diff --git a/common/include/Pcsx2Config.h b/common/include/Pcsx2Config.h index 8a71d245c4..bd846083e9 100644 --- a/common/include/Pcsx2Config.h +++ b/common/include/Pcsx2Config.h @@ -131,8 +131,6 @@ public: bool closeGSonEsc; // closes the GS (and saves its state) on escape automatically. int PsxType; - int Cdda; - int Mdec; int Patch; int CustomFps; int Hacks; diff --git a/pcsx2/NewGUI/App.h b/pcsx2/NewGUI/App.h index 782d5e1ca2..780705e98a 100644 --- a/pcsx2/NewGUI/App.h +++ b/pcsx2/NewGUI/App.h @@ -25,30 +25,188 @@ class MainEmuFrame; -////////////////////////////////////////////////////////////////////////////////////////// -// -struct ConsoleLogOptions +class IniInterface // abstract base class! { - bool Show; - // if true, DisplayPos is ignored and the console is automatically docked to the main window. - bool AutoDock; - // Display position used if AutoDock is false (ignored otherwise) - wxPoint DisplayPos; - wxSize DisplaySize; +protected: + wxConfigBase& m_Config; + +public: + virtual ~IniInterface(); + explicit IniInterface(); + explicit IniInterface( wxConfigBase& config ); + + void SetPath( const wxString& path ); + void Flush(); + + virtual void Entry( const wxString& var, wxString& value, const wxString& defvalue=wxString() )=0; + virtual void Entry( const wxString& var, int& value, const int defvalue=0 )=0; + virtual void Entry( const wxString& var, uint& value, const uint defvalue=0 )=0; + virtual void Entry( const wxString& var, bool& value, const bool defvalue=0 )=0; + + virtual void Entry( const wxString& var, wxPoint& value, const wxPoint& defvalue=wxDefaultPosition )=0; + virtual void Entry( const wxString& var, wxSize& value, const wxSize& defvalue=wxDefaultSize )=0; + virtual void Entry( const wxString& var, wxRect& value, const wxRect& defvalue=wxDefaultRect )=0; + + virtual void EnumEntry( const wxString& var, int& value, const char* const* enumArray, const int defvalue=0 )=0; +}; + +class IniLoader : public IniInterface +{ +public: + virtual ~IniLoader(); + explicit IniLoader(); + explicit IniLoader( wxConfigBase& config ); + + void Entry( const wxString& var, wxString& value, const wxString& defvalue=wxString() ); + void Entry( const wxString& var, int& value, const int defvalue=0 ); + void Entry( const wxString& var, uint& value, const uint defvalue=0 ); + void Entry( const wxString& var, bool& value, const bool defvalue=false ); + + void Entry( const wxString& var, wxPoint& value, const wxPoint& defvalue=wxDefaultPosition ); + void Entry( const wxString& var, wxSize& value, const wxSize& defvalue=wxDefaultSize ); + void Entry( const wxString& var, wxRect& value, const wxRect& defvalue=wxDefaultRect ); + + void EnumEntry( const wxString& var, int& value, const char* const* enumArray, const int defvalue=0 ); +}; + + +class IniSaver : public IniInterface +{ +public: + virtual ~IniSaver(); + explicit IniSaver(); + explicit IniSaver( wxConfigBase& config ); + + void Entry( const wxString& var, wxString& value, const wxString& defvalue=wxString() ); + void Entry( const wxString& var, int& value, const int defvalue=0 ); + void Entry( const wxString& var, uint& value, const uint defvalue=0 ); + void Entry( const wxString& var, bool& value, const bool defvalue=false ); + + void Entry( const wxString& var, wxPoint& value, const wxPoint& defvalue=wxDefaultPosition ); + void Entry( const wxString& var, wxSize& value, const wxSize& defvalue=wxDefaultSize ); + void Entry( const wxString& var, wxRect& value, const wxRect& defvalue=wxDefaultRect ); + + void EnumEntry( const wxString& var, int& value, const char* const* enumArray, const int defvalue=0 ); }; ////////////////////////////////////////////////////////////////////////////////////////// // -class