mirror of https://github.com/PCSX2/pcsx2.git
newVif: fixed tekken 5 while keeping games like gradius 5 working.
hopefully this fixes the rest of the problems newVif was having with games.. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2429 96395faa-99c1-11dd-bbfe-3dabce05a288
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b1ef60c0f7
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cbc043156d
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@ -226,10 +226,17 @@ void VifUnpackSSE_Dynarec::CompileRoutine() {
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xRET();
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}
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static _f u8* dVifsetVUptr(const nVifStruct& v, int offset) {
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u8* ptr = (u8*)(v.VU->Mem + (offset & v.vuMemLimit));
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u8* endPtr = ptr + _vBlock.num * 16;
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if (endPtr > v.vuMemEnd) {
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static _f u8* dVifsetVUptr(const nVifStruct& v, int cl, int wl, bool isFill) {
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u8* endPtr; // Check if we need to wrap around VU memory
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u8* ptr = (u8*)(v.VU->Mem + (v.vif->tag.addr & v.vuMemLimit));
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if (!isFill) { // Account for skip-cycles
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int skipSize = cl - wl;
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int blocks = _vBlock.num / wl;
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int skips = (blocks * skipSize + _vBlock.num) * 16;
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endPtr = ptr + skips;
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}
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else endPtr = ptr + (_vBlock.num * 16);
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if ( endPtr >= v.vuMemEnd ) {
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DevCon.WriteLn("nVif - VU Mem Ptr Overflow; falling back to interpreter.");
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ptr = NULL; // Fall Back to Interpreters which have wrap-around logic
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}
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@ -266,10 +273,10 @@ _f void dVifUnpack(int idx, u8 *data, u32 size, bool isFill) {
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// Zero out the mask parameter if it's unused -- games leave random junk
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// values here which cause false recblock cache misses.
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_vBlock.mask = (doMask || ((_vBlock.mode&3)!=0) ) ? v.vifRegs->mask : 0x00;
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_vBlock.mask = (doMask || (_vBlock.mode&3)) ? v.vifRegs->mask : 0;
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if (nVifBlock* b = v.vifBlocks->find(&_vBlock)) {
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if( u8* dest = dVifsetVUptr(v, v.vif->tag.addr) ) {
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if (u8* dest = dVifsetVUptr(v, cycle_cl, cycle_wl, isFill)) {
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//DevCon.WriteLn("Running Recompiled Block!");
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((nVifrecCall)b->startPtr)((uptr)dest, (uptr)data);
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}
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@ -281,10 +288,10 @@ _f void dVifUnpack(int idx, u8 *data, u32 size, bool isFill) {
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}
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static int recBlockNum = 0;
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DevCon.WriteLn("nVif: Recompiled Block! [%d]", recBlockNum++);
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DevCon.WriteLn(L"\t(num=0x%02x, upkType=0x%02x, mode=0x%02x, scl=0x%02x, cl/wl=0x%x/0x%x, mask=%s)",
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_vBlock.num, _vBlock.upkType, _vBlock.mode, _vBlock.scl, _vBlock.cl, _vBlock.wl,
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doMask ? wxsFormat( L"0x%08x", _vBlock.mask ).c_str() : L"ignored"
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);
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//DevCon.WriteLn(L"\t(num=0x%02x, upkType=0x%02x, mode=0x%02x, scl=0x%02x, cl/wl=0x%x/0x%x, mask=%s)",
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// _vBlock.num, _vBlock.upkType, _vBlock.mode, _vBlock.scl, _vBlock.cl, _vBlock.wl,
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// doMask ? wxsFormat( L"0x%08x", _vBlock.mask ).c_str() : L"ignored"
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//);
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xSetPtr(v.recPtr);
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_vBlock.startPtr = (uptr)xGetAlignedCallTarget();
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@ -99,7 +99,7 @@ extern __aligned16 const u8 nVifT[32];
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extern __aligned16 nVifCall nVifUpk[(2*2*16)*4]; // ([USN][Masking][Unpack Type]) [curCycle]
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extern __aligned16 u32 nVifMask[3][4][4]; // [MaskNumber][CycleNumber][Vector]
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static const bool useOldUnpack = false; // Use code in newVif_OldUnpack.inl
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static const bool newVifDynaRec = true; // Use code in newVif_Dynarec.inl
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static const bool useOldUnpack = 0; // Use code in newVif_OldUnpack.inl
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static const bool newVifDynaRec = 1; // Use code in newVif_Dynarec.inl
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#endif
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@ -99,17 +99,22 @@ static _f u8* setVUptr(int vuidx, const u8* vuMemBase, int offset) {
