mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Replace platform-specific threads with std::thread
GSThread now doesn't seem to have a purpose, so it's been removed.
This commit is contained in:
parent
faa46bb62d
commit
cdeed349e3
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@ -104,7 +104,6 @@ set(GSdxSources
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GSTextureOGL.cpp
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GSTextureOGL.cpp
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GSTextureNull.cpp
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GSTextureNull.cpp
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GSTextureSW.cpp
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GSTextureSW.cpp
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GSThread.cpp
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GSUtil.cpp
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GSUtil.cpp
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GSVector.cpp
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GSVector.cpp
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GSVertexTrace.cpp
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GSVertexTrace.cpp
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@ -164,6 +163,7 @@ set(GSdxHeaders
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GSTextureCacheOGL.h
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GSTextureCacheOGL.h
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GSTextureNull.h
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GSTextureNull.h
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GSThread.h
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GSThread.h
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GSThread_CXX11.h
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GSUtil.h
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GSUtil.h
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GSVector.h
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GSVector.h
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GSVertex.h
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GSVertex.h
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@ -59,7 +59,5 @@ namespace GSPng {
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virtual ~Worker() {};
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virtual ~Worker() {};
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void Process(shared_ptr<Transaction>& item);
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void Process(shared_ptr<Transaction>& item);
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int GetPixels(bool reset) {return 0;}
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};
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};
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}
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}
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@ -1,129 +0,0 @@
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/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSThread_CXX11.h"
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GSThread::GSThread()
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{
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#ifdef _WIN32
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m_ThreadId = 0;
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m_hThread = NULL;
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#else
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#endif
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}
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GSThread::~GSThread()
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{
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}
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#ifdef _WIN32
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DWORD WINAPI GSThread::StaticThreadProc(void* lpParam)
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{
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((GSThread*)lpParam)->ThreadProc();
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return 0;
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}
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#else
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void* GSThread::StaticThreadProc(void* param)
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{
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((GSThread*)param)->ThreadProc();
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#ifndef _STD_THREAD_ // exit is done implicitly by std::thread
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pthread_exit(NULL);
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#endif
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return NULL;
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}
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#endif
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void GSThread::CreateThread()
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{
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#ifdef _WIN32
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m_hThread = ::CreateThread(NULL, 0, StaticThreadProc, (void*)this, 0, &m_ThreadId);
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#else
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#ifdef _STD_THREAD_
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t = new thread(StaticThreadProc,(void*)this);
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#else
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pthread_attr_init(&m_thread_attr);
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pthread_create(&m_thread, &m_thread_attr, StaticThreadProc, (void*)this);
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#endif
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#endif
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}
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void GSThread::CloseThread()
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{
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#ifdef _WIN32
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if(m_hThread != NULL)
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{
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if(WaitForSingleObject(m_hThread, 5000) != WAIT_OBJECT_0)
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{
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printf("GSdx: WARNING: GSThread Thread did not close itself in time. Assuming hung. Terminating.\n");
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TerminateThread(m_hThread, 1);
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}
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CloseHandle(m_hThread);
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m_hThread = NULL;
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m_ThreadId = 0;
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}
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#else
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// Should be tested on windows too one day, native handle should be disabled there though, or adapted to windows thread
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#ifdef _STD_THREAD_
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#define _NATIVE_HANDLE_ // Using std::thread native handle, allows to just use posix stuff.
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#ifdef _NATIVE_HANDLE_ // std::thread join seems to be bugged, have to test it again every now and then, it did work at some point(gcc 5), seems there is bug in system lib...
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pthread_t m_thread = t->native_handle();
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void *ret = NULL;
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pthread_join(m_thread, &ret);
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/* We are sure thread is dead, not so bad.
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* Still no way to to delete that crap though... Really, wtf is this standard??
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* I guess we will have to wait that someone debug either the implementation or change standard.
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* There should be a moderate memory leak for now, I am trying to find a way to fix it.
