the default dark theme."); +TRANSLATE_NOOP("FullscreenUI", "Game Display"); +TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when the program is started."); +TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked."); +TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode."); +TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitor are."); +TRANSLATE_NOOP("FullscreenUI", "Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc."); +TRANSLATE_NOOP("FullscreenUI", "Shows the current emulation speed of the system in the top-right corner of the display as a percentage."); +TRANSLATE_NOOP("FullscreenUI", "Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Shows the CPU usage based on threads in the top-right corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Shows the host's GPU usage in the top-right corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Shows the resolution the game is rendering at in the top-right corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Shows statistics about GS (primitives, draw calls) in the top-right corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Shows indicators when fast forwarding, pausing, and other abnormal states are active."); +TRANSLATE_NOOP("FullscreenUI", "Shows the current configuration in the bottom-right corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Shows the current controller state of the system in the bottom-left corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display."); +TRANSLATE_NOOP("FullscreenUI", "Displays warnings when settings are enabled which may break games."); +TRANSLATE_NOOP("FullscreenUI", "Resets configuration to defaults (excluding controller settings)."); +TRANSLATE_NOOP("FullscreenUI", "Changes the BIOS image used to start future sessions."); +TRANSLATE_NOOP("FullscreenUI", "Automatic"); +TRANSLATE_NOOP("FullscreenUI", "BIOS Selection"); +TRANSLATE_NOOP("FullscreenUI", "Skips the intro screen, and bypasses region checks."); +TRANSLATE_NOOP("FullscreenUI", "Speed Control"); +TRANSLATE_NOOP("FullscreenUI", "Normal Speed"); +TRANSLATE_NOOP("FullscreenUI", "Sets the speed when running without fast forwarding."); +TRANSLATE_NOOP("FullscreenUI", "Fast Forward Speed"); +TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the fast forward hotkey."); +TRANSLATE_NOOP("FullscreenUI", "Slow Motion Speed"); +TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the slow motion hotkey."); +TRANSLATE_NOOP("FullscreenUI", "Enable Speed Limiter"); +TRANSLATE_NOOP("FullscreenUI", "When disabled, the game will run as fast as possible."); +TRANSLATE_NOOP("FullscreenUI", "System Settings"); +TRANSLATE_NOOP("FullscreenUI", "EE Cycle Rate"); +TRANSLATE_NOOP("FullscreenUI", "Underclocks or overclocks the emulated Emotion Engine CPU."); +TRANSLATE_NOOP("FullscreenUI", "EE Cycle Skipping"); +TRANSLATE_NOOP("FullscreenUI", "Adds a penalty to the Emulated Emotion Engine for executing VU programs."); +TRANSLATE_NOOP("FullscreenUI", "Affinity Control Mode"); +TRANSLATE_NOOP("FullscreenUI", "Pins emulation threads to CPU cores to potentially improve performance/frame time variance."); +TRANSLATE_NOOP("FullscreenUI", "Enable MTVU (Multi-Threaded VU1)"); +TRANSLATE_NOOP("FullscreenUI", "Uses a second thread for VU1 micro programs. Sizable speed boost."); +TRANSLATE_NOOP("FullscreenUI", "Enable Instant VU1"); +TRANSLATE_NOOP("FullscreenUI", "Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed."); +TRANSLATE_NOOP("FullscreenUI", "Enable Cheats"); +TRANSLATE_NOOP("FullscreenUI", "Enables loading cheats from pnach files."); +TRANSLATE_NOOP("FullscreenUI", "Enable Host Filesystem"); +TRANSLATE_NOOP("FullscreenUI", "Enables access to files from the host: namespace in the virtual machine."); +TRANSLATE_NOOP("FullscreenUI", "Enable Fast CDVD"); +TRANSLATE_NOOP("FullscreenUI", "Fast disc access, less loading times. Not recommended."); +TRANSLATE_NOOP("FullscreenUI", "Frame Pacing/Latency Control"); +TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency"); +TRANSLATE_NOOP("FullscreenUI", "Sets the number of frames which can be queued."); +TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing"); +TRANSLATE_NOOP("FullscreenUI", "Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements."); +TRANSLATE_NOOP("FullscreenUI", "Adjust To Host Refresh Rate"); +TRANSLATE_NOOP("FullscreenUI", "Speeds up emulation so that the guest refresh rate matches the host."); +TRANSLATE_NOOP("FullscreenUI", "Renderer"); +TRANSLATE_NOOP("FullscreenUI", "Selects the API used to render the emulated GS."); +TRANSLATE_NOOP("FullscreenUI", "Sync To Host Refresh (VSync)"); +TRANSLATE_NOOP("FullscreenUI", "Synchronizes frame presentation with host refresh."); +TRANSLATE_NOOP("FullscreenUI", "Display"); +TRANSLATE_NOOP("FullscreenUI", "Aspect Ratio"); +TRANSLATE_NOOP("FullscreenUI", "Selects the aspect ratio to display the game content at."); +TRANSLATE_NOOP("FullscreenUI", "FMV Aspect Ratio"); +TRANSLATE_NOOP("FullscreenUI", "Selects the aspect ratio for display when a FMV is detected as playing."); +TRANSLATE_NOOP("FullscreenUI", "Deinterlacing"); +TRANSLATE_NOOP("FullscreenUI", "Selects the algorithm used to convert the PS2's interlaced output to progressive for display."); +TRANSLATE_NOOP("FullscreenUI", "Screenshot Size"); +TRANSLATE_NOOP("FullscreenUI", "Determines the resolution at which screenshots will be saved."); +TRANSLATE_NOOP("FullscreenUI", "Screenshot Format"); +TRANSLATE_NOOP("FullscreenUI", "Selects the format which will be used to save screenshots."); +TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality"); +TRANSLATE_NOOP("FullscreenUI", "Selects the quality at which screenshots will be compressed."); +TRANSLATE_NOOP("FullscreenUI", "Vertical Stretch"); +TRANSLATE_NOOP("FullscreenUI", "Increases or decreases the virtual picture size vertically."); +TRANSLATE_NOOP("FullscreenUI", "Crop"); +TRANSLATE_NOOP("FullscreenUI", "Crops the image, while respecting aspect ratio."); +TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches"); +TRANSLATE_NOOP("FullscreenUI", "Enables loading widescreen patches from pnach files."); +TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches"); +TRANSLATE_NOOP("FullscreenUI", "Enables loading no-interlacing patches from pnach files."); +TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling"); +TRANSLATE_NOOP("FullscreenUI", "Smooths out the image when upscaling the console to the screen."); +TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling"); +TRANSLATE_NOOP("FullscreenUI", "Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games."); +TRANSLATE_NOOP("FullscreenUI", "Screen Offsets"); +TRANSLATE_NOOP("FullscreenUI", "Enables PCRTC Offsets which position the screen as the game requests."); +TRANSLATE_NOOP("FullscreenUI", "Show