mirror of https://github.com/PCSX2/pcsx2.git
Common: Add LRUCache
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@ -67,6 +67,7 @@ target_sources(common PRIVATE
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FileSystem.h
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FileSystem.h
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General.h
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General.h
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HashCombine.h
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HashCombine.h
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LRUCache.h
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MemcpyFast.h
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MemcpyFast.h
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MemsetFast.inl
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MemsetFast.inl
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MD5Digest.h
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MD5Digest.h
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@ -0,0 +1,137 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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#include <map>
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template <class K, class V>
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class LRUCache
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{
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using CounterType = std::uint64_t;
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struct Item
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{
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V value;
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CounterType last_access;
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};
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using MapType = std::map<K, Item>;
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public:
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LRUCache(std::size_t max_capacity = 16, bool manual_evict = false)
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: m_max_capacity(max_capacity)
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, m_manual_evict(manual_evict)
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{
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}
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~LRUCache() = default;
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std::size_t GetSize() const { return m_items.size(); }
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std::size_t GetMaxCapacity() const { return m_max_capacity; }
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void Clear() { m_items.clear(); }
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void SetMaxCapacity(std::size_t capacity)
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{
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m_max_capacity = capacity;
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if (m_items.size() > m_max_capacity)
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Evict(m_items.size() - m_max_capacity);
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}
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template<typename KeyT>
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V* Lookup(const KeyT& key)
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{
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auto iter = m_items.find(key);
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if (iter == m_items.end())
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return nullptr;
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iter->second.last_access = ++m_last_counter;
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return &iter->second.value;
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}
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V* Insert(K key, V value)
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{
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ShrinkForNewItem();
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auto iter = m_items.find(key);
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if (iter != m_items.end())
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{
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iter->second.value = std::move(value);
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iter->second.last_access = ++m_last_counter;
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return &iter->second.value;
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}
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else
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{
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Item it;
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it.last_access = ++m_last_counter;
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it.value = std::move(value);
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auto ip = m_items.emplace(std::move(key), std::move(it));
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return &ip.first->second.value;
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}
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}
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void Evict(std::size_t count = 1)
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{
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while (m_items.size() >= count)
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{
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typename MapType::iterator lowest = m_items.end();
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for (auto iter = m_items.begin(); iter != m_items.end(); ++iter)
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{
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if (lowest == m_items.end() || iter->second.last_access < lowest->second.last_access)
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lowest = iter;
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}
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m_items.erase(lowest);
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}
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}
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template<typename KeyT>
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bool Remove(const KeyT& key)
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{
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auto iter = m_items.find(key);
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if (iter == m_items.end())
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return false;
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m_items.erase(iter);
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return true;
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}
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void SetManualEvict(bool block)
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{
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m_manual_evict = block;
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if (!m_manual_evict)
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ManualEvict();
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}
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void ManualEvict()
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{
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// evict if we went over
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while (m_items.size() > m_max_capacity)
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Evict(m_items.size() - (m_max_capacity - 1));
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}
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private:
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void ShrinkForNewItem()
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{
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if (m_items.size() < m_max_capacity)
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return;
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Evict(m_items.size() - (m_max_capacity - 1));
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}
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MapType m_items;
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CounterType m_last_counter = 0;
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std::size_t m_max_capacity = 0;
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bool m_manual_evict = false;
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};
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@ -135,6 +135,7 @@
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<ClInclude Include="GL\StreamBuffer.h" />
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<ClInclude Include="GL\StreamBuffer.h" />
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<ClInclude Include="FileSystem.h" />
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<ClInclude Include="FileSystem.h" />
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<ClInclude Include="HashCombine.h" />
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<ClInclude Include="HashCombine.h" />
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<ClInclude Include="LRUCache.h" />
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<ClInclude Include="MD5Digest.h" />
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<ClInclude Include="MD5Digest.h" />
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<ClInclude Include="ProgressCallback.h" />
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<ClInclude Include="ProgressCallback.h" />
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<ClInclude Include="ScopedGuard.h" />
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<ClInclude Include="ScopedGuard.h" />
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@ -208,4 +209,4 @@
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</ImportGroup>
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</Project>
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</Project>
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<ClInclude Include="StackWalker.h">
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<ClInclude Include="StackWalker.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="LRUCache.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="Source Files">
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<Filter Include="Source Files">
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