gsdx: implement a shared memory to emulate the wrapping of the gs memory

Code can be enabled with "wrap_gs_mem = 1". Code only allow a single shared memory but
I don't think we need more anyway.

Linux only, Kernel panic expected with the HW renderer.

Fix FMV on Silent Hill 3 with the SW renderer
This commit is contained in:
Gregory Hainaut 2016-10-25 20:29:38 +02:00
parent 42b51611af
commit cedc8aae44
5 changed files with 77 additions and 3 deletions

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@ -26,6 +26,7 @@
#include "stdafx.h"
#include "GSLocalMemory.h"
#include "GSdx.h"
#define ASSERT_BLOCK(r, w, h) \
ASSERT((r).width() >= (w) && (r).height() >= (h) && !((r).left & ((w) - 1)) && !((r).top & ((h) - 1)) && !((r).right & ((w) - 1)) && !((r).bottom & ((h) - 1))); \
@ -83,7 +84,11 @@ GSLocalMemory::psm_t GSLocalMemory::m_psm[64];
GSLocalMemory::GSLocalMemory()
: m_clut(this)
{
if (theApp.GetConfigB("wrap_gs_mem"))
m_vm8 = (uint8*)fifo_alloc(m_vmsize, 4);
else
m_vm8 = (uint8*)vmalloc(m_vmsize * 4, false);
m_vm16 = (uint16*)m_vm8;
m_vm32 = (uint32*)m_vm8;
@ -467,6 +472,9 @@ GSLocalMemory::GSLocalMemory()
GSLocalMemory::~GSLocalMemory()
{
if (theApp.GetConfigB("wrap_gs_mem"))
fifo_free(m_vm8, m_vmsize, 4);
else
vmfree(m_vm8, m_vmsize * 4);
for_each(m_omap.begin(), m_omap.end(), aligned_free_second());

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@ -127,7 +127,7 @@ bool GSRenderer::Merge(int field)
return false;
}
GL_PUSH("Renderer Merge %d", s_n);
GL_PUSH("Renderer Merge %d (0: enabled %d 0x%x, 1: enabled %d 0x%x)", s_n, en[0], m_regs->DISP[0].DISPFB.Block(), en[1], m_regs->DISP[1].DISPFB.Block());
// try to avoid fullscreen blur, could be nice on tv but on a monitor it's like double vision, hurts my eyes (persona 4, guitar hero)
//

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@ -356,6 +356,7 @@ void GSdxApp::Init()
m_default_configuration["UserHacks_TCOffset"] = "0";
m_default_configuration["UserHacks_TextureInsideRt"] = "0";
m_default_configuration["UserHacks_WildHack"] = "0";
m_default_configuration["wrap_gs_mem"] = "0";
m_default_configuration["vsync"] = "0";
}

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@ -71,6 +71,18 @@ void vmfree(void* ptr, size_t size)
VirtualFree(ptr, 0, MEM_RELEASE);
}
void* fifo_alloc(size_t size, size_t repeat)
{
// FIXME check linux code
return vmalloc(size * repeat, false);
}
void fifo_free(void* ptr, size_t size, size_t repeat)
{
// FIXME check linux code
return vmfree(ptr, size * repeat);
}
#else
#include <sys/mman.h>
@ -101,6 +113,52 @@ void vmfree(void* ptr, size_t size)
munmap(ptr, size);
}
static int s_shm_fd = -1;
void* fifo_alloc(size_t size, size_t repeat)
{
fprintf(stderr, "FIFO ALLOC\n");
ASSERT(s_shm_fd == -1);
const char* file_name = "/GSDX.mem";
s_shm_fd = shm_open(file_name, O_RDWR | O_CREAT | O_EXCL, 0600);
if (s_shm_fd != -1)
shm_unlink(file_name); // file is deleted but descriptor is still open
else
fprintf(stderr, "Failed to open %s due to %s\n", file_name, strerror(errno));
if (ftruncate(s_shm_fd, repeat * size) < 0)
fprintf(stderr, "Failed to reserve memory due to %s\n", strerror(errno));
void* fifo = mmap(nullptr, size * repeat, PROT_READ | PROT_WRITE, MAP_SHARED, s_shm_fd, 0);
for (size_t i = 1; i < repeat; i++) {
void* base = (uint8*)fifo + size * i;
uint8* next = (uint8*)mmap(base, size, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_FIXED, s_shm_fd, 0);
if (next != base)
fprintf(stderr, "Fail to mmap contiguous segment\n");
else
fprintf(stderr, "MMAP next %x\n", (uintptr_t)base);
}
return fifo;
}
void fifo_free(void* ptr, size_t size, size_t repeat)
{
fprintf(stderr, "FIFO FREE\n");
ASSERT(s_shm_fd >= 0);
if (s_shm_fd < 0)
return;
munmap(ptr, size * repeat);
close(s_shm_fd);
s_shm_fd = -1;
}
#endif
#if !defined(_MSC_VER)

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@ -45,6 +45,10 @@
#define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA)
#else
#include <fcntl.h>
#endif
@ -404,6 +408,9 @@ struct aligned_free_second {template<class T> void operator()(T& p) {_aligned_fr
extern void* vmalloc(size_t size, bool code);
extern void vmfree(void* ptr, size_t size);
extern void* fifo_alloc(size_t size, size_t repeat);
extern void fifo_free(void* ptr, size_t size, size_t repeat);
#ifdef _WIN32
#ifdef ENABLE_VTUNE