Commit Spree! Decided to disable the console spam that is FINISH, seems a lot of PATH3 games come victim to it (maybe this is why they've always been such a pain?) so I've disabled the console output

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3404 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
refraction 2010-07-06 17:59:06 +00:00
parent 3f819d35e5
commit cf0953d9c0
1 changed files with 1 additions and 1 deletions

View File

@ -683,7 +683,7 @@ __forceinline int GIFPath::ParseTag(GIF_PATH pathidx, const u8* pMem, u32 size)
if(gifRegs->stat.P1Q || gifRegs->stat.P2Q || gifRegs->stat.P3Q) if(gifRegs->stat.P1Q || gifRegs->stat.P2Q || gifRegs->stat.P3Q)
{ {
//GH3 and possibly others have path data queued waiting for another path to finish! we need to check they are done too //GH3 and possibly others have path data queued waiting for another path to finish! we need to check they are done too
DevCon.Warning("Early FINISH signal! P1 %x P2 %x P3 %x", gifRegs->stat.P1Q, gifRegs->stat.P2Q, gifRegs->stat.P3Q); //DevCon.Warning("Early FINISH signal! P1 %x P2 %x P3 %x", gifRegs->stat.P1Q, gifRegs->stat.P2Q, gifRegs->stat.P3Q);
} }
else if (!(GSIMR&0x200) && !s_gifPath.path[0].IsActive() && !s_gifPath.path[1].IsActive() && !s_gifPath.path[2].IsActive()) else if (!(GSIMR&0x200) && !s_gifPath.path[0].IsActive() && !s_gifPath.path[1].IsActive() && !s_gifPath.path[2].IsActive())
{ {