gsdx-ogl-wnd: try to update VS to include 3rdparty and link with opengl32 lib

git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5504 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2013-01-09 11:28:35 +00:00
parent c5a6b07b30
commit cf2910f7ed
2 changed files with 7 additions and 7 deletions

View File

@ -14,12 +14,12 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4996;4995;4324;4100;4101;4201;4556;%(DisableSpecificWarnings)</DisableSpecificWarnings> <DisableSpecificWarnings>4996;4995;4324;4100;4101;4201;4556;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(VTUNE_AMPLIFIER_XE_2011_DIR)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(VTUNE_AMPLIFIER_XE_2011_DIR)include;$(SolutionDir)3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>d3d11.lib;d3dx11.lib;d3d10_1.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;dxgi.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>d3d11.lib;d3dx11.lib;d3d10_1.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;dxgi.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;dxgi.dll;%(DelayLoadDLLs)</DelayLoadDLLs> <DelayLoadDLLs>d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;dxgi.dll;opengl32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress> <RandomizedBaseAddress>false</RandomizedBaseAddress>
@ -32,4 +32,4 @@
<Command>"$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)"</Command> <Command>"$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)"</Command>
</PreBuildEvent> </PreBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
</Project> </Project>

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@ -9,7 +9,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true" EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;$(VTUNE_AMPLIFIER_XE_2011_DIR)include&quot;" AdditionalIncludeDirectories="&quot;$(VTUNE_AMPLIFIER_XE_2011_DIR)include&quot;$(SolutionDir)3rdparty&quot;"
PreprocessorDefinitions="_WINDOWS;_WIN32_WINNT=0x500" PreprocessorDefinitions="_WINDOWS;_WIN32_WINNT=0x500"
FloatingPointModel="2" FloatingPointModel="2"
RuntimeTypeInfo="false" RuntimeTypeInfo="false"
@ -19,9 +19,9 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="d3d11.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib dxgi.lib dxguid.lib winmm.lib strmiids.lib xinput.lib" AdditionalDependencies="d3d11.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib dxgi.lib dxguid.lib winmm.lib strmiids.lib xinput.lib opengl32.lib"
AdditionalLibraryDirectories="&quot;$(VTUNE_AMPLIFIER_XE_2011_DIR)lib32&quot;" AdditionalLibraryDirectories="&quot;$(VTUNE_AMPLIFIER_XE_2011_DIR)lib32&quot;"
DelayLoadDLLs="d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;dxgi.dll" DelayLoadDLLs="d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;dxgi.dll;opengl32.dll"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
RandomizedBaseAddress="1" RandomizedBaseAddress="1"