Overscan"); +TRANSLATE_NOOP("FullscreenUI", "Enables the option to show the overscan area on games which draw more than the safe area of the screen."); +TRANSLATE_NOOP("FullscreenUI", "Anti-Blur"); +TRANSLATE_NOOP("FullscreenUI", "Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry."); +TRANSLATE_NOOP("FullscreenUI", "Rendering"); +TRANSLATE_NOOP("FullscreenUI", "Internal Resolution"); +TRANSLATE_NOOP("FullscreenUI", "Multiplies the render resolution by the specified factor (upscaling)."); +TRANSLATE_NOOP("FullscreenUI", "Mipmapping"); +TRANSLATE_NOOP("FullscreenUI", "Determines how mipmaps are used when rendering textures."); +TRANSLATE_NOOP("FullscreenUI", "Bilinear Filtering"); +TRANSLATE_NOOP("FullscreenUI", "Selects where bilinear filtering is utilized when rendering textures."); +TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering"); +TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized when rendering textures."); +TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering"); +TRANSLATE_NOOP("FullscreenUI", "Selects where anistropic filtering is utilized when rendering textures."); +TRANSLATE_NOOP("FullscreenUI", "Dithering"); +TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it."); +TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy"); +TRANSLATE_NOOP("FullscreenUI", "Determines the level of accuracy when emulating blend modes not supported by the host graphics API."); +TRANSLATE_NOOP("FullscreenUI", "Texture Preloading"); +TRANSLATE_NOOP("FullscreenUI", "Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."); +TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads"); +TRANSLATE_NOOP("FullscreenUI", "Number of threads to use in addition to the main GS thread for rasterization."); +TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)"); +TRANSLATE_NOOP("FullscreenUI", "Force a primitive flush when a framebuffer is also an input texture."); +TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)"); +TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1)."); +TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's texture mipmapping."); +TRANSLATE_NOOP("FullscreenUI", "Hardware Fixes"); +TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes"); +TRANSLATE_NOOP("FullscreenUI", "Disables automatic hardware fixes, allowing you to set fixes manually."); +TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Size"); +TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture decompression-like sprites."); +TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Level"); +TRANSLATE_NOOP("FullscreenUI", "Determines filter level for CPU sprite render."); +TRANSLATE_NOOP("FullscreenUI", "Software CLUT Render"); +TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture CLUT points/sprites."); +TRANSLATE_NOOP("FullscreenUI", "Skip Draw Start"); +TRANSLATE_NOOP("FullscreenUI", "Object range to skip drawing."); +TRANSLATE_NOOP("FullscreenUI", "Skip Draw End"); +TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Hardware)"); +TRANSLATE_NOOP("FullscreenUI", "CPU Framebuffer Conversion"); +TRANSLATE_NOOP("FullscreenUI", "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU."); +TRANSLATE_NOOP("FullscreenUI", "Disable Depth Support"); +TRANSLATE_NOOP("FullscreenUI", "Disable the support of depth buffer in the texture cache."); +TRANSLATE_NOOP("FullscreenUI", "Disable Safe Features"); +TRANSLATE_NOOP("FullscreenUI", "This option disables multiple safe features."); +TRANSLATE_NOOP("FullscreenUI", "Disable Render Features"); +TRANSLATE_NOOP("FullscreenUI", "This option disables game-specific render fixes."); +TRANSLATE_NOOP("FullscreenUI", "Preload Frame"); +TRANSLATE_NOOP("FullscreenUI", "Uploads GS data when rendering a new frame to reproduce some effects accurately."); +TRANSLATE_NOOP("FullscreenUI", "Disable Partial Invalidation"); +TRANSLATE_NOOP("FullscreenUI", "Removes texture cache entries when there is any intersection, rather than only the intersected areas."); +TRANSLATE_NOOP("FullscreenUI", "Texture Inside Render Target"); +TRANSLATE_NOOP("FullscreenUI", "Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."); +TRANSLATE_NOOP("FullscreenUI", "Read Targets When Closing"); +TRANSLATE_NOOP("FullscreenUI", "Flushes all targets in the texture cache back to local memory when shutting down."); +TRANSLATE_NOOP("FullscreenUI", "Estimate Texture Region"); +TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)."); +TRANSLATE_NOOP("FullscreenUI", "GPU Palette Conversion"); +TRANSLATE_NOOP("FullscreenUI", "Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games."); +TRANSLATE_NOOP("FullscreenUI", "Half-Pixel Offset"); +TRANSLATE_NOOP("FullscreenUI", "Adjusts vertices relative to upscaling."); +TRANSLATE_NOOP("FullscreenUI", "Round Sprite"); +TRANSLATE_NOOP("FullscreenUI", "Adjusts sprite coordinates."); +TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscale"); +TRANSLATE_NOOP("FullscreenUI", "Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare."); +TRANSLATE_NOOP("FullscreenUI", "TC Offset X"); +TRANSLATE_NOOP("FullscreenUI", "Adjusts target texture offsets."); +TRANSLATE_NOOP("FullscreenUI", "TC Offset Y"); +TRANSLATE_NOOP("FullscreenUI", "Align Sprite"); +TRANSLATE_NOOP("FullscreenUI", "Fixes issues with upscaling (vertical lines) in some games."); +TRANSLATE_NOOP("FullscreenUI", "Merge Sprite"); +TRANSLATE_NOOP("FullscreenUI", "Replaces multiple post-processing sprites with a larger single sprite."); +TRANSLATE_NOOP("FullscreenUI", "Wild Arms Hack"); +TRANSLATE_NOOP("FullscreenUI", "Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games."); +TRANSLATE_NOOP("FullscreenUI", "Unscaled Palette Texture Draws"); +TRANSLATE_NOOP("FullscreenUI", "Can fix some broken effects which rely on pixel perfect precision."); +TRANSLATE_NOOP("FullscreenUI", "Texture Replacement"); +TRANSLATE_NOOP("FullscreenUI", "Load Textures"); +TRANSLATE_NOOP("FullscreenUI", "Loads replacement textures where available and user-provided."); +TRANSLATE_NOOP("FullscreenUI", "Asynchronous Texture Loading"); +TRANSLATE_NOOP("FullscreenUI", "Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled."); +TRANSLATE_NOOP("FullscreenUI", "Precache Replacements"); +TRANSLATE_NOOP("FullscreenUI", "Preloads all replacement textures to memory. Not necessary with asynchronous loading."); +TRANSLATE_NOOP("FullscreenUI", "Replacements Directory"); +TRANSLATE_NOOP("FullscreenUI", "Folders"); +TRANSLATE_NOOP("FullscreenUI", "Texture Dumping"); +TRANSLATE_NOOP("FullscreenUI", "Dump Textures"); +TRANSLATE_NOOP("FullscreenUI", "Dumps replacable textures to disk. Will reduce performance."); +TRANSLATE_NOOP("FullscreenUI", "Dump Mipmaps"); +TRANSLATE_NOOP("FullscreenUI", "Includes mipmaps when dumping textures."); +TRANSLATE_NOOP("FullscreenUI", "Dump FMV Textures"); +TRANSLATE_NOOP("FullscreenUI", "Allows texture dumping when FMVs are active. You should not enable this."); +TRANSLATE_NOOP("FullscreenUI", "Post-Processing"); +TRANSLATE_NOOP("FullscreenUI", "FXAA"); +TRANSLATE_NOOP("FullscreenUI", "Enables FXAA post-processing shader."); +TRANSLATE_NOOP("FullscreenUI", "Contrast Adaptive Sharpening"); +TRANSLATE_NOOP("FullscreenUI", "Enables FidelityFX Contrast Adaptive Sharpening."); +TRANSLATE_NOOP("FullscreenUI", "CAS Sharpness"); +TRANSLATE_NOOP("FullscreenUI", "Determines the intensity the sharpening effect in CAS post-processing."); +TRANSLATE_NOOP("FullscreenUI", "Filters"); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost"); +TRANSLATE_NOOP("FullscreenUI", "Enables brightness/contrast/saturation adjustment."); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost Brightness"); +TRANSLATE_NOOP("FullscreenUI", "Adjusts brightness. 