From cc65a5cd028d68ccfe9e02442f7a98e7dcb51ca3 Mon Sep 17 00:00:00 2001 From: ramapcsx2 Date: Sat, 12 Dec 2009 22:47:37 +0000 Subject: [PATCH] Most likely unbreak Okami. I don't have this game, but I'm 99% sure it's this. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2338 96395faa-99c1-11dd-bbfe-3dabce05a288 --- pcsx2/Sif.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/pcsx2/Sif.cpp b/pcsx2/Sif.cpp index 79a8fef24e..d2c9d7f1b5 100644 --- a/pcsx2/Sif.cpp +++ b/pcsx2/Sif.cpp @@ -269,8 +269,9 @@ __forceinline void SIF1Dma() eesifbusy[1] = false; done = true; // Voodoocycles : 4 cycles always, stops games from throwing double interrupts. - CPU_INT(6, 4); - //CPU_INT(6, cycles*BIAS); + // Edit: Ok, one game (Okami) wants bad timing aparently, so revert this until I know which values it likes. + //CPU_INT(6, 4); + CPU_INT(6, cycles*BIAS); //sif1.chain = 0; sif1.end = 0; }