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static _f void incVUptr(int vuidx, u8* &ptr, const u8* vuMemBase, int amount) {
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pxAssume( ((uptr)ptr & 0xf) == 0 ); // alignment check
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ptr += amount;
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vif->tag.addr += amount;
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int diff = ptr - (vuMemBase + (vuidx ? 0x4000 : 0x1000));
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if (diff >= 0) {
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ptr = (u8*)(vuMemBase + diff);
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DevCon.WriteLn("wrap!");
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}
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}
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static _f void incVUptrBy16(int vuidx, u8* &ptr, const u8* vuMemBase) {
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pxAssume( ((uptr)ptr & 0xf) == 0 ); // alignment check
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ptr += 16;
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if( ptr == (vuMemBase + (vuidx ? 0x4000 : 0x1000)) )
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vif->tag.addr += 16;
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if( ptr == (vuMemBase + (vuidx ? 0x4000 : 0x1000)) ) {
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ptr -= (vuidx ? 0x4000 : 0x1000);
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DevCon.WriteLn("wrap!");
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}
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}
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int nVifUnpack(int idx, u8* data) {
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@ -117,52 +122,34 @@ int nVifUnpack(int idx, u8* data) {
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nVifStruct& v = nVif[idx];
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vif = v.vif;
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vifRegs = v.vifRegs;
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int ret = aMin(vif->vifpacketsize, vif->tag.size);
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s32 size = ret << 2;
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const u8& vifT = nVifT[vif->cmd & 0xf];
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vif->tag.size -= ret;
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const int ret = aMin(vif->vifpacketsize, vif->tag.size);
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const bool isFill = (vifRegs->cycle.cl < vifRegs->cycle.wl);
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s32 size = ret << 2;
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if (v.partTransfer) { // Last transfer was a partial vector transfer...
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const u8& vifT = nVifT[vif->cmd & 0xf];
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const bool doMode = vifRegs->mode && !(vif->tag.cmd & 0x10);
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const u8 upkNum = vif->cmd & 0x1f;
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const int diff = vifT - v.partTransfer;
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memcpy(&v.partBuffer[v.partTransfer], data, diff);
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UnpackSingleTable[idx][doMode][isFill](v.partBuffer, size);
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//DevCon.WriteLn("Diff = %d; vifT = %d; size = %d", diff, vifT, size);
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data += diff;
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size -= diff;
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vif->tag.addr += 16;
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v.partTransfer = 0;
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//DevCon.WriteLn("Diff = %d", diff);
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}
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u32 oldNum = vifRegs->num;
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if (size > 0) {
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if (newVifDynaRec) dVifUnpack(idx, data, size, isFill);
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else _nVifUnpack(idx, data, size, isFill);
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}
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u32 s =(size/vifT) * vifT;
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u32 d = size - s;
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s32 temp = oldNum * vifT - s; // ToDo: Handle filling write partial logic
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if (temp > 0) { // Current transfer is partial
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if (d > 0) { // Partial Vector Transfer
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//DevCon.WriteLn("partial transfer!");
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memcpy(v.partBuffer, &((u8*)data)[s], d);
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v.partTransfer = d;
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}
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vifRegs->num += temp / vifT;
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vif->tag.addr +=(oldNum - vifRegs->num) * 16;
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}
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if (vif->tag.size <= 0) {
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if (ret == v.vif->tag.size) { // Full Transfer
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dVifUnpack(idx, data, size, isFill);
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vif->tag.size = 0;
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vif->cmd = 0;
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}
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else { // Partial Transfer
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_nVifUnpack(idx, data, size, isFill);
