mirror of https://github.com/PCSX2/pcsx2.git
DEV9: Correct a few socket logs
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4fec896378
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@ -168,7 +168,7 @@ namespace Sessions
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}
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return nullptr;
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}
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DevCon.WriteLn("DEV9: TCP: [SRV]Sending %d bytes", recived);
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DevCon.WriteLn("DEV9: TCP: [SRV] Sending %d bytes", recived);
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PayloadData* recivedData = new PayloadData(recived);
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memcpy(recivedData->data.get(), buffer.get(), recived);
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@ -116,7 +116,7 @@ namespace Sessions
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if (ret == SOCKET_ERROR)
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{
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hasData = false;
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Console.WriteLn("DEV9: UDP: select failed. Error Code: %d",
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Console.Error("DEV9: UDP: select failed. Error Code: %d",
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#ifdef _WIN32
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WSAGetLastError());
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#elif defined(__POSIX__)
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@ -582,7 +582,7 @@ bool SocketAdapter::SendUDP(ConnectionKey Key, IP_Packet* ipPkt)
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fKey.ps2Port = udp.sourcePort;
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fKey.srvPort = 0;
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Console.WriteLn("DEV9: Socket: Creating New UDPFixedPort with port %d", udp.destinationPort);
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Console.WriteLn("DEV9: Socket: Creating New UDPFixedPort with port %d", udp.sourcePort);
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fPort = new UDP_FixedPort(fKey, adapterIP, udp.sourcePort);
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fPort->AddConnectionClosedHandler([&](BaseSession* session) { HandleFixedPortClosed(session); });
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@ -594,7 +594,7 @@ bool SocketAdapter::SendUDP(ConnectionKey Key, IP_Packet* ipPkt)
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fixedUDPPorts.Add(udp.sourcePort, fPort);
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}
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Console.WriteLn("DEV9: Socket: Creating New UDP Connection from FixedPort %d", udp.destinationPort);
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Console.WriteLn("DEV9: Socket: Creating New UDP Connection from FixedPort %d to %d", udp.sourcePort, udp.destinationPort);
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s = fPort->NewClientSession(Key,
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ipPkt->destinationIP == dhcpServer.broadcastIP || ipPkt->destinationIP == IP_Address{{{255, 255, 255, 255}}},
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(ipPkt->destinationIP.bytes[0] & 0xF0) == 0xE0);
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