50 is normal."); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost Contrast"); +TRANSLATE_NOOP("FullscreenUI", "Adjusts contrast. 50 is normal."); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost Saturation"); +TRANSLATE_NOOP("FullscreenUI", "Adjusts saturation. 50 is normal."); +TRANSLATE_NOOP("FullscreenUI", "TV Shaders"); +TRANSLATE_NOOP("FullscreenUI", "Selects post-processing TV shader."); +TRANSLATE_NOOP("FullscreenUI", "Advanced"); +TRANSLATE_NOOP("FullscreenUI", "Skip Presenting Duplicate Frames"); +TRANSLATE_NOOP("FullscreenUI", "Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse."); +TRANSLATE_NOOP("FullscreenUI", "Disable Threaded Presentation"); +TRANSLATE_NOOP("FullscreenUI", "Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing."); +TRANSLATE_NOOP("FullscreenUI", "Hardware Download Mode"); +TRANSLATE_NOOP("FullscreenUI", "Changes synchronization behavior for GS downloads."); +TRANSLATE_NOOP("FullscreenUI", "Allow Exclusive Fullscreen"); +TRANSLATE_NOOP("FullscreenUI", "Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout."); +TRANSLATE_NOOP("FullscreenUI", "Override Texture Barriers"); +TRANSLATE_NOOP("FullscreenUI", "Forces texture barrier functionality to the specified value."); +TRANSLATE_NOOP("FullscreenUI", "GS Dump Compression"); +TRANSLATE_NOOP("FullscreenUI", "Sets the compression algorithm for GS dumps."); +TRANSLATE_NOOP("FullscreenUI", "Disable Framebuffer Fetch"); +TRANSLATE_NOOP("FullscreenUI", "Prevents the usage of framebuffer fetch when supported by host GPU."); +TRANSLATE_NOOP("FullscreenUI", "Disable Dual-Source Blending"); +TRANSLATE_NOOP("FullscreenUI", "Prevents the usage of dual-source blending when supported by host GPU."); +TRANSLATE_NOOP("FullscreenUI", "Disable Shader Cache"); +TRANSLATE_NOOP("FullscreenUI", "Prevents the loading and saving of shaders/pipelines to disk."); +TRANSLATE_NOOP("FullscreenUI", "Disable Vertex Shader Expand"); +TRANSLATE_NOOP("FullscreenUI", "Falls back to the CPU for expanding sprites/lines."); +TRANSLATE_NOOP("FullscreenUI", "Runtime Settings"); +TRANSLATE_NOOP("FullscreenUI", "Applies a global volume modifier to all sound produced by the game."); +TRANSLATE_NOOP("FullscreenUI", "Mixing Settings"); +TRANSLATE_NOOP("FullscreenUI", "Changes when SPU samples are generated relative to system emulation."); +TRANSLATE_NOOP("FullscreenUI", "Determines how the stereo output is transformed to greater speaker counts."); +TRANSLATE_NOOP("FullscreenUI", "Output Settings"); +TRANSLATE_NOOP("FullscreenUI", "Determines which API is used to play back audio samples on the host."); +TRANSLATE_NOOP("FullscreenUI", "Sets the average output latency when using the cubeb backend."); +TRANSLATE_NOOP("FullscreenUI", "Timestretch Settings"); +TRANSLATE_NOOP("FullscreenUI", "Affects how the timestretcher operates when not running at 100% speed."); +TRANSLATE_NOOP("FullscreenUI", "Settings and Operations"); +TRANSLATE_NOOP("FullscreenUI", "Creates a new memory card file or folder."); +TRANSLATE_NOOP("FullscreenUI", "Simulates a larger memory card by filtering saves only to the current game."); +TRANSLATE_NOOP("FullscreenUI", "Automatically ejects Memory Cards when they differ after loading a state."); +TRANSLATE_NOOP("FullscreenUI", "If not set, this card will be considered unplugged."); +TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used for this slot."); +TRANSLATE_NOOP("FullscreenUI", "Resets the card name for this slot."); +TRANSLATE_NOOP("FullscreenUI", "Create Memory Card"); +TRANSLATE_NOOP("FullscreenUI", "Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility."); +TRANSLATE_NOOP("FullscreenUI", "Card Name: "); +TRANSLATE_NOOP("FullscreenUI", "Configuration"); +TRANSLATE_NOOP("FullscreenUI", "Uses game-specific settings for controllers for this game."); +TRANSLATE_NOOP("FullscreenUI", "Copies the global controller configuration to this game."); +TRANSLATE_NOOP("FullscreenUI", "Resets all configuration to defaults (including bindings)."); +TRANSLATE_NOOP("FullscreenUI", "Replaces these settings with a previously saved input profile."); +TRANSLATE_NOOP("FullscreenUI", "Stores the current settings to an input profile."); +TRANSLATE_NOOP("FullscreenUI", "Input Sources"); +TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers."); +TRANSLATE_NOOP("FullscreenUI", "Provides vibration and LED control support over Bluetooth."); +TRANSLATE_NOOP("FullscreenUI", "Allow SDL to use raw access to input devices."); +TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers."); +TRANSLATE_NOOP("FullscreenUI", "Multitap"); +TRANSLATE_NOOP("FullscreenUI", "Enables an additional three controller slots. Not supported in all games."); +TRANSLATE_NOOP("FullscreenUI", "Attempts to map the selected port to a chosen controller."); +TRANSLATE_NOOP("FullscreenUI", "No Buttons Selected"); +TRANSLATE_NOOP("FullscreenUI", "Determines how much pressure is simulated when macro is active."); +TRANSLATE_NOOP("FullscreenUI", "Determines the pressure required to activate the macro."); +TRANSLATE_NOOP("FullscreenUI", "Toggle every %d frames"); +TRANSLATE_NOOP("FullscreenUI", "Clears all bindings for this USB controller."); +TRANSLATE_NOOP("FullscreenUI", "Data Save Locations"); +TRANSLATE_NOOP("FullscreenUI", "Show Advanced Settings"); +TRANSLATE_NOOP("FullscreenUI", "Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed."); +TRANSLATE_NOOP("FullscreenUI", "System Console"); +TRANSLATE_NOOP("FullscreenUI", "Writes log messages to the system console (console window/standard output)."); +TRANSLATE_NOOP("FullscreenUI", "File Logging"); +TRANSLATE_NOOP("FullscreenUI", "Writes log messages to emulog.txt."); +TRANSLATE_NOOP("FullscreenUI", "Verbose Logging"); +TRANSLATE_NOOP("FullscreenUI", "Writes dev log messages to log sinks."); +TRANSLATE_NOOP("FullscreenUI", "Log Timestamps"); +TRANSLATE_NOOP("FullscreenUI", "Writes timestamps alongside log messages."); +TRANSLATE_NOOP("FullscreenUI", "EE Console"); +TRANSLATE_NOOP("FullscreenUI", "Writes debug messages from the game's EE code to the console."); +TRANSLATE_NOOP("FullscreenUI", "IOP Console"); +TRANSLATE_NOOP("FullscreenUI", "Writes debug messages from the game's IOP code to the console."); +TRANSLATE_NOOP("FullscreenUI", "CDVD Verbose Reads"); +TRANSLATE_NOOP("FullscreenUI", "Logs disc reads from games."); +TRANSLATE_NOOP("FullscreenUI", "Emotion Engine"); +TRANSLATE_NOOP("FullscreenUI", "Rounding Mode"); +TRANSLATE_NOOP("FullscreenUI", "Determines how the results of floating-point operations are rounded. Some games need specific settings."); +TRANSLATE_NOOP("FullscreenUI", "Clamping Mode"); +TRANSLATE_NOOP("FullscreenUI", "Determines how out-of-range floating point numbers are handled. Some games need specific settings."); +TRANSLATE_NOOP("FullscreenUI", "Enable EE Recompiler"); +TRANSLATE_NOOP("FullscreenUI", "Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code."); +TRANSLATE_NOOP("FullscreenUI", "Enable EE Cache"); +TRANSLATE_NOOP("FullscreenUI", "Enables simulation of the EE's cache. Slow."); +TRANSLATE_NOOP("FullscreenUI", "Enable INTC Spin Detection"); +TRANSLATE_NOOP("FullscreenUI", "Huge speedup for some games, with almost no compatibility side effects."); +TRANSLATE_NOOP("FullscreenUI", "Enable Wait Loop Detection"); +TRANSLATE_NOOP("FullscreenUI", "Moderate speedup for some games, with no known side effects."); +TRANSLATE_NOOP("FullscreenUI", "Enable Fast Memory Access"); +TRANSLATE_NOOP("FullscreenUI", "Uses backpatching to avoid register flushing on every memory access."); +TRANSLATE_NOOP("FullscreenUI", "Vector Units"); +TRANSLATE_NOOP("FullscreenUI", "VU0 Rounding Mode"); +TRANSLATE_NOOP("FullscreenUI", "VU0 Clamping Mode"); +TRANSLATE_NOOP("FullscreenUI", "VU1 Rounding Mode"); +TRANSLATE_NOOP("FullscreenUI", "VU1 Clamping Mode"); +TRANSLATE_NOOP("FullscreenUI", "Enable VU0 Recompiler (Micro Mode)"); +TRANSLATE_NOOP("FullscreenUI", "New Vector Unit recompiler with much improved compatibility. Recommended."); +TRANSLATE_NOOP("FullscreenUI", "Enable VU1 Recompiler"); +TRANSLATE_NOOP("FullscreenUI", "Enable VU Flag Optimization"); +TRANSLATE_NOOP("FullscreenUI", "Good speedup and high compatibility, may cause graphical errors."); +TRANSLATE_NOOP("FullscreenUI", "I/O Processor"); +TRANSLATE_NOOP("FullscreenUI", "Enable IOP Recompiler"); +TRANSLATE_NOOP("FullscreenUI", "Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code."); +TRANSLATE_NOOP("FullscreenUI", "Graphics"); +TRANSLATE_NOOP("FullscreenUI", "Use Debug Device"); +TRANSLATE_NOOP("FullscreenUI", "Enables API-level validation of graphics commands"); +TRANSLATE_NOOP("FullscreenUI", "Settings"); +TRANSLATE_NOOP("FullscreenUI", "No cheats are available for this game."); +TRANSLATE_NOOP("FullscreenUI", "Cheat Codes"); +TRANSLATE_NOOP("FullscreenUI", "No patches are available for this game."); +TRANSLATE_NOOP("FullscreenUI", "Game Patches"); +TRANSLATE_NOOP("FullscreenUI", "Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games."); +TRANSLATE_NOOP("FullscreenUI", "Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games."); +TRANSLATE_NOOP("FullscreenUI", "Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches."); +TRANSLATE_NOOP("FullscreenUI", "Game Fixes"); +TRANSLATE_NOOP("FullscreenUI", "Game fixes should not be modified unless you are aware of what each option does and the implications of doing so."); +TRANSLATE_NOOP("FullscreenUI", "FPU Multiply Hack"); +TRANSLATE_NOOP("FullscreenUI", "For Tales of Destiny."); +TRANSLATE_NOOP("FullscreenUI", "FPU Negative Div Hack"); +TRANSLATE_NOOP("FullscreenUI", "For Gundam games."); +TRANSLATE_NOOP("FullscreenUI", "Preload TLB Hack"); +TRANSLATE_NOOP("FullscreenUI", "To avoid tlb miss on Goemon."); +TRANSLATE_NOOP("FullscreenUI", "Switch to Software renderer for FMVs."); +TRANSLATE_NOOP("FullscreenUI", "Needed for some games with complex FMV rendering."); +TRANSLATE_NOOP("FullscreenUI", "Skip MPEG Hack"); +TRANSLATE_NOOP("FullscreenUI", "Skips videos/FMVs in games to avoid game hanging/freezes."); +TRANSLATE_NOOP("FullscreenUI", "OPH Flag Hack"); +TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry."); +TRANSLATE_NOOP("FullscreenUI", "EE Timing Hack"); +TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes)."); +TRANSLATE_NOOP("FullscreenUI", "Instant DMA Hack"); +TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics)."); +TRANSLATE_NOOP("FullscreenUI", "Handle DMAC writes when it is busy."); +TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines."); +TRANSLATE_NOOP("FullscreenUI", "Force GIF PATH3 transfers through FIFO"); +TRANSLATE_NOOP("FullscreenUI", "(Fifa Street 2)."); +TRANSLATE_NOOP("FullscreenUI", "Simulate VIF1 FIFO read ahead. Fixes slow loading games."); +TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Test Drive Unlimited, Transformers."); +TRANSLATE_NOOP("FullscreenUI", "Delay VIF1 Stalls (VIF1 FIFO)"); +TRANSLATE_NOOP("FullscreenUI", "For SOCOM 2 HUD and Spy Hunter loading hang."); +TRANSLATE_NOOP("FullscreenUI", "VU Add Hack"); +TRANSLATE_NOOP("FullscreenUI", "Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2."); +TRANSLATE_NOOP("FullscreenUI", "VU I bit Hack avoid constant recompilation in some games"); +TRANSLATE_NOOP("FullscreenUI", "Scarface The World Is Yours, Crash Tag Team Racing."); +TRANSLATE_NOOP("FullscreenUI", "Full VU0 Synchronization"); +TRANSLATE_NOOP("FullscreenUI", "Forces tight VU0 sync on every COP2 instruction."); +TRANSLATE_NOOP("FullscreenUI", "VU Sync (Run behind)"); +TRANSLATE_NOOP("FullscreenUI", "To avoid sync problems when reading or writing VU registers."); +TRANSLATE_NOOP("FullscreenUI", "VU Overflow Hack"); +TRANSLATE_NOOP("FullscreenUI", "To check for possible float overflows (Superman Returns)."); +TRANSLATE_NOOP("FullscreenUI", "VU XGkick Sync"); +TRANSLATE_NOOP("FullscreenUI", "Use accurate timing for VU XGKicks (slower)."); +TRANSLATE_NOOP("FullscreenUI", "Use Blit for internal FPS"); +TRANSLATE_NOOP("FullscreenUI", "Use alternative method to calclate internal FPS to avoid false readings in some games."); +TRANSLATE_NOOP("FullscreenUI", "Load State"); +TRANSLATE_NOOP("FullscreenUI", "Save State"); +TRANSLATE_NOOP("FullscreenUI", "Load Resume State"); +TRANSLATE_NOOP("FullscreenUI", "A resume save state created at %s was found.