mirror of https://github.com/PCSX2/pcsx2.git
IPU Fix for Haunting Grounds (in-game cinemas skipped after 1 second). Bug was caused by the internal buffer of the IPU (2 QWC) not being refilled properly in rare circumstances.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3824 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -206,7 +206,7 @@ __fi u32 ipuRead32(u32 mem)
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if (!ipuRegs.ctrl.BUSY)
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IPU_LOG("read32: IPU_CTRL=0x%08X", ipuRegs.ctrl._u32);
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return ipuRegs.ctrl._u32;
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return ipuRegs.ctrl._u32;
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}
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ipucase(IPU_BP): // IPU_BP
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@ -218,7 +218,7 @@ __fi u32 ipuRead32(u32 mem)
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ipuRegs.ipubp |= g_BP.FP << 16;
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IPU_LOG("read32: IPU_BP=0x%08X", ipuRegs.ipubp);
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return ipuRegs.ipubp;
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return ipuRegs.ipubp;
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}
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default:
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@ -85,7 +85,7 @@ struct __aligned16 tIPU_BP {
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BP += bits;
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pxAssume( BP <= 256 );
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if (BP > 127)
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if (BP >= 128)
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{
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BP -= 128;
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@ -100,8 +100,11 @@ struct __aligned16 tIPU_BP {
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else
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{
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// if FP == 1 then the buffer has been completely drained.
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// if FP == 0 then an already-drained buffer is being advanced.
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// In either case we just assign FP to 0.
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// if FP == 0 then an already-drained buffer is being advanced, and we need to drop a
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// quadword from the IPU FIFO.
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if (!FP)
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ipu_fifo.in.read(&internal_qwc[0]);
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FP = 0;
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}
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