AppConfig : public wxFileConfig +class AppConfig { public: - ConsoleLogOptions ConLogBox; + struct ConsoleLogOptions + { + bool Visible; + // if true, DisplayPos is ignored and the console is automatically docked to the main window. + bool AutoDock; + // Display position used if AutoDock is false (ignored otherwise) + wxPoint DisplayPosition; + wxSize DisplaySize; + + void LoadSave( IniInterface& conf ); + }; + + struct FolderOptions + { + wxString Plugins; + wxString Bios; + wxString Snapshots; + wxString Savestates; + wxString MemoryCards; + }; + + // Options struct for each memory card. + struct McdOptions + { + wxString Filename; // user-configured location of this memory card + bool Enabled; // memory card enabled (if false, memcard will not show up in-game) + }; + + struct McdSysOptions + { + McdOptions Mcd[2]; + bool EnableNTFS; // enables automatic ntfs compression of memory cards (Win32 only) + bool EnableEjection; // enables simulated ejection of memory cards when loading savestates + + void LoadSave( IniInterface& conf ); + }; + + + struct CpuRecompilerOptions + { + struct + { + bool + Enabled:1, // universal toggle for the profiler. + RecBlocks_EE:1, // Enables per-block profiling for the EE recompiler [unimplemented] + RecBlocks_IOP:1, // Enables per-block profiling for the IOP recompiler [unimplemented] + RecBlocks_VU1:1; // Enables per-block profiling for the VU1 recompiler [unimplemented] + + } Profiler; + + struct + { + bool + EnableEE:1, + EnableIOP:1, + EnableVU0:1, + EnableVU1:1; + + } Recompiler; + + void LoadSave( IniInterface& conf ); + }; + + struct VideoOptions + { + bool MultithreadGS; // Uses the multithreaded GS interface. + bool closeOnEsc; // Closes the GS/Video port on escape (good for fullscreen activity) + bool UseFramelimiter; + + int RegionMode; // 0=NTSC and 1=PAL + int CustomFps; + int CustomFrameSkip; + int CustomConsecutiveFrames; + int CustomConsecutiveSkip; + + void LoadSave( IniInterface& conf ); + }; + + struct GamefixOptions + { + bool + VuAddSubHack:1, // Fix for Tri-ace games, they use an encryption algorithm that requires VU addi opcode to be bit-accurate. + VuClipFlagHack:1, // Fix for Digimon Rumble Arena 2, fixes spinning/hanging on intro-menu. + FpuCompareHack:1, // Fix for Persona games, maybe others. It's to do with the VU clip flag (again). + FpuMulHack:1; // Fix for Tales of Destiny hangs. + + void LoadSave(); + }; + + struct SpeedhackOptions + { + int + EECycleRate:3, // EE cyclerate selector (1.0, 1.5, 2.0, 3.0) + IopCycleRate_X2:1, // enables the x2 multiplier of the IOP cyclerate + ExtWaitcycles:1, // enables extended waitcycles duration + IntcStat:1; // tells Pcsx2 to fast-forward through intc_stat waits. + + void LoadSave( IniInterface& conf ); + }; + +public: wxPoint MainGuiPosition; + bool CdvdVerboseReads; // enables cdvd read activity verbosely dumped to the console + + CpuRecompilerOptions Cpu; + SpeedhackOptions Speedhacks; + GamefixOptions Gamefixes; + VideoOptions Video; + ConsoleLogOptions ConLogBox; + FolderOptions Folders; public: - AppConfig( const wxString& filename ); - void LoadSettings(); - void SaveSettings(); + void LoadSave( IniInterface& ini ); }; ////////////////////////////////////////////////////////////////////////////////////////// @@ -101,7 +259,6 @@ class Pcsx2App : public wxApp protected: MainEmuFrame* m_MainFrame; ConsoleLogFrame* m_ConsoleFrame; - AppConfig* m_GlobalConfig; wxBitmap* m_Bitmap_Logo; public: @@ -120,10 +277,9 @@ public: ConsoleLogFrame* GetConsoleFrame() const { return m_ConsoleFrame; } void SetConsoleFrame( ConsoleLogFrame& frame ) { m_ConsoleFrame = &frame; } - AppConfig& GetActiveConfig() const; + bool TryOpenConfigCwd(); }; DECLARE_APP(Pcsx2App) -static