\n\nDo you want to load this save and continue?"); +TRANSLATE_NOOP("FullscreenUI", "Region: "); +TRANSLATE_NOOP("FullscreenUI", "Compatibility: "); +TRANSLATE_NOOP("FullscreenUI", "No Game Selected"); +TRANSLATE_NOOP("FullscreenUI", "Search Directories"); +TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list."); +TRANSLATE_NOOP("FullscreenUI", "Scanning Subdirectories"); +TRANSLATE_NOOP("FullscreenUI", "Not Scanning Subdirectories"); +TRANSLATE_NOOP("FullscreenUI", "List Settings"); +TRANSLATE_NOOP("FullscreenUI", "Sets which view the game list will open to."); +TRANSLATE_NOOP("FullscreenUI", "Determines which field the game list will be sorted by."); +TRANSLATE_NOOP("FullscreenUI", "Reverses the game list sort order from the default (usually ascending to descending)."); +TRANSLATE_NOOP("FullscreenUI", "Cover Settings"); +TRANSLATE_NOOP("FullscreenUI", "Downloads covers from a user-specified URL template."); +TRANSLATE_NOOP("FullscreenUI", "Operations"); +TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game directories."); +TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified."); +TRANSLATE_NOOP("FullscreenUI", "Download Covers"); +TRANSLATE_NOOP("FullscreenUI", "PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images."); +TRANSLATE_NOOP("FullscreenUI", "In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:"); +TRANSLATE_NOOP("FullscreenUI", "${title}: Title of the game.\n${filetitle}: Name component of the game's filename.\n${serial}: Serial of the game."); +TRANSLATE_NOOP("FullscreenUI", "Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg"); +TRANSLATE_NOOP("FullscreenUI", "Use Serial File Names"); +TRANSLATE_NOOP("FullscreenUI", "About PCSX2"); +TRANSLATE_NOOP("FullscreenUI", "PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits."); +TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment."); +TRANSLATE_NOOP("FullscreenUI", "XXX points"); +TRANSLATE_NOOP("FullscreenUI", "Unlocked Achievements"); +TRANSLATE_NOOP("FullscreenUI", "Locked Achievements"); +TRANSLATE_NOOP("FullscreenUI", "Active Challenge Achievements"); +TRANSLATE_NOOP("FullscreenUI", "Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only."); +TRANSLATE_NOOP("FullscreenUI", "Rank"); +TRANSLATE_NOOP("FullscreenUI", "Name"); +TRANSLATE_NOOP("FullscreenUI", "Time"); +TRANSLATE_NOOP("FullscreenUI", "Score"); +TRANSLATE_NOOP("FullscreenUI", "Downloading leaderboard data, please wait..."); +TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, PCSX2 will scan for achievements on startup."); +TRANSLATE_NOOP("FullscreenUI", "When enabled, rich presence information will be collected and sent to the server where supported."); +TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."); +TRANSLATE_NOOP("FullscreenUI", "Enables tracking and submission of leaderboards in supported games."); +TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achievement unlocks and leaderboard submissions."); +TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achievement unlocks and leaderboard submissions."); +TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."); +TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements."); +TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server."); +TRANSLATE_NOOP("FullscreenUI", "Logs out of RetroAchievements."); +TRANSLATE_NOOP("FullscreenUI", "Logs in to RetroAchievements."); +TRANSLATE_NOOP("FullscreenUI", "Achievements Login"); +TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org."); +TRANSLATE_NOOP("FullscreenUI", "Your password will not be saved in PCSX2, an access token will be generated and used instead."); +TRANSLATE_NOOP("FullscreenUI", "User Name: "); +TRANSLATE_NOOP("FullscreenUI", "Password: "); +TRANSLATE_NOOP("FullscreenUI", "{} is not a valid disc image."); +TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}."); +TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}."); +TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'."); +TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'."); +TRANSLATE_NOOP("FullscreenUI", "{} (Current)"); +TRANSLATE_NOOP("FullscreenUI", "{} (Folder)"); +TRANSLATE_NOOP("FullscreenUI", "Memory card name '{}' is not valid."); +TRANSLATE_NOOP("FullscreenUI", "Memory Card '{}' created."); +TRANSLATE_NOOP("FullscreenUI", "Failed to create memory card '{}'."); +TRANSLATE_NOOP("FullscreenUI", "A memory card with the name '{}' already exists."); +TRANSLATE_NOOP("FullscreenUI", "Failed to load '{}'."); +TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' loaded."); +TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved."); +TRANSLATE_NOOP("FullscreenUI", "Failed to save input profile '{}'."); +TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type"); +TRANSLATE_NOOP("FullscreenUI", "Select Macro {} Binds"); +TRANSLATE_NOOP("FullscreenUI", "Macro will toggle every {} frames."); +TRANSLATE_NOOP("FullscreenUI", "Port {} Device"); +TRANSLATE_NOOP("FullscreenUI", "Port {} Subtype"); +TRANSLATE_NOOP("FullscreenUI", "{} unlabelled patch codes will automatically activate."); +TRANSLATE_NOOP("FullscreenUI", "{} unlabelled patch codes found but not enabled."); +TRANSLATE_NOOP("FullscreenUI", "This Session: {}"); +TRANSLATE_NOOP("FullscreenUI", "All Time: {}"); +TRANSLATE_NOOP("FullscreenUI", "Save Slot {0}"); +TRANSLATE_NOOP("FullscreenUI", "Saved {}"); +TRANSLATE_NOOP("FullscreenUI", "{} does not exist."); +TRANSLATE_NOOP("FullscreenUI", "{} deleted."); +TRANSLATE_NOOP("FullscreenUI", "Failed to delete {}."); +TRANSLATE_NOOP("FullscreenUI", "File: {}"); +TRANSLATE_NOOP("FullscreenUI", "CRC: {:08X}"); +TRANSLATE_NOOP("FullscreenUI", "Time Played: {}"); +TRANSLATE_NOOP("FullscreenUI", "Last Played: {}"); +TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB"); +TRANSLATE_NOOP("FullscreenUI", "{} points"); +TRANSLATE_NOOP("FullscreenUI", "{} (Hardcore Mode)"); +TRANSLATE_NOOP("FullscreenUI", "You have unlocked all achievements and earned {} points!"); +TRANSLATE_NOOP("FullscreenUI", "You have unlocked {} of {} achievements, earning {} of {} possible points."); +TRANSLATE_NOOP("FullscreenUI", "This game has {} leaderboards."); +TRANSLATE_NOOP("FullscreenUI", "Summary"); +TRANSLATE_NOOP("FullscreenUI", "Interface Settings"); +TRANSLATE_NOOP("FullscreenUI", "BIOS Settings"); +TRANSLATE_NOOP("FullscreenUI", "Emulation Settings"); +TRANSLATE_NOOP("FullscreenUI", "Graphics Settings"); +TRANSLATE_NOOP("FullscreenUI", "Audio Settings"); +TRANSLATE_NOOP("FullscreenUI", "Memory Card Settings"); +TRANSLATE_NOOP("FullscreenUI", "Controller Settings"); +TRANSLATE_NOOP("FullscreenUI", "Hotkey Settings"); +TRANSLATE_NOOP("FullscreenUI", "Achievements Settings"); +TRANSLATE_NOOP("FullscreenUI", "Folder Settings"); +TRANSLATE_NOOP("FullscreenUI", "Advanced Settings"); +TRANSLATE_NOOP("FullscreenUI", "Patches"); +TRANSLATE_NOOP("FullscreenUI", "Cheats"); +TRANSLATE_NOOP("FullscreenUI", "2% [1 FPS (NTSC) / 1 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "10% [6 FPS (NTSC) / 5 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "25% [15 FPS (NTSC) / 12 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "50% [30 