mirror of https://github.com/PCSX2/pcsx2.git
Merge branch 'ssakasht push origin master-patch-3'
This commit is contained in:
commit
cbca0692ed
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@ -413,7 +413,7 @@ void GSSettingsDlg::UpdateControls()
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ShowWindow(GetDlgItem(m_hWnd, IDC_LOGO9), dx9 ? SW_SHOW : SW_HIDE);
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ShowWindow(GetDlgItem(m_hWnd, IDC_LOGO11), dx11 ? SW_SHOW : SW_HIDE);
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ShowWindow(GetDlgItem(m_hWnd, IDC_LOGOGL), ogl ? SW_SHOW : SW_HIDE);
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EnableWindow(GetDlgItem(m_hWnd, IDC_OPENCL_DEVICE), ocl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_WINDOWED), dx9);
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EnableWindow(GetDlgItem(m_hWnd, IDC_RESX), hw && !native && scaling == 1);
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@ -82,6 +82,7 @@ IDR_TFX_CL RCDATA "res\\tfx.cl"
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IDB_LOGO9 BITMAP "res\\logo9.bmp"
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IDB_LOGO10 BITMAP "res\\logo10.bmp"
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IDB_LOGOGL BITMAP "res\\logo-ogl.bmp"
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -258,7 +259,8 @@ BEGIN
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CONTROL "Edge Anti-aliasing (AA1)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,319,93,10
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PUSHBUTTON "Cancel",IDCANCEL,95,346,50,14
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CONTROL IDB_LOGO9,IDC_LOGO9,"Static",SS_BITMAP | SS_CENTERIMAGE,6,6,175,44
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GROUPBOX "D3D Internal Resolution (can cause glitches)",IDC_STATIC,6,116,175,64,BS_CENTER
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CONTROL IDB_LOGOGL,IDC_LOGOGL,"Static",SS_BITMAP | SS_CENTERIMAGE,6,6,175,42
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GROUPBOX "Internal Resolution (can cause glitches)",IDC_STATIC,6,116,175,64,BS_CENTER
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GROUPBOX "Software Mode Settings",IDC_STATIC,6,290,175,50,BS_CENTER
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GROUPBOX "Hardware Mode Settings",IDC_STATIC,6,214,175,74,BS_CENTER
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CONTROL "Logarithmic Z",IDC_LOGZ,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,227,58,10
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@ -1695,6 +1695,7 @@
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<None Include="res\cs.fx" />
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<None Include="res\fxaa.fx" />
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<None Include="res\logo10.bmp" />
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<None Include="res\logo-ogl.bmp" />
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<None Include="res\logo9.bmp" />
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<None Include="res\convert.fx" />
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<None Include="res\interlace.fx" />
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@ -706,6 +706,9 @@
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<None Include="res\logo9.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\logo-ogl.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\convert.fx">
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<Filter>Shaders</Filter>
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</None>
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@ -2053,6 +2053,7 @@
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<None Include="res\fxaa.fx" />
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<None Include="res\logo10.bmp" />
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<None Include="res\logo9.bmp" />
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<None Include="res\logo-ogl.bmp" />
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<None Include="res\convert.fx" />
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<None Include="res\interlace.fx" />
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<None Include="res\merge.fx" />
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@ -714,6 +714,9 @@
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</None>
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<None Include="res\logo9.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\logo-ogl.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\convert.fx">
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<Filter>Shaders</Filter>
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@ -2065,6 +2065,7 @@
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<None Include="res\fxaa.fx" />
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<None Include="res\logo10.bmp" />
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<None Include="res\logo9.bmp" />
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<None Include="res\logo_ogl.bmp" />
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<None Include="res\convert.fx" />
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<None Include="res\interlace.fx" />
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<None Include="res\merge.fx" />
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@ -720,6 +720,9 @@
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</None>
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<None Include="res\logo9.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\logo-ogl.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\convert.fx">
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<Filter>Shaders</Filter>
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@ -18,25 +18,27 @@
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#define IDD_CONFIG 2020
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#define IDB_LOGO9 2021
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#define IDB_LOGO10 2022
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#define IDC_FBA 2023
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#define IDC_LOGO9 2024
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#define IDC_LOGO11 2025
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#define IDD_CAPTURE 2026
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#define IDD_GPUCONFIG 2027
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#define IDC_RENDERER 2029
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#define IDC_INTERLACE 2030
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#define IDC_ASPECTRATIO 2031
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#define IDC_ALPHAHACK 2032
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#define IDC_SWTHREADS 2033
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#define IDC_SCALE 2034
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#define IDC_UPSCALE_MULTIPLIER 2035
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#define IDC_BROWSE 2036
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#define IDC_OFFSETHACK 2037
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#define IDC_FILENAME 2038
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#define IDC_SKIPDRAWHACK 2039
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#define IDC_WIDTH 2040
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#define IDC_HEIGHT 2041
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#define IDC_CONFIGURE 2042
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#define IDB_LOGOGL 2023
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#define IDC_FBA 2024
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#define IDC_LOGO9 2025
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#define IDC_LOGO11 2026
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#define IDC_LOGOGL 2027
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#define IDD_CAPTURE 2028
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#define IDD_GPUCONFIG 2029
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#define IDC_RENDERER 2030
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#define IDC_INTERLACE 2031
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#define IDC_ASPECTRATIO 2032
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#define IDC_ALPHAHACK 2033
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#define IDC_SWTHREADS 2034
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#define IDC_SCALE 2035
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#define IDC_UPSCALE_MULTIPLIER 2036
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#define IDC_BROWSE 2037
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#define IDC_OFFSETHACK 2038
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#define IDC_FILENAME 2039
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#define IDC_SKIPDRAWHACK 2040
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#define IDC_WIDTH 2041
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#define IDC_HEIGHT 2042
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#define IDC_CONFIGURE 2043
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#define IDC_WINDOWED 2046
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#define IDC_SKIPDRAWHACKEDIT 2048
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#define IDC_SPRITEHACK 2051
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