From c96f1d28e6964c4d9fef1bd62e93dca5b0d52ca7 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Thu, 15 Sep 2022 19:43:21 +1000 Subject: [PATCH] Qt: Fix fullscreen/window size being enabled in game list --- pcsx2-qt/MainWindow.cpp | 23 ++++++++++++++++++----- pcsx2-qt/MainWindow.h | 1 + 2 files changed, 19 insertions(+), 5 deletions(-) diff --git a/pcsx2-qt/MainWindow.cpp b/pcsx2-qt/MainWindow.cpp index 54c7f63548..73b0f2e617 100644 --- a/pcsx2-qt/MainWindow.cpp +++ b/pcsx2-qt/MainWindow.cpp @@ -236,6 +236,7 @@ void MainWindow::setupAdditionalUi() } updateEmulationActions(false, false); + updateDisplayRelatedActions(false, false, false); } void MainWindow::connectSignals() @@ -840,7 +841,6 @@ void MainWindow::updateEmulationActions(bool starting, bool running) m_ui.actionSaveState->setEnabled(running); m_ui.menuSaveState->setEnabled(running); - m_ui.menuWindowSize->setEnabled(starting_or_running); m_ui.actionViewGameProperties->setEnabled(running); @@ -854,6 +854,19 @@ void MainWindow::updateEmulationActions(bool starting, bool running) m_ui.actionRescanAllGames->setDisabled(starting_or_running); } +void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen) +{ + // rendering to main, or switched to gamelist/grid + m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && g_host_display)); + m_ui.menuWindowSize->setEnabled(has_surface && !fullscreen); + m_ui.actionFullscreen->setEnabled(has_surface); + + { + QSignalBlocker blocker(m_ui.actionFullscreen); + m_ui.actionFullscreen->setChecked(fullscreen); + } +} + void MainWindow::updateStatusBarWidgetVisibility() { auto Update = [this](QWidget* widget, bool visible, int stretch) { @@ -1791,8 +1804,6 @@ DisplayWidget* MainWindow::createDisplay(bool fullscreen, bool render_to_main) updateWindowTitle(); updateWindowState(); - m_ui.actionViewSystemDisplay->setEnabled(true); - m_ui.actionFullscreen->setEnabled(true); m_ui.actionStartFullscreenUI->setEnabled(false); m_ui.actionStartFullscreenUI2->setEnabled(false); @@ -1886,8 +1897,6 @@ DisplayWidget* MainWindow::updateDisplay(bool fullscreen, bool render_to_main, b m_display_widget->updateRelativeMode(s_vm_valid && !s_vm_paused); m_display_widget->updateCursor(s_vm_valid && !s_vm_paused); - QSignalBlocker blocker(m_ui.actionFullscreen); - m_ui.actionFullscreen->setChecked(fullscreen); return m_display_widget; } @@ -1954,6 +1963,8 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main, bool m_ui.mainContainer->setCurrentIndex(1); } + updateDisplayRelatedActions(true, render_to_main, fullscreen); + // We need the surface visible. QGuiApplication::sync(); } @@ -2039,6 +2050,8 @@ void MainWindow::destroyDisplayWidget(bool show_game_list) m_display_container->deleteLater(); m_display_container = nullptr; } + + updateDisplayRelatedActions(false, false, false); } void MainWindow::focusDisplayWidget() diff --git a/pcsx2-qt/MainWindow.h b/pcsx2-qt/MainWindow.h index f63cb41890..60cd29dfe3 100644 --- a/pcsx2-qt/MainWindow.h +++ b/pcsx2-qt/MainWindow.h @@ -192,6 +192,7 @@ private: void restoreStateFromConfig(); void updateEmulationActions(bool starting, bool running); + void updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen); void updateStatusBarWidgetVisibility(); void updateWindowTitle(); void updateWindowState(bool force_visible = false);