FPS (NTSC) / 25 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "75% [45 FPS (NTSC) / 37 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "90% [54 FPS (NTSC) / 45 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "100% [60 FPS (NTSC) / 50 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "110% [66 FPS (NTSC) / 55 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "120% [72 FPS (NTSC) / 60 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "150% [90 FPS (NTSC) / 75 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "175% [105 FPS (NTSC) / 87 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "200% [120 FPS (NTSC) / 100 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "300% [180 FPS (NTSC) / 150 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "400% [240 FPS (NTSC) / 200 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "500% [300 FPS (NTSC) / 250 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "1000% [600 FPS (NTSC) / 500 FPS (PAL)]"); +TRANSLATE_NOOP("FullscreenUI", "50% Speed"); +TRANSLATE_NOOP("FullscreenUI", "60% Speed"); +TRANSLATE_NOOP("FullscreenUI", "75% Speed"); +TRANSLATE_NOOP("FullscreenUI", "100% Speed (Default)"); +TRANSLATE_NOOP("FullscreenUI", "130% Speed"); +TRANSLATE_NOOP("FullscreenUI", "180% Speed"); +TRANSLATE_NOOP("FullscreenUI", "300% Speed"); +TRANSLATE_NOOP("FullscreenUI", "Normal (Default)"); +TRANSLATE_NOOP("FullscreenUI", "Mild Underclock"); +TRANSLATE_NOOP("FullscreenUI", "Moderate Underclock"); +TRANSLATE_NOOP("FullscreenUI", "Maximum Underclock"); +TRANSLATE_NOOP("FullscreenUI", "Disabled"); +TRANSLATE_NOOP("FullscreenUI", "EE > VU > GS"); +TRANSLATE_NOOP("FullscreenUI", "EE > GS > VU"); +TRANSLATE_NOOP("FullscreenUI", "VU > EE > GS"); +TRANSLATE_NOOP("FullscreenUI", "VU > GS > EE"); +TRANSLATE_NOOP("FullscreenUI", "GS > EE > VU"); +TRANSLATE_NOOP("FullscreenUI", "GS > VU > EE"); +TRANSLATE_NOOP("FullscreenUI", "0 Frames (Hard Sync)"); +TRANSLATE_NOOP("FullscreenUI", "1 Frame"); +TRANSLATE_NOOP("FullscreenUI", "2 Frames"); +TRANSLATE_NOOP("FullscreenUI", "3 Frames"); +TRANSLATE_NOOP("FullscreenUI", "None"); +TRANSLATE_NOOP("FullscreenUI", "Extra + Preserve Sign"); +TRANSLATE_NOOP("FullscreenUI", "Full"); +TRANSLATE_NOOP("FullscreenUI", "Extra"); +TRANSLATE_NOOP("FullscreenUI", "Automatic (Default)"); +TRANSLATE_NOOP("FullscreenUI", "Direct3D 11"); +TRANSLATE_NOOP("FullscreenUI", "Direct3D 12"); +TRANSLATE_NOOP("FullscreenUI", "OpenGL"); +TRANSLATE_NOOP("FullscreenUI", "Vulkan"); +TRANSLATE_NOOP("FullscreenUI", "Metal"); +TRANSLATE_NOOP("FullscreenUI", "Software"); +TRANSLATE_NOOP("FullscreenUI", "Null"); +TRANSLATE_NOOP("FullscreenUI", "Off"); +TRANSLATE_NOOP("FullscreenUI", "On"); +TRANSLATE_NOOP("FullscreenUI", "Adaptive"); +TRANSLATE_NOOP("FullscreenUI", "Bilinear (Smooth)"); +TRANSLATE_NOOP("FullscreenUI", "Bilinear (Sharp)"); +TRANSLATE_NOOP("FullscreenUI", "Weave (Top Field First, Sawtooth)"); +TRANSLATE_NOOP("FullscreenUI", "Weave (Bottom Field First, Sawtooth)"); +TRANSLATE_NOOP("FullscreenUI", "Bob (Top Field First)"); +TRANSLATE_NOOP("FullscreenUI", "Bob (Bottom Field First)"); +TRANSLATE_NOOP("FullscreenUI", "Blend (Top Field First, Half FPS)"); +TRANSLATE_NOOP("FullscreenUI", "Blend (Bottom Field First, Half FPS)"); +TRANSLATE_NOOP("FullscreenUI", "Adaptive (Top Field First)"); +TRANSLATE_NOOP("FullscreenUI", "Adaptive (Bottom Field First)"); +TRANSLATE_NOOP("FullscreenUI", "Native (PS2)"); +TRANSLATE_NOOP("FullscreenUI", "1.25x Native"); +TRANSLATE_NOOP("FullscreenUI", "1.5x Native"); +TRANSLATE_NOOP("FullscreenUI", "1.75x Native"); +TRANSLATE_NOOP("FullscreenUI", "2x Native (~720p)"); +TRANSLATE_NOOP("FullscreenUI", "2.25x Native"); +TRANSLATE_NOOP("FullscreenUI", "2.5x Native"); +TRANSLATE_NOOP("FullscreenUI", "2.75x Native"); +TRANSLATE_NOOP("FullscreenUI", "3x Native (~1080p)"); +TRANSLATE_NOOP("FullscreenUI", "3.5x Native"); +TRANSLATE_NOOP("FullscreenUI", "4x Native (~1440p/2K)"); +TRANSLATE_NOOP("FullscreenUI", "5x Native (~1620p)"); +TRANSLATE_NOOP("FullscreenUI", "6x Native (~2160p/4K)"); +TRANSLATE_NOOP("FullscreenUI", "7x Native (~2520p)"); +TRANSLATE_NOOP("FullscreenUI", "8x Native (~2880p)"); +TRANSLATE_NOOP("FullscreenUI", "Basic (Generated Mipmaps)"); +TRANSLATE_NOOP("FullscreenUI", "Full (PS2 Mipmaps)"); +TRANSLATE_NOOP("FullscreenUI", "Nearest"); +TRANSLATE_NOOP("FullscreenUI", "Bilinear (Forced)"); +TRANSLATE_NOOP("FullscreenUI", "Bilinear (PS2)"); +TRANSLATE_NOOP("FullscreenUI", "Bilinear (Forced excluding sprite)"); +TRANSLATE_NOOP("FullscreenUI", "Off (None)"); +TRANSLATE_NOOP("FullscreenUI", "Trilinear (PS2)"); +TRANSLATE_NOOP("FullscreenUI", "Trilinear (Forced)"); +TRANSLATE_NOOP("FullscreenUI", "Scaled"); +TRANSLATE_NOOP("FullscreenUI", "Unscaled (Default)"); +TRANSLATE_NOOP("FullscreenUI", "Minimum"); +TRANSLATE_NOOP("FullscreenUI", "Basic (Recommended)"); +TRANSLATE_NOOP("FullscreenUI", "Medium"); +TRANSLATE_NOOP("FullscreenUI", "High"); +TRANSLATE_NOOP("FullscreenUI", "Full (Slow)"); +TRANSLATE_NOOP("FullscreenUI", "Maximum (Very Slow)"); +TRANSLATE_NOOP("FullscreenUI", "Off (Default)"); +TRANSLATE_NOOP("FullscreenUI", "2x"); +TRANSLATE_NOOP("FullscreenUI", "4x"); +TRANSLATE_NOOP("FullscreenUI", "8x"); +TRANSLATE_NOOP("FullscreenUI", "16x"); +TRANSLATE_NOOP("FullscreenUI", "Partial"); +TRANSLATE_NOOP("FullscreenUI", "Full (Hash Cache)"); +TRANSLATE_NOOP("FullscreenUI", "Force Disabled"); +TRANSLATE_NOOP("FullscreenUI", "Force Enabled"); +TRANSLATE_NOOP("FullscreenUI", "Accurate (Recommended)"); +TRANSLATE_NOOP("FullscreenUI", "Disable Readbacks (Synchronize GS Thread)"); +TRANSLATE_NOOP("FullscreenUI", "Unsynchronized (Non-Deterministic)"); +TRANSLATE_NOOP("FullscreenUI", "Disabled (Ignore Transfers)"); +TRANSLATE_NOOP("FullscreenUI", "Screen Resolution"); +TRANSLATE_NOOP("FullscreenUI", "Internal Resolution (Uncorrected)"); +TRANSLATE_NOOP("FullscreenUI", "PNG"); +TRANSLATE_NOOP("FullscreenUI", "JPEG"); +TRANSLATE_NOOP("FullscreenUI", "0 (Disabled)"); +TRANSLATE_NOOP("FullscreenUI", "1 (64 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "2 (128 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "3 (192 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "4 (256 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "5 (320 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "6 (384 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "7 (448 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "8 (512 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "9 (576 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "10 (640 Max Width)"); +TRANSLATE_NOOP("FullscreenUI", "Sprites Only"); +TRANSLATE_NOOP("FullscreenUI", "Sprites/Triangles"); +TRANSLATE_NOOP("FullscreenUI", "Blended