gsdx: Replace platform-specific threads with std::thread

GSThread now doesn't seem to have a purpose, so it's been removed.
This commit is contained in:
Jonathan Li 2016-10-31 19:47:21 +00:00
parent faa46bb62d
commit cdeed349e3
6 changed files with 17 additions and 200 deletions

View File

@ -104,7 +104,6 @@ set(GSdxSources
GSTextureOGL.cpp GSTextureOGL.cpp
GSTextureNull.cpp GSTextureNull.cpp
GSTextureSW.cpp GSTextureSW.cpp
GSThread.cpp
GSUtil.cpp GSUtil.cpp
GSVector.cpp GSVector.cpp
GSVertexTrace.cpp GSVertexTrace.cpp
@ -164,6 +163,7 @@ set(GSdxHeaders
GSTextureCacheOGL.h GSTextureCacheOGL.h
GSTextureNull.h GSTextureNull.h
GSThread.h GSThread.h
GSThread_CXX11.h
GSUtil.h GSUtil.h
GSVector.h GSVector.h
GSVertex.h GSVertex.h

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@ -59,7 +59,5 @@ namespace GSPng {
virtual ~Worker() {}; virtual ~Worker() {};
void Process(shared_ptr<Transaction>& item); void Process(shared_ptr<Transaction>& item);
int GetPixels(bool reset) {return 0;}
}; };
} }

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@ -1,129 +0,0 @@
/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSThread_CXX11.h"
GSThread::GSThread()
{
#ifdef _WIN32
m_ThreadId = 0;
m_hThread = NULL;
#else
#endif
}
GSThread::~GSThread()
{
}
#ifdef _WIN32
DWORD WINAPI GSThread::StaticThreadProc(void* lpParam)
{
((GSThread*)lpParam)->ThreadProc();
return 0;
}
#else
void* GSThread::StaticThreadProc(void* param)
{
((GSThread*)param)->ThreadProc();
#ifndef _STD_THREAD_ // exit is done implicitly by std::thread
pthread_exit(NULL);
#endif
return NULL;
}
#endif
void GSThread::CreateThread()
{
#ifdef _WIN32
m_hThread = ::CreateThread(NULL, 0, StaticThreadProc, (void*)this, 0, &m_ThreadId);
#else
#ifdef _STD_THREAD_
t = new thread(StaticThreadProc,(void*)this);
#else
pthread_attr_init(&m_thread_attr);
pthread_create(&m_thread, &m_thread_attr, StaticThreadProc, (void*)this);
#endif
#endif
}
void GSThread::CloseThread()
{
#ifdef _WIN32
if(m_hThread != NULL)
{
if(WaitForSingleObject(m_hThread, 5000) != WAIT_OBJECT_0)
{
printf("GSdx: WARNING: GSThread Thread did not close itself in time. Assuming hung. Terminating.\n");
TerminateThread(m_hThread, 1);
}
CloseHandle(m_hThread);
m_hThread = NULL;
m_ThreadId = 0;
}
#else
// Should be tested on windows too one day, native handle should be disabled there though, or adapted to windows thread
#ifdef _STD_THREAD_
#define _NATIVE_HANDLE_ // Using std::thread native handle, allows to just use posix stuff.
#ifdef _NATIVE_HANDLE_ // std::thread join seems to be bugged, have to test it again every now and then, it did work at some point(gcc 5), seems there is bug in system lib...
pthread_t m_thread = t->native_handle();
void *ret = NULL;
pthread_join(m_thread, &ret);
/* We are sure thread is dead, not so bad.
* Still no way to to delete that crap though... Really, wtf is this standard??
* I guess we will have to wait that someone debug either the implementation or change standard.
* There should be a moderate memory leak for now, I am trying to find a way to fix it.
* 3kinox
*/
#else
if(t->joinable())
{
t->join();
}
delete(t);
#endif
#else
void* ret = NULL;
pthread_join(m_thread, &ret);
pthread_attr_destroy(&m_thread_attr);
#endif
#endif
}

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@ -24,65 +24,7 @@
#include "GSdx.h" #include "GSdx.h"
#include "boost_spsc_queue.hpp" #include "boost_spsc_queue.hpp"
class IGSThread template<class T> class IGSJobQueue
{
protected:
virtual void ThreadProc() = 0;
};
// let us use std::thread for now, comment out the definition to go back to pthread
// There are currently some bugs/limitations to std::thread (see various comment)
// For the moment let's keep pthread but uses new std object (mutex, cond_var)
//#define _STD_THREAD_
#ifdef _WIN32
class GSThread : public IGSThread
{
DWORD m_ThreadId;
HANDLE m_hThread;
static DWORD WINAPI StaticThreadProc(void* lpParam);
protected:
void CreateThread();
void CloseThread();
public:
GSThread();
virtual ~GSThread();
};
#else
#ifdef _STD_THREAD_
#include <thread>
#else
#include <pthread.h>
#endif
class GSThread : public IGSThread
{
#ifdef _STD_THREAD_
std::thread *t;
#else
pthread_attr_t m_thread_attr;
pthread_t m_thread;
#endif
static void* StaticThreadProc(void* param);
protected:
void CreateThread();
void CloseThread();
public:
GSThread();
virtual ~GSThread();
};
#endif
template<class T> class IGSJobQueue : public GSThread
{ {
public: public:
IGSJobQueue() {} IGSJobQueue() {}
@ -93,12 +35,12 @@ public:
virtual void Wait() = 0; virtual void Wait() = 0;
virtual void Process(T& item) = 0; virtual void Process(T& item) = 0;
virtual int GetPixels(bool reset) = 0;
}; };
template<class T, int CAPACITY> class GSJobQueue : public IGSJobQueue<T> template<class T, int CAPACITY> class GSJobQueue : public IGSJobQueue<T>
{ {
protected: private:
std::thread m_thread;
std::atomic<int16_t> m_count; std::atomic<int16_t> m_count;
std::atomic<bool> m_exit; std::atomic<bool> m_exit;
ringbuffer_base<T, CAPACITY> m_queue; ringbuffer_base<T, CAPACITY> m_queue;
@ -143,15 +85,17 @@ public:
m_count(0), m_count(0),
m_exit(false) m_exit(false)
{ {
this->CreateThread(); m_thread = std::thread(&GSJobQueue::ThreadProc, this);
} }
virtual ~GSJobQueue() { virtual ~GSJobQueue()
{
m_exit = true; m_exit = true;
do { do {
m_notempty.notify_one(); m_notempty.notify_one();
} while (m_exit); } while (m_exit);
this->CloseThread();
m_thread.join();
} }
bool IsEmpty() const { bool IsEmpty() const {

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@ -195,7 +195,6 @@
<ClCompile Include="GSTextureFX9.cpp" /> <ClCompile Include="GSTextureFX9.cpp" />
<ClCompile Include="GSTextureNull.cpp" /> <ClCompile Include="GSTextureNull.cpp" />
<ClCompile Include="GSTextureSW.cpp" /> <ClCompile Include="GSTextureSW.cpp" />
<ClCompile Include="GSThread.cpp" />
<ClCompile Include="GSUtil.cpp" /> <ClCompile Include="GSUtil.cpp" />
<ClCompile Include="GSVector.cpp" /> <ClCompile Include="GSVector.cpp" />
<ClCompile Include="GSVertexList.cpp" /> <ClCompile Include="GSVertexList.cpp" />
@ -218,6 +217,7 @@
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="boost_spsc_queue.hpp" />
<ClInclude Include="config.h" /> <ClInclude Include="config.h" />
<ClInclude Include="GLLoader.h" /> <ClInclude Include="GLLoader.h" />
<ClInclude Include="GLState.h" /> <ClInclude Include="GLState.h" />
@ -278,6 +278,7 @@
<ClInclude Include="GSTextureNull.h" /> <ClInclude Include="GSTextureNull.h" />
<ClInclude Include="GSTextureSW.h" /> <ClInclude Include="GSTextureSW.h" />
<ClInclude Include="GSThread.h" /> <ClInclude Include="GSThread.h" />
<ClInclude Include="GSThread_CXX11.h" />
<ClInclude Include="GSUniformBufferOGL.h" /> <ClInclude Include="GSUniformBufferOGL.h" />
<ClInclude Include="GSUtil.h" /> <ClInclude Include="GSUtil.h" />
<ClInclude Include="GSVector.h" /> <ClInclude Include="GSVector.h" />

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@ -171,9 +171,6 @@
<ClCompile Include="GSTextureNull.cpp"> <ClCompile Include="GSTextureNull.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GSThread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSUtil.cpp"> <ClCompile Include="GSUtil.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@ -566,6 +563,12 @@
<ClInclude Include="PSX\GPUVertex.h"> <ClInclude Include="PSX\GPUVertex.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="boost_spsc_queue.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSThread_CXX11.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="res\logo10.bmp"> <None Include="res\logo10.bmp">