mirror of https://github.com/PCSX2/pcsx2.git
parent
76fae2282e
commit
ca9e876241
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@ -1542,7 +1542,8 @@ GSRendererHW::Hacks::Hacks()
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, m_cu(NULL)
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, m_cu(NULL)
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{
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{
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::BigMuthaTruckers, CRC::RegionCount, &GSRendererHW::OI_BigMuthaTruckers));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::BigMuthaTruckers, CRC::RegionCount, &GSRendererHW::OI_BigMuthaTruckers));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::DBZBT2, CRC::RegionCount, &GSRendererHW::OI_DBZBT2));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::DBZBT2, CRC::RegionCount, &GSRendererHW::OI_DBZBTGames));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::DBZBT3, CRC::RegionCount, &GSRendererHW::OI_DBZBTGames));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFXII, CRC::EU, &GSRendererHW::OI_FFXII));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFXII, CRC::EU, &GSRendererHW::OI_FFXII));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFX, CRC::RegionCount, &GSRendererHW::OI_FFX));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::FFX, CRC::RegionCount, &GSRendererHW::OI_FFX));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::MetalSlug6, CRC::RegionCount, &GSRendererHW::OI_MetalSlug6));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::MetalSlug6, CRC::RegionCount, &GSRendererHW::OI_MetalSlug6));
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@ -1798,7 +1799,7 @@ bool GSRendererHW::OI_BigMuthaTruckers(GSTexture* rt, GSTexture* ds, GSTextureCa
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return true;
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return true;
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}
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}
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bool GSRendererHW::OI_DBZBT2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
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bool GSRendererHW::OI_DBZBTGames(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
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{
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{
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if (t && t->m_from_target) // Avoid slow framebuffer readback
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if (t && t->m_from_target) // Avoid slow framebuffer readback
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return true;
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return true;
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@ -55,7 +55,7 @@ private:
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void OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds); // always on
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void OI_DoubleHalfClear(GSTexture* rt, GSTexture* ds); // always on
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bool OI_BigMuthaTruckers(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_BigMuthaTruckers(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_DBZBT2(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_DBZBTGames(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_FFXII(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_FFXII(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_FFX(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_FFX(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_MetalSlug6(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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bool OI_MetalSlug6(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
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