DEV9: fix crash when closing game window with ethernet disabled

This commit is contained in:
GovanifY 2020-10-03 21:55:40 +02:00 committed by refractionpcsx2
parent 6186676add
commit cf58a32583
2 changed files with 5 additions and 0 deletions

View File

@ -280,6 +280,7 @@ TAPAdapter::TAPAdapter()
write.Offset = 0;
write.OffsetHigh = 0;
write.hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
isActive = true;
}
@ -379,10 +380,13 @@ bool TAPAdapter::send(NetPacket* pkt)
}
TAPAdapter::~TAPAdapter()
{
if (!isActive)
return;
CloseHandle(read.hEvent);
CloseHandle(write.hEvent);
TAPSetStatus(htap, FALSE);
CloseHandle(htap);
isActive = false;
}
//i leave these for reference, in case we need msth :p

View File

@ -29,6 +29,7 @@ class TAPAdapter : public NetAdapter
{
HANDLE htap;
OVERLAPPED read,write;
bool isActive = false;
public:
TAPAdapter();
virtual bool blocks();