mirror of https://github.com/PCSX2/pcsx2.git
input-recording: Re-place "replaying" osd log
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@ -276,7 +276,8 @@ void InputRecording::SetupInitialState(u32 newStartingFrame)
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inputRec::consoleLog("Input recording was possibly constructed for a different game.");
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inputRec::consoleLog("Input recording was possibly constructed for a different game.");
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incrementUndo = true;
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incrementUndo = true;
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inputRec::consoleMultiLog({fmt::format("Replaying input recording - [{}]", std::string(inputRecordingData.GetFilename())),
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inputRec::log("Replaying input recording");
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inputRec::consoleMultiLog({fmt::format("File: {}", std::string(inputRecordingData.GetFilename())),
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fmt::format("PCSX2 Version Used: {}", std::string(inputRecordingData.GetHeader().emu)),
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fmt::format("PCSX2 Version Used: {}", std::string(inputRecordingData.GetHeader().emu)),
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fmt::format("Recording File Version: {}", inputRecordingData.GetHeader().version),
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fmt::format("Recording File Version: {}", inputRecordingData.GetHeader().version),
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fmt::format("Associated Game Name or ISO Filename: {}", std::string(inputRecordingData.GetHeader().gameName)),
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fmt::format("Associated Game Name or ISO Filename: {}", std::string(inputRecordingData.GetHeader().gameName)),
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