AppConfig& Conf() { return wxGetApp().GetActiveConfig(); } - +extern AppConfig g_Conf; diff --git a/pcsx2/NewGUI/AppConfig.cpp b/pcsx2/NewGUI/AppConfig.cpp index 78591a6370..c44a262aa5 100644 --- a/pcsx2/NewGUI/AppConfig.cpp +++ b/pcsx2/NewGUI/AppConfig.cpp @@ -19,36 +19,176 @@ #include "PrecompiledHeader.h" #include "App.h" -static const wxSize DefaultConsoleSize( 540, 540 ); - -AppConfig::AppConfig( const wxString& filename ) : - wxFileConfig( wxEmptyString, wxEmptyString, filename, wxEmptyString, wxCONFIG_USE_RELATIVE_PATH ) +IniInterface::IniInterface( wxConfigBase& config ) : + m_Config( config ) { - SetRecordDefaults(); - - // Allow wx to use our config, and enforces auto-cleanup as well - wxConfigBase::Set( this ); } -void AppConfig::LoadSettings() +IniInterface::IniInterface() : + m_Config( *wxConfigBase::Get() ) { - wxString spos( Read( wxT("ConLogDisplayPosition"), "docked" ) ); - - if( spos == "docked" ) - ConLogBox.AutoDock = true; - else - ConLogBox.AutoDock = !TryParse( ConLogBox.DisplayPos, spos ); - - TryParse( ConLogBox.DisplaySize, Read( wxT("ConLogDisplaySize"), ToString( DefaultConsoleSize ) ), DefaultConsoleSize ); - Read( wxT( "ConLogVisible" ), &ConLogBox.Show, IsDevBuild ); - - TryParse( MainGuiPosition, Read( wxT("MainWindowPosition"), ToString( wxDefaultPosition ) ), wxDefaultPosition ); +} +IniInterface::~IniInterface() +{ Flush(); } -void AppConfig::SaveSettings() +void IniInterface::SetPath( const wxString& path ) +{ + m_Config.SetPath( path ); +} + +void IniInterface::Flush() +{ + m_Config.Flush(); +} + +////////////////////////////////////////////////////////////////////////////////////////// +// + +IniLoader::IniLoader( wxConfigBase& config ) : IniInterface( config ) +{ +} + +IniLoader::IniLoader() : IniInterface() {} +IniLoader::~IniLoader() {} + + +void IniLoader::Entry( const wxString& var, wxString& value, const wxString& defvalue ) +{ + m_Config.Read( var, &value, defvalue ); +} + +void IniLoader::Entry( const wxString& var, int& value, const int defvalue ) +{ + m_Config.Read( var, &value, defvalue ); +} + +void IniLoader::Entry( const wxString& var, uint& value, const uint defvalue ) +{ + m_Config.Read( var, (int*)&value, (int)defvalue ); +} + +void IniLoader::Entry( const wxString& var, bool& value, const bool defvalue ) +{ + wxString dest; + m_Config.Read( var, &dest, defvalue ? "enabled" : "disabled" ); + value = (dest == "enabled") || (dest == "1"); +} + +void IniLoader::Entry( const wxString& var, wxPoint& value, const wxPoint& defvalue ) +{ + TryParse( value, m_Config.Read( var, ToString( defvalue ) ), defvalue ); +} + +void IniLoader::Entry( const wxString& var, wxSize& value, const wxSize& defvalue ) +{ + TryParse( value, m_Config.Read( var, ToString( defvalue ) ), defvalue ); +} + +void IniLoader::Entry( const wxString& var, wxRect& value, const wxRect& defvalue ) +{ + TryParse( value, m_Config.Read( var, ToString( defvalue ) ), defvalue ); +} + +void IniLoader::EnumEntry( const wxString& var, int& value, const char* const* enumArray, const int defvalue ) +{ + wxString retval; + m_Config.Read( var, &retval, enumArray[defvalue] ); + + int i=0; + while( enumArray[i] != NULL && ( retval != enumArray[i] ) ) i++; + + if( enumArray[i] == NULL ) + { + Console::Notice( "Loadini Warning > Unrecognized value '%s' on key '%s'\n\tUsing the default setting of '%s'.", + params retval.c_str(), var.c_str(), enumArray[defvalue] ); + value = defvalue; + } + else + value = i; +} + +////////////////////////////////////////////////////////////////////////////////////////// +// + +IniSaver::IniSaver( wxConfigBase& config ) : IniInterface( config ) +{ +} + +IniSaver::IniSaver() : IniInterface() {} +IniSaver::~IniSaver() {} + +void IniSaver::Entry( const