Sprites/Triangles"); +TRANSLATE_NOOP("FullscreenUI", "1 (Normal)"); +TRANSLATE_NOOP("FullscreenUI", "2 (Aggressive)"); +TRANSLATE_NOOP("FullscreenUI", "Inside Target"); +TRANSLATE_NOOP("FullscreenUI", "Merge Targets"); +TRANSLATE_NOOP("FullscreenUI", "Normal (Vertex)"); +TRANSLATE_NOOP("FullscreenUI", "Special (Texture)"); +TRANSLATE_NOOP("FullscreenUI", "Special (Texture - Aggressive)"); +TRANSLATE_NOOP("FullscreenUI", "Half"); +TRANSLATE_NOOP("FullscreenUI", "Force Bilinear"); +TRANSLATE_NOOP("FullscreenUI", "Force Nearest"); +TRANSLATE_NOOP("FullscreenUI", "Disabled (Default)"); +TRANSLATE_NOOP("FullscreenUI", "Enabled (Sprites Only)"); +TRANSLATE_NOOP("FullscreenUI", "Enabled (All Primitives)"); +TRANSLATE_NOOP("FullscreenUI", "None (Default)"); +TRANSLATE_NOOP("FullscreenUI", "Sharpen Only (Internal Resolution)"); +TRANSLATE_NOOP("FullscreenUI", "Sharpen and Resize (Display Resolution)"); +TRANSLATE_NOOP("FullscreenUI", "Scanline Filter"); +TRANSLATE_NOOP("FullscreenUI", "Diagonal Filter"); +TRANSLATE_NOOP("FullscreenUI", "Triangular Filter"); +TRANSLATE_NOOP("FullscreenUI", "Wave Filter"); +TRANSLATE_NOOP("FullscreenUI", "Lottes CRT"); +TRANSLATE_NOOP("FullscreenUI", "4xRGSS"); +TRANSLATE_NOOP("FullscreenUI", "NxAGSS"); +TRANSLATE_NOOP("FullscreenUI", "Uncompressed"); +TRANSLATE_NOOP("FullscreenUI", "LZMA (xz)"); +TRANSLATE_NOOP("FullscreenUI", "Zstandard (zst)"); +TRANSLATE_NOOP("FullscreenUI", "TimeStretch (Recommended)"); +TRANSLATE_NOOP("FullscreenUI", "Async Mix (Breaks some games!)"); +TRANSLATE_NOOP("FullscreenUI", "None (Audio can skip.)"); +TRANSLATE_NOOP("FullscreenUI", "Stereo (None, Default)"); +TRANSLATE_NOOP("FullscreenUI", "Quadrafonic"); +TRANSLATE_NOOP("FullscreenUI", "Surround 5.1"); +TRANSLATE_NOOP("FullscreenUI", "Surround 7.1"); +TRANSLATE_NOOP("FullscreenUI", "No Sound (Emulate SPU2 only)"); +TRANSLATE_NOOP("FullscreenUI", "Cubeb (Cross-platform)"); +TRANSLATE_NOOP("FullscreenUI", "XAudio2"); +TRANSLATE_NOOP("FullscreenUI", "PS2 (8MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS2 (16MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS2 (32MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS2 (64MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS1"); +TRANSLATE_NOOP("FullscreenUI", "8 MB [Most Compatible]"); +TRANSLATE_NOOP("FullscreenUI", "16 MB"); +TRANSLATE_NOOP("FullscreenUI", "32 MB"); +TRANSLATE_NOOP("FullscreenUI", "64 MB"); +TRANSLATE_NOOP("FullscreenUI", "Folder [Recommended]"); +TRANSLATE_NOOP("FullscreenUI", "128 KB [PS1]"); +TRANSLATE_NOOP("FullscreenUI", "Game Grid"); +TRANSLATE_NOOP("FullscreenUI", "Game List"); +TRANSLATE_NOOP("FullscreenUI", "Game List Settings"); +TRANSLATE_NOOP("FullscreenUI", "Type"); +TRANSLATE_NOOP("FullscreenUI", "Serial"); +TRANSLATE_NOOP("FullscreenUI", "Title"); +TRANSLATE_NOOP("FullscreenUI", "File Title"); +TRANSLATE_NOOP("FullscreenUI", "CRC"); +TRANSLATE_NOOP("FullscreenUI", "Time Played"); +TRANSLATE_NOOP("FullscreenUI", "Last Played"); +TRANSLATE_NOOP("FullscreenUI", "Size"); +TRANSLATE_NOOP("FullscreenUI", "Select Disc Image"); +TRANSLATE_NOOP("FullscreenUI", "Select Disc Drive"); +TRANSLATE_NOOP("FullscreenUI", "Start File"); +TRANSLATE_NOOP("FullscreenUI", "Start BIOS"); +TRANSLATE_NOOP("FullscreenUI", "Start Disc"); +TRANSLATE_NOOP("FullscreenUI", "Exit"); +TRANSLATE_NOOP("FullscreenUI", "Set Input Binding"); +TRANSLATE_NOOP("FullscreenUI", "Region"); +TRANSLATE_NOOP("FullscreenUI", "Compatibility Rating"); +TRANSLATE_NOOP("FullscreenUI", "Path"); +TRANSLATE_NOOP("FullscreenUI", "Disc Path"); +TRANSLATE_NOOP("FullscreenUI", "Select Disc Path"); +TRANSLATE_NOOP("FullscreenUI", "Details unavailable for game not scanned in game list."); +TRANSLATE_NOOP("FullscreenUI", "Copy Settings"); +TRANSLATE_NOOP("FullscreenUI", "Clear Settings"); +TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver"); +TRANSLATE_NOOP("FullscreenUI", "Pause On Start"); +TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss"); +TRANSLATE_NOOP("FullscreenUI", "Pause On Menu"); +TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown"); +TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown"); +TRANSLATE_NOOP("FullscreenUI", "Enable Per-Game Settings"); +TRANSLATE_NOOP("FullscreenUI", "Use Light Theme"); +TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen"); +TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen"); +TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen"); +TRANSLATE_NOOP("FullscreenUI", "OSD Scale"); +TRANSLATE_NOOP("FullscreenUI", "Show Messages"); +TRANSLATE_NOOP("FullscreenUI", "Show Speed"); +TRANSLATE_NOOP("FullscreenUI", "Show FPS"); +TRANSLATE_NOOP("FullscreenUI", "Show CPU Usage"); +TRANSLATE_NOOP("FullscreenUI", "Show GPU Usage"); +TRANSLATE_NOOP("FullscreenUI", "Show Resolution"); +TRANSLATE_NOOP("FullscreenUI", "Show GS Statistics"); +TRANSLATE_NOOP("FullscreenUI", "Show Status Indicators"); +TRANSLATE_NOOP("FullscreenUI", "Show Settings"); +TRANSLATE_NOOP("FullscreenUI", "Show Inputs"); +TRANSLATE_NOOP("FullscreenUI", "Show Frame Times"); +TRANSLATE_NOOP("FullscreenUI", "Warn About Unsafe Settings"); +TRANSLATE_NOOP("FullscreenUI", "Reset Settings"); +TRANSLATE_NOOP("FullscreenUI", "Change Search Directory"); +TRANSLATE_NOOP("FullscreenUI", "Fast Boot"); +TRANSLATE_NOOP("FullscreenUI", "Output Volume"); +TRANSLATE_NOOP("FullscreenUI", "Synchronization Mode"); +TRANSLATE_NOOP("FullscreenUI", "Expansion Mode"); +TRANSLATE_NOOP("FullscreenUI", "Output Module"); +TRANSLATE_NOOP("FullscreenUI", "Latency"); +TRANSLATE_NOOP("FullscreenUI", "Sequence Length"); +TRANSLATE_NOOP("FullscreenUI", "Seekwindow Size"); +TRANSLATE_NOOP("FullscreenUI", "Overlap"); +TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory"); +TRANSLATE_NOOP("FullscreenUI", "Folder Memory Card Filter"); +TRANSLATE_NOOP("FullscreenUI", "Auto Eject When Loading"); +TRANSLATE_NOOP("FullscreenUI", "Create"); +TRANSLATE_NOOP("FullscreenUI", "Cancel"); +TRANSLATE_NOOP("FullscreenUI", "Load Profile"); +TRANSLATE_NOOP("FullscreenUI", "Save Profile"); +TRANSLATE_NOOP("FullscreenUI", "Per-Game Configuration"); +TRANSLATE_NOOP("FullscreenUI", "Copy Global Settings"); +TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source"); +TRANSLATE_NOOP("FullscreenUI", "SDL DualShock 4 / DualSense Enhanced Mode"); +TRANSLATE_NOOP("FullscreenUI", "SDL Raw Input"); +TRANSLATE_NOOP("FullscreenUI", "Enable XInput Input Source"); +TRANSLATE_NOOP("FullscreenUI", "Enable Console Port 1 Multitap"); +TRANSLATE_NOOP("FullscreenUI", "Enable Console Port 2 Multitap"); +TRANSLATE_NOOP("FullscreenUI", "Controller Port {}{}"); +TRANSLATE_NOOP("FullscreenUI", "Controller Port {}"); +TRANSLATE_NOOP("FullscreenUI", "Controller Type"); +TRANSLATE_NOOP("FullscreenUI", "Automatic Mapping"); +TRANSLATE_NOOP("FullscreenUI", "Controller