diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 9e40c2da01..068e726db4 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -1352,6 +1352,7 @@ SCAJ-20177: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SCAJ-20178: name: "Ape Escape - Million Monkeys" region: "NTSC-Unk" @@ -1452,6 +1453,7 @@ SCAJ-20197: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SCAJ-20198: name: "Everybody's Tennis [PlayStation 2 The Best]" region: "NTSC-Unk" @@ -5224,6 +5226,7 @@ SCKA-20079: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SCKA-20081: name: "Tekken 5 [PlayStation 2 Big Hit Series]" region: "NTSC-K" @@ -10477,6 +10480,8 @@ SLES-50438: SLES-50443: name: "LEGO Racers 2" region: "PAL-M8" + gsHWFixes: + textureInsideRT: 1 # Fixes top left corner rendering. SLES-50444: name: "Portal Runner" region: "PAL-M4" @@ -20382,6 +20387,7 @@ SLES-54644: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLES-54645: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-F" @@ -20390,6 +20396,7 @@ SLES-54645: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLES-54646: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-G" @@ -20399,6 +20406,7 @@ SLES-54646: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLES-54647: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-I" @@ -20408,6 +20416,7 @@ SLES-54647: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLES-54648: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-S" @@ -20416,6 +20425,7 @@ SLES-54648: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLES-54653: name: "Freak Out - Extreme Freeride" region: "PAL-M5" @@ -25804,6 +25814,8 @@ SLPM-62203: SLPM-62204: name: "LEGO Racers 2" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes top left corner rendering. SLPM-62205: name: "Virtua Cop Re-Birth" region: "NTSC-J" @@ -32595,6 +32607,7 @@ SLPM-66419: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLPM-66420: name: "Front Mission 4 [Ultimate Hits]" region: "NTSC-J" @@ -34048,6 +34061,7 @@ SLPM-66782: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLPM-66783: name: "Idol Janshi Suchie-Pai 4 [Limited Edition]" region: "NTSC-J" @@ -40905,6 +40919,8 @@ SLUS-20042: name: "LEGO Racers 2" region: "NTSC-U" compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes top left corner rendering. SLUS-20043: name: "Star Wars - Super Bombad Racing" region: "NTSC-U" @@ -47878,6 +47894,7 @@ SLUS-21452: gsHWFixes: halfPixelOffset: 1 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines. + textureInsideRT: 1 # Required for swirl battle transition. SLUS-21453: name: "Disney's Meet the Robinsons" region: "NTSC-U" diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index d9788cf33b..8a392fda2b 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -416,7 +416,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con } // Make sure the texture actually is INSIDE the RT, it's possibly not valid if it isn't. // Also check BP >= TBP, create source isn't equpped to expand it backwards and all data comes from the target. (GH3) - else if (GSConfig.UserHacks_TextureInsideRt && psm == PSM_PSMCT32 && t->m_TEX0.PSM == psm && + else if (GSConfig.UserHacks_TextureInsideRt && psm >= PSM_PSMCT32 && psm <= PSM_PSMCT16S && t->m_TEX0.PSM == psm && (t->Overlaps(bp, bw, psm, r) || t_wraps) && t->m_age <= 1 && !found_t && bp >= t->m_TEX0.TBP0) { // Only PSMCT32 to limit false hits.