wxString& var, wxString& value, const wxString& defvalue ) +{ + m_Config.Write( var, value ); +} + +void IniSaver::Entry( const wxString& var, int& value, const int defvalue ) +{ + m_Config.Write( var, value ); +} + +void IniSaver::Entry( const wxString& var, uint& value, const uint defvalue ) +{ + m_Config.Write( var, (int)value ); +} + +void IniSaver::Entry( const wxString& var, bool& value, const bool defvalue ) +{ + m_Config.Write( var, value ? "enabled" : "disabled" ); +} + +void IniSaver::Entry( const wxString& var, wxPoint& value, const wxPoint& defvalue ) +{ + m_Config.Write( var, ToString( value ) ); +} + +void IniSaver::Entry( const wxString& var, wxSize& value, const wxSize& defvalue ) +{ + m_Config.Write( var, ToString( value ) ); +} + +void IniSaver::Entry( const wxString& var, wxRect& value, const wxRect& defvalue ) +{ + m_Config.Write( var, ToString( value ) ); +} + +void IniSaver::EnumEntry( const wxString& var, int& value, const char* const* enumArray, const int defvalue ) +{ + m_Config.Write( var, enumArray[value] ); +} + +////////////////////////////////////////////////////////////////////////////////////////// +// + +#define IniEntry( varname, defval ) ini.Entry( wxT( #varname ), varname, defval ) + +void AppConfig::LoadSave( IniInterface& ini ) +{ + IniEntry( MainGuiPosition, wxDefaultPosition ); + IniEntry( CdvdVerboseReads, false ); + + // Process various sub-components: + ConLogBox.LoadSave( ini ); + Speedhacks.LoadSave( ini ); + + ini.Flush(); +} + +void AppConfig::ConsoleLogOptions::LoadSave( IniInterface& ini ) +{ + ini.SetPath( wxT("ConsoleLog") ); + + IniEntry( Visible, false ); + IniEntry( AutoDock, true ); + IniEntry( DisplayPosition, wxDefaultPosition ); + IniEntry( DisplaySize, wxSize( 540, 540 ) ); + + ini.SetPath( wxT("..") ); +} + +void AppConfig::SpeedhackOptions::LoadSave( IniInterface& ini ) { - Write( wxT("ConLogDisplayPosition"), ConLogBox.AutoDock ? "docked" : ToString( ConLogBox.DisplayPos ) ); - Write( wxT("ConLogDisplaySize"), ToString( ConLogBox.DisplaySize ) ); } diff --git a/pcsx2/NewGUI/ConsoleLogger.cpp b/pcsx2/NewGUI/ConsoleLogger.cpp index 4702a1bf7b..08851e331b 100644 --- a/pcsx2/NewGUI/ConsoleLogger.cpp +++ b/pcsx2/NewGUI/ConsoleLogger.cpp @@ -125,7 +125,7 @@ void ConsoleLogFrame::OnMoveAround( wxMoveEvent& evt ) void ConsoleLogFrame::OnResize( wxSizeEvent& evt ) { - Conf().ConLogBox.DisplaySize = GetSize(); + g_Conf.ConLogBox.DisplaySize = GetSize(); evt.Skip(); } diff --git a/pcsx2/NewGUI/MainFrame.cpp b/pcsx2/NewGUI/MainFrame.cpp index aec51a4cae..a09c9f8976 100644 --- a/pcsx2/NewGUI/MainFrame.cpp +++ b/pcsx2/NewGUI/MainFrame.cpp @@ -94,8 +94,8 @@ void MainEmuFrame::PopulatePadMenu() void MainEmuFrame::OnMoveAround( wxMoveEvent& evt ) { - if( Conf().ConLogBox.AutoDock ) - m_logbox.SetPosition( Conf().ConLogBox.DisplayPos = GetPosition() + wxSize( GetSize().x, 0 ) ); + if( g_Conf.ConLogBox.AutoDock ) + m_logbox.SetPosition( g_Conf.ConLogBox.DisplayPosition = GetPosition() + wxSize( GetSize().x, 0 ) ); //evt.Skip(); } @@ -133,7 +133,7 @@ void MainEmuFrame::ConnectMenus() void MainEmuFrame::OnLogBoxHidden() { - Conf().ConLogBox.Show = false; + g_Conf.ConLogBox.Visible = false; m_MenuItem_Console.Check( false ); } @@ -205,32 +205,32 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, int id, const wxString& title, cons wxRect screenzone( wxPoint(), wxGetDisplaySize() ); // Use default window position if the configured windowpos is invalid (partially offscreen) - if( Conf().MainGuiPosition == wxDefaultPosition || !screenzone.Contains( wxRect( Conf().MainGuiPosition, GetSize() ) ) ) - Conf().MainGuiPosition = GetPosition(); + if( g_Conf.MainGuiPosition == wxDefaultPosition || !screenzone.Contains( wxRect( g_Conf.MainGuiPosition, GetSize() ) ) ) + g_Conf.MainGuiPosition = GetPosition(); else - SetPosition( Conf().MainGuiPosition ); + SetPosition( g_Conf.MainGuiPosition ); // ------------------------------------------------------------------------ // Sort out the console log window position (must be done after fitting the window // sizer, to ensure correct 'docked mode' positioning). - Conf().ConLogBox.DisplaySize.Set( - std::min( std::max( Conf().ConLogBox.DisplaySize.GetWidth(), 160 ), screenzone.GetWidth() ), - std::min( std::max( Conf().ConLogBox.DisplaySize.GetHeight(), 160 ), screenzone.GetHeight() ) + g_Conf.ConLogBox.DisplaySize.Set( + std::min( std::max( g_Conf.ConLogBox.DisplaySize.GetWidth(), 160 ), screenzone.GetWidth() ), + std::min( std::max( g_Conf.ConLogBox.DisplaySize.GetHeight(), 160 ), screenzone.GetHeight() ) ); - if( Conf().ConLogBox.AutoDock ) + if( g_Conf.ConLogBox.AutoDock ) { - Conf().ConLogBox.DisplayPos = GetPosition() + wxSize( GetSize().x, 0 ); + g_Conf.ConLogBox.DisplayPosition = GetPosition() + wxSize( GetSize().x, 0 ); } - else if( Conf().ConLogBox.DisplayPos != wxDefaultPosition ) + else if( g_Conf.ConLogBox.DisplayPosition != wxDefaultPosition ) { - if( !screenzone.Contains( wxRect( Conf().ConLogBox.DisplayPos, wxSize( 75, 150 ) ) ) ) - Conf().ConLogBox.DisplayPos = wxDefaultPosition; + if( !screenzone.Contains( wxRect( g_Conf.ConLogBox.DisplayPosition, wxSize( 75, 150 ) ) ) ) + g_Conf.ConLogBox.DisplayPosition = wxDefaultPosition; } - m_logbox.SetSize( wxRect( Conf().ConLogBox.DisplayPos, Conf().ConLogBox.DisplaySize ) ); - m_logbox.Show( Conf().ConLogBox.Show ); + m_logbox.SetSize( wxRect( g_Conf.ConLogBox.DisplayPosition, g_Conf.ConLogBox.DisplaySize ) ); + m_logbox.Show( g_Conf.ConLogBox.Visible ); // ------------------------------------------------------------------------ @@ -296,7 +296,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, int id, const wxString& title, cons ConnectMenus(); - m_MenuItem_Console.Check( Conf().ConLogBox.Show ); + m_MenuItem_Console.Check( g_Conf.ConLogBox.Visible ); } void MainEmuFrame::Menu_QuickBootCD_Click(wxCommandEvent &event) @@ -361,7 +361,7 @@ void MainEmuFrame::Menu_Debug_Logging_Click(wxCommandEvent &event) void MainEmuFrame::Menu_ShowConsole(wxCommandEvent &event) { - m_logbox.Show( event.IsChecked() ); + m_logbox.Show( g_Conf.ConLogBox.Visible = event.IsChecked() ); } void MainEmuFrame::Menu_ShowAboutBox(wxCommandEvent &event) diff --git a/pcsx2/NewGUI/main.cpp b/pcsx2/NewGUI/main.cpp index 7cb17cb026..8ae072a86d 100644 --- a/pcsx2/NewGUI/main.cpp +++ b/pcsx2/NewGUI/main.cpp @@ -26,44 +26,35 @@ IMPLEMENT_APP(Pcsx2App) +AppConfig g_Conf; + const wxRect wxDefaultRect( wxDefaultCoord, wxDefaultCoord, wxDefaultCoord, wxDefaultCoord ); +////////////////////////////////////////////////////////////////////////////////////////// +// PathDefs Namespace -- contains default values for various pcsx2 path names and locations. +// +// Note: The members of this namespace are intended for default value initialization only. +// Most of the time you should use the path folder assignments in Conf() instead, since those +// are user-configurable. +// namespace PathDefs { - const wxString Screenshots( "snaps" ); + const wxString Snapshots( "snaps" ); const wxString Savestates( "sstates" ); const wxString MemoryCards( "memcards" ); const wxString Configs( "inis" ); const wxString Plugins( "plugins" ); - wxString Working; - - void Initialize() - { - char temp[g_MaxPath]; - _getcwd( temp, g_MaxPath ); - Working = temp; - } - // Fetches the path location for user-consumable documents -- stuff users are likely to want to // share with other programs: screenshots, memory cards, and savestates. - // [TODO] : Ideally