Port {}{} Macros"); +TRANSLATE_NOOP("FullscreenUI", "Controller Port {} Macros"); +TRANSLATE_NOOP("FullscreenUI", "Macro Button {}"); +TRANSLATE_NOOP("FullscreenUI", "Buttons"); +TRANSLATE_NOOP("FullscreenUI", "Frequency"); +TRANSLATE_NOOP("FullscreenUI", "Pressure"); +TRANSLATE_NOOP("FullscreenUI", "Controller Port {}{} Settings"); +TRANSLATE_NOOP("FullscreenUI", "Controller Port {} Settings"); +TRANSLATE_NOOP("FullscreenUI", "USB Port {}"); +TRANSLATE_NOOP("FullscreenUI", "Device Type"); +TRANSLATE_NOOP("FullscreenUI", "Device Subtype"); +TRANSLATE_NOOP("FullscreenUI", "{} Bindings"); +TRANSLATE_NOOP("FullscreenUI", "Clear Bindings"); +TRANSLATE_NOOP("FullscreenUI", "{} Settings"); +TRANSLATE_NOOP("FullscreenUI", "Cache Directory"); +TRANSLATE_NOOP("FullscreenUI", "Covers Directory"); +TRANSLATE_NOOP("FullscreenUI", "Snapshots Directory"); +TRANSLATE_NOOP("FullscreenUI", "Save States Directory"); +TRANSLATE_NOOP("FullscreenUI", "Game Settings Directory"); +TRANSLATE_NOOP("FullscreenUI", "Input Profile Directory"); +TRANSLATE_NOOP("FullscreenUI", "Cheats Directory"); +TRANSLATE_NOOP("FullscreenUI", "Patches Directory"); +TRANSLATE_NOOP("FullscreenUI", "Texture Replacements Directory"); +TRANSLATE_NOOP("FullscreenUI", "Video Dumping Directory"); +TRANSLATE_NOOP("FullscreenUI", "Resume Game"); +TRANSLATE_NOOP("FullscreenUI", "Toggle Frame Limit"); +TRANSLATE_NOOP("FullscreenUI", "Game Properties"); +TRANSLATE_NOOP("FullscreenUI", "Achievements"); +TRANSLATE_NOOP("FullscreenUI", "Save Screenshot"); +TRANSLATE_NOOP("FullscreenUI", "Switch To Software Renderer"); +TRANSLATE_NOOP("FullscreenUI", "Switch To Hardware Renderer"); +TRANSLATE_NOOP("FullscreenUI", "Change Disc"); +TRANSLATE_NOOP("FullscreenUI", "Close Game"); +TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving"); +TRANSLATE_NOOP("FullscreenUI", "Back To Pause Menu"); +TRANSLATE_NOOP("FullscreenUI", "Exit And Save State"); +TRANSLATE_NOOP("FullscreenUI", "Leaderboards"); +TRANSLATE_NOOP("FullscreenUI", "Delete Save"); +TRANSLATE_NOOP("FullscreenUI", "Close Menu"); +TRANSLATE_NOOP("FullscreenUI", "Clean Boot"); +TRANSLATE_NOOP("FullscreenUI", "Delete State"); +TRANSLATE_NOOP("FullscreenUI", "Default Boot"); +TRANSLATE_NOOP("FullscreenUI", "Slow Boot"); +TRANSLATE_NOOP("FullscreenUI", "Reset Play Time"); +TRANSLATE_NOOP("FullscreenUI", "Add Search Directory"); +TRANSLATE_NOOP("FullscreenUI", "Open in File Browser"); +TRANSLATE_NOOP("FullscreenUI", "Disable Subdirectory Scanning"); +TRANSLATE_NOOP("FullscreenUI", "Enable Subdirectory Scanning"); +TRANSLATE_NOOP("FullscreenUI", "Remove From List"); +TRANSLATE_NOOP("FullscreenUI", "Default View"); +TRANSLATE_NOOP("FullscreenUI", "Sort By"); +TRANSLATE_NOOP("FullscreenUI", "Sort Reversed"); +TRANSLATE_NOOP("FullscreenUI", "Scan For New Games"); +TRANSLATE_NOOP("FullscreenUI", "Rescan All Games"); +TRANSLATE_NOOP("FullscreenUI", "Start Download"); +TRANSLATE_NOOP("FullscreenUI", "Website"); +TRANSLATE_NOOP("FullscreenUI", "Support Forums"); +TRANSLATE_NOOP("FullscreenUI", "GitHub Repository"); +TRANSLATE_NOOP("FullscreenUI", "License"); +TRANSLATE_NOOP("FullscreenUI", "Close"); +TRANSLATE_NOOP("FullscreenUI", "RAIntegration is being used instead of the built-in achievements implementation."); +TRANSLATE_NOOP("FullscreenUI", "Enable Achievements"); +TRANSLATE_NOOP("FullscreenUI", "Rich Presence"); +TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode"); +TRANSLATE_NOOP("FullscreenUI", "Show Notifications"); +TRANSLATE_NOOP("FullscreenUI", "Sound Effects"); +TRANSLATE_NOOP("FullscreenUI", "Show Challenge Indicators"); +TRANSLATE_NOOP("FullscreenUI", "Test Unofficial Achievements"); +TRANSLATE_NOOP("FullscreenUI", "Test Mode"); +TRANSLATE_NOOP("FullscreenUI", "Username: {}"); +TRANSLATE_NOOP("FullscreenUI", "Login token generated on {}"); +TRANSLATE_NOOP("FullscreenUI", "Logout"); +TRANSLATE_NOOP("FullscreenUI", "Not Logged In"); +TRANSLATE_NOOP("FullscreenUI", "Login"); +TRANSLATE_NOOP("FullscreenUI", "Achievements are disabled."); +TRANSLATE_NOOP("FullscreenUI", "Game ID: {}"); +TRANSLATE_NOOP("FullscreenUI", "Game Title: {}"); +TRANSLATE_NOOP("FullscreenUI", "Achievements: {} ({} points)"); +TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported."); +TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements available."); +TRANSLATE_NOOP("FullscreenUI", "This build was not compiled with RetroAchievements support."); +TRANSLATE_NOOP("FullscreenUI", "Card Enabled"); +TRANSLATE_NOOP("FullscreenUI", "Card Name"); +TRANSLATE_NOOP("FullscreenUI", "Eject Card"); +// TRANSLATION-STRING-AREA-END +#endif \ No newline at end of file diff --git a/tools/generate_fullscreen_ui_translation_strings.py b/tools/generate_fullscreen_ui_translation_strings.py new file mode 100644 index 0000000000..119717be08 --- /dev/null +++ b/tools/generate_fullscreen_ui_translation_strings.py @@ -0,0 +1,73 @@ +import os + +START_IDENT = "// TRANSLATION-STRING-AREA-BEGIN" +END_IDENT = "// TRANSLATION-STRING-AREA-END" + +src_file = os.path.join(os.path.dirname(__file__), "..", "pcsx2", "ImGui", "FullscreenUI.cpp") + +with open(src_file, "r") as f: + full_source = f.read() + +strings = [] +for token in ["FSUI_STR", "FSUI_CSTR", "FSUI_FSTR", "FSUI_NSTR", "FSUI_ICONSTR", "FSUI_ICONSTR_S"]: + token_len = len(token) + last_pos = 0 + while True: + last_pos = full_source.find(token, last_pos) + if last_pos < 0: + break + + if last_pos >= 8 and full_source[last_pos - 8:last_pos] == "#define ": + last_pos += len(token) + continue + + if full_source[last_pos + token_len] == '(': + start_pos = last_pos + token_len + 1 + end_pos = full_source.find("\")", start_pos) + s = full_source[start_pos:end_pos+1] + + # remove " + pos = s.find('"') + new_s = "" + while pos >= 0: + if pos == 0 or s[pos - 1] != '\\': + epos = pos + while True: + epos = s.find('"', epos + 1) + assert epos > pos + if s[epos - 1] == '\\': + continue + else: + break + + assert epos > pos + new_s += s[pos+1:epos] + cpos = s.find(',', epos + 1) + pos = s.find('"', epos + 1) + if cpos >= 0 and pos >= 0 and cpos < pos: + break + else: + pos = s.find('"', pos + 1) + assert len(new_s) > 0 + + #assert (end_pos - start_pos) < 300 + #if (end_pos - start_pos) >= 300: + # print("WARNING: Long string") + # print(new_s) + if new_s not in strings: + strings.append(new_s) + last_pos += len(token) + +print(f"Found {len(strings)} unique strings.") + +start = full_source.find(START_IDENT) +end = full_source.find(END_IDENT) +assert start >= 0 and end > start + +new_area = "" +for string in list(strings): + new_area += f"TRANSLATE_NOOP(\"FullscreenUI\", \"{string}\");\n" + +full_source = full_source[:start+len(START_IDENT)+1] + new_area + full_source[end:] +with open(src_file, "w") as f: + f.write(full_source)