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* 3kinox
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*/
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#else
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if(t->joinable())
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{
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t->join();
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}
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delete(t);
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#endif
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#else
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void* ret = NULL;
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pthread_join(m_thread, &ret);
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pthread_attr_destroy(&m_thread_attr);
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#endif
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#endif
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}
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@ -24,65 +24,7 @@
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#include "GSdx.h"
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#include "GSdx.h"
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#include "boost_spsc_queue.hpp"
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#include "boost_spsc_queue.hpp"
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class IGSThread
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template<class T> class IGSJobQueue
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{
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protected:
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virtual void ThreadProc() = 0;
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};
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// let us use std::thread for now, comment out the definition to go back to pthread
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// There are currently some bugs/limitations to std::thread (see various comment)
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// For the moment let's keep pthread but uses new std object (mutex, cond_var)
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//#define _STD_THREAD_
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#ifdef _WIN32
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class GSThread : public IGSThread
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{
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DWORD m_ThreadId;
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HANDLE m_hThread;
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static DWORD WINAPI StaticThreadProc(void* lpParam);
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protected:
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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#else
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#ifdef _STD_THREAD_
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#include <thread>
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#else
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#include <pthread.h>
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#endif
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class GSThread : public IGSThread
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{
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#ifdef _STD_THREAD_
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std::thread *t;
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#else
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pthread_attr_t m_thread_attr;
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pthread_t m_thread;
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#endif
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static void* StaticThreadProc(void* param);
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protected:
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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#endif
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template<class T> class IGSJobQueue : public GSThread
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{
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{
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public:
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public:
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IGSJobQueue() {}
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IGSJobQueue() {}
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@ -93,12 +35,12 @@ public:
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virtual void Wait() = 0;
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virtual void Wait() = 0;
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virtual void Process(T& item) = 0;
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virtual void Process(T& item) = 0;
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virtual int GetPixels(bool reset) = 0;
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};
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};
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template<class T, int CAPACITY> class GSJobQueue : public IGSJobQueue<T>
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template<class T, int CAPACITY> class GSJobQueue : public IGSJobQueue<T>
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{
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{
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protected:
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private:
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std::thread m_thread;
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std::atomic<int16_t> m_count;
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std::atomic<int16_t> m_count;
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std::atomic<bool> m_exit;
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std::atomic<bool> m_exit;
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ringbuffer_base<T, CAPACITY> m_queue;
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ringbuffer_base<T, CAPACITY> m_queue;
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@ -143,15 +85,17 @@ public:
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m_count(0),
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m_count(0),
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m_exit(false)
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m_exit(false)
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{
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{
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this->CreateThread();
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m_thread = std::thread(&GSJobQueue::ThreadProc, this);
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}
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}
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virtual ~GSJobQueue() {
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virtual ~GSJobQueue()
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{
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m_exit = true;
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m_exit = true;
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do {
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do {
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m_notempty.notify_one();
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m_notempty.notify_one();
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} while (m_exit);
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} while (m_exit);
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this->CloseThread();
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m_thread.join();
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}
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}
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bool IsEmpty() const {
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bool IsEmpty() const {
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@ -195,7 +195,6 @@
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<ClCompile Include="GSTextureFX9.cpp" />
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<ClCompile Include="GSTextureFX9.cpp" />
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<ClCompile Include="GSTextureNull.cpp" />
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<ClCompile Include="GSTextureNull.cpp" />
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<ClCompile Include="GSTextureSW.cpp" />
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<ClCompile Include="GSTextureSW.cpp" />
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<ClCompile Include="GSThread.cpp" />
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<ClCompile Include="GSUtil.cpp" />
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<ClCompile Include="GSUtil.cpp" />
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<ClCompile Include="GSVector.cpp" />
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<ClCompile Include="GSVector.cpp" />
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<ClCompile Include="GSVertexList.cpp" />
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<ClCompile Include="GSVertexList.cpp" />
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@ -218,6 +217,7 @@
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="boost_spsc_queue.hpp" />
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<ClInclude Include="config.h" />
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<ClInclude Include="config.h" />
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<ClInclude Include="GLLoader.h" />
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<ClInclude Include="GLLoader.h" />
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<ClInclude Include="GLState.h" />
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<ClInclude Include="GLState.h" />
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@ -278,6 +278,7 @@
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<ClInclude Include="GSTextureNull.h" />
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<ClInclude Include="GSTextureNull.h" />
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<ClInclude Include="GSTextureSW.h" />
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<ClInclude Include="GSTextureSW.h" />
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<ClInclude Include="GSThread.h" />
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<ClInclude Include="GSThread.h" />
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<ClInclude Include="GSThread_CXX11.h" />
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<ClInclude Include="GSUniformBufferOGL.h" />
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<ClInclude Include="GSUniformBufferOGL.h" />
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<ClInclude Include="GSUtil.h" />
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<ClInclude Include="GSUtil.h" />
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<ClInclude Include="GSVector.h" />
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<ClInclude Include="GSVector.h" />
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@ -171,9 +171,6 @@
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<ClCompile Include="GSTextureNull.cpp">
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<ClCompile Include="GSTextureNull.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="GSThread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSUtil.cpp">
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<ClCompile Include="GSUtil.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -566,6 +563,12 @@
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<ClInclude Include="PSX\GPUVertex.h">
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<ClInclude Include="PSX\GPUVertex.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="boost_spsc_queue.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSThread_CXX11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="res\logo10.bmp">
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<None Include="res\logo10.bmp">
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