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vif->tag.size -= ret;
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}
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XMMRegisters::Thaw();
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return ret;
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}
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@ -176,12 +163,12 @@ static void setMasks(int idx, const VIFregisters& v) {
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nVifMask[1][i/4][i%4] = 0;
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nVifMask[2][i/4][i%4] = 0;
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break;
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case 1: // Row
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case 1: // Row // todo: use g_vifmask
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nVifMask[0][i/4][i%4] = 0;
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nVifMask[1][i/4][i%4] = 0;
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nVifMask[2][i/4][i%4] = ((u32*)&v.r0)[(i%4)*4];
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break;
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case 2: // Col
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case 2: // Col // todo: use g_vifmask
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nVifMask[0][i/4][i%4] = 0;
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nVifMask[1][i/4][i%4] = 0;
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nVifMask[2][i/4][i%4] = ((u32*)&v.c0)[(i/4)*4];
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@ -228,25 +215,15 @@ __releaseinline void __fastcall _nVifUnpackLoop(u8 *data, u32 size) {
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const int upkNum = vif->cmd & 0x1f;
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//const s8& vift = nVifT[upkNum]; // might be useful later when other SSE paths are finished.
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// Recompiled Unpacker, used when doMode is false.
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// Did a bunch of work to make it so I could optimize this index lookup to outside
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// the main loop but it was for naught -- too often the loop is only 1-2 iterations,
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// so this setup code ends up being slower (1 iter) or same speed (2 iters).
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const nVifCall* fnbase = &nVifUpk[ ((usn*2*16) + upkNum) * (4*1) ];
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// Interpreted Unpacker, used if doMode is true OR if isFill is true. Lookup is
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// always performed for now, due to ft.gsize reference (seems faster than using
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// nVifT for now)
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const VIFUnpackFuncTable& ft = VIFfuncTable[upkNum];
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UNPACKFUNCTYPE func = usn ? ft.funcU : ft.funcS;
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// Cache vuMemBase to a local var because the VU1's is a dereferenced pointer that
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// mucks up compiler optimizations on the internal loops. >_< --air
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const u8* vuMemBase = (idx ? VU1 : VU0).Mem;
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u8* dest = setVUptr(idx, vuMemBase, vif->tag.addr);
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if (vif->cl >= blockSize) vif->cl = 0;
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while (vifRegs->num) {
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while (vifRegs->num && (size >= ft.gsize)) {
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if (vif->cl < cycleSize) {
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if (doMode) {
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//DevCon.WriteLn("Non SSE; unpackNum = %d", upkNum);
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@ -257,10 +234,11 @@ __releaseinline void __fastcall _nVifUnpackLoop(u8 *data, u32 size) {
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fnbase[aMin(vif->cl, 3)](dest, data);
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}
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data += ft.gsize;
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size -= ft.gsize;
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vifRegs->num--;
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incVUptrBy16(idx, dest, vuMemBase);
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if (++vif->cl == blockSize) vif->cl = 0;
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if (singleUnpack) break;
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if (singleUnpack) return;
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}
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else if (isFill) {
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//DevCon.WriteLn("isFill!");
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@ -274,6 +252,12 @@ __releaseinline void __fastcall _nVifUnpackLoop(u8 *data, u32 size) {
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vif->cl = 0;
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}
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}
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if (vifRegs->num && ((s32)size > 0)) { // Partial Vector Transfer
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//DevCon.WriteLn("partial transfer! [%d]", size);
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memcpy(nVif[idx].partBuffer, data, size);
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nVif[idx].partTransfer = size;
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}
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}
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_f void _nVifUnpack(int idx, u8 *data, u32 size, bool isFill) {
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