GS: Added auto Mipmap support in hardware for Jurassic Park

This commit is contained in:
refractionpcsx2 2021-12-23 08:25:52 +00:00
parent ea25f49c65
commit cb18f11133
3 changed files with 4 additions and 0 deletions

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@ -447,6 +447,8 @@ const CRC::Game CRC::m_games[] =
{0x51E417AA, HarryPotterATPOA, EU, 0},
{0x4C01B1B0, HarryPotterOOTP, US, 0}, // Order Of The Phoenix
{0x01A9BF0E, HarryPotterOOTP, EU, 0},
{0x960FFA6A, JurassicPark, EU, 0},
{0xA99B8FE7, JurassicPark, US, 0},
{0x230CB71D, SoulReaver2, US, 0},
{0x1771BFE4, SoulReaver2, US, 0},
{0x6F991F52, SoulReaver2, JP, 0},

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@ -74,6 +74,7 @@ public:
Jak2,
Jak3,
JakX,
JurassicPark,
KazokuKeikakuKokoroNoKizuna,
KnightsOfTheTemple2,
Kunoichi,

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@ -218,6 +218,7 @@ void GSRendererHW::SetGameCRC(u32 crc, int options)
case CRC::ICO:
case CRC::Jak1:
case CRC::Jak3:
case CRC::JurassicPark:
case CRC::LegacyOfKainDefiance:
case CRC::NicktoonsUnite:
case CRC::Persona3: