GSdx: Add Ape Escape 2 to automatic mipmapping.

This commit is contained in:
lightningterror 2018-08-21 17:28:14 +02:00
parent 937fee84f4
commit cf222d1ccf
3 changed files with 5 additions and 0 deletions

View File

@ -530,6 +530,9 @@ CRC::Game CRC::m_games[] =
{0x194C9F38, AceCombatZero, EU, 0},
{0x65729657, AceCombatZero, US, 0},
{0xA04B52DB, AceCombatZero, JP, 0},
{0x09B3AD4D, ApeEscape2, EU, 0},
{0xBDD9F5E1, ApeEscape2, US, 0},
{0xFE0A6AB6, ApeEscape2, JP, 0}, // Saru! Get You! 2
{0x0940508D, BrianLaraInternationalCricket, EU, 0},
{0x0BAA8DD8, DarkCloud, EU, 0},
{0x1DF41F33, DarkCloud, US, 0},

View File

@ -30,6 +30,7 @@ public:
AceCombatZero,
AceCombat4,
AceCombat5,
ApeEscape2,
ArTonelico2,
BigMuthaTruckers,
Black,

View File

@ -194,6 +194,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
case CRC::AceCombatZero:
case CRC::AceCombat4:
case CRC::AceCombat5:
case CRC::ApeEscape2:
case CRC::BrianLaraInternationalCricket:
case CRC::DarkCloud:
case CRC::DestroyAllHumans: