mirror of https://github.com/PCSX2/pcsx2.git
IPU: Store thresholds for color conversions in u16, bump savestate version.
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -41,7 +41,7 @@ void IPUWorker();
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// Quantization matrix
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static rgb16_t vqclut[16]; //clut conversion table
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static u8 s_thresh[2]; //thresholds for color conversions
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static u16 s_thresh[2]; //thresholds for color conversions
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int coded_block_pattern = 0;
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alignas(16) static u8 indx4[16*16/2];
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -31,7 +31,7 @@ enum class FreezeAction
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// the lower 16 bit value. IF the change is breaking of all compatibility with old
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// states, increment the upper 16 bit value, and clear the lower 16 bits to 0.
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static const u32 g_SaveVersion = (0x9A20 << 16) | 0x0000;
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static const u32 g_SaveVersion = (0x9A21 << 16) | 0x0000;
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// the freezing data between submodules and core
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// an interesting thing to note is that this dates back from before plugin
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