this should be optional, configurable, or conditional such that the Pcsx2 - // executable working directory can be used. I'm not entirely sure yet the best way to go - // about implementating that toggle, though. wxString GetDocuments() { - #ifdef _WIN32 - return Path::Combine( wxStandardPaths::Get().GetDocumentsDir(), wxGetApp().GetAppName() ); - #else - return wxGetHomeDir(); - #endif - - return ""; + return Path::Combine( wxStandardPaths::Get().GetDocumentsDir(), wxGetApp().GetAppName() ); } - wxString GetScreenshots() + wxString GetSnapshots() { - return Path::Combine( GetDocuments(), Screenshots ); + return Path::Combine( GetDocuments(), Snapshots ); } wxString GetBios() @@ -90,28 +81,70 @@ namespace PathDefs { return Plugins; } + + wxString GetWorking() + { + return wxGetCwd(); + } +}; + +namespace FilenameDefs +{ + wxString GetConfig() + { + // TODO : ini extension on Win32 is normal. Linux ini filename default might differ + // from this? like pcsx2_conf or something ... ? + + return wxGetApp().GetAppName() + ".ini"; + } }; Pcsx2App::Pcsx2App() : - m_ConsoleFrame( NULL ), - m_GlobalConfig( NULL ) + m_ConsoleFrame( NULL ) { SetAppName( "Pcsx2" ); } +wxFileConfig* OpenConfig( const wxString& filename ) +{ + return new wxFileConfig( wxEmptyString, wxEmptyString, filename, wxEmptyString, wxCONFIG_USE_RELATIVE_PATH ); +} + +// returns true if a configuration file is present in the current working dir (cwd). +// returns false if not (in which case the calling code should fall back on using OpenConfigUserLocal()) +bool Pcsx2App::TryOpenConfigCwd() +{ + wxString inipath_cwd( Path::Combine( wxGetCwd(), PathDefs::Configs ) ); + if( !Path::isDirectory( inipath_cwd ) ) return false; + + wxString inifile_cwd( Path::Combine( inipath_cwd, FilenameDefs::GetConfig() ) ); + if( !Path::isFile( inifile_cwd ) ) return false; + if( Path::getFileSize( inifile_cwd ) <= 1 ) return false; + + wxConfigBase::Set( OpenConfig( inifile_cwd ) ); + return true; +} + bool Pcsx2App::OnInit() { wxInitAllImageHandlers(); - // wxWidgets fails badly on Windows, when it comes to picking "default" locations for ini files. - // So for now I have to specify the ini file location manually. + // Ini Startup: The ini file could be in one of two locations, depending on how Pcsx2 has + // been installed or configured. The first place we look is in our program's working + // directory. If the ini there exist, and is *not* empty, then we'll use it. Otherwise + // we fall back on the ini file in the user's Documents folder. + + if( !TryOpenConfigCwd() ) + { + Path::CreateDirectory( PathDefs::GetDocuments() ); + Path::CreateDirectory( PathDefs::GetConfigs() ); - Path::CreateDirectory( PathDefs::GetDocuments() ); - Path::CreateDirectory( PathDefs::GetConfigs() ); + // Allow wx to use our config, and enforces auto-cleanup as well + wxConfigBase::Set( OpenConfig( Path::Combine( PathDefs::GetConfigs(), FilenameDefs::GetConfig() ) ) ); + wxConfigBase::Get()->SetRecordDefaults(); + } - // FIXME: I think that linux might adhere to a different extension standard than .ini -- I forget which tho. - m_GlobalConfig = new AppConfig( Path::Combine( PathDefs::GetConfigs(), GetAppName() ) + ".ini" ); - m_GlobalConfig->LoadSettings(); + g_Conf.LoadSave( IniLoader() ); m_Bitmap_Logo = new wxBitmap( EmbeddedImage().GetImage() ); @@ -124,7 +157,7 @@ bool Pcsx2App::OnInit() int Pcsx2App::OnExit() { - m_GlobalConfig->SaveSettings(); + g_Conf.LoadSave( IniSaver() ); return wxApp::OnExit(); } @@ -133,9 +166,3 @@ const wxBitmap& Pcsx2App::GetLogoBitmap() const wxASSERT( m_Bitmap_Logo != NULL ); return *m_Bitmap_Logo; } - -AppConfig& Pcsx2App::GetActiveConfig() const -{ - wxASSERT( m_GlobalConfig != NULL ); - return